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The Metaverse in Fashion

CTO at Metail em Metail
26 de Jan de 2023
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The Metaverse in Fashion

  1. 1 USING TECHNOLOGY TO ACCELERATE POSITIVE CHANGE AND SUSTAINABILITY IN THE APPAREL INDUSTRY The Metaverse in Fashion Jim Downing / CWIC 2022 VIRTUAL TRY-ONS OF GARMENTS ENABLING NOVEL HUMAN FASHION INTERACTIONS eTryOn EU H2020-funded project
  2. 2 Virtual try on of clothes & outfits on a model with your body shape. MeModel Experience
  3. 3 Virtual Sampling Created without physical samples (but based on real cutting patterns!)
  4. 4 The eTryOn Project Funded under the European Commission Horizon 2020 programme New HFI experiences 1. Creative 2. Social 3. Shopping Modernize the way people create, consume and experience fashion items (clothes) by offering novel Human-Fashion-Interaction (HFI) applications https://etryon-h2020.eu/
  5. 5 Consortium Centre for Research & Technology Hellas (CERTH), Greece Belgium UK UK Switzerland 3D Avatar generation from images on mobile ● 3D Avatars into 3D CAD and XR platforms ● 3D garments into XR platforms ● Garment model optimisation and ML development ● Building XR Apps ● Consumer preference prediction ● Pilots and project oversight ● 3D CAD garments & development ● Planning & running user pilots ● Prediction of consumer preference & marketing insights
  6. 6 eTryOn VR Designer App Come to the Metail / eTryOn stand for a demonstration!
  7. 7 eTryOn VR Designer App - Implementation CG avatar Baked garment animations from CAD simulation (VStitcher) Cutting patterns and fabric representation from Odlo’s product development process
  8. 8 Garment simulation / modelling is hard ● Creasing and draping is expensive to calculate, and difficult to approximate well. ● Interactions between body and garment also computationally expensive to model accurately ● The more you approximate, the more likely to need artistic input to find a good approximation Slow & accurate Fast & approximate High(ish) res Finite Elements / particle modelling Texturing Skinning Skin-relative particles Low res particle models
  9. 9 Why is 3D & metaverse tech beneficial in the supply chain? Dematerialisation of samples Reduced environmental footprint Remote & online buying process Scalability & efficiency Decreased time to market Better demand prediction Lower overproduction
  10. 10 eTryOn Magic Mirror App ● Augmented Try-On intended for e-commerce ● Deeper engagement in marketing and e-commerce ○ → more likely to buy things we’ll love and wear ○ → also hopefully fewer returns ● Developed in Unity / ARKit (iOS only) ○ Unity doesn’t yet have good cross platform coverage for garment try on AR ○ ARKit (iOS) support is there, but not stellar ■ Body modelling ■ Body tracking ■ Skinned garments ● Ergonomics problem ○ If the camera is far enough away to see you… ○ …it’s too small to see well. ● Smart glasses + a mirror?
  11. 11 Metail x Snap GHOST
  12. 12 What’s needed to create commercial pull for fashion AR marketing? 3D Garment AR support Strong Millenial & Gen Z audience Direct Response Attribution AR enabled ad units Snapchat Apple Google Meta Unity TikTok
  13. 13 Metaverse in Fashion: Challenges & Opportunities ● Massive social media & gaming industry investment ● Increasing mobile compute power & sensors ● Commercial success of AR advertising in other sectors (e.g. furniture, make up) ● AR fashion experiences do seem to drive engagement – Novelty value only? ● Fidelity of & detail in fabric representation ● Cost & effort in creating 3D content for XR ● Adoption of 3D CAD not widespread & only steady growth ● Computational cost of garment draping ● No clear driver from user need ● Apple App Transparency Tracking Opportunities Challenges
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