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Android
  and
Android
Phones
Android
 Android is the world's most popular
 mobile platform. With Android you
can use all the Google apps you know
  and love, plus there are more than
600,000 apps and games available on
Google Play to keep you entertained,
    alongside millions of songs and
   books, and thousands of movies.
  Android devices are already smart,
  and will only get smarter, with new
 features you won't find on any other
 platform, letting you focus on what's
 important and putting you in control
      of your mobile experience.
Android
 Android powers hundreds of millions of mobile
  devices in more than 190 countries around the
  world. It's the largest installed base of any
  mobile platform and growing fast—every day
  another million users power up their Android
  devices for the first time and start looking for
  apps, games, and other digital content.

 Android gives you a world-class platform for
  creating apps and games for Android users
  everywhere, as well as an open marketplace
  for distributing to them instantly.
Android is open source and Google releases the
 code under the Apache License This open source
 code and permissive licensing allows the software
 to be freely modified and distributed by device
 manufacturers, wireless carriers and enthusiast
 developers. Additionally, Android has a large
 community of developers writing applications
 (“apps") that extend the functionality of devices,
 written primarily in a customized version of
 the Java programming language. In October 2012,
 there were approximately 700,000 apps available
 for Android, and the estimated number of
 applications downloaded from Google Play,
 Android's primary app store, was 25 billion.
 These factors have allowed Android to become the world's
  most widely used smart phone platform and the software of
  choice for technology companies who require a low-cost,
  customizable, lightweight operating system for high
  tech devices without developing one from scratch. As a result,
  despite being primarily designed for phones and tablets, it has
  seen additional applications on televisions, games
  consoles and other electronics. Android's open nature has
  further encouraged a large community of developers and
  enthusiasts to use the open source code as a foundation for
  community-driven projects, which add new features for
  advanced users or bring Android to devices which were
  officially released running other operating systems.
 Android had a worldwide smart phone market share of 75%
  during the third quarter of 2012, with 500 million devices
  activated in total and 1.3 million activations per day.
History of Android
 Android, Inc. was founded in Palo Alto, California in
  October 2003 by Andy Rubin (co-founder
  of Danger), Rich Miner (co-founder of Wildfire
  Communications, Inc.),Nick Sears. (once VP at T-
  Mobile), and Chris White (headed design and
  interface development at WebTV) to develop, in
  Rubin's words "smarter mobile devices that are more
  aware of its owner's location and preferences".
  Despite the past accomplishments of the founders
  and early employees, Android Inc. operated secretly,
  revealing only that it was working on software for
  mobile phones. That same year, Rubin ran out of
  money. Steve Perlman, a close friend of Rubin,
  brought him $10,000 in cash in an envelope and
  refused a stake in the company
Google acquired Android Inc. on August 17, 2005,
making it a wholly owned subsidiary of Google. Key
employees of Android Inc., including Rubin, Miner
and White, stayed at the company after the
acquisition. Not much was known about Android
Inc. at the time, but many assumed that Google was
planning to enter the mobile phone market with this
move. At Google, the team led by Rubin developed
a mobile device platform powered by the Linux
kernel. Google marketed the platform to handset
makers and carriers on the promise of providing a
flexible, upgradable system. Google had lined up a
series of hardware component and software
partners and signaled to carriers that it was open
to various degrees of cooperation on their part.
 Speculation about Google's intention to enter
  the mobile communications market continued
  to build through December 2006. Reports
  from the BBC and the Wall Street
  Journal noted that Google wanted its search
  and applications on mobile phones and it was
  working hard to deliver that. Print and online
  media outlets soon reported rumors that
  Google was developing a Google-
  branded handset. Some speculated that as
  Google was defining technical specifications,
  it was showing prototypes to cell phone
  manufacturers and network operators. In
  September 2007,InformationWeek covered
  an Evalueserve study reporting that Google
  had filed several patent applications in the
  area of mobile telephony.
 On November 5, 2007, the Open Handset
  Alliance, a consortium of technology companies
  including Google, device manufacturers such
  as HTC and Samsung, wireless carriers such
  as Sprint Nextel and T-Mobile, and chipset
  makers such as Qualcomm and Texas
  Instruments, unveiled itself, with a goal to
  develop open standards for mobile devices.
  That day, Android was unveiled as its first
  product, a mobile device platform built on
  the Linux kernel version 2.6. The first
  commercially available phone to run Android
  was the HTC Dream, released on October 22,
  2008.
Interface Of Android

 Android's user interface is based on direct
  manipulation, using touch inputs that loosely correspond to
  real-world actions, like swiping, tapping, pinching and
  reverse pinching to manipulate on-screen objects. The
  response to user input is designed to be immediate and
  provides a fluid touch interface, often using the vibration
  capabilities of the device to provide haptic feedback to the
  user. Internal hardware such
  as accelerometers, gyroscopes and proximity sensors are
  used by some applications to respond to additional user
  actions, for example adjusting the screen from portrait to
  landscape depending on how the device is oriented, or
  allowing the user to steer a vehicle in a racing game by
  rotating the device, simulating control of a steering wheel.
 Android devices boot to the home screen, the primary
  navigation and information point on the device, which is
  similar to the desktop found on PCs. Android home screens
  are typically made up of app icons and widgets; app icons
  launch the associated app, whereas widgets display live,
  auto-updating content such as the weather forecast, the
  user's email inbox, or a news ticker directly on the home
  screen. A home screen may be made up of several pages
  that the user can swipe back and forth between, though
  Android's home screen interface is heavily customisable,
  allowing the user to adjust the look and feel of the device to
  their tastes. Third party apps available on Google Play and
  other app stores can extensively re-theme the home screen,
  and even mimic the look of other operating systems, such
  as Windows Phone. Most manufacturers, and some wireless
  carriers, customise the look and feel of their Android
  devices to differentiate themselves from the competition.
Applications Of Android

 Android has a growing selection of third party applications, which
  can be acquired by users either through an app store such
  as Google Play or the Amazon Appstore, or by downloading and
  installing the application's APK file from a third-party site. The Play
  Store application allows users to browse, download and update
  apps published by Google and third-party developers, and is pre-
  installed on devices that comply with Google's compatibility
  requirements. The app filters the list of available applications to
  those that are compatible with the user's device, and developers
  may restrict their applications to particular carriers or countries for
  business reasons.[ Purchases of unwanted applications can be
  refunded within 15 minutes of the time of download, and some
  carriers offer direct carrier billing for Google Play application
  purchases, where the cost of the application is added to the user's
  monthly bill. As of September 2012, there were more than 675,000
  apps available for Android, and the estimated number of
  applications downloaded from the Play Store was 25 billion.[
 Applications are developed in the Java language using
  the Android software development kit (SDK). The SDK
  includes a comprehensive set of development tools,
  including a debugger, software libraries, a
  handset emulator based on QEMU, documentation,
  sample code, and tutorials. The officially
  supported integrated development environment (IDE)
  is Eclipse using the Android Development Tools (ADT)
  plugin. Other development tools are available, including
  a Native Development Kit for applications or extensions in
  C or C++, Google App Inventor, a visual environment for
  novice programmers, and various cross platform mobile
  web applications frameworks.
 In order to work around limitations on reaching Google
  services due to Internet censorship in the People's
  Republic of China, Android devices sold in the PRC are
  generally customized to use state approved services
  instead.
Building on the contributions of the open-source Linux
community and more than 300 hardware, software, and carrier
partners, Android has rapidly become the fastest-growing mobile
OS.

Android’s openness has made it a favorite for consumers and
developers alike, driving strong growth in app consumption. Android
users download more than 1.5 billion apps and games from Google
Play each month.

         With it's partners, Android is continuously pushing the
boundaries of hardware and software forward to bring new
capabilities to users and developers. For developers, Android
innovation lets you build powerful, differentiated applications that
use the latest mobile technologies.
Android gives you everything you need to build best-in-class app experiences. It gives
you a single application model that lets you deploy your apps broadly to hundreds of
millions of users across a wide range of devices—from phones to tablets and beyond.

Android also gives you tools for creating apps that look great and take advantage of the
hardware capabilities available on each device. It automatically adapts your UI to look it's
best on each device, while giving you as much control as you want over your UI on
different device types.

For example, you can create a single app binary that's optimized for both phone and
tablet form factors. You declare your UI in lightweight sets of XML resources, one set for
parts of the UI that are common to all form factors and other sets for optimizations
specific to phones or tablets. At runtime, Android applies the correct resource sets based
on its screen size, density, locale, and so on.

To help you develop efficiently, the Android Developer Tools offer a full Java IDE with
advanced features for developing, debugging, and packaging Android apps. Using the
IDE, you can develop on any available Android device or create virtual devices that
emulate any hardware configuration.
Google Play is the premier marketplace for selling and distributing Android apps.
When you publish an app on Google Play, you reach the huge installed base of
Android.

As an open marketplace, Google Play puts you in control of how you sell your
products. You can publish whenever you want, as often as you want, and to the
customers you want. You can distribute broadly to all markets and devices or focus
on specific segments, devices, or ranges of hardware capabilities.

You can monetize in the way that works best for your business—priced or free, with
in-app products or subscriptions—for highest engagement and revenues. You also
have complete control of the pricing for your apps and in-app products and can set
or change prices in any supported currency at any time.

Beyond growing your customer base, Google Play helps you build visibility and
engagement across your apps and brand. As your apps rise in popularity, Google
Play gives them higher placement in weekly "top" charts and rankings, and for the
best apps promotional slots in curated collections.
FEATURES:
 S Voice
 Social tag
 Direct call
 Smart stay
 Smart alert
 S Beam
 AllShare Play
 Buddy photo
  share
FEATURES:
 4.0” AMOLED Display
 Jelly Bean OS
 Pop up play
 Direct call
 S Voice
 Smart alert
FEATURES:
 Dual SIM Always On
 Exciting Entertainment with 4”Large Display
 Optimized Android ICS
 Fast & Powerful
 Exciting Chat On with 4”Large Display
Respecfully submitted to:

Prof. Erwin M. Globio,
          MSIT

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Powerpoint activity 2

  • 2. Android Android is the world's most popular mobile platform. With Android you can use all the Google apps you know and love, plus there are more than 600,000 apps and games available on Google Play to keep you entertained, alongside millions of songs and books, and thousands of movies. Android devices are already smart, and will only get smarter, with new features you won't find on any other platform, letting you focus on what's important and putting you in control of your mobile experience.
  • 3. Android  Android powers hundreds of millions of mobile devices in more than 190 countries around the world. It's the largest installed base of any mobile platform and growing fast—every day another million users power up their Android devices for the first time and start looking for apps, games, and other digital content.  Android gives you a world-class platform for creating apps and games for Android users everywhere, as well as an open marketplace for distributing to them instantly.
  • 4. Android is open source and Google releases the code under the Apache License This open source code and permissive licensing allows the software to be freely modified and distributed by device manufacturers, wireless carriers and enthusiast developers. Additionally, Android has a large community of developers writing applications (“apps") that extend the functionality of devices, written primarily in a customized version of the Java programming language. In October 2012, there were approximately 700,000 apps available for Android, and the estimated number of applications downloaded from Google Play, Android's primary app store, was 25 billion.
  • 5.  These factors have allowed Android to become the world's most widely used smart phone platform and the software of choice for technology companies who require a low-cost, customizable, lightweight operating system for high tech devices without developing one from scratch. As a result, despite being primarily designed for phones and tablets, it has seen additional applications on televisions, games consoles and other electronics. Android's open nature has further encouraged a large community of developers and enthusiasts to use the open source code as a foundation for community-driven projects, which add new features for advanced users or bring Android to devices which were officially released running other operating systems.  Android had a worldwide smart phone market share of 75% during the third quarter of 2012, with 500 million devices activated in total and 1.3 million activations per day.
  • 6. History of Android  Android, Inc. was founded in Palo Alto, California in October 2003 by Andy Rubin (co-founder of Danger), Rich Miner (co-founder of Wildfire Communications, Inc.),Nick Sears. (once VP at T- Mobile), and Chris White (headed design and interface development at WebTV) to develop, in Rubin's words "smarter mobile devices that are more aware of its owner's location and preferences". Despite the past accomplishments of the founders and early employees, Android Inc. operated secretly, revealing only that it was working on software for mobile phones. That same year, Rubin ran out of money. Steve Perlman, a close friend of Rubin, brought him $10,000 in cash in an envelope and refused a stake in the company
  • 7. Google acquired Android Inc. on August 17, 2005, making it a wholly owned subsidiary of Google. Key employees of Android Inc., including Rubin, Miner and White, stayed at the company after the acquisition. Not much was known about Android Inc. at the time, but many assumed that Google was planning to enter the mobile phone market with this move. At Google, the team led by Rubin developed a mobile device platform powered by the Linux kernel. Google marketed the platform to handset makers and carriers on the promise of providing a flexible, upgradable system. Google had lined up a series of hardware component and software partners and signaled to carriers that it was open to various degrees of cooperation on their part.
  • 8.  Speculation about Google's intention to enter the mobile communications market continued to build through December 2006. Reports from the BBC and the Wall Street Journal noted that Google wanted its search and applications on mobile phones and it was working hard to deliver that. Print and online media outlets soon reported rumors that Google was developing a Google- branded handset. Some speculated that as Google was defining technical specifications, it was showing prototypes to cell phone manufacturers and network operators. In September 2007,InformationWeek covered an Evalueserve study reporting that Google had filed several patent applications in the area of mobile telephony.
  • 9.  On November 5, 2007, the Open Handset Alliance, a consortium of technology companies including Google, device manufacturers such as HTC and Samsung, wireless carriers such as Sprint Nextel and T-Mobile, and chipset makers such as Qualcomm and Texas Instruments, unveiled itself, with a goal to develop open standards for mobile devices. That day, Android was unveiled as its first product, a mobile device platform built on the Linux kernel version 2.6. The first commercially available phone to run Android was the HTC Dream, released on October 22, 2008.
  • 10. Interface Of Android  Android's user interface is based on direct manipulation, using touch inputs that loosely correspond to real-world actions, like swiping, tapping, pinching and reverse pinching to manipulate on-screen objects. The response to user input is designed to be immediate and provides a fluid touch interface, often using the vibration capabilities of the device to provide haptic feedback to the user. Internal hardware such as accelerometers, gyroscopes and proximity sensors are used by some applications to respond to additional user actions, for example adjusting the screen from portrait to landscape depending on how the device is oriented, or allowing the user to steer a vehicle in a racing game by rotating the device, simulating control of a steering wheel.
  • 11.  Android devices boot to the home screen, the primary navigation and information point on the device, which is similar to the desktop found on PCs. Android home screens are typically made up of app icons and widgets; app icons launch the associated app, whereas widgets display live, auto-updating content such as the weather forecast, the user's email inbox, or a news ticker directly on the home screen. A home screen may be made up of several pages that the user can swipe back and forth between, though Android's home screen interface is heavily customisable, allowing the user to adjust the look and feel of the device to their tastes. Third party apps available on Google Play and other app stores can extensively re-theme the home screen, and even mimic the look of other operating systems, such as Windows Phone. Most manufacturers, and some wireless carriers, customise the look and feel of their Android devices to differentiate themselves from the competition.
  • 12. Applications Of Android  Android has a growing selection of third party applications, which can be acquired by users either through an app store such as Google Play or the Amazon Appstore, or by downloading and installing the application's APK file from a third-party site. The Play Store application allows users to browse, download and update apps published by Google and third-party developers, and is pre- installed on devices that comply with Google's compatibility requirements. The app filters the list of available applications to those that are compatible with the user's device, and developers may restrict their applications to particular carriers or countries for business reasons.[ Purchases of unwanted applications can be refunded within 15 minutes of the time of download, and some carriers offer direct carrier billing for Google Play application purchases, where the cost of the application is added to the user's monthly bill. As of September 2012, there were more than 675,000 apps available for Android, and the estimated number of applications downloaded from the Play Store was 25 billion.[
  • 13.  Applications are developed in the Java language using the Android software development kit (SDK). The SDK includes a comprehensive set of development tools, including a debugger, software libraries, a handset emulator based on QEMU, documentation, sample code, and tutorials. The officially supported integrated development environment (IDE) is Eclipse using the Android Development Tools (ADT) plugin. Other development tools are available, including a Native Development Kit for applications or extensions in C or C++, Google App Inventor, a visual environment for novice programmers, and various cross platform mobile web applications frameworks.  In order to work around limitations on reaching Google services due to Internet censorship in the People's Republic of China, Android devices sold in the PRC are generally customized to use state approved services instead.
  • 14. Building on the contributions of the open-source Linux community and more than 300 hardware, software, and carrier partners, Android has rapidly become the fastest-growing mobile OS. Android’s openness has made it a favorite for consumers and developers alike, driving strong growth in app consumption. Android users download more than 1.5 billion apps and games from Google Play each month. With it's partners, Android is continuously pushing the boundaries of hardware and software forward to bring new capabilities to users and developers. For developers, Android innovation lets you build powerful, differentiated applications that use the latest mobile technologies.
  • 15. Android gives you everything you need to build best-in-class app experiences. It gives you a single application model that lets you deploy your apps broadly to hundreds of millions of users across a wide range of devices—from phones to tablets and beyond. Android also gives you tools for creating apps that look great and take advantage of the hardware capabilities available on each device. It automatically adapts your UI to look it's best on each device, while giving you as much control as you want over your UI on different device types. For example, you can create a single app binary that's optimized for both phone and tablet form factors. You declare your UI in lightweight sets of XML resources, one set for parts of the UI that are common to all form factors and other sets for optimizations specific to phones or tablets. At runtime, Android applies the correct resource sets based on its screen size, density, locale, and so on. To help you develop efficiently, the Android Developer Tools offer a full Java IDE with advanced features for developing, debugging, and packaging Android apps. Using the IDE, you can develop on any available Android device or create virtual devices that emulate any hardware configuration.
  • 16. Google Play is the premier marketplace for selling and distributing Android apps. When you publish an app on Google Play, you reach the huge installed base of Android. As an open marketplace, Google Play puts you in control of how you sell your products. You can publish whenever you want, as often as you want, and to the customers you want. You can distribute broadly to all markets and devices or focus on specific segments, devices, or ranges of hardware capabilities. You can monetize in the way that works best for your business—priced or free, with in-app products or subscriptions—for highest engagement and revenues. You also have complete control of the pricing for your apps and in-app products and can set or change prices in any supported currency at any time. Beyond growing your customer base, Google Play helps you build visibility and engagement across your apps and brand. As your apps rise in popularity, Google Play gives them higher placement in weekly "top" charts and rankings, and for the best apps promotional slots in curated collections.
  • 17. FEATURES:  S Voice  Social tag  Direct call  Smart stay  Smart alert  S Beam  AllShare Play  Buddy photo share
  • 18. FEATURES:  4.0” AMOLED Display  Jelly Bean OS  Pop up play  Direct call  S Voice  Smart alert
  • 19. FEATURES:  Dual SIM Always On  Exciting Entertainment with 4”Large Display  Optimized Android ICS  Fast & Powerful  Exciting Chat On with 4”Large Display
  • 20. Respecfully submitted to: Prof. Erwin M. Globio, MSIT