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Talk: Cognitive Storytelling In The 4th Dimension - How Would Orson Welles Tackle It?

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Halloween 1938: The Panic Broadcast Hallowe’en night in 1938 Orson Welles transformed radio from a storytelling medium to a medium that delivered an experience. ------- he created national hysteria as listeners reacted to what they believed was an alien invasion. The consummate disrupter - Welles knew the entire world was his stage!

#WWWD What Would Wells Do? As story maker I wonder--- how would Welles tell his stories today? how would he recapture a distracted audience from their devices and screens with immersive interactive technologies? What experience would he create? We are today’s Story Making pioneers — rewriting and inventing new rules in code -- every single day.

Listen In: https://soundcloud.com/joanna-pe-a-bickley/tribeca-film-festival-talk-cognitive-storytelling-in-the-4d-how-would-orson-welles-tackle-it

Publicada em: Design
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Talk: Cognitive Storytelling In The 4th Dimension - How Would Orson Welles Tackle It?

  1. 1. Cognitive Storytelling In The 4D How Would Orson Welles Tackle It? IBM Interactive Experience TALK: Joanna Peña-Bickley Global Chief Creative Officer @jojobickley
  2. 2. IBM Interactive Experience
  3. 3. IBM Interactive Experience The Panic Broadcast Halloween 1938
  4. 4. IBM Interactive Experience The Great Experiment Citizen Kane
  5. 5. IBM Interactive Experience The Cognitive Era Welcome To
  6. 6. IBM Interactive Experience What Would Welles Do? #WWWD
  7. 7. IBM Interactive Experience Cinema as a hyper-connected canvas
  8. 8. IBM Interactive Experience IMAX with lasers IBM Interactive Experience
  9. 9. IBM Interactive Experience 4DX technology IBM Interactive Experience
  10. 10. IBM Interactive Experience Interactive Movie Screens + WebGL IBM Interactive Experience
  11. 11. IBM Interactive Experience “All the world's a stage, and all the men and women merely players” - Shakespeare
  12. 12. IBM Interactive Experience Lights! Camera! Cognition! Noon

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