SlideShare uma empresa Scribd logo
1 de 11
Baixar para ler offline
Games on the Surface The similarities and dissimilarities of current applications compared to our own
Our Idea	 Virtual air hockey game that can be played on the surface while using a custom built wireless controller. In order to slow the user down we have decided to add extra elements to the game We want to slow the game down for a few reasons The slower the user moves the better the tracking of his motion will be The Surface isn’t extremely large and if users try to move too fast it could disrupt their opponent
Controller The controller needed to be something stable and user friendly We wanted to keep it similar to an actual air hockey mallet This is the current design, however upon actually constructing the controller things may change.
Similar Applications The following video is a 4 player version of air hockey being played on the Microsoft Surface http://www.youtube.com/watch?v=dgyCY-oiero
PROS CONS Comparison Up to 4 players is an interesting aspect Multiple Pucks could allow for a fun change of pace Resizable Controls provide different attributes Speed seemed to be a little overwhelming Delay/Failure to register on some of the motions 4 Players made the game very crowded
The following video is a 103 inch Multi-Touch Panasonic screen that has been transformed into an air hockey table http://www.youtube.com/watch?v=3jxbS1c_HU4
Panasonic Table	 Stayed very true to a classic air hockey game The tracking seemed to work much better than the previous video The size of the actual table was the key to its success It allowed for a lot of motion without the other player getting in the way The distance the puck had to travel on table itself was a good distance which allowed for smoother, less frantic gameplay
Microsoft Surface 	 This video goes into detail about a game called Galactic Alliance made specifically for the surface http://www.youtube.com/watch?v=I4uBW5vuD5o
Galactic Alliance We can take a lot about the platform from this video which can help us design our game to be more compatible  Galactic Alliance didn’t have a lot of constant motion, it was more of a strategy based game. This lead us to re-think how our game could be played to most suit the surface The Surface doesn’t seem to be built for lots of fast and finely traced movements, which is one of the reasons why we are designing a controller to go along with the game, to help track the movements of the players
Overview From these videos we can begin to formulate what we want and don’t want our game to do. Reasonable pace of play User needs to be well tracked Some type of statistic logging in addition to the score Strategy: Character Attributes  Power Ups “Brick Breaker”  Board Tilting Force-Field
Questions/Thoughts?

Mais conteúdo relacionado

Destaque

Coaching Children - Sport Coaching Pedagogy
Coaching Children - Sport Coaching PedagogyCoaching Children - Sport Coaching Pedagogy
Coaching Children - Sport Coaching PedagogyRBowden9
 
Gymnastics Conditioning by Karen Goeller, CSCS
Gymnastics Conditioning by Karen Goeller, CSCSGymnastics Conditioning by Karen Goeller, CSCS
Gymnastics Conditioning by Karen Goeller, CSCSSwing Set Fitness
 
Soccer Games For Kids
Soccer Games For KidsSoccer Games For Kids
Soccer Games For KidsTim Michael
 
Kids soccer classes
Kids soccer classesKids soccer classes
Kids soccer classesfreddy lason
 
Basketball definitions, facilities and equipment
Basketball definitions, facilities and equipmentBasketball definitions, facilities and equipment
Basketball definitions, facilities and equipmentmemaine_027
 
The History Of Basketball
The  History Of  BasketballThe  History Of  Basketball
The History Of BasketballDamaris7
 

Destaque (12)

Coaching Children - Sport Coaching Pedagogy
Coaching Children - Sport Coaching PedagogyCoaching Children - Sport Coaching Pedagogy
Coaching Children - Sport Coaching Pedagogy
 
Gymnastics Conditioning by Karen Goeller, CSCS
Gymnastics Conditioning by Karen Goeller, CSCSGymnastics Conditioning by Karen Goeller, CSCS
Gymnastics Conditioning by Karen Goeller, CSCS
 
(gymnastics)
(gymnastics)(gymnastics)
(gymnastics)
 
Soccer Games For Kids
Soccer Games For KidsSoccer Games For Kids
Soccer Games For Kids
 
Kids soccer classes
Kids soccer classesKids soccer classes
Kids soccer classes
 
Gymnastics powerpoint 2
Gymnastics powerpoint 2Gymnastics powerpoint 2
Gymnastics powerpoint 2
 
Gymnastics
GymnasticsGymnastics
Gymnastics
 
Gymnastics
GymnasticsGymnastics
Gymnastics
 
Basketball definitions, facilities and equipment
Basketball definitions, facilities and equipmentBasketball definitions, facilities and equipment
Basketball definitions, facilities and equipment
 
A good sport
A good sportA good sport
A good sport
 
The History Of Basketball
The  History Of  BasketballThe  History Of  Basketball
The History Of Basketball
 
Chess
ChessChess
Chess
 

Último

Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS:  6 Ways to Automate Your Data IntegrationBridging Between CAD & GIS:  6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integrationmarketing932765
 
QCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesQCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesBernd Ruecker
 
Generative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxGenerative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxfnnc6jmgwh
 
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)Mark Simos
 
Accelerating Enterprise Software Engineering with Platformless
Accelerating Enterprise Software Engineering with PlatformlessAccelerating Enterprise Software Engineering with Platformless
Accelerating Enterprise Software Engineering with PlatformlessWSO2
 
Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024TopCSSGallery
 
Landscape Catalogue 2024 Australia-1.pdf
Landscape Catalogue 2024 Australia-1.pdfLandscape Catalogue 2024 Australia-1.pdf
Landscape Catalogue 2024 Australia-1.pdfAarwolf Industries LLC
 
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...JET Technology Labs White Paper for Virtualized Security and Encryption Techn...
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...amber724300
 
React Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkReact Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkPixlogix Infotech
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPathCommunity
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality AssuranceInflectra
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI AgeCprime
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Mark Goldstein
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Hiroshi SHIBATA
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...Wes McKinney
 
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Nikki Chapple
 
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...panagenda
 
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical InfrastructureVarsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructureitnewsafrica
 
A Glance At The Java Performance Toolbox
A Glance At The Java Performance ToolboxA Glance At The Java Performance Toolbox
A Glance At The Java Performance ToolboxAna-Maria Mihalceanu
 
Kuma Meshes Part I - The basics - A tutorial
Kuma Meshes Part I - The basics - A tutorialKuma Meshes Part I - The basics - A tutorial
Kuma Meshes Part I - The basics - A tutorialJoão Esperancinha
 

Último (20)

Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS:  6 Ways to Automate Your Data IntegrationBridging Between CAD & GIS:  6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integration
 
QCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesQCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architectures
 
Generative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxGenerative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptx
 
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
 
Accelerating Enterprise Software Engineering with Platformless
Accelerating Enterprise Software Engineering with PlatformlessAccelerating Enterprise Software Engineering with Platformless
Accelerating Enterprise Software Engineering with Platformless
 
Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024
 
Landscape Catalogue 2024 Australia-1.pdf
Landscape Catalogue 2024 Australia-1.pdfLandscape Catalogue 2024 Australia-1.pdf
Landscape Catalogue 2024 Australia-1.pdf
 
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...JET Technology Labs White Paper for Virtualized Security and Encryption Techn...
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...
 
React Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkReact Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App Framework
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to Hero
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI Age
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
 
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
 
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
 
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical InfrastructureVarsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
 
A Glance At The Java Performance Toolbox
A Glance At The Java Performance ToolboxA Glance At The Java Performance Toolbox
A Glance At The Java Performance Toolbox
 
Kuma Meshes Part I - The basics - A tutorial
Kuma Meshes Part I - The basics - A tutorialKuma Meshes Part I - The basics - A tutorial
Kuma Meshes Part I - The basics - A tutorial
 

Games on the surface

  • 1. Games on the Surface The similarities and dissimilarities of current applications compared to our own
  • 2. Our Idea Virtual air hockey game that can be played on the surface while using a custom built wireless controller. In order to slow the user down we have decided to add extra elements to the game We want to slow the game down for a few reasons The slower the user moves the better the tracking of his motion will be The Surface isn’t extremely large and if users try to move too fast it could disrupt their opponent
  • 3. Controller The controller needed to be something stable and user friendly We wanted to keep it similar to an actual air hockey mallet This is the current design, however upon actually constructing the controller things may change.
  • 4. Similar Applications The following video is a 4 player version of air hockey being played on the Microsoft Surface http://www.youtube.com/watch?v=dgyCY-oiero
  • 5. PROS CONS Comparison Up to 4 players is an interesting aspect Multiple Pucks could allow for a fun change of pace Resizable Controls provide different attributes Speed seemed to be a little overwhelming Delay/Failure to register on some of the motions 4 Players made the game very crowded
  • 6. The following video is a 103 inch Multi-Touch Panasonic screen that has been transformed into an air hockey table http://www.youtube.com/watch?v=3jxbS1c_HU4
  • 7. Panasonic Table Stayed very true to a classic air hockey game The tracking seemed to work much better than the previous video The size of the actual table was the key to its success It allowed for a lot of motion without the other player getting in the way The distance the puck had to travel on table itself was a good distance which allowed for smoother, less frantic gameplay
  • 8. Microsoft Surface This video goes into detail about a game called Galactic Alliance made specifically for the surface http://www.youtube.com/watch?v=I4uBW5vuD5o
  • 9. Galactic Alliance We can take a lot about the platform from this video which can help us design our game to be more compatible Galactic Alliance didn’t have a lot of constant motion, it was more of a strategy based game. This lead us to re-think how our game could be played to most suit the surface The Surface doesn’t seem to be built for lots of fast and finely traced movements, which is one of the reasons why we are designing a controller to go along with the game, to help track the movements of the players
  • 10. Overview From these videos we can begin to formulate what we want and don’t want our game to do. Reasonable pace of play User needs to be well tracked Some type of statistic logging in addition to the score Strategy: Character Attributes Power Ups “Brick Breaker” Board Tilting Force-Field

Notas do Editor

  1. Reasonable Pace of Play: Although we can’t