1. Website_Design_Online : Part I
The Wonderful Advantages Of Satellite TV
I will dispense with all the preambles and go straight to the point; when you sign up for
satellite TV you will be getting five incredible benefits no other television subscription can
match.
Here are some of the advantages:
Satellite TV is available throughout continental United States of America, so regardless of
where you live, you are guaranteed quality reception and nice programming channels.
And talking about programming channels, no subscription service can match the awesome
entertaining channels at the disposal of satellite TV operators. You will be surprised that the
least package carries as much as 500 different channels that cover all areas of human
interests-movies, music, news, sports, religion, etc- and you have the option of upgrading
these if you are still thirsty for more!
But I can assure you that you cannot exhaust these so it makes more economic sense to
choose the channels you feel suits you best.
I guess you will be thinking that you will have to pay through your nose for subscription to
an entertainment with such a massive package.
In reality, there are several attractive deals and offers you can choose from, and none of
them are beyond the reach of the average working class person.
The rapid growth of the internet is largely responsible for the modest fees charged by
satellite TV operators, and as a proof of this, a single enquiry on satellite TV offers any
search engine for instance can return results as high as a 100,000.
One great thing about satellite TV is the cutting edge technology platform it provides. With
this you can demand for a pay-per-view movie or for a huge game between Manchester
United and Chelsea if you are a soccer fan. The remote control is what you use to order for
these entertainment products.
By far the most impressive of the lot, cost wise that is, is the virtually cost free equipment
and installation. When you sign up for satellite TV, the company will give you the
equipments-dish, receiver, and sometimes a digital video recorder- for free, but only if you
pay for one year subscription. What's more, the equipments will also be installed at no cost.
So it is pertinent for you to know that these incredible benefits are the hallmark of satellite
TV. And just as I said earlier I dare you to find out if any other television subscription service
offers anything that comes close to these.
2. Hiring a web designer to come up with the custom solution that you need can set you back
a few thousand bucks. But you can do the whole thing yourself and make it drag and drop
simple for mere pennies with a tool like Breezy Websites. See http://breezywebsites.com
for details!
WEBSITE_DESIGN_ONLINE : End of Part I
Website_Design_Online : Part II
The Wonders Of Video Games And The Internet
Of children in the US, 79% play computer or video games on a regular basis. While most
people think of video games as the pastime of the pre-adolescent, and not without reason,
since children between the ages of seven and 17 play for an average of eight hours per
week. However, industry research suggests that the commitment to video gaming may not
end when students leave high school.
Industry research suggests that college student's game even more than pre-adolescents. It
seems the typical college student spends a bit less than two hours a day gaming, and the
US military uses war gaming'for everything from modeling high-level international command
coordination, to introducing raw recruits to weapons. Taking their lead from the Department
of Defense, some university instructors have introduced game-based learning into their
curricula. These educational video games introduce a fantasy element in order to engage
players in the storyline, while making sure that their mastery of the course material is
essential to students' scoring and winning.
Some competitive exercises pit students against one another; others give them the
opportunity to challenge themselves. Inter-university consortia'while they can't compete with
the DOD for research and development budgets'are able to develop higher level of
resources from member universities, in order to improve educational outcomes. One
example is MUVEES, a cooperative venture of Harvard University, George Mason
University, the Smithsonian, Boston public schools, Gunston middle school, along with an
industry partner, Thoughtful Technologies. With additional funding from the NSF, the project
is finding engaging ways to teach science that draw on curiosity and play.
Of course, there are dramatic differences between the teaching styles scientists frequently
use, and video games. For example, science classes usually present materials verbally,
taking concepts step-by-step. Video games, however, are about pictures, and the player
decides the order of play. For another example, a science teacher or science professor
usually develops their class or lecture on their own. Video games, however, draw on the
talents and skills of graphic artists, animators, and programmers working as a group.
3. Leading universities' research and development boards'and the DOD--aren't the only
institutions that have noticed complementarily between gaming and learning.
Public policy activists are also concerned that players learn from video games, and question
whether what players are learning is useful. For example, the American Psychological
Association, the American Academy of Pediatrics, and the American Medical Association
together have concluded that research evidence demonstrates a cause and effect
relationship between television violence, and the acts of those who watch it. Based on this
link, activists suggest that players are often required to take the point of view of the
perpetrator of violence; that video games require active participation; that repetition
increases learning, and that video games are based on a rewards system that increases
learning even more.
Hiring a web designer to come up with the custom solution that you need can set you back
a few thousand bucks. But you can do the whole thing yourself and make it drag and drop
simple for mere pennies with a tool like Breezy Websites. See http://breezywebsites.com
for details!
WEBSITE_DESIGN_ONLINE : End of Part II
Website_Design_Online : Part III
The Wonders Of Video Games And The Internet
Of children in the US, 79% play computer or video games on a regular basis. While most
people think of video games as the pastime of the pre-adolescent, and not without reason,
since children between the ages of seven and 17 play for an average of eight hours per
week. However, industry research suggests that the commitment to video gaming may not
end when students leave high school.
Industry research suggests that college student's game even more than pre-adolescents. It
seems the typical college student spends a bit less than two hours a day gaming, and the
US military uses war gaming'for everything from modeling high-level international command
coordination, to introducing raw recruits to weapons. Taking their lead from the Department
of Defense, some university instructors have introduced game-based learning into their
curricula. These educational video games introduce a fantasy element in order to engage
players in the storyline, while making sure that their mastery of the course material is
essential to students' scoring and winning.
Some competitive exercises pit students against one another; others give them the
opportunity to challenge themselves. Inter-university consortia'while they can't compete with
the DOD for research and development budgets'are able to develop higher level of
4. resources from member universities, in order to improve educational outcomes. One
example is MUVEES, a cooperative venture of Harvard University, George Mason
University, the Smithsonian, Boston public schools, Gunston middle school, along with an
industry partner, Thoughtful Technologies. With additional funding from the NSF, the project
is finding engaging ways to teach science that draw on curiosity and play.
Of course, there are dramatic differences between the teaching styles scientists frequently
use, and video games. For example, science classes usually present materials verbally,
taking concepts step-by-step. Video games, however, are about pictures, and the player
decides the order of play. For another example, a science teacher or science professor
usually develops their class or lecture on their own. Video games, however, draw on the
talents and skills of graphic artists, animators, and programmers working as a group.
Leading universities' research and development boards'and the DOD--aren't the only
institutions that have noticed complementarily between gaming and learning.
Public policy activists are also concerned that players learn from video games, and question
whether what players are learning is useful. For example, the American Psychological
Association, the American Academy of Pediatrics, and the American Medical Association
together have concluded that research evidence demonstrates a cause and effect
relationship between television violence, and the acts of those who watch it. Based on this
link, activists suggest that players are often required to take the point of view of the
perpetrator of violence; that video games require active participation; that repetition
increases learning, and that video games are based on a rewards system that increases
learning even more.
Hiring a web designer to come up with the custom solution that you need can set you back
a few thousand bucks. But you can do the whole thing yourself and make it drag and drop
simple for mere pennies with a tool like Breezy Websites. See http://breezywebsites.com
for details!
WEBSITE_DESIGN_ONLINE : End of Part III