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Creating Mobile Applications

  1. CREATING A MOBILE AP PLICATION
  2. 1. PICK A PLATFO RM
  3. 1. PICK A PLATFO RM Smartphones reached 30% market share in 2011. Globally.
  4. 1. PICK A PLATFO RM 1st Qtr 2012 106M Americans own smart phones Operating Systems • 51% Android • 31% iOS • 12% RIM
  5. 1. PICK A PLATFO RM 1st Qtr 2012 76.2M PCs shipped, down 15% Apple: •17.2M “mobile PCs”, up 118% •13.6M iPads, 63% of market, up 162% HP: 8.9M; Acer: 6.9M
  6. 1. PICK A PLATFO RM 2011 estimate Apple store: •Twice Android store Android owners: • “Less likely to buy” Apple owners: • 83 apps, 61% increase; free-to-paid: 4.5-to-1
  7. 2. CONTEXT What makes your idea MOBILE?
  8. 3 . GET TO KNOW THE JARGON
  9. 3 . GET TO KNOW THE JARGON The more GeekSpeak you know the better. Visit the UW Smartphones website
  10. 4. PIC K A CONCEPT Understand What Makes Apps Successful
  11. 4. PIC K A CONCEPT Understand What Makes Apps Successful Today, we’re gonna talk (mostly) Mac
  12. BE THE DOVE IN A STOR E OF PIGEONS
  13. BE THE DOVE IN A STOR E OF PIGEONS There are 1,000s of apps in the app store.
  14. BE THE DOVE IN A STOR E OF PIGEONS There are 1,000s of apps in the app store. What will make yours STAND OUT?
  15. ANSWER THESE 1.Does your App QUESTIONS solve a unique problem? ~Jen Gordon, Smashing Magazine
  16. ANSWER THESE 1.Does your App QUESTIONS solve a unique problem? “Figure out what sucks, and how your app can make the life of its user more comfortable.” ~Jen Gordon, Smashing Magazine
  17. ANSWER THESE QUESTIONS 2. Does your App serve a specific niche? Smashing Magazine
  18. ANSWER THESE QUESTIONS 2. Does your App serve a specific niche? Find a passionate niche audience (i.e. dog lovers) and watch your app go viral. Passionate people spread the word. Smashing Magazine
  19. ANSWER THESE QUESTIONS 3. Are you building a better wheel? Smashing Magazine
  20. ANSWER THESE QUESTIONS 3. Are you building a better wheel? You must do something better. Smashing Magazine
  21. ANSWER THESE QUESTIONS 4. Is your app sticky enough to warrant return visits? Smashing Magazine
  22. ANSWER THESE QUESTIONS 4. Is your app sticky enough to warrant return visits? Attention spans are short. Make sure you’re engaging your user enough by encouraging participation. Smashing Magazine
  23. ANSWER THESE QUESTIONS 5. Should you build a web app?
  24. ANSWER THESE QUESTIONS 5. Should you build a web app? Mobile devices are “task compromised.” How intensive is your app? If you’re replicating web content, consider HTML5/CSS.
  25. 5. RESE ARCH YOUR COMPETITION What are their core functionalities?
  26. 5. RESE ARCH YOUR COMPETITION What are their core functionalities? How are you going to be better?
  27. 4. ESEARCH YOUR 5. R COMPETITION Play with the Top 10 apps. Smashing Magazine
  28. 4. ESEARCH YOUR 5. R COMPETITION Play with the Top 10 apps. How do they navigate? Smashing Magazine
  29. 4. ESEARCH YOUR 5. R COMPETITION Play with the Top 10 apps. How do they navigate? How are they organized? Smashing Magazine
  30. 4. ESEARCH YOUR 5. R COMPETITION Play with the Top 10 apps. How do they navigate? How are they organized? How do they take advantage of the unique characteristics of mobile (GPS, touch, etc.)? Smashing Magazine
  31. 6. USER EXPERIENCE
  32. 6. USER EXPERIENCE Using your app should be ‘as easy as pie.’
  33. 6. USER EXPERIENCE SUCCESSFUL APPS ARE:
  34. 6. USER EXPERIENCE SUCCESSFUL APPS ARE: FAST
  35. 6. USER EXPERIENCE SUCCESSFUL APPS ARE: FAST SIMPLE
  36. 6. USER EXPERIENCE SUCCESSFUL APPS ARE: FAST SIMPLE EFFECTIVE
  37. 4. USER 6. No one wants to dig through layers, EXPERIENCE icons or prompts to get where they need to go.
  38. 6. USER No one wants to dig through layers, EXPERIENCE icons or prompts to get where they need to go. Easy Navigation is Key.
  39. 4. USER 6. EXPERIENCE Become familiar with Interface Guidelines and usability principles.
  40. 6. USER EXPERIENCE FIND YOUR TARGET AUDIENCE Understand what they will want to do.
  41. 6. USER EXPERIENCE FIND YOUR TARGET AUDIENCE Understand what they will want to do. EX: If Your App is a GAME users will want to beat their high scores, and new users may need guidance and encouragement to keep playing.
  42. 6. USER EXPERIENCE FIND YOUR TARGET AUDIENCE Understand what they will want to do. EX: If Your App is a UTILITY think about how or where the task will be completed in real life, what will happen when the task is completed?
  43. 6. USER EXPERIENCE FIND YOUR TARGET AUDIENCE Understand what they will want to do. Figure out what types of people will use your app. Don’t leave anyone out, and create live scenarios for testing.
  44. 6. USER EXPERIENCE SKETCH YOUR INTERF ACE
  45. 6. USER EXPERIENCE SKETCH YOUR INTERF 1. W ACE hat inf on eac o will b h scre e en?
  46. 6. USER EXPERIENCE SKETCH YOUR INTERF 1. W ACE hat inf on eac o will b h scre e 2. How en? will yo your u u guid sers? e
  47. 6. USER EXPERIENCE SKETCH YOUR INTERF 1. W ACE hat inf on eac o will b h scre e 2. How en? will yo your u u guid sers? e 3. How should be disp items layed?
  48. 6. USER EXPERIENCE Developers: Get involved early so designers know what’s feasible and what isn’t.
  49. 7. TOOLS Make sure you have all the basic tools needed to execute the app. 1. Get a SmartPhone or iPad. 2. Join the developer program and download the SDK. 3. Prepare a Non-Disclosure Agreement.
  50. 7. TOOLS 1. Create your Certificates 2. Define App IDs 3. Create your Distribution Provisioning Profile 4. Prepare Application 5. Upload iTunes Connect
  51. 8. PROMOTION Get involved in Social Media. Set up fan pages and start creating hype about your app to your target market(s).
  52. 8. PROMOTION Contact Friends and Family. Create email lists and start spreading the word. You may be surprised at how quickly 20 “likes” turns into 2000! Smashing Magazine #2
  53. 8. PROMOTION Prepare for a Huge Launch.
  54. 8. PROMOTION Prepare for a Huge Launch. Exploit all resources including online PR, App review panels, niche networks and social media to build launch anticipation.
  55. 8. PROMOTION Prepare for Multiple Releases
  56. 8. PROMOTION Prepare for Multiple Releases Save some features for future releases; iterate often. Multiple releases also give an opportunity for ongoing promo.
  57. KEEP THE MOMENTUM GOING If you have a great app, following these steps are guaranteed to bring you mobile app success.
  58. CREDITS Danielle Gatsos MCDM: UWSmartPhones Kathy Gill UW, MCDM @kegill, wiredpen.com http://www.slideshare.net/kegill/creating-m Photos CC Mobile web/Native charts, Peter Friese

Notas do Editor

  1. http://www.flickr.com/photos/azrainman/993139738/
  2. http://www.flickr.com/photos/laihiu/4407979507/
  3. http://www.flickr.com/photos/laihiu/4407979507/ http://www.slideshare.net/andreasc/mobile-megatrends-2012
  4. http://www.flickr.com/photos/laihiu/4407979507/ http://www.eweek.com/c/a/Mobile-and-Wireless/Android-iOS-Mobile-Market-Share-Growing-comScore-344060/
  5. http://www.flickr.com/photos/laihiu/4407979507/ http://tabtimes.com/news/ittech-stats-research/2012/05/22/npd-thanks-ipad-tablets-are-growing-10x-faster-notebooks http://www.eweek.com/c/a/Mobile-and-Wireless/iPad-Growth-Drives-Apple-to-Top-Mobile-PC-Share-NPD-804425/
  6. http://www.flickr.com/photos/laihiu/4407979507/ http://www.tuaw.com/2011/07/11/research-shows-apple-customers-buy-more-apps-pay-more-for-them/ http://allthingsd.com/20110527/android-users-like-apps-but-dont-like-paying-for-them/ http://tabtimes.com/news/ittech-stats-research/2012/05/22/npd-thanks-ipad-tablets-are-growing-10x-faster-notebooks http://www.eweek.com/c/a/Mobile-and-Wireless/iPad-Growth-Drives-Apple-to-Top-Mobile-PC-Share-NPD-804425/
  7. http://www.flickr.com/photos/56252733@N00/4245025036/
  8. “ GeekSpeak” (2010). UW Smartphones, MCDM Course. Retrieved on August 17, 2010 from http://uwsmartphones.wordpress.com/category/geekspeak/,
  9. “ GeekSpeak” (2010). UW Smartphones, MCDM Course. Retrieved on August 17, 2010 from http://uwsmartphones.wordpress.com/category/geekspeak/,
  10. http://www.flickr.com/photos/edplant/3064501187/
  11. http://www.flickr.com/photos/edplant/3064501187/
  12. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/.
  13. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/.
  14. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/. CC Image: http://upload.wikimedia.org/wikipedia/commons/4/48/I-Suck-Neon.jpg
  15. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/. CC Image: http://upload.wikimedia.org/wikipedia/commons/4/48/I-Suck-Neon.jpg
  16. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/. CC Image:http://www.flickr.com/photos/12392252@N03/1496949592/sizes/o/
  17. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/. CC Image:http://www.flickr.com/photos/12392252@N03/1496949592/sizes/o/
  18. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/. CC Image: http://www.flickr.com/photos/foxypar4/1005046978/sizes/l/in/photostream/
  19. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/. CC Image: http://www.flickr.com/photos/foxypar4/1005046978/sizes/l/in/photostream/
  20. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/. CC Image: http://www.flickr.com/photos/foxypar4/1005046978/sizes/l/in/photostream/
  21. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/. CC Image: http://www.flickr.com/photos/foxypar4/1005046978/sizes/l/in/photostream/
  22. http://www.flickr.com/photos/56252733@N00/4245025036/
  23. http://www.flickr.com/photos/56252733@N00/4245025036/ http://mattgemmell.com/2011/07/22/apps-vs-the-web/ Tips for any web app: http://uxmovement.com/thinking/6-tips-to-help-you-build-a-great-web-application/
  24. http://www.slideshare.net/peterfriese/cross-platform-mobile-development-11239246
  25. http://www.slideshare.net/peterfriese/cross-platform-mobile-development-11239246
  26. Gill, Kathy. (2010). “Smartphone Applications.” UW MCDM Instructor. Concept taken from Summer Quarter 2010. Lecture delivered at the University of Washington, Seattle, WA. http://www.flickr.com/photos/free-photos/3389124067/- core
  27. Gill, Kathy. (2010). “Smartphone Applications.” UW MCDM Instructor. Concept taken from Summer Quarter 2010. Lecture delivered at the University of Washington, Seattle, WA. http://www.flickr.com/photos/free-photos/3389124067/- core
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  29. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/.
  30. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/.
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  32. CC Image: http://www.flickr.com/photos/azrainman/993139738/ Resource: September 11, 2009. iPhone Application Development Version 1. “Chapter 1: Creating Killer iPhone Applications.” ITBusinessEdge. Louisville: NarrowCast Group LLC. Retrieved on August 18 th , 2010 from
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  52. Flarup, Michael. (March 3, 2010). “How to Market Your Mobile Application.” Smashing Magazine. Retrieved on July 18, 2010 from http://www.smashingmagazine.com/2010/03/03/how-to-market-your-mobile-app/
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  55. Flarup, Michael. (March 3, 2010). “How to Market Your Mobile Application.” Smashing Magazine. Retrieved on July 18, 2010 from http://www.smashingmagazine.com/2010/03/03/how-to-market-your-mobile-app/ CC Image: http://www.flickr.com/photos/34053291@N05/3878802787/
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  57. Flarup, Michael. (March 3, 2010). “How to Market Your Mobile Application.” Smashing Magazine. Retrieved on July 18, 2010 from http://www.smashingmagazine.com/2010/03/03/how-to-market-your-mobile-app/ CC Image: http://www.flickr.com/photos/34053291@N05/3878802787/
  58. CC Image: http://www.flickr.com/photos/kitcowan/731269699/sizes/o/
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