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7. Evaluation

28 de Jan de 2020
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7. Evaluation

  1. Evaluation Josh Bailey
  2. Research • I find the benefits of conducting research before making my work to massively help me later, in the pre-production phase when having to come up with a range of original concept ideas for myself. My research allows me to take a look at famous existing products in the industry, that i have already identified as having similarities between them and my initial plans. • i would say however, the weaknesses of research is the limitation of creativity. As i now know i will have to strive to make a different product than the other ones i made notes on; to not copy or defile the original artist work in any way.
  3. Planning • Broadly knowing what topics i would want to make my magazine about i knew i would have to decide between a Film industry, a video game industry or a wildlife magazine and i thought the best way to do this was to list all the unique elements i would include in each of those topics on MindMap and then compare them in order to find the one i think i could make the best. • Retrospectively, i think my mind maps for comparing ideas were too vague to give a clear and precise answer as to which magazines are easiest to make. On the other hand, i would not change my decision to do a film based magazine if i could, because i enjoyed working on my product and believe it to be a good product.
  4. Time Management • Time management in the writing sides of production were shabby on my part i’d say. In the near future i hope to get more focused and better at writing my reflections and evaluations as in the past they have not been descriptive enough but instead were rambles of me explaining what was in my screenshots - quality over quantity. • To make up for this, i personally believe that the extra time i sent on the production phase of work rather than the writing somewhat levels the playing field. Both aspects are incredibly important and need to be managed well to achieve an admirable grade but when spending hours on my product and seeing how it is coming along, constantly improving, makes that extra time worth it.
  5. Technical Qualities Interestingly, i learnt numerous brand new techniques and skills in Photoshop while making my magazine this time around, things that i can use for the rest of my time at college and hopefully in my career looking forward. The experience of using these programs to create my ideas and make them exactly as i want them all-the-more intrigues me as well as aid me in producing better work in the future. The topic of ‘Print’ allows me to focus on Photoshop and learn every command and shortcut the software offers; i didn’t have to worry about using another software life Premier Pro or GarageBand thus i think next time around when i start using photoshop i will quicker with work and more relaxed with time management. The only negative things i can say about Photoshop are the bugs and crashes i experienced when working with it, sometimes minor issues like shapes not appearing in the correct place or the whole magazine cover moving when i add one space to a piece of text occur but other times can be more serious. For example the adobe accounts that college use so students can access all Adobe Programmes didn’t work and had to be updated on every single computer, which caused a problem with time management as well.
  6. Aesthetic Qualities The best example of aesthetic qualities i can think of in my work is within the double-page spread since the whole document is designing in the way to have the aesthetic of an official Avengers: Endgame property. The most noticeable feature is the purple background with streaks of white light and what look like stars, this imagery prominent in the marketing for the film, and famously the movies poster which also features all the cast and was used the front cover of my magazine. I’d say this choice is pleasing and unique to my magazine, which i found no other magazine i can compare it with in that regard. Whereas some people might like this choice of design (every page represents and plays along with the film being reviewed) others may find it tacky and it can have the opposite effect on them and don’t want to purchase the product for that reason.
  7. Audience Appeal Of course the first thing people see of any magazine of any culture or industry is the cover, hence why it was of upmost importance to have an attention grabbing, visually pleasing, well made front page. And i think i achieved this quite well. personally i like to suggest that my cover is the strongest part of my whole project and that it captures the essence of what i had in mind from the start. As far as people wanting to keep reading my magazine, it has a little bit of something for everyone. Assuming you’re a movie fan there is bound to be one part of this magazine you will love and that is what i imagined and hoped for at the beginning. For as proud as i am of the design of the cover and double-page spread there definitely could be some improvements; the final draft i star from a work of professional art. That reason and the other being some potential reader might just be interested in one film or one genre of film and won’t be interested in picking this up.

Notas do Editor

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
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