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Chapter 4
HARDWARE FOR
EDUCATORS
Chapter Objectives
2

 Describe the system unit
 Define the term bit and describe how a series of bits are





used to represent data
Identify the major components of the system unit and
explain their functions
Explain how the CPU uses the four steps of a machine cycle
to process data
Describe the four types of input as well as input devices and
pointing devices
List the characteristics of a keyboard and identify various
types of keyboards

Chapter 4: Hardware for Educators
Chapter Objectives
3

 Differentiate among the four types of output

 Identify different types of output devices
 Explain differences among various types of printers
 Differentiate between storage and memory
 Identify types of storage media and devices
 Differentiate between CDs and DVDs

Chapter 4: Hardware for Educators
The System Unit
 System unit


Boxlike case that houses
the electronic components
of the computer that are
used to process data

Chapter 4: Hardware for Educators

4
Data Representation
 Analog vs. Digital
 Analog


Uses continuous signals to
represent data and information

 Digital



Computers as electronic devices
that are powered by electricity
Therefore, digital devices only
understand two states
 on – represented by the number
1
 off – represented by the
number 0
 Each off or on digital value is
called a bit (short for binary
digit)

Chapter 4: Hardware for Educators

5
Data Representation
6

 Binary number system
 Combination of ones and zeroes represent characters

Chapter 4: Hardware for Educators
Data Representation
7

 Bit vs. Byte





By itself a bit is not very informative
Eight bits equals one byte
A byte provides a combination of 0s and 1s to represent 256
individual characters (numbers, letters, punctuation marks)

 The system of representing these characters are defined

by patterns called a coding system





ASCII - American Standard Code for Information Interchange
ASCII system converts every keyboard stroke into a byte
When processing of the stroke into bytes is completed the result is
numbers, letters, and special characters displayed on the screen
Conversion takes place so quickly you don’t even realize they are
happening

Chapter 4: Hardware for Educators
Chapter 4: Hardware for Educators

8
The Components of the System Unit
9

 The Motherboard




Contains many of the electronic
components
Chip
A small piece of
semiconducting material that is
made up of many layers of
circuits and microscopic
components
 Usually no bigger than onehalf-inch square
 Contains many microscopic
pathways that carry electrical
current
 Contains many different types
of chips, including the CPU


Chapter 4: Hardware for Educators
The Components of the System Unit
10

 CPU
 A single chip inside the
motherboard
 Dual-core processor – a single
chip with dual processors
 Multi-core processor – a single
chip with multiple processors
 Interprets and carries out the
basic instructions that operate
a computer
 Microprocessor manages most
of a computer’s operations
Chapter 4: Hardware for Educators
Chapter 4: Hardware for Educators

11
The Components of the System Unit
12

 The Control Unit
 A component of the CPU that directs and coordinates most of
the operations in the computer
Fetch - get the next instruction from memory
 Decode - translate the instruction
 Execute - carry out the command
 Store the result - write the result to memory
 Machine cycle


Chapter 4: Hardware for Educators
Image depicting the Machine Cycle

Chapter 4: Hardware for Educators

13
The Components of the System Unit
14

 The Arithmetic/Logic Unit (ALU)
 Performs the execution part of the machine cycle
 Arithmetic (addition, subtraction, multiplication, division)
 Comparison (greater than, equal to, less than)
 Logical (AND, OR, NOT)

Chapter 4: Hardware for Educators
The Components of the System Unit
15

 The System Clock
 Synchronizes, or controls the timing of, all computer
operations
 Each tick is called a clock cycle
 Speed measured in gigahertz (GHz)
 Clock speed the speed at which a processor executes
instructions (measured in gigahertz GHz)
 Giga = one billion
 Hertz = one cycle per second
 1 GHz = one billion ticks of the system clock in one second
 Faster clock means more instructions the CPU can execute
each second
Chapter 4: Hardware for Educators
The Components of the System Unit
16

 Memory
 Used to store data and instructions
 Memory chips on circuit boards store the data and instructions
 Memory store three basic items:
The operating system and other system software
 Application software
 Data being processed by application programs




Bytes are stored at specific locations or addresses

Chapter 4: Hardware for Educators
Terms of Storage Size
17

Kilobyte (KB)

= 1 thousand bytes

Chapter 4: Hardware for Educators

= 1,024 bytes

= ½ page of text
Seats in a stadium are similar to addresses in memory:
(1)

A seat in a stadium holds one person at a time, and an address in memory holds a single
byte
(2)
(3)

Chapter 4: Hardware for Educators

Both a seat and an address can be empty

A seat has a unique identifying number and so does an address

18
The Components of the System Unit
19

 Memory
 Size of memory is measured by the number of bytes available
 Volatile memory – contents are lost when the computer is
turned off
 Nonvolatile memory – contents are not lost when the
computer is turned off

Chapter 4: Hardware for Educators
The Components of the System Unit
20

 Random Access Memory (RAM)
 The memory chips in the system unit
 When the computer starts, certain operating system files are
loaded from a hard disk into RAM
 Synchronous Dynamic RAM (SDRAM)
 Dual Inline Memory Module (DIMM)

Chapter 4: Hardware for Educators
The Components of the System Unit
 Random Access Memory

(RAM)


RAM Chips
Smaller in size than
processor chips
 Commonly hold up to 4
gigabytes of memory


Chapter 4: Hardware for Educators

21
The Components of the System Unit
22

 Random Access Memory (RAM)
 Configuring RAM
The more RAM, the more programs and files a computer can work
on at once
 Software usually tells you how much RAM is required
 For an application to perform optimally, you usually need more
than the minimum specifications


Chapter 4: Hardware for Educators
The Components of the System Unit
 Read-Only Memory (ROM)
 Cannot be modified
 Contents not lost when the
computer is turned off
 These type of chips are also
installed on cars, home
appliances, toys, educational
games
 Flash Memory
 Type of nonvolatile memory
that can be erased
electronically and rewritten
on
 Example of how flash
memory works:
 Computer changes from
standard time to daylight
saving time
Chapter 4: Hardware for Educators

23
The Components of the System Unit
24

 Expansion Slots and Expansion Cards


Expansion slot
A





socket on the motherboard that can hold an adapter card
 Add new devices or capabilities to the computer
Expansion card
 Circuit board that enhances functions of a system
component and/or provides connections to peripherals
Plug and Play

Chapter 4: Hardware for Educators
The Components of the System Unit
25

 Removable Memory

Devices





Flash memory cards
USB flash drives
PC Cards
ExpressCard modules

Chapter 4: Hardware for Educators
The Components of the System Unit
26

 Ports and Connectors
 Port
Point of attachment to the system
unit
 Usually on the back and front of the
system unit




Connectors


Used to plug into ports
 Male connectors
 Female connectors

Chapter 4: Hardware for Educators
The Components of the System Unit
 Ports and Connectors






USB
USB 2.0
USB 3.0
FireWire
Bluetooth

Chapter 4: Hardware for Educators

27
What is Input?
28

 Any data or instructions you enter into the

memory of a computer







Data – unprocessed items
Programs - series of instructions that tells the
computer how to perform a task
Commands - an instruction given to a computer
program
User responses - responses to questions or messages
from the software

Chapter 4: Hardware for Educators
Chapter 4: Hardware for Educators

29
What are Input Devices?
30

 Any hardware component that:
 allows you to enter
data,
 programs,
 commands,
 user responses into a computer


Chapter 4: Hardware for Educators
What are Input Devices?
31

 The Keyboard










Typing area
Numeric keypad
Toggle keys
Status lights
Arrow keys - arrow control keys
Function keys
Specialized buttons

Chapter 4: Hardware for Educators
Chapter 4: Hardware for Educators

32
What are Input Devices?
33

 Pointing Devices
 An input device that allows you to control a pointer on the
screen
Block arrow
 I-beam
 Pointing hand


Chapter 4: Hardware for Educators
What are Input Devices?
 Pointing Devices


Mouse









One or two button mouse
Scroll wheel
Moving the mouse pointer
Clicking
Dragging
Double-clicking
Optical mouse
Cordless mouse

Chapter 4: Hardware for Educators

34
What are Input Devices?
 Touchpad and Pointing

Stick




Touchpad – small, flat,
rectangular pointing device
that is sensitive to pressure
and motion
Pointing Stick – pressuresensitive pointing device
shaped like a pencil eraser

Chapter 4: Hardware for Educators

35
What are Input Devices?
 Pointing Devices


Trackball
Like a mouse, but the ball
is on top
 Often used on portable
computers


Chapter 4: Hardware for Educators

36
What are Input Devices?
 Pointing Devices


Joystick
Uses the movement of a
vertical lever
 Often used with games




Wheel
Steering-wheel type input
device
 Used to simulate driving a
car or other vehicle


Chapter 4: Hardware for Educators

37
What are Input Devices?
 Pointing Devices


Touch screen
Monitor has a touch
sensitive panel
 Used to issue simple
commands or choose from
a list of options
 Kiosks


Chapter 4: Hardware for Educators

38
What are Input Devices?
39

 Optical Scanners
 Captures an entire page of text or images such as photographs
or artwork electronically
 Converts the text or image on the original document into
digital data that can be stored on a storage medium and
processed by the computer

Chapter 4: Hardware for Educators
What are Input Devices?
 Pen Input






Users write, draw, and
tap on a flat surface to
enter input
Stylus – small metal or
plastic device that
looks like a tiny ink
pen but uses pressure
instead of ink
Digital pen – slightly
larger than a stylus

Chapter 4: Hardware for Educators

40
What are Input Devices?
 Digital Cameras




Allows you to take pictures
and store the
photographed images
digitally
Download, or transfer,
pictures to your computer

Chapter 4: Hardware for Educators

41
What are Input Devices?
42

 Audio and Video Input
 Audio input
Entering speech, music, or sound effects
 Sound card
 Speech Recognition
 Computer’s capability of distinguishing spoken words


Chapter 4: Hardware for Educators
What are Input Devices?
43

 Audio and Video Input
 Video input


Capturing a full-motion recording onto a computer and storing the
video on a computer’s storage medium

Chapter 4: Hardware for Educators
What are Input Devices?
 PDAs, Smart Phones, and

Media Players Input







Navigation receiver
Microphone
Digital camera
Data transfer
Wireless keyboard
Stylus

Chapter 4: Hardware for Educators

44
What is Output?
 Text
 Graphics

 Audio
 Video

Chapter 4: Hardware for Educators

45
What are Output Devices?
46

 Any computer component capable of conveying

information to the user
 Commonly used output devices










Display devices
Printers
Data projectors
Facsimile machines
Multifunction devices
Interactive whiteboards
Speakers, headphones, and earphones

Chapter 4: Hardware for Educators
What are Output Devices?
47

 Display Devices
 Screen housed in a plastic or metal case
 Variety of sizes
 Cathode ray tube (CRT)
 Pixels
 Flat-panel displays
LCD (liquid crystal display) monitors
 LCD screens
 Plasma monitors


Chapter 4: Hardware for Educators
Chapter 4: Hardware for Educators

48
What are Output Devices?
 Plasma Monitors




Some can measure more than
150 inches wide
Uses gas plasma technology,
which sandwiches a layer of gas
between two glass plates

Chapter 4: Hardware for Educators

49
What are Output Devices?
50

 Monitor Quality
 Resolution (sharpness and clarity)


Expressed as number of columns and rows
 1600 x 1200

Chapter 4: Hardware for Educators
What are Output Devices?
51

 Televisions
 Output device for game consoles
 Some came consoles include a small LCD screen
 Larger television displays are more preferable

Chapter 4: Hardware for Educators
What are Output Devices?
52

 Printers
 An output device that produces text and graphics on a physical
medium such as paper or transparency film
 Hard copy (printout)
 Portrait orientation vs. landscape orientation
 Printing requirements vary

Chapter 4: Hardware for Educators
What are Output Devices?
 Nonimpact Printers




Do not strike paper
Much quieter
Ink-jet printers
Spray tiny drops of ink
onto the paper
 Both black-and-white and
color




Photo printers
Produce photo lab quality
pictures
 Many use ink-jet
technology


Chapter 4: Hardware for Educators

53
What are Output Devices?
 Nonimpact Printers


Laser printers
High-speed, high-quality
nonimpact printer
 Very high quality
resolution


Chapter 4: Hardware for Educators

54
What are Output Devices?
 Data Projectors





Allows an audience to view
output
LCD projectors
Digital light processing
(DLP) projector

Chapter 4: Hardware for Educators

55
What are Output Devices?
 Facsimile (Fax) Machine





Used to transmit and
receive an image of a
document over a telephone
line
Stand-alone
Fax modem

Chapter 4: Hardware for Educators

56
What are Output Devices?
 Multifunction Devices





Can print, scan, copy, and
fax
Less space
Lower cost than separate
units

Chapter 4: Hardware for Educators

57
What are Output Devices?
58

 Interactive whiteboards
 Touch-sensitive device,
resembling a dry-erase board
 A presenter controls the
computer program used to
display the image by:





Clicking a remote control
Touching the whiteboard
Drawing on or erasing the
whiteboard
Writing on a special tablet

Chapter 4: Hardware for Educators
What are Output Devices?
 Speakers, Headphones,

and Earphones




Voice output
Audio output device
Internal speaker

Chapter 4: Hardware for Educators

59
What is Storage?
 The media on which data,

instructions, and
information are kept
 The devices that record and
retrieve data, instructions,
and information
 Similar to a filing cabinet

Chapter 4: Hardware for Educators

60
Storage Media and Devices
61

 Storage medium
 Also called secondary storage
 Physical material
 Storage device
 Mechanism used to record and retrieve these items to and
from a storage medium
 Capacity measured in megabytes or gigabytes

Chapter 4: Hardware for Educators
Storage Media and Devices
62

 Magnetic Disk
 Uses magnetic patterns to store data, instructions, and
information on the disk’s surface
 Formatting is the process of preparing a disk for reading and
writing by organizing the disk into storage locations called
tracks and sectors

Chapter 4: Hardware for Educators
Storage Media and Devices
63

 Hard Disks
 Provide large storage capacity
 Sizes range from 160 GB to 1.5 TB
 Consists of several inflexible, circular disks, called platters
 Magnetic storage device
 Formatting

Chapter 4: Hardware for Educators
Storage Media and Devices
64

 Miniature and Portable Hard Disks
 Miniature hard disks are found in consumer electronics and
have greater storage capacities than flash memory
 External hard disks connect to a
USB or FireWire port by a cable

Chapter 4: Hardware for Educators
Storage Media and Devices
65

 CDs and DVDs
 Optical storage media
 Used to distribute software
 Laser reads pits on the surface
 Used on multimedia computers
 Several types

Chapter 4: Hardware for Educators
Storage Media and Devices
66

 Care of Optical Discs
 Can last up to 100 years if properly cared for
 Never bend a disc
 Avoid extreme temperatures and humidity
 Keep away from contaminants
 Do not stack or touch discs
 Use a protective case

Chapter 4: Hardware for Educators
Storage Media and Devices
 CD-ROM







Compact disc read-only
memory
Can contain text, graphics,
video, as well as sound
Can hold up to 1 GB
Used to distribute software

Chapter 4: Hardware for Educators

67
Storage Media and Devices
68

 Picture CDs




Stores digital versions of a
single roll of film using a
.jpg file format
Most optical drives can
read a Picture CD

Chapter 4: Hardware for Educators
Storage Media and Devices
69

 CD-R and CD-RW
 Compact disc-recordable
Can write on each part of the disc only one time
 Cannot be erased




Compact disc-rewriteable
Can write on multiple times
 Erasable disc


Chapter 4: Hardware for Educators
Storage Media and Devices
70

 DVD and BD
 Digital video disc read-only memory (DVD-ROM)
Can store from 4.7 GB to 17 GB
 High quality
 DVD-ROM drives




BD (Blu-ray Disc) has storage capacities of 100GB, with
expectations of exceeding 200 GB

Chapter 4: Hardware for Educators
Storage Media and Devices
71

 Miniature Mobile Storage Media

Chapter 4: Hardware for Educators
Storage Media and Devices
72

Chapter 4: Hardware for Educators
Storage Media and Devices
73

 USB Flash Drive


Storage device that plugs
into a USB port on a
computer or mobile device

 Smart Card




Similar in size to a credit
card
Stores data on a thin
microprocessor embedded
in the card

Chapter 4: Hardware for Educators
Chapter Summary
74

 Describe the system unit

 Define the term bit and describe how a series of bits are





used to represent data
Identify the major components of the system unit and
explain their functions
Explain how the CPU uses the four steps of a machine cycle
to process data
Describe the four types of input as well as input devices and
pointing devices
List the characteristics of a keyboard and identify various
types of keyboards

Chapter 4: Hardware for Educators
Chapter Summary
75

 Differentiate among the four types of output

 Identify different types of output devices
 Explain differences among various types of printers
 Differentiate between storage and memory

 Identify types of storage media and devices
 Differentiate between CDs and DVDs

Chapter 4: Hardware for Educators
Chapter 4 Complete
HARDWARE FOR
EDUCATORS

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Chapter 4

  • 2. Chapter Objectives 2  Describe the system unit  Define the term bit and describe how a series of bits are     used to represent data Identify the major components of the system unit and explain their functions Explain how the CPU uses the four steps of a machine cycle to process data Describe the four types of input as well as input devices and pointing devices List the characteristics of a keyboard and identify various types of keyboards Chapter 4: Hardware for Educators
  • 3. Chapter Objectives 3  Differentiate among the four types of output  Identify different types of output devices  Explain differences among various types of printers  Differentiate between storage and memory  Identify types of storage media and devices  Differentiate between CDs and DVDs Chapter 4: Hardware for Educators
  • 4. The System Unit  System unit  Boxlike case that houses the electronic components of the computer that are used to process data Chapter 4: Hardware for Educators 4
  • 5. Data Representation  Analog vs. Digital  Analog  Uses continuous signals to represent data and information  Digital   Computers as electronic devices that are powered by electricity Therefore, digital devices only understand two states  on – represented by the number 1  off – represented by the number 0  Each off or on digital value is called a bit (short for binary digit) Chapter 4: Hardware for Educators 5
  • 6. Data Representation 6  Binary number system  Combination of ones and zeroes represent characters Chapter 4: Hardware for Educators
  • 7. Data Representation 7  Bit vs. Byte    By itself a bit is not very informative Eight bits equals one byte A byte provides a combination of 0s and 1s to represent 256 individual characters (numbers, letters, punctuation marks)  The system of representing these characters are defined by patterns called a coding system     ASCII - American Standard Code for Information Interchange ASCII system converts every keyboard stroke into a byte When processing of the stroke into bytes is completed the result is numbers, letters, and special characters displayed on the screen Conversion takes place so quickly you don’t even realize they are happening Chapter 4: Hardware for Educators
  • 8. Chapter 4: Hardware for Educators 8
  • 9. The Components of the System Unit 9  The Motherboard   Contains many of the electronic components Chip A small piece of semiconducting material that is made up of many layers of circuits and microscopic components  Usually no bigger than onehalf-inch square  Contains many microscopic pathways that carry electrical current  Contains many different types of chips, including the CPU  Chapter 4: Hardware for Educators
  • 10. The Components of the System Unit 10  CPU  A single chip inside the motherboard  Dual-core processor – a single chip with dual processors  Multi-core processor – a single chip with multiple processors  Interprets and carries out the basic instructions that operate a computer  Microprocessor manages most of a computer’s operations Chapter 4: Hardware for Educators
  • 11. Chapter 4: Hardware for Educators 11
  • 12. The Components of the System Unit 12  The Control Unit  A component of the CPU that directs and coordinates most of the operations in the computer Fetch - get the next instruction from memory  Decode - translate the instruction  Execute - carry out the command  Store the result - write the result to memory  Machine cycle  Chapter 4: Hardware for Educators
  • 13. Image depicting the Machine Cycle Chapter 4: Hardware for Educators 13
  • 14. The Components of the System Unit 14  The Arithmetic/Logic Unit (ALU)  Performs the execution part of the machine cycle  Arithmetic (addition, subtraction, multiplication, division)  Comparison (greater than, equal to, less than)  Logical (AND, OR, NOT) Chapter 4: Hardware for Educators
  • 15. The Components of the System Unit 15  The System Clock  Synchronizes, or controls the timing of, all computer operations  Each tick is called a clock cycle  Speed measured in gigahertz (GHz)  Clock speed the speed at which a processor executes instructions (measured in gigahertz GHz)  Giga = one billion  Hertz = one cycle per second  1 GHz = one billion ticks of the system clock in one second  Faster clock means more instructions the CPU can execute each second Chapter 4: Hardware for Educators
  • 16. The Components of the System Unit 16  Memory  Used to store data and instructions  Memory chips on circuit boards store the data and instructions  Memory store three basic items: The operating system and other system software  Application software  Data being processed by application programs   Bytes are stored at specific locations or addresses Chapter 4: Hardware for Educators
  • 17. Terms of Storage Size 17 Kilobyte (KB) = 1 thousand bytes Chapter 4: Hardware for Educators = 1,024 bytes = ½ page of text
  • 18. Seats in a stadium are similar to addresses in memory: (1) A seat in a stadium holds one person at a time, and an address in memory holds a single byte (2) (3) Chapter 4: Hardware for Educators Both a seat and an address can be empty A seat has a unique identifying number and so does an address 18
  • 19. The Components of the System Unit 19  Memory  Size of memory is measured by the number of bytes available  Volatile memory – contents are lost when the computer is turned off  Nonvolatile memory – contents are not lost when the computer is turned off Chapter 4: Hardware for Educators
  • 20. The Components of the System Unit 20  Random Access Memory (RAM)  The memory chips in the system unit  When the computer starts, certain operating system files are loaded from a hard disk into RAM  Synchronous Dynamic RAM (SDRAM)  Dual Inline Memory Module (DIMM) Chapter 4: Hardware for Educators
  • 21. The Components of the System Unit  Random Access Memory (RAM)  RAM Chips Smaller in size than processor chips  Commonly hold up to 4 gigabytes of memory  Chapter 4: Hardware for Educators 21
  • 22. The Components of the System Unit 22  Random Access Memory (RAM)  Configuring RAM The more RAM, the more programs and files a computer can work on at once  Software usually tells you how much RAM is required  For an application to perform optimally, you usually need more than the minimum specifications  Chapter 4: Hardware for Educators
  • 23. The Components of the System Unit  Read-Only Memory (ROM)  Cannot be modified  Contents not lost when the computer is turned off  These type of chips are also installed on cars, home appliances, toys, educational games  Flash Memory  Type of nonvolatile memory that can be erased electronically and rewritten on  Example of how flash memory works:  Computer changes from standard time to daylight saving time Chapter 4: Hardware for Educators 23
  • 24. The Components of the System Unit 24  Expansion Slots and Expansion Cards  Expansion slot A   socket on the motherboard that can hold an adapter card  Add new devices or capabilities to the computer Expansion card  Circuit board that enhances functions of a system component and/or provides connections to peripherals Plug and Play Chapter 4: Hardware for Educators
  • 25. The Components of the System Unit 25  Removable Memory Devices     Flash memory cards USB flash drives PC Cards ExpressCard modules Chapter 4: Hardware for Educators
  • 26. The Components of the System Unit 26  Ports and Connectors  Port Point of attachment to the system unit  Usually on the back and front of the system unit   Connectors  Used to plug into ports  Male connectors  Female connectors Chapter 4: Hardware for Educators
  • 27. The Components of the System Unit  Ports and Connectors      USB USB 2.0 USB 3.0 FireWire Bluetooth Chapter 4: Hardware for Educators 27
  • 28. What is Input? 28  Any data or instructions you enter into the memory of a computer     Data – unprocessed items Programs - series of instructions that tells the computer how to perform a task Commands - an instruction given to a computer program User responses - responses to questions or messages from the software Chapter 4: Hardware for Educators
  • 29. Chapter 4: Hardware for Educators 29
  • 30. What are Input Devices? 30  Any hardware component that:  allows you to enter data,  programs,  commands,  user responses into a computer  Chapter 4: Hardware for Educators
  • 31. What are Input Devices? 31  The Keyboard        Typing area Numeric keypad Toggle keys Status lights Arrow keys - arrow control keys Function keys Specialized buttons Chapter 4: Hardware for Educators
  • 32. Chapter 4: Hardware for Educators 32
  • 33. What are Input Devices? 33  Pointing Devices  An input device that allows you to control a pointer on the screen Block arrow  I-beam  Pointing hand  Chapter 4: Hardware for Educators
  • 34. What are Input Devices?  Pointing Devices  Mouse         One or two button mouse Scroll wheel Moving the mouse pointer Clicking Dragging Double-clicking Optical mouse Cordless mouse Chapter 4: Hardware for Educators 34
  • 35. What are Input Devices?  Touchpad and Pointing Stick   Touchpad – small, flat, rectangular pointing device that is sensitive to pressure and motion Pointing Stick – pressuresensitive pointing device shaped like a pencil eraser Chapter 4: Hardware for Educators 35
  • 36. What are Input Devices?  Pointing Devices  Trackball Like a mouse, but the ball is on top  Often used on portable computers  Chapter 4: Hardware for Educators 36
  • 37. What are Input Devices?  Pointing Devices  Joystick Uses the movement of a vertical lever  Often used with games   Wheel Steering-wheel type input device  Used to simulate driving a car or other vehicle  Chapter 4: Hardware for Educators 37
  • 38. What are Input Devices?  Pointing Devices  Touch screen Monitor has a touch sensitive panel  Used to issue simple commands or choose from a list of options  Kiosks  Chapter 4: Hardware for Educators 38
  • 39. What are Input Devices? 39  Optical Scanners  Captures an entire page of text or images such as photographs or artwork electronically  Converts the text or image on the original document into digital data that can be stored on a storage medium and processed by the computer Chapter 4: Hardware for Educators
  • 40. What are Input Devices?  Pen Input    Users write, draw, and tap on a flat surface to enter input Stylus – small metal or plastic device that looks like a tiny ink pen but uses pressure instead of ink Digital pen – slightly larger than a stylus Chapter 4: Hardware for Educators 40
  • 41. What are Input Devices?  Digital Cameras   Allows you to take pictures and store the photographed images digitally Download, or transfer, pictures to your computer Chapter 4: Hardware for Educators 41
  • 42. What are Input Devices? 42  Audio and Video Input  Audio input Entering speech, music, or sound effects  Sound card  Speech Recognition  Computer’s capability of distinguishing spoken words  Chapter 4: Hardware for Educators
  • 43. What are Input Devices? 43  Audio and Video Input  Video input  Capturing a full-motion recording onto a computer and storing the video on a computer’s storage medium Chapter 4: Hardware for Educators
  • 44. What are Input Devices?  PDAs, Smart Phones, and Media Players Input       Navigation receiver Microphone Digital camera Data transfer Wireless keyboard Stylus Chapter 4: Hardware for Educators 44
  • 45. What is Output?  Text  Graphics  Audio  Video Chapter 4: Hardware for Educators 45
  • 46. What are Output Devices? 46  Any computer component capable of conveying information to the user  Commonly used output devices        Display devices Printers Data projectors Facsimile machines Multifunction devices Interactive whiteboards Speakers, headphones, and earphones Chapter 4: Hardware for Educators
  • 47. What are Output Devices? 47  Display Devices  Screen housed in a plastic or metal case  Variety of sizes  Cathode ray tube (CRT)  Pixels  Flat-panel displays LCD (liquid crystal display) monitors  LCD screens  Plasma monitors  Chapter 4: Hardware for Educators
  • 48. Chapter 4: Hardware for Educators 48
  • 49. What are Output Devices?  Plasma Monitors   Some can measure more than 150 inches wide Uses gas plasma technology, which sandwiches a layer of gas between two glass plates Chapter 4: Hardware for Educators 49
  • 50. What are Output Devices? 50  Monitor Quality  Resolution (sharpness and clarity)  Expressed as number of columns and rows  1600 x 1200 Chapter 4: Hardware for Educators
  • 51. What are Output Devices? 51  Televisions  Output device for game consoles  Some came consoles include a small LCD screen  Larger television displays are more preferable Chapter 4: Hardware for Educators
  • 52. What are Output Devices? 52  Printers  An output device that produces text and graphics on a physical medium such as paper or transparency film  Hard copy (printout)  Portrait orientation vs. landscape orientation  Printing requirements vary Chapter 4: Hardware for Educators
  • 53. What are Output Devices?  Nonimpact Printers    Do not strike paper Much quieter Ink-jet printers Spray tiny drops of ink onto the paper  Both black-and-white and color   Photo printers Produce photo lab quality pictures  Many use ink-jet technology  Chapter 4: Hardware for Educators 53
  • 54. What are Output Devices?  Nonimpact Printers  Laser printers High-speed, high-quality nonimpact printer  Very high quality resolution  Chapter 4: Hardware for Educators 54
  • 55. What are Output Devices?  Data Projectors    Allows an audience to view output LCD projectors Digital light processing (DLP) projector Chapter 4: Hardware for Educators 55
  • 56. What are Output Devices?  Facsimile (Fax) Machine    Used to transmit and receive an image of a document over a telephone line Stand-alone Fax modem Chapter 4: Hardware for Educators 56
  • 57. What are Output Devices?  Multifunction Devices    Can print, scan, copy, and fax Less space Lower cost than separate units Chapter 4: Hardware for Educators 57
  • 58. What are Output Devices? 58  Interactive whiteboards  Touch-sensitive device, resembling a dry-erase board  A presenter controls the computer program used to display the image by:     Clicking a remote control Touching the whiteboard Drawing on or erasing the whiteboard Writing on a special tablet Chapter 4: Hardware for Educators
  • 59. What are Output Devices?  Speakers, Headphones, and Earphones    Voice output Audio output device Internal speaker Chapter 4: Hardware for Educators 59
  • 60. What is Storage?  The media on which data, instructions, and information are kept  The devices that record and retrieve data, instructions, and information  Similar to a filing cabinet Chapter 4: Hardware for Educators 60
  • 61. Storage Media and Devices 61  Storage medium  Also called secondary storage  Physical material  Storage device  Mechanism used to record and retrieve these items to and from a storage medium  Capacity measured in megabytes or gigabytes Chapter 4: Hardware for Educators
  • 62. Storage Media and Devices 62  Magnetic Disk  Uses magnetic patterns to store data, instructions, and information on the disk’s surface  Formatting is the process of preparing a disk for reading and writing by organizing the disk into storage locations called tracks and sectors Chapter 4: Hardware for Educators
  • 63. Storage Media and Devices 63  Hard Disks  Provide large storage capacity  Sizes range from 160 GB to 1.5 TB  Consists of several inflexible, circular disks, called platters  Magnetic storage device  Formatting Chapter 4: Hardware for Educators
  • 64. Storage Media and Devices 64  Miniature and Portable Hard Disks  Miniature hard disks are found in consumer electronics and have greater storage capacities than flash memory  External hard disks connect to a USB or FireWire port by a cable Chapter 4: Hardware for Educators
  • 65. Storage Media and Devices 65  CDs and DVDs  Optical storage media  Used to distribute software  Laser reads pits on the surface  Used on multimedia computers  Several types Chapter 4: Hardware for Educators
  • 66. Storage Media and Devices 66  Care of Optical Discs  Can last up to 100 years if properly cared for  Never bend a disc  Avoid extreme temperatures and humidity  Keep away from contaminants  Do not stack or touch discs  Use a protective case Chapter 4: Hardware for Educators
  • 67. Storage Media and Devices  CD-ROM     Compact disc read-only memory Can contain text, graphics, video, as well as sound Can hold up to 1 GB Used to distribute software Chapter 4: Hardware for Educators 67
  • 68. Storage Media and Devices 68  Picture CDs   Stores digital versions of a single roll of film using a .jpg file format Most optical drives can read a Picture CD Chapter 4: Hardware for Educators
  • 69. Storage Media and Devices 69  CD-R and CD-RW  Compact disc-recordable Can write on each part of the disc only one time  Cannot be erased   Compact disc-rewriteable Can write on multiple times  Erasable disc  Chapter 4: Hardware for Educators
  • 70. Storage Media and Devices 70  DVD and BD  Digital video disc read-only memory (DVD-ROM) Can store from 4.7 GB to 17 GB  High quality  DVD-ROM drives   BD (Blu-ray Disc) has storage capacities of 100GB, with expectations of exceeding 200 GB Chapter 4: Hardware for Educators
  • 71. Storage Media and Devices 71  Miniature Mobile Storage Media Chapter 4: Hardware for Educators
  • 72. Storage Media and Devices 72 Chapter 4: Hardware for Educators
  • 73. Storage Media and Devices 73  USB Flash Drive  Storage device that plugs into a USB port on a computer or mobile device  Smart Card   Similar in size to a credit card Stores data on a thin microprocessor embedded in the card Chapter 4: Hardware for Educators
  • 74. Chapter Summary 74  Describe the system unit  Define the term bit and describe how a series of bits are     used to represent data Identify the major components of the system unit and explain their functions Explain how the CPU uses the four steps of a machine cycle to process data Describe the four types of input as well as input devices and pointing devices List the characteristics of a keyboard and identify various types of keyboards Chapter 4: Hardware for Educators
  • 75. Chapter Summary 75  Differentiate among the four types of output  Identify different types of output devices  Explain differences among various types of printers  Differentiate between storage and memory  Identify types of storage media and devices  Differentiate between CDs and DVDs Chapter 4: Hardware for Educators