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ASBURY PARK   10.03.12   MIKE ANGELES
I have a confession to make ...
IF (DESIRE > ABILITY)
EMPTY YOUR CUP
LET GO
BUXTON + ROAM
WHAT IS A SKETCH?
SKETCHING    != DRAWING
WHY WE SKETCH TO THINK      TO DOCUMENT   TO EXPERIMENTTO EXPLAIN +     TO FAIL      TO FIND THECOMMUNICATE      FASTER   ...
WE SKETCH TO THINK
TO DOCUMENT
TO DOCUMENT
TO EXPERIMENT
TO COMMUNICATE + EXPLAIN
RE: PRODUCT DESIGN
DESIGN PROCESS (BUXTON)
TO FAIL FASTER     Selection Point   Failure   Success
TO FIND THE RIGHT DESIGN
ANYONE CAN SKETCH
UGL IS PAWESOME   Y
UGL IS THE POINT   Y
CAPTURE THE ESSENCE            AND MOVE ON
EMBRACE CONSTRAINTSTelling yourself,“Oh, you have all the time in the world,you have all the money in the world,you have a...
EMBRACE CONSTRAINTSFOR EXAMPLE:• USE ONL 1 COLOR          Y• 1 PENCIL/PEN
1-2 LEVELS OF FIDELITY ABSTRACT         DETAILED(Thumbnails)   (Words + Controls)
IDEAS COME AT ANY TIME
IDEAS COME AT ANY TIME
EXPLAIN  OR IDEAS WILL DIE
DISCUSSION---------------- over ----------------DOCUMENTATION
KNOW WHEN TO STOP
DO                     DO NOTWork fast and loose;                       Get preciousMore is betterEmbrace constraints;   F...
A FINAL WORDIt’s all about how you’re puttingwhat you do together. Theelements you’re using don’tmatter. Purity of humanex...
GREAT STUFFTHANK YOU FOR LISTENING!
LIGHT READINGWhy We Sketch          Sketch Sketch Sketch                 Konigi   Jared Spool              52 Weeks of UX ...
SOURCESJosef Albers                                                        Gene LuColor Studies                           ...
Sketching interfaces
Sketching interfaces
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Talk on sketching from Asbury Agile 2012. You can read the speaking notes at Konigi: http://konigi.com/book/sketch-book

Sketching interfaces

  1. ASBURY PARK 10.03.12 MIKE ANGELES
  2. I have a confession to make ...
  3. IF (DESIRE > ABILITY)
  4. EMPTY YOUR CUP
  5. LET GO
  6. BUXTON + ROAM
  7. WHAT IS A SKETCH?
  8. SKETCHING != DRAWING
  9. WHY WE SKETCH TO THINK TO DOCUMENT TO EXPERIMENTTO EXPLAIN + TO FAIL TO FIND THECOMMUNICATE FASTER RIGHT DESIGN
  10. WE SKETCH TO THINK
  11. TO DOCUMENT
  12. TO DOCUMENT
  13. TO EXPERIMENT
  14. TO COMMUNICATE + EXPLAIN
  15. RE: PRODUCT DESIGN
  16. DESIGN PROCESS (BUXTON)
  17. TO FAIL FASTER Selection Point Failure Success
  18. TO FIND THE RIGHT DESIGN
  19. ANYONE CAN SKETCH
  20. UGL IS PAWESOME Y
  21. UGL IS THE POINT Y
  22. CAPTURE THE ESSENCE AND MOVE ON
  23. EMBRACE CONSTRAINTSTelling yourself,“Oh, you have all the time in the world,you have all the money in the world,you have all the colors in the paletteyou want, anything you want,”I mean, that just kills creativity.—Jack White
  24. EMBRACE CONSTRAINTSFOR EXAMPLE:• USE ONL 1 COLOR Y• 1 PENCIL/PEN
  25. 1-2 LEVELS OF FIDELITY ABSTRACT DETAILED(Thumbnails) (Words + Controls)
  26. IDEAS COME AT ANY TIME
  27. IDEAS COME AT ANY TIME
  28. EXPLAIN OR IDEAS WILL DIE
  29. DISCUSSION---------------- over ----------------DOCUMENTATION
  30. KNOW WHEN TO STOP
  31. DO DO NOTWork fast and loose; Get preciousMore is betterEmbrace constraints; Focus on details too1 pen / 1 color early Forget the biggerExplain your work pictureStop and build
  32. A FINAL WORDIt’s all about how you’re puttingwhat you do together. Theelements you’re using don’tmatter. Purity of humanexpression and experience is notconfined to guitars, to tubes, toturntables, to microchips.There’s no right way, no pure wayof doing it—there’s just doing it.From Bruce Springsteens inspiring 2012 SXSW Keynote Speech.
  33. GREAT STUFFTHANK YOU FOR LISTENING!
  34. LIGHT READINGWhy We Sketch Sketch Sketch Sketch Konigi Jared Spool 52 Weeks of UX Notebook on Sketchinghttp://goo.gl/zEorJ http://goo.gl/45Kvi http://goo.gl/FVfu9Visual Alphabet Visual Thinking Tutorials Think you can’t draw? Dave Gray Brain Doodles Showcase 6 visual thinkershttp://goo.gl/XeIqG http://braindoodles.net http://goo.gl/bQt11
  35. SOURCESJosef Albers Gene LuColor Studies Nike Air Force 1 Sketcheshttp://www.artknowledgenews.com/ http://genelu.com/2012/07/nike-air-force-1/15_08_2011_22_23_30_the_louisiana_museum_exhibition_shows_a_new_side_of_josef_albers.html Dieter Ramshttp://albersfoundation.org/Albers.php?inc=Galleries&i=J_1 Less and More: The Design Ethos of Dieter Rams. http://www.amazon.com/Less-More-Design-Ethos-Dieter/dp/Paul Backet 3899553977Sketching with Purpose on Core 77 http://www.domusweb.it/en/from-the-archive/alessandro-mendini-http://core77.com/blog/education/ interviews-dieter-ramssketching_approaching_the_paper_with_purpose_by_paul_backett_20422.asp Richard Serra http://www.depont.nl/en/collection/artists/artist/werk_id/344/kunstenaar/Galileo serra/Sketches of the objects around Jupiter from his journal in 1610 http://zigzagbluesblog.blogspot.com/2012/05/richard-serra-1939.htmlhttp://solarsystem.nasa.gov/scitech/display.cfm?ST_ID=2259http://solarsystem.nasa.gov/multimedia/gallery/Galileo_Journal-browse.jpgFrank GehryDisney sketcheshttp://www.arcspace.com/architects/gehry/disney2/http://www.arcspace.com/architects/gehry/disney2/10.Disney.gif
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Talk on sketching from Asbury Agile 2012. You can read the speaking notes at Konigi: http://konigi.com/book/sketch-book

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