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Design Thinking & Insurance
How to Think Like an Insurtech
Resource Pro Insurance Operations Boot Camp
LAS VEGAS, NEVADA – MARCH 11, 2019
jlevine@cakeandarrow.com
Hello, I’m Josh
Founder & CEO of Cake & Arrow
joshplevine
JoshPaceLevine
• Business Design & Strategy
• Research & Insights
• Digital Product & Service Design
• Design Education
www.cakeandarrow.com
We are a customer experience design and innovation
company who works with organizations in the
insurance industry striving to create authentic and
meaningful relationships with their customers.
Ecommerce Insurance
POLICY-CENTRIC
APPROACH TO DESIGN
HASN’ T CHANGED IN
100+ YEARS
CARRIERS DESIGN
PRODUCTS AROUND
ACCEPTABLE RISKS
THEY’RE WILLING TO
UNDERWRITE
FROM THERE, 

THEY PRODUCTIZE
AND MARKET THEM
THEN DISTRIBUTE
“I buy insurance because I have to.”

“The industry uses wording that I don’t understand.”

“I don’t know who to trust.”
Old

Paradigms
Evolving
Customer
Needs
+ =
Lack of Progress &

Poor Customer Satisfaction
• Humans think differently about insurance and how it fits into their lives 

• Millennials and Gen Z are growing up. Starting to make insurance decisions

• Next gen of SMB owners whose influence is growing and intensifying

• Generational differences in the ownership that controls insurance decisions
BUSINESS
NEEDS
The insurance industry
needs to shift its focus
CUSTOMER

NEEDS
CUSTOMER

NEEDS
EMPATHY
IMMERSION
Instead of starting with
the needs of the business,
constraints of compliance,
or a predetermined set of
tools or technology…
CUSTOMER

NEEDS
CUSTOMER

NEEDS
EMPATHY
IMMERSION
Design Thinking puts 

the customer at the core.
It’s founded in the
principle that good design
and innovation starts with
real life human problems
and needs.
CUSTOMER

NEEDS
CUSTOMER

NEEDS
EMPATHY
IMMERSION
The purpose of a business is 

to create and keep a customer.
— PETER DRUCKER
The insurance industry
has been slow to realize
a simple concept:
Design thinking is an iterative process

in which we seek to understand the user,
challenge assumptions we might have,

and redefine problems in an attempt to 

identify alternative strategies and solutions.
DEFINITION
CUSTOMER

NEEDS
TECH

FEASIBILITY
BUSINESS 

VIABILITY
Brings together what is desirable from a human point of view
with what is technologically feasible and economically viable
to create meaningful experiences that deliver 

customer value and market opportunity
CUSTOMER

NEEDS
TECH

FEASIBILITY
BUSINESS 

VIABILITY
BIG DATA &
ANALYTICS
AI
TECHNOLOGY
CLOUD INTERNET OF
THINGS
BLOCKCHAIN DRONES MOBILE TECH AUTOMATION
BIG DATA &
ANALYTICS
AI
TECHNOLOGY
CLOUD BIG DATA &
ANALYTICS
INTERNET OF
THINGS
AI
BLOCKCHAIN DRONES MOBILE TECH AUTOMATION
BIG DATA &
ANALYTICS
AI
TECHNOLOGY
CLOUD BIG DATA &
ANALYTICS
INTERNET OF
THINGS
AI
BLOCKCHAIN DRONES MOBILE TECH AUTOMATION
IQ
Historically, the insurance industry has always
been policy-focused, driven by analytics…
IQ EQ= • How people do things and why

• Physical and emotional needs

• How they think about the world

• What is meaningful to them
In order to deliver value, we need to
understand what makes people tick.
$54kAverage premium
Source: Verywell Mind - IQ vs EQ: Which is More
Important?
Insurance agents with higher EQ sold
policies with higher premium
LOWER EQ
$114kAverage premium
HIGHER EQ
… the conversation changed from risk allocation to risk mitigation?
What if…
… customers came to agents telling them what products they wanted?
… the market was driven by delivering value beyond the product?
… agents were empowered to focus on the customer’s hopes and needs?
`
• Solve multifaceted problems and
satisfy complex needs 

• Focus on empathy and immersion

• Generate and test lots of ideas (and
fail quickly and cheaply)

• Uncover unmet customer needs to
reveal untapped opportunities
Design Thinking

at its core is a
framework for
creative problem-
solving
Build 

Empathy
Define the
Problem
Ideate 

& Create
Prototype

& Validate
Explore behavior-
led research to
understand who
we’re designing for
and why.
Synthesize customer
insights and develop

a POV through
workshops and idea
generation.
Quickly generate a

lot of ideas through
collaborative and

cross-functional 

work sessions.
Prototype solutions,
validate with actual
users, and then
iterate based on
their feedback.
THE DESIGN THINKING APPROACH
Build 

Empathy
Define the
Problem
Ideate 

& Create
Prototype

& Validate
Explore behavior-
led research to
understand who
we’re designing for
and why.
Synthesize customer
insights and develop

a POV through
workshops and idea
generation.
Quickly generate a

lot of ideas through
collaborative and

cross-functional 

work sessions.
Prototype solutions,
validate with actual
users, and then
iterate based on
their feedback.
THE DESIGN THINKING APPROACH
FINDING THE RIGHT PROBLEM FINDING THE RIGHT SOLUTION
Create multiple
possible solutions
DIVERGENT THINKING
CONVERGENT THINKING
Narrow down

to singular idea
Build 

Empathy
Define the
Problem
Ideate 

& Create
Prototype

& Validate
PROBLEM

STATEMENT
Lets see it in action
MetLife Japan
Agent Customer Platform
What if we could shift the burden of complexity away
from the agent and customer—to transform services
and deepen customer relationships.

BUILD EMPATHY
Radically transform
MetLife’s market perception
from worst to best front-
office experience.
Increase trust in the
customer-agent
relationship.
CHALLENGE
Ethnographic research and
prototype testing in 5 cities
across Japan.
Shadowed agents and
customers and came to
understand the experience.
BUILD EMPATHY
Agents need flexibility for their personal
sales techniques. Yet they need to comply
with set standards for successful
application processing.
INSIGHT
RAPID PROTOTYPING
Share working
prototypes to clarify
scope of MVP and
its solution.
PROTOTYPE TESTING
ON IPAD
95% reduction in
underwriting time.
From 21 days, to 15
minutes.
RESULT
MetLife Auto DTC

Claims Customer Journey
DEFINE THE PROBLEM
Do I need to call
the police?
ACCIDENT
Emotional
State
Oh no! It’s late?
Yay!
DOCUMENTATION FNOL REPAIR RETURN
What details do I
need to capture?
Do I really need an
ambulance?
How do I get a copy of
the policy report?
Will my photos be good
enough for an estimate?
Do I record the witness
statements, too?
Whose insurance do
I call and when?
What other info will
I need to know?
How do I do this right
the first time?
Is the repair shop
reputable?
How long will it take?
How much will it
cost me?
How do I return my
rental car?
When do I pick up
my vehicle?
What if I’m not happy
with the repairs?
DTC AUTO CLAIMS CUSTOMER JOURNEY
Vulnerable points along customer journeys are opportunities to build trust.
We discovered that immediate support is
required at the most vulnerable point—
when people need reassurance and knowledge.
Innovation project with 

Top 3 P&C insurer in Japan
Prototype and validate conceptual products for digital
natives that encourage resiliency and positions “carrier”
as an insurance innovation leader.
IDEATE & CREATE
Planning
Design 

& Validate
Synthesis 

& Presentation
Ideate

& Define
KEY Activity Client + C&A Check-ins
WEEK 2 WEEK 3 WEEK 4
- Synthesize & Distribute
Findings
-Seed concept preparation
-Logistical set up
-Workshop planning
Timeline & Key Activities for Design Sprint
Presentation
49Client Activity
WEEK 1
Design Thinking
Workshops
-Develop hypotheses
-Design prototype
-Research planning & recruiting
-Research prototype with digital natives
-Synthesize & 

Distribute Findings
Presentation
51
PICS From workshop
52
PHOTO FROM 

WORKSHOP DAY 1
• Toughness

• Moving On

• Peace of Mind

• Balance

• Support through 

Community

• Proactive

• Access to resources

• Insurance Adjacent
RESILIENCE DEFINED
C&A Millennial + Insurance Prototype
Redefining insurance for millennials by tapping into
community and authentic connections.
DESIGN & VALIDATE
Millennials have the perception that
insurance companies don’t offer value,
and don’t align with their values.
Financial Security

& Stability
Uncertainty In
the Future
Source: Cake & Arrow Millennial Survey 2018
Key challenges facing 

Millennials today
Community &
Authentic Connection
Interdependency
& Social Good
Key values that
matter to Millennials
Allowing policy holders to
group themselves based upon
shared values, lifestyles, and
risks can provide Millennials
access to more tailored
coverage, make them feel like
they are a part of something,
and give them the safety net
and support network they are
looking for.
CAKE & ARROW RESEARCH
In our first round of
research, communities
were based on benefits
for specific financial
profiles. This type of
community did not
resonate with our
participants.
KEY FINDING
61
CAKE & ARROW RESEARCH
In our second round of
research we customized
the communities to
connect more deeply to
values and identites.
Participants were
engaged, excited, and
overwhelmingly more
positive.
KEY FINDING
62
I would definitely trust
other graduate students
to use this responsibly.”
“
CAKE & ARROW RESEARCH
Participants responded
much more positively
when the communities
supported values
instead of products
KEY FINDING
It’s cool that you can
customize it toward the
group. If you’re going to
be part of a group it
can’t be generic. People
have their own sets of
problems and needs.”
“
Seeing how community
funds were spent
created trust and
reinforced community
values. It also built
confidence that the
coverage would work
when it was needed.
KEY FINDING
It’s good to see that your
money is going toward
what it’s intended for.”
“
Participants saw value
in helping others, even if
they weren’t going to
use the coverage
themselves.
KEY FINDING
It’s the fact that you can see the
number of people you’ve
helped… Just knowing that
you’ve been helping that number
of members makes it more worth
the money.”
“
66
How to foster an
innovation culture
within your
organization
CUSTOMER

NEEDS
EMPATHY
IMMERSION
Well, that’s the way
we’ve always done it”
“
68
Become comfortable asking
questions you dont know
the answer to.

“What if…?” goes against
pre-existing biases rooted
in data and logic.
CULTIVATE CURIOUSITY
69
Structure everything as an
experiment. When failure
occurs, either iterate or
move on to next idea.

Reactive.

Nimble.

Agile.
FAILURE IS PART
OF THE PROCESS
70
It’s a way of operating.

Cultivate empathy by
making it part of values. 

Live it - top to bottom.

Show, dont tell.
NOT A ONE-AND-DONE
PROCESS
71
Collaboration across
disciplines is critical for idea
generation and aligning on
breakthrough ideas.

It’s not for “designers”.

COLLABORATE ACROSS SILOS
72
Every human being is
capable of being creative
and contributing to
innovation. 

Coach people to share
ideas without concern of
being judged.
INSPIRE CREATIVE
CONFIDENCE
73
• Choose an innovation partner to
seed the approach

• Start small and be targeted

• Nurture advocates through ongoing
coaching

• Institutionalize the learning model

• Stick it out when things get tough
Scalability 

and Ongoing
Development
Not every organization is
ready to adopt a fully self-
driven learning program.
Workshop Time
Identify products

and services that
customers want
Workshop Goals
Build empathy and
identify consumer
challenges
Uncover patterns
where you can create
value for customers
Workshop
Agenda
75 minutes
1 Important Stuff 15 min
2
Pains & Gains 18 min
3
Pain Relievers & 

Gain Creators
18 min
3
Ideate & Share 24 min
The Model We’ll Use Today
SUPER IMPORTANT STUFF
Gains
Pains
Gain creators
Pain relievers
Our Workshop Canvas
Gains
Pains
Gain creators
Pain relievers
Our Workshop Canvas
It has two sides
• The customer profile
helps you clarify your
customer
understanding. 

• The value map helps
you describe how you
intend to create value
for that customer. 

• Fit is what you achieve
by working both sides.
Create value
The set of value proposition
benefits that you design to
attract customers.
Understand
The set of customer characteristics
that you assume, observe, and
verify in the market.
Gains
Pains
Gain creators
Pain relievers
Take 2-minutes to draw your
canvas, one side per page.
5 Basic Steps
Select 

customer persona
Identify 

customer pains
Identify 

customer gains
Identify 

pain relievers
1 2 3 4 5
Identify

gain creators
OBJECTIVE: Visualize what matters to your
customers and create solutions.
OUTCOME: Value creation that
benefits customers.
Personas for Today’s Exercise
IMPORTANT STUFF
Challenge: Support Tammy as she competes against corporate chains
Tammy is the president and owner
of a family-owned retail grocery
store called Arnold’s in Fishers,
Indiana - a suburb of Indianapolis. 

• 48 years old

• married

• 3 children

• Degree in business from Indiana
University, Fort Wayne. 

• Took over the family business in
2010. 

Over the last several years Arnold’s
has been losing business to Trader
Joe’s, which opened less than a mile
away. 

As a part of a larger plan to revamp
their business, Over the next several
months, Tammy plans to expand
their organic food and produce
sections to compete with Trader
Joe’s, and will be updating all her
store’s point of sales machines by
January of 2019.
Tammy [Arnold] Campbell
Challenge: Support Jason as he determines the next big move for his firm
Jason Goldstein is 44 years old and
the founder of a New York City digital
agency. 

• Grew up in Long Island, New York

• Married with two kids 

• Lives in Manhattan. 

• Working in New York City agencies
for nearly 20 years. 

Over the last six months, his agency
has undergone significant growth
with the addition of 3 new enterprise-
level clients, and they are anticipating
even greater growth in Q4 of 2018. 

By the end of Q3 Jason would like to
move his company into a new office
space to accommodate their growth,
but not knowing what 2019 will look
like (will they continue to grow at the
same pace, or will they level out?),
he’s hesitant to commit to anything
long term.
Jason Goldstein
Ryan Lacy is 32 years old and works as
a Solutions Architect at Abitran in
Portland. 

• Girlfriend of 5-years, Anne. 

• Recently bought their first
townhouse.

• He and his girlfriend Anne love to
cook, run, cycle, and travel. 

• Ryan and Anne have traveled to 13
countries across the globe, including
Vietnam, Chile, Japan, Egypt, and
Indonesia. 

Ryan was recently promoted and feels
confident in the path his career is
taking. Three years into his job at
Abitran, this is the first time in his
career he has been at a job longer than
two years.

Ryan plans on proposing to Anne in
the next six months and sees them
getting married, having children, and
buying a house in the next 2-3 years.
As such, he is less focused on travel
right now, and more focused on
saving up money for their future
together (and buying a new road bike).
Ryan Quinn
Challenge: Guide Ryan while he plans for some significant life milestones and
builds towards substantial financial goals
What customers are trying to get
done in their work and their lives. 

A customers job could be the tasks
they are trying to complete, the
problems they are trying to solve,
or the needs they are trying to
satisfy.
Customer
jobs
BIG IMPORTANT CONCEPT
Pains & Gains
ACTIVITY #1
Gains
Pains
The set of customer characteristics
that you assume, observe, and
verify in the market.
Understand
PAINS & GAINS
Clarify customer understanding
Pains:

Anything that annoys your customer.
Pains describe bad outcomes, risks, and
obstacles they face. 

Gains: 

Gains describe the outcomes customers
want to achieve or the concrete benefits
they are seeking.
PAINS & GAINS
Handout
1. Select your persona.

2. Put a post-it-note in the Pains
box for every pain your customer
experiences or could experience
before, during, and after getting
the job done.
Here we go!
Take 8-minutes to come up with
some pains.
Use one sticky note per pain.
Gains
Pains
The set of customer characteristics
that you assume, observe, and
verify in the market.
PAINS & GAINS
Understand
Clarify customer understanding
Pains:

Anything that annoys your customer.
Pains describe bad outcomes, risks, and
obstacles they face. 

Gains: 

Gains describe the outcomes customers
want to achieve or the concrete benefits
they are seeking.
PAINS & GAINS
Handout
Put a post-it-note in the Gains
box for every benefit your
customer expects, desires or
would be surprised by.

Here we go!
Take 8-minutes to come up 

with some gains.
Use one sticky note per gain.
Pencils down.
Pain Relievers & Gain Creators
ACTIVITY # 2
Gain creators
Pain relievers
Design
The set of value proposition
benefits that you design to
attract customers.
Create value for customers
PAIN RELIEVERS & GAIN CREATORS
Pain Relievers:

Pain relievers explicitly outline how you intend to
eliminate or reduce some of the things that annoy
your customers before, during or after they are
trying to complete a job.

Gain Creators: 

Gains explicitly outline how you intend to produce
outcomes and benefits that your customer expects,
desires, or would be surprised by, including
functional utility, social gains, positive emotions
and cost savings.
Tips & Tricks
• You don’t need to address every pain/gain identified in
the customer profile. Focus on those that are relevant to
customers and where your products and services will
make a difference.

• End your Pain Relievers with a noun to describe an
aspect of your offering.

• Gains can be entirely independent new elements of
value that solve their pains better.
Handout
PAIN RELIEVERS & GAIN CREATORS
Put a post-it-note in the Pain
Relievers box for every benefit
your customer expects, desires or
would be surprised by.

Here we go!
Take 8-minutes to come up with
some pain relievers.
Use one sticky note per pain reliever.
Gain creators
Pain relievers
Create value
The set of value proposition
benefits that you design to
attract customers.
PAIN RELIEVERS & GAIN CREATORS
Pain Relievers:

Pain relievers explicitly outline how you intend to
eliminate or reduce some of the things that annoy
your customers before, during or after they are
trying to complete a job.

Gain Creators: 

Gains explicitly outline how you intend to produce
outcomes and benefits that your customer expects,
desires, or would be surprised by, including
functional utility, social gains, positive emotions
and cost savings.
Create value for customers
PAIN RELIEVERS & GAIN CREATORS
Handout
Put a post-it-note in the
Gain Creators box for every
benefit your customer
expects, desires or would
be surprised by.

Here we go!
Take 8-minutes to come up with
some gain creators.
Use one sticky note per gain creator.
Pencils down.
Let’s take a quick 8-min break.
Ideate
ACTIVITY # 3
Idea Generation
Sketching and ideation exercise to
create connections, and generate as
many unique concepts as we can.

• Everyone: Grab a piece of 11x17
paper and fold it in half 3 times

• Everyone: Sketch 8 ideas in 8
minutes (Shoot for ideas over
details—blue sky is great!) Provide
any description necessary.
Sketch 8 ideas in 8-min.
Shoot for ideas over details, blue sky is great.
Show & Tell
ACTIVITY # 4
Share your hypotheses
SHOW & TELL
As groups share out, ask yourself:

• How does this match your own
group’s results?

• How would you iterate on the
thinking each group is presenting?

• Would you alter your ideas after
hearing what others came up with?
Done.
go.cakeandarrow.com/
human-centered-design
DOWNLOAD THE WHITEPAPER
A Guide to Human

Centered Design
Thank you
jlevine@cakeandarrow.com
joshplevine
JoshPaceLevine
Reach out anytime to chat
APPENDIX
In-room reference materials
The Value Proposition Canvas
Value Proposition Customer Segment
strategyzer.com
copyright: Strategyzer AG
The makers of Business Model Generation and Strategyzer
Gain Creators
Pain Relievers
Products & Services
Gains
Pains
Customer Job(s)
List all the products and services your value proposition is
built around.
Which products and services do you offer that help your
customer get either a functional, social, or emotional job
done, or help him/her satisfy basic needs?
Which ancillary products and services help your customer
perform the roles of:
Buyer
(e.g. products and services that help customers compare of-
fers, decide, buy, take delivery of a product or service, …)
Co-creator
(e.g. products and services that help customers co-design
solutions, otherwise contribute value to the solution, …)
Transferrer
(e.g. products and services that help customers dispose of
a product, transfer it to others, or resell, …)
Products and services may either by tangible (e.g. manufac-
tured goods, face-to-face customer service), digital/virtual
(e.g. downloads, online recommendations), intangible (e.g.
copyrights, quality assurance), or financial (e.g. investment
funds, financing services).
Rank all products and services according to their
importance to your customer.
Are they crucial or trivial to your customer?
Describe how your products and services create
customer gains.
How do they create benefits your customer expects,
desires or would be surprised by, including functional utility,
social gains, positive emotions, and cost savings?
Do they…
Create savings that make your customer happy?
(e.g. in terms of time, money and effort, …)
Produce outcomes your customer expects or
that go beyond their expectations?
(e.g. better quality level, more of something, less of
something, …)
Copy or outperform current solutions that delight
your customer?
(e.g. regarding specific features, performance, quality, …)
Make your customer’s job or life easier?
(e.g. flatter learning curve, usability, accessibility, more
services, lower cost of ownership, …)
Create positive social consequences that your
customer desires?
(e.g. makes them look good, produces an increase in power,
status, …)
Do something customers are looking for?
(e.g. good design, guarantees, specific or more features, …)
Fulfill something customers are dreaming about?
(e.g. help big achievements, produce big reliefs, …)
Produce positive outcomes matching your
customers success and failure criteria?
(e.g. better performance, lower cost, …)
Help make adoption easier?
(e.g. lower cost, less investments, lower risk, better quality,
performance, design, …)
Rank each gain your products and services create according to
its relevance to your customer. Is it substantial or insignificant?
For each gain indicate how often it occurs.
Describe how your products and services alleviate customer
pains. How do they eliminate or reduce negative emotions,
undesired costs and situations, and risks your customer
experiences or could experience before, during, and after
getting the job done?
Do they…
Produce savings?
(e.g. in terms of time, money, or efforts, …)
Make your customers feel better?
(e.g. kills frustrations, annoyances, things that give them
a headache, …)
Fix under-performing solutions?
(e.g. new features, better performance, better quality, …)
Put an end to difficulties and challenges your
customers encounter?
(e.g. make things easier, helping them get done, eliminate
resistance, …)
Wipe out negative social consequences your
customers encounter or fear?
(e.g. loss of face, power, trust, or status, …)
Eliminate risks your customers fear?
(e.g. financial, social, technical risks, or what could go
awfully wrong, …)
Help your customers better sleep at night?
(e.g. by helping with big issues, diminishing concerns, or
eliminating worries, …)
Limit or eradicate common mistakes
customers make?
(e.g. usage mistakes, …)
Get rid of barriers that are keeping your customer
from adopting solutions?
(e.g. lower or no upfront investment costs, flatter learning curve,
less resistance to change, …)
Rank each pain your products and services kill according
to their intensity for your customer. Is it very intense or
very light?
For each pain indicate how often it occurs. Risks your
customer experiences or could experience before, during,
and after getting the job done?
Describe the benefits your customer expects, desires or would
be surprised by. This includes functional utility, social gains,
positive emotions, and cost savings.
Which savings would make your customer happy?
(e.g. in terms of time, money and effort, …)
What outcomes does your customer expect and what
would go beyond his/her expectations?
(e.g. quality level, more of something, less of something, …)
How do current solutions delight your customer?
(e.g. specific features, performance, quality, …)
Describe negative emotions, undesired costs and situations,
and risks that your customer experiences or could experience
before, during, and after getting the job done.
What does your customer find too costly?
(e.g. takes a lot of time, costs too much money, requires
substantial efforts, …)
What makes your customer feel bad?
(e.g. frustrations, annoyances, things that give them a
headache, …)
How are current solutions under-performing
for your customer?
(e.g. lack of features, performance, malfunctioning, …)
What are the main difficulties and challenges
your customer encounters?
(e.g. understanding how things work, difficulties getting
things done, resistance, …)
What negative social consequences does your
customer encounter or fear?
(e.g. loss of face, power, trust, or status, …)
What risks does your customer fear?
(e.g. financial, social, technical risks, or what could go aw-
fully wrong, …)
What’s keeping your customer awake at night?
(e.g. big issues, concerns, worries, …)
What common mistakes does your
customer make?
(e.g. usage mistakes, …)
What barriers are keeping your customer from
adopting solutions?
(e.g. upfront investment costs, learning curve, resistance
to change, …)
Rank each pain according to the intensity it represents for
your customer.
Is it very intense or is it very light.?
For each pain indicate how often it occurs.
Describe what a specific customer segment is trying to get
done. It could be the tasks they are trying to perform and com-
plete, the problems they are trying to solve, or the needs they
are trying to satisfy.
What functional jobs are you helping your customer
get done? (e.g. perform or complete a specific task, solve a
specific problem, …)
What social jobs are you helping your customer get
done? (e.g. trying to look good, gain power or status, …)
What emotional jobs are you helping your customer
get done? (e.g. esthetics, feel good, security, …)
What basic needs are you helping your customer
satisfy? (e.g. communication, sex, …)
Besides trying to get a core job done, your customer performs
ancillary jobs in different roles. Describe the jobs your
customer is trying to get done as:
Buyer (e.g. trying to look good, gain power or status, …)
Co-creator (e.g. esthetics, feel good, security, …)
Transferrer (e.g. products and services that help customers
dispose of a product, transfer it to others, or resell, …)
Rank each job according to its significance to your
customer. Is it crucial or is it trivial? For each job
indicate how often it occurs.
Outline in which specific context a job
is done, because that may impose
constraints or limitations.
(e.g. while driving,
outside, …)
What would make your customer’s job or life easier?
(e.g. flatter learning curve, more services, lower cost of
ownership, …)
What positive social consequences does your
customer desire?
(e.g. makes them look good, increase in power, status, …)
What are customers looking for?
(e.g. good design, guarantees, specific or more features, …)
What do customers dream about?
(e.g. big achievements, big reliefs, …)
How does your customer measure success
and failure?
(e.g. performance, cost, …)
What would increase the likelihood of
adopting a solution?
(e.g. lower cost, less investments, lower risk, better quality,
performance, design, …)
Rank each gain according to its relevance to your customer.
Is it substantial or is it insignificant? For each gain indicate
how often it occurs.
Three kinds of value prop fit
• Problem-solution fit: when you have evidence that
customers care about certain pains, and gains and your
value prop addresses those. 

• Product-market fit: when you have evidence that your gain
creators, and pain relievers are actually creating customer
value, and getting traction in the market

• Business model fit: when you have evidence that your
value proposition can be embedded in a profitable and
scalable business model.
Assess your value prop
1. Is it embedded in a great business model? 

2. Does it focus on the most important jobs,
most extreme pains, and the most essential
gains? 

3. Does it focus on unsatisfied jobs,
unresolved pains, and unrealized gains? 

4. Does it concentrate on only a few pain
relievers and gain creators, but does those
extremely well? 

5. Does it addresses functional, emotional,
and social jobs, all together?
6. Does it align with how customers measure
success?

7. Does it focus on jobs, pains or gains that a
large number of customers have or for which
a small number are willing to pay a lot of
money?

8. Does it differentiate from competition in a
meaningful way?

9. Does it out perform competition in a
meaningful way?

10. Is it difficult to copy?

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How to Think Like an Insurtech - Design Thinking & Insurance at Insurance Operations Bootcamp 2019

  • 1. Design Thinking & Insurance How to Think Like an Insurtech Resource Pro Insurance Operations Boot Camp LAS VEGAS, NEVADA – MARCH 11, 2019
  • 2. jlevine@cakeandarrow.com Hello, I’m Josh Founder & CEO of Cake & Arrow joshplevine JoshPaceLevine
  • 3. • Business Design & Strategy • Research & Insights • Digital Product & Service Design • Design Education www.cakeandarrow.com We are a customer experience design and innovation company who works with organizations in the insurance industry striving to create authentic and meaningful relationships with their customers.
  • 6. CARRIERS DESIGN PRODUCTS AROUND ACCEPTABLE RISKS THEY’RE WILLING TO UNDERWRITE
  • 7. FROM THERE, 
 THEY PRODUCTIZE AND MARKET THEM
  • 9. “I buy insurance because I have to.” “The industry uses wording that I don’t understand.” “I don’t know who to trust.”
  • 10. Old
 Paradigms Evolving Customer Needs + = Lack of Progress &
 Poor Customer Satisfaction • Humans think differently about insurance and how it fits into their lives • Millennials and Gen Z are growing up. Starting to make insurance decisions • Next gen of SMB owners whose influence is growing and intensifying • Generational differences in the ownership that controls insurance decisions
  • 13. Instead of starting with the needs of the business, constraints of compliance, or a predetermined set of tools or technology… CUSTOMER
 NEEDS CUSTOMER
 NEEDS EMPATHY IMMERSION
  • 14. Design Thinking puts 
 the customer at the core. It’s founded in the principle that good design and innovation starts with real life human problems and needs. CUSTOMER
 NEEDS CUSTOMER
 NEEDS EMPATHY IMMERSION
  • 15. The purpose of a business is 
 to create and keep a customer. — PETER DRUCKER The insurance industry has been slow to realize a simple concept:
  • 16. Design thinking is an iterative process
 in which we seek to understand the user, challenge assumptions we might have,
 and redefine problems in an attempt to 
 identify alternative strategies and solutions. DEFINITION
  • 17. CUSTOMER
 NEEDS TECH
 FEASIBILITY BUSINESS 
 VIABILITY Brings together what is desirable from a human point of view with what is technologically feasible and economically viable
  • 18. to create meaningful experiences that deliver 
 customer value and market opportunity CUSTOMER
 NEEDS TECH
 FEASIBILITY BUSINESS 
 VIABILITY
  • 19. BIG DATA & ANALYTICS AI TECHNOLOGY CLOUD INTERNET OF THINGS BLOCKCHAIN DRONES MOBILE TECH AUTOMATION
  • 20. BIG DATA & ANALYTICS AI TECHNOLOGY CLOUD BIG DATA & ANALYTICS INTERNET OF THINGS AI BLOCKCHAIN DRONES MOBILE TECH AUTOMATION
  • 21. BIG DATA & ANALYTICS AI TECHNOLOGY CLOUD BIG DATA & ANALYTICS INTERNET OF THINGS AI BLOCKCHAIN DRONES MOBILE TECH AUTOMATION
  • 22. IQ Historically, the insurance industry has always been policy-focused, driven by analytics…
  • 23. IQ EQ= • How people do things and why • Physical and emotional needs • How they think about the world • What is meaningful to them In order to deliver value, we need to understand what makes people tick.
  • 24.
  • 25. $54kAverage premium Source: Verywell Mind - IQ vs EQ: Which is More Important? Insurance agents with higher EQ sold policies with higher premium LOWER EQ $114kAverage premium HIGHER EQ
  • 26. … the conversation changed from risk allocation to risk mitigation? What if… … customers came to agents telling them what products they wanted? … the market was driven by delivering value beyond the product? … agents were empowered to focus on the customer’s hopes and needs?
  • 27. ` • Solve multifaceted problems and satisfy complex needs • Focus on empathy and immersion • Generate and test lots of ideas (and fail quickly and cheaply) • Uncover unmet customer needs to reveal untapped opportunities Design Thinking
 at its core is a framework for creative problem- solving
  • 28. Build 
 Empathy Define the Problem Ideate 
 & Create Prototype
 & Validate Explore behavior- led research to understand who we’re designing for and why. Synthesize customer insights and develop
 a POV through workshops and idea generation. Quickly generate a
 lot of ideas through collaborative and
 cross-functional 
 work sessions. Prototype solutions, validate with actual users, and then iterate based on their feedback. THE DESIGN THINKING APPROACH
  • 29. Build 
 Empathy Define the Problem Ideate 
 & Create Prototype
 & Validate Explore behavior- led research to understand who we’re designing for and why. Synthesize customer insights and develop
 a POV through workshops and idea generation. Quickly generate a
 lot of ideas through collaborative and
 cross-functional 
 work sessions. Prototype solutions, validate with actual users, and then iterate based on their feedback. THE DESIGN THINKING APPROACH FINDING THE RIGHT PROBLEM FINDING THE RIGHT SOLUTION
  • 32. Build 
 Empathy Define the Problem Ideate 
 & Create Prototype
 & Validate PROBLEM
 STATEMENT
  • 33. Lets see it in action
  • 34. MetLife Japan Agent Customer Platform What if we could shift the burden of complexity away from the agent and customer—to transform services and deepen customer relationships. BUILD EMPATHY
  • 35. Radically transform MetLife’s market perception from worst to best front- office experience. Increase trust in the customer-agent relationship. CHALLENGE
  • 36. Ethnographic research and prototype testing in 5 cities across Japan. Shadowed agents and customers and came to understand the experience. BUILD EMPATHY
  • 37.
  • 38. Agents need flexibility for their personal sales techniques. Yet they need to comply with set standards for successful application processing. INSIGHT
  • 39. RAPID PROTOTYPING Share working prototypes to clarify scope of MVP and its solution. PROTOTYPE TESTING ON IPAD
  • 40. 95% reduction in underwriting time. From 21 days, to 15 minutes. RESULT
  • 41. MetLife Auto DTC
 Claims Customer Journey DEFINE THE PROBLEM
  • 42.
  • 43.
  • 44.
  • 45.
  • 46. Do I need to call the police? ACCIDENT Emotional State Oh no! It’s late? Yay! DOCUMENTATION FNOL REPAIR RETURN What details do I need to capture? Do I really need an ambulance? How do I get a copy of the policy report? Will my photos be good enough for an estimate? Do I record the witness statements, too? Whose insurance do I call and when? What other info will I need to know? How do I do this right the first time? Is the repair shop reputable? How long will it take? How much will it cost me? How do I return my rental car? When do I pick up my vehicle? What if I’m not happy with the repairs? DTC AUTO CLAIMS CUSTOMER JOURNEY Vulnerable points along customer journeys are opportunities to build trust.
  • 47. We discovered that immediate support is required at the most vulnerable point— when people need reassurance and knowledge.
  • 48. Innovation project with 
 Top 3 P&C insurer in Japan Prototype and validate conceptual products for digital natives that encourage resiliency and positions “carrier” as an insurance innovation leader. IDEATE & CREATE
  • 49. Planning Design 
 & Validate Synthesis 
 & Presentation Ideate
 & Define KEY Activity Client + C&A Check-ins WEEK 2 WEEK 3 WEEK 4 - Synthesize & Distribute Findings -Seed concept preparation -Logistical set up -Workshop planning Timeline & Key Activities for Design Sprint Presentation 49Client Activity WEEK 1 Design Thinking Workshops -Develop hypotheses -Design prototype -Research planning & recruiting -Research prototype with digital natives -Synthesize & 
 Distribute Findings Presentation
  • 50.
  • 52. 52 PHOTO FROM 
 WORKSHOP DAY 1 • Toughness • Moving On
 • Peace of Mind
 • Balance
 • Support through 
 Community
 • Proactive
 • Access to resources
 • Insurance Adjacent RESILIENCE DEFINED
  • 53.
  • 54.
  • 55. C&A Millennial + Insurance Prototype Redefining insurance for millennials by tapping into community and authentic connections. DESIGN & VALIDATE
  • 56.
  • 57. Millennials have the perception that insurance companies don’t offer value, and don’t align with their values.
  • 58. Financial Security
 & Stability Uncertainty In the Future Source: Cake & Arrow Millennial Survey 2018 Key challenges facing 
 Millennials today Community & Authentic Connection Interdependency & Social Good Key values that matter to Millennials
  • 59. Allowing policy holders to group themselves based upon shared values, lifestyles, and risks can provide Millennials access to more tailored coverage, make them feel like they are a part of something, and give them the safety net and support network they are looking for.
  • 60.
  • 61. CAKE & ARROW RESEARCH In our first round of research, communities were based on benefits for specific financial profiles. This type of community did not resonate with our participants. KEY FINDING 61
  • 62. CAKE & ARROW RESEARCH In our second round of research we customized the communities to connect more deeply to values and identites. Participants were engaged, excited, and overwhelmingly more positive. KEY FINDING 62 I would definitely trust other graduate students to use this responsibly.” “
  • 63. CAKE & ARROW RESEARCH Participants responded much more positively when the communities supported values instead of products KEY FINDING It’s cool that you can customize it toward the group. If you’re going to be part of a group it can’t be generic. People have their own sets of problems and needs.” “
  • 64. Seeing how community funds were spent created trust and reinforced community values. It also built confidence that the coverage would work when it was needed. KEY FINDING It’s good to see that your money is going toward what it’s intended for.” “
  • 65. Participants saw value in helping others, even if they weren’t going to use the coverage themselves. KEY FINDING It’s the fact that you can see the number of people you’ve helped… Just knowing that you’ve been helping that number of members makes it more worth the money.” “
  • 66. 66 How to foster an innovation culture within your organization CUSTOMER
 NEEDS EMPATHY IMMERSION
  • 67. Well, that’s the way we’ve always done it” “
  • 68. 68 Become comfortable asking questions you dont know the answer to. “What if…?” goes against pre-existing biases rooted in data and logic. CULTIVATE CURIOUSITY
  • 69. 69 Structure everything as an experiment. When failure occurs, either iterate or move on to next idea. Reactive. Nimble. Agile. FAILURE IS PART OF THE PROCESS
  • 70. 70 It’s a way of operating. Cultivate empathy by making it part of values. Live it - top to bottom. Show, dont tell. NOT A ONE-AND-DONE PROCESS
  • 71. 71 Collaboration across disciplines is critical for idea generation and aligning on breakthrough ideas. It’s not for “designers”. COLLABORATE ACROSS SILOS
  • 72. 72 Every human being is capable of being creative and contributing to innovation. Coach people to share ideas without concern of being judged. INSPIRE CREATIVE CONFIDENCE
  • 73. 73 • Choose an innovation partner to seed the approach • Start small and be targeted • Nurture advocates through ongoing coaching • Institutionalize the learning model • Stick it out when things get tough Scalability 
 and Ongoing Development Not every organization is ready to adopt a fully self- driven learning program.
  • 75. Identify products
 and services that customers want Workshop Goals Build empathy and identify consumer challenges Uncover patterns where you can create value for customers
  • 76. Workshop Agenda 75 minutes 1 Important Stuff 15 min 2 Pains & Gains 18 min 3 Pain Relievers & 
 Gain Creators 18 min 3 Ideate & Share 24 min
  • 77. The Model We’ll Use Today SUPER IMPORTANT STUFF
  • 80. It has two sides • The customer profile helps you clarify your customer understanding. • The value map helps you describe how you intend to create value for that customer. • Fit is what you achieve by working both sides. Create value The set of value proposition benefits that you design to attract customers. Understand The set of customer characteristics that you assume, observe, and verify in the market. Gains Pains Gain creators Pain relievers
  • 81. Take 2-minutes to draw your canvas, one side per page.
  • 82. 5 Basic Steps Select 
 customer persona Identify customer pains Identify 
 customer gains Identify 
 pain relievers 1 2 3 4 5 Identify
 gain creators OBJECTIVE: Visualize what matters to your customers and create solutions. OUTCOME: Value creation that benefits customers.
  • 83. Personas for Today’s Exercise IMPORTANT STUFF
  • 84. Challenge: Support Tammy as she competes against corporate chains Tammy is the president and owner of a family-owned retail grocery store called Arnold’s in Fishers, Indiana - a suburb of Indianapolis. • 48 years old • married • 3 children • Degree in business from Indiana University, Fort Wayne. • Took over the family business in 2010. Over the last several years Arnold’s has been losing business to Trader Joe’s, which opened less than a mile away. As a part of a larger plan to revamp their business, Over the next several months, Tammy plans to expand their organic food and produce sections to compete with Trader Joe’s, and will be updating all her store’s point of sales machines by January of 2019. Tammy [Arnold] Campbell
  • 85. Challenge: Support Jason as he determines the next big move for his firm Jason Goldstein is 44 years old and the founder of a New York City digital agency. • Grew up in Long Island, New York • Married with two kids • Lives in Manhattan. • Working in New York City agencies for nearly 20 years. Over the last six months, his agency has undergone significant growth with the addition of 3 new enterprise- level clients, and they are anticipating even greater growth in Q4 of 2018. By the end of Q3 Jason would like to move his company into a new office space to accommodate their growth, but not knowing what 2019 will look like (will they continue to grow at the same pace, or will they level out?), he’s hesitant to commit to anything long term. Jason Goldstein
  • 86. Ryan Lacy is 32 years old and works as a Solutions Architect at Abitran in Portland. • Girlfriend of 5-years, Anne. • Recently bought their first townhouse. • He and his girlfriend Anne love to cook, run, cycle, and travel. • Ryan and Anne have traveled to 13 countries across the globe, including Vietnam, Chile, Japan, Egypt, and Indonesia. Ryan was recently promoted and feels confident in the path his career is taking. Three years into his job at Abitran, this is the first time in his career he has been at a job longer than two years. Ryan plans on proposing to Anne in the next six months and sees them getting married, having children, and buying a house in the next 2-3 years. As such, he is less focused on travel right now, and more focused on saving up money for their future together (and buying a new road bike). Ryan Quinn Challenge: Guide Ryan while he plans for some significant life milestones and builds towards substantial financial goals
  • 87. What customers are trying to get done in their work and their lives. A customers job could be the tasks they are trying to complete, the problems they are trying to solve, or the needs they are trying to satisfy. Customer jobs BIG IMPORTANT CONCEPT
  • 89. Gains Pains The set of customer characteristics that you assume, observe, and verify in the market. Understand PAINS & GAINS Clarify customer understanding Pains:
 Anything that annoys your customer. Pains describe bad outcomes, risks, and obstacles they face. Gains: 
 Gains describe the outcomes customers want to achieve or the concrete benefits they are seeking.
  • 91. 1. Select your persona. 2. Put a post-it-note in the Pains box for every pain your customer experiences or could experience before, during, and after getting the job done. Here we go!
  • 92. Take 8-minutes to come up with some pains. Use one sticky note per pain.
  • 93. Gains Pains The set of customer characteristics that you assume, observe, and verify in the market. PAINS & GAINS Understand Clarify customer understanding Pains:
 Anything that annoys your customer. Pains describe bad outcomes, risks, and obstacles they face. Gains: 
 Gains describe the outcomes customers want to achieve or the concrete benefits they are seeking.
  • 95. Put a post-it-note in the Gains box for every benefit your customer expects, desires or would be surprised by. Here we go!
  • 96. Take 8-minutes to come up 
 with some gains. Use one sticky note per gain.
  • 98. Pain Relievers & Gain Creators ACTIVITY # 2
  • 99. Gain creators Pain relievers Design The set of value proposition benefits that you design to attract customers. Create value for customers PAIN RELIEVERS & GAIN CREATORS Pain Relievers:
 Pain relievers explicitly outline how you intend to eliminate or reduce some of the things that annoy your customers before, during or after they are trying to complete a job. Gain Creators: 
 Gains explicitly outline how you intend to produce outcomes and benefits that your customer expects, desires, or would be surprised by, including functional utility, social gains, positive emotions and cost savings.
  • 100. Tips & Tricks • You don’t need to address every pain/gain identified in the customer profile. Focus on those that are relevant to customers and where your products and services will make a difference. • End your Pain Relievers with a noun to describe an aspect of your offering. • Gains can be entirely independent new elements of value that solve their pains better.
  • 101. Handout PAIN RELIEVERS & GAIN CREATORS
  • 102. Put a post-it-note in the Pain Relievers box for every benefit your customer expects, desires or would be surprised by. Here we go!
  • 103. Take 8-minutes to come up with some pain relievers. Use one sticky note per pain reliever.
  • 104. Gain creators Pain relievers Create value The set of value proposition benefits that you design to attract customers. PAIN RELIEVERS & GAIN CREATORS Pain Relievers:
 Pain relievers explicitly outline how you intend to eliminate or reduce some of the things that annoy your customers before, during or after they are trying to complete a job. Gain Creators: 
 Gains explicitly outline how you intend to produce outcomes and benefits that your customer expects, desires, or would be surprised by, including functional utility, social gains, positive emotions and cost savings. Create value for customers
  • 105. PAIN RELIEVERS & GAIN CREATORS Handout
  • 106. Put a post-it-note in the Gain Creators box for every benefit your customer expects, desires or would be surprised by. Here we go!
  • 107. Take 8-minutes to come up with some gain creators. Use one sticky note per gain creator.
  • 109. Let’s take a quick 8-min break.
  • 111. Idea Generation Sketching and ideation exercise to create connections, and generate as many unique concepts as we can. • Everyone: Grab a piece of 11x17 paper and fold it in half 3 times • Everyone: Sketch 8 ideas in 8 minutes (Shoot for ideas over details—blue sky is great!) Provide any description necessary.
  • 112. Sketch 8 ideas in 8-min. Shoot for ideas over details, blue sky is great.
  • 114.
  • 115. Share your hypotheses SHOW & TELL As groups share out, ask yourself: • How does this match your own group’s results? • How would you iterate on the thinking each group is presenting? • Would you alter your ideas after hearing what others came up with?
  • 116. Done.
  • 117. go.cakeandarrow.com/ human-centered-design DOWNLOAD THE WHITEPAPER A Guide to Human
 Centered Design Thank you jlevine@cakeandarrow.com joshplevine JoshPaceLevine Reach out anytime to chat
  • 119.
  • 120. The Value Proposition Canvas Value Proposition Customer Segment strategyzer.com copyright: Strategyzer AG The makers of Business Model Generation and Strategyzer Gain Creators Pain Relievers Products & Services Gains Pains Customer Job(s) List all the products and services your value proposition is built around. Which products and services do you offer that help your customer get either a functional, social, or emotional job done, or help him/her satisfy basic needs? Which ancillary products and services help your customer perform the roles of: Buyer (e.g. products and services that help customers compare of- fers, decide, buy, take delivery of a product or service, …) Co-creator (e.g. products and services that help customers co-design solutions, otherwise contribute value to the solution, …) Transferrer (e.g. products and services that help customers dispose of a product, transfer it to others, or resell, …) Products and services may either by tangible (e.g. manufac- tured goods, face-to-face customer service), digital/virtual (e.g. downloads, online recommendations), intangible (e.g. copyrights, quality assurance), or financial (e.g. investment funds, financing services). Rank all products and services according to their importance to your customer. Are they crucial or trivial to your customer? Describe how your products and services create customer gains. How do they create benefits your customer expects, desires or would be surprised by, including functional utility, social gains, positive emotions, and cost savings? Do they… Create savings that make your customer happy? (e.g. in terms of time, money and effort, …) Produce outcomes your customer expects or that go beyond their expectations? (e.g. better quality level, more of something, less of something, …) Copy or outperform current solutions that delight your customer? (e.g. regarding specific features, performance, quality, …) Make your customer’s job or life easier? (e.g. flatter learning curve, usability, accessibility, more services, lower cost of ownership, …) Create positive social consequences that your customer desires? (e.g. makes them look good, produces an increase in power, status, …) Do something customers are looking for? (e.g. good design, guarantees, specific or more features, …) Fulfill something customers are dreaming about? (e.g. help big achievements, produce big reliefs, …) Produce positive outcomes matching your customers success and failure criteria? (e.g. better performance, lower cost, …) Help make adoption easier? (e.g. lower cost, less investments, lower risk, better quality, performance, design, …) Rank each gain your products and services create according to its relevance to your customer. Is it substantial or insignificant? For each gain indicate how often it occurs. Describe how your products and services alleviate customer pains. How do they eliminate or reduce negative emotions, undesired costs and situations, and risks your customer experiences or could experience before, during, and after getting the job done? Do they… Produce savings? (e.g. in terms of time, money, or efforts, …) Make your customers feel better? (e.g. kills frustrations, annoyances, things that give them a headache, …) Fix under-performing solutions? (e.g. new features, better performance, better quality, …) Put an end to difficulties and challenges your customers encounter? (e.g. make things easier, helping them get done, eliminate resistance, …) Wipe out negative social consequences your customers encounter or fear? (e.g. loss of face, power, trust, or status, …) Eliminate risks your customers fear? (e.g. financial, social, technical risks, or what could go awfully wrong, …) Help your customers better sleep at night? (e.g. by helping with big issues, diminishing concerns, or eliminating worries, …) Limit or eradicate common mistakes customers make? (e.g. usage mistakes, …) Get rid of barriers that are keeping your customer from adopting solutions? (e.g. lower or no upfront investment costs, flatter learning curve, less resistance to change, …) Rank each pain your products and services kill according to their intensity for your customer. Is it very intense or very light? For each pain indicate how often it occurs. Risks your customer experiences or could experience before, during, and after getting the job done? Describe the benefits your customer expects, desires or would be surprised by. This includes functional utility, social gains, positive emotions, and cost savings. Which savings would make your customer happy? (e.g. in terms of time, money and effort, …) What outcomes does your customer expect and what would go beyond his/her expectations? (e.g. quality level, more of something, less of something, …) How do current solutions delight your customer? (e.g. specific features, performance, quality, …) Describe negative emotions, undesired costs and situations, and risks that your customer experiences or could experience before, during, and after getting the job done. What does your customer find too costly? (e.g. takes a lot of time, costs too much money, requires substantial efforts, …) What makes your customer feel bad? (e.g. frustrations, annoyances, things that give them a headache, …) How are current solutions under-performing for your customer? (e.g. lack of features, performance, malfunctioning, …) What are the main difficulties and challenges your customer encounters? (e.g. understanding how things work, difficulties getting things done, resistance, …) What negative social consequences does your customer encounter or fear? (e.g. loss of face, power, trust, or status, …) What risks does your customer fear? (e.g. financial, social, technical risks, or what could go aw- fully wrong, …) What’s keeping your customer awake at night? (e.g. big issues, concerns, worries, …) What common mistakes does your customer make? (e.g. usage mistakes, …) What barriers are keeping your customer from adopting solutions? (e.g. upfront investment costs, learning curve, resistance to change, …) Rank each pain according to the intensity it represents for your customer. Is it very intense or is it very light.? For each pain indicate how often it occurs. Describe what a specific customer segment is trying to get done. It could be the tasks they are trying to perform and com- plete, the problems they are trying to solve, or the needs they are trying to satisfy. What functional jobs are you helping your customer get done? (e.g. perform or complete a specific task, solve a specific problem, …) What social jobs are you helping your customer get done? (e.g. trying to look good, gain power or status, …) What emotional jobs are you helping your customer get done? (e.g. esthetics, feel good, security, …) What basic needs are you helping your customer satisfy? (e.g. communication, sex, …) Besides trying to get a core job done, your customer performs ancillary jobs in different roles. Describe the jobs your customer is trying to get done as: Buyer (e.g. trying to look good, gain power or status, …) Co-creator (e.g. esthetics, feel good, security, …) Transferrer (e.g. products and services that help customers dispose of a product, transfer it to others, or resell, …) Rank each job according to its significance to your customer. Is it crucial or is it trivial? For each job indicate how often it occurs. Outline in which specific context a job is done, because that may impose constraints or limitations. (e.g. while driving, outside, …) What would make your customer’s job or life easier? (e.g. flatter learning curve, more services, lower cost of ownership, …) What positive social consequences does your customer desire? (e.g. makes them look good, increase in power, status, …) What are customers looking for? (e.g. good design, guarantees, specific or more features, …) What do customers dream about? (e.g. big achievements, big reliefs, …) How does your customer measure success and failure? (e.g. performance, cost, …) What would increase the likelihood of adopting a solution? (e.g. lower cost, less investments, lower risk, better quality, performance, design, …) Rank each gain according to its relevance to your customer. Is it substantial or is it insignificant? For each gain indicate how often it occurs.
  • 121. Three kinds of value prop fit • Problem-solution fit: when you have evidence that customers care about certain pains, and gains and your value prop addresses those. • Product-market fit: when you have evidence that your gain creators, and pain relievers are actually creating customer value, and getting traction in the market • Business model fit: when you have evidence that your value proposition can be embedded in a profitable and scalable business model.
  • 122. Assess your value prop 1. Is it embedded in a great business model? 2. Does it focus on the most important jobs, most extreme pains, and the most essential gains? 3. Does it focus on unsatisfied jobs, unresolved pains, and unrealized gains? 4. Does it concentrate on only a few pain relievers and gain creators, but does those extremely well? 5. Does it addresses functional, emotional, and social jobs, all together? 6. Does it align with how customers measure success? 7. Does it focus on jobs, pains or gains that a large number of customers have or for which a small number are willing to pay a lot of money? 8. Does it differentiate from competition in a meaningful way? 9. Does it out perform competition in a meaningful way? 10. Is it difficult to copy?