Research
• I find the benefits of conducting research before making my work to
massively help me later, in the pre-production phase when having to come
up with a range of original concept ideas for myself. My research allows me
to take a look at famous existing products in the industry, that i have
already identified as having similarities between them and my initial plans.
• i would say however, the weaknesses of research is the limitation of
creativity. As i now know i will have to strive to make a different product
than the other ones i made notes on; to not copy or defile the original
artist work in any way.
Planning
• Broadly knowing what topics i would want to make my magazine about i
knew i would have to decide between a Film industry, a video game
industry or a wildlife magazine and i thought the best way to do this was to
list all the unique elements i would include in each of those topics on
MindMap and then compare them in order to find the one i think i could
make the best.
• Retrospectively, i think my mind maps for comparing ideas were too vague
to give a clear and precise answer as to which magazines are easiest to
make. On the other hand, i would not change my decision to do a film
based magazine if i could, because i enjoyed working on my product and
believe it to be a good product.
Time Management
• Time management in the writing sides of production were shabby on my
part i’d say. In the near future i hope to get more focused and better at
writing my reflections and evaluations as in the past they have not been
descriptive enough but instead were rambles of me explaining what was in
my screenshots - quality over quantity.
• To make up for this, i personally believe that the extra time i sent on the
production phase of work rather than the writing somewhat levels the
playing field. Both aspects are incredibly important and need to be
managed well to achieve an admirable grade but when spending hours on
my product and seeing how it is coming along, constantly improving,
makes that extra time worth it.
Technical Qualities
Interestingly, i learnt numerous brand new techniques and skills in Photoshop while
making my magazine this time around, things that i can use for the rest of my time at college
and hopefully in my career looking forward. The experience of using these programs to create
my ideas and make them exactly as i want them all-the-more intrigues me as well as aid me in
producing better work in the future. The topic of ‘Print’ allows me to focus on Photoshop and
learn every command and shortcut the software offers; i didn’t have to worry about using
another software life Premier Pro or GarageBand thus i think next time around when i start
using photoshop i will quicker with work and more relaxed with time management.
The only negative things i can say about Photoshop are the bugs and crashes i experienced
when working with it, sometimes minor issues like shapes not appearing in the correct place or
the whole magazine cover moving when i add one space to a piece of text occur but other
times can be more serious. For example the adobe accounts that college use so students can
access all Adobe Programmes didn’t work and had to be updated on every single computer,
which caused a problem with time management as well.
Aesthetic Qualities
The best example of aesthetic qualities i can think of in my work is within the double-page
spread since the whole document is designing in the way to have the aesthetic of an official
Avengers: Endgame property. The most noticeable feature is the purple background with
streaks of white light and what look like stars, this imagery prominent in the marketing for the
film, and famously the movies poster which also features all the cast and was used the front
cover of my magazine. I’d say this choice is pleasing and unique to my magazine, which i found
no other magazine i can compare it with in that regard.
Whereas some people might like this choice of design (every page represents and plays along
with the film being reviewed) others may find it tacky and it can have the opposite effect on
them and don’t want to purchase the product for that reason.
Audience Appeal
Of course the first thing people see of any magazine of any culture or industry is the cover,
hence why it was of upmost importance to have an attention grabbing, visually pleasing, well
made front page. And i think i achieved this quite well. personally i like to suggest that my
cover
is the strongest part of my whole project and that it captures the essence of what i had in mind
from the start. As far as people wanting to keep reading my magazine, it has a little bit of
something for everyone. Assuming you’re a movie fan there is bound to be one part of this
magazine you will love and that is what i imagined and hoped for at the beginning.
For as proud as i am of the design of the cover and double-page
spread there definitely could be some improvements; the final
draft i star from a work of professional art. That reason and the
other being some potential reader
might just be interested in one
film or one genre of film and won’t
be interested in picking this up.
Notas do Editor
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows