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Who Are We?
Team of passionate and knowledgeable analysts with expertise in Media, Entertainment,
Toys, and Technology
Global client base including most film studios, game publishers, toy companies, and many
digital media companies
•Quantitative experience include online surveys, ad tests/campaign research, advanced
modeling/pricing, segmentations, brand health trackers, A&U research, CSAT, etc.
Years of experience conducting multi-national qualitative and quantitative projects
•Professionally trained in-house moderators and interviewers
•Pool of freelance multilingual moderators on hand
•Access to “on location” recruiters to ensure the most qualified respondents
Qualitative methodology experience include focus groups, in-depth interviews, dyads,
immersion groups, ideations, concept tests, creative tests, ethnography, etc.
Interpret Around the World
Extensive global
qualitative and
quantitative experience
Strong relationships with
international moderators
and facilities
Phoenix, AR Costa Mesa, CA Los Angeles, CA San Diego, CA San Francisco, CA Irvine, CA Walnut Creek, CA Denver, CO Atlanta, GA Chicago, IL
Boston, MA Baltimore, MD Minneapolis, MN St. Louis, MO New York, NY Cincinnati, OH Columbus, OH Philadelphia, PA Dallas, TX Seattle, WA
Sydney, AU Melbourne, AU Brisbane, AU Paris, FR Munich, DE Hamburg, DE Berlin, DE Tokyo, JP Mexico City, MX Moscow, RU
Seoul, SK London, UK Manchester, UK Shanghai, CN Qingdao, CN Lanzhou, CN Chengdu, CN St. Petersburg, RU Buenos Aires, AR
Countries Interpret Has conducted Quant StudiesQual Facilities Locations Qualitative Facilities Interpret Worked With
Interpret Products and Services
Syndicated
Products
Custom
Qual
Custom
Quant
Custom
Consulting
GameByte® Kids Sampling Methodology
5
Respondent
Requirements
Survey Modules
Survey Conducted March 2015
Respondents
Research Coverage
6
Download
Portable
Games
Connected
Consoles
Online
Casual
Gaming
Download
PC Games
(Steam, etc.)
Social
Network
Gaming
Sub-based
MMO
F2P
MMO
Virtual
Worlds
Smart
Phone Apps
iPad and
Tablet
Gamer
Physical
Media
Agenda
• Entertainment Wallet Share
• Device Timeshare
• Brand Mindshare
• Gaming Motivations
• Top Mobile Genres/Titles
• Mobile Gaming/Spending Behavior/Attitudes
• Minecraft
• Console Gaming
7
Entertainment Walletshare
8
NOTE: “Other” includes Electronic entertainment devices, Movies in theaters, Books, Movies at home, and Music
S18a Please indicate how much money you spent for your children 6-12 on each of the following in the past 6 months.
• UK leads in game expenditure,
partially due to its higher game
costs and to its greater
willingness to spend.
• FR spends heavily on toys, as
compared to games.
• FR is more frugal overall but DE
is most frugal about gaming.
US UK DE FR
Six Month Kids Walletshare
N=400 Parents of Kid Gamers 6-12
Video games
Toys
Ent. branded merch (not toys
or books)
Other
Total Average Spend
On Entertainment
Past Six Months
$75
$82
$23
$130
$160
$131
$43
$231
$143
$98
$34
$186
$460
$565
$310 $337
US UK DE FR
$89
$112
$22
$114
$40
$13
$9
$14
$3
$9
$9
$8
$12
$7
$6
Bought a full physical home console game
Bought a full digital home console game
Bought DLC on a home console
Bought a physical handheld game
Bought a full digital handheld game
Bought a full mobile game
Bought in-game items for a mobile game
Bought a full digital PC game
Bought a full physical PC game
Bought in-game items for F2P/subMMO (PC )
Paid subscription for F2P/subMMO (PC )
$56
$17
$9
$16
$3
$8
$6
$10
$12
$6
$8
$34
$6
$3
$20
$1
$3
$2
$3
$8
$2
$3
$22
$5
$3
$11
$1
$5
$2
$6
$10
$2
$3
Average Expenditure Per Each Type of Game, Past 6 Months
N=400 Parents of Kid Gamers 6-12
Game Expenditure
Q S18 You answered that you have spent money on your children 6-12 on the following gaming activities in the past six months. Please indicate how much money you spent for your children 6-12 on
each of the following gaming activities in the past 6 months.
US UK DE FR
• Physical console games still dominate, but digital
purchase and F2P items are growing in share.
• Handheld games still capture a decent share in France.
Device Timeshare
10
S5b And of the hours your children 6-12 spend playing videogames during a typical week on devices you own, how many hours are spent playing videogames on each of the game systems you own?
11.0
Timeshare Across Devices
N=400 Total Gamers 6-12
11.2
8.0
7.5
14%
17%
12%
14%
28%
32%
23%
26%
10%
10%
18%
24%
12%
11%
12%
12%
19%
15%
13%
9%
18%
15%
21%
14%
US
UK
DE
FR
8th Gen 7th Gen Handheld Console Computer iPhone/iPad/iPod Touch Android Phone/Tablet
Average Weekly
Gaming Hours
Home Consoles Handhelds Computer Mobile Devices
• UK kids gamers lead in home console timeshare and total gaming time.
• Handheld consoles are still a big part of many FR kids’ gaming diets.
• Android enjoys strong lead over iOS in Germany.
Most-Named Play Brands (Unaided)
N=400 Total Gamers 6-12
(New question in Wave 4)
Nintendo
Sony/PS
MS/Xbox
LEGO
Mario
Barbie
Playmobil
Disney
MS/Xbox
Nintendo
Sony/PS
LEGO
Minecraft
Apple/iOS
Disney
Barbie
LEGO
Nintendo
Sony/PS
Playmobil
Barbie
MS/Xbox
EA
Mattel
Nintendo
MS/Xbox
Sony/PS
LEGO
Minecraft
Apple/iOS
Disney
Barbie
Top-of-Mind Play Brands
G0 When you think about playing in general, what three brands come to mind right away?
• Console makers
generally were the
top-of-mind gaming
brands, but LEGO
often comes closely
behind.
• In fact, LEGO is the
top-of-mind brand in
DE.
Reasons to Play
12
G13 Kids like video games for different reasons. Now please think about why you like video games and rate the importance of each of the following reasons to you.
• UK Gamers are drawn to
creation and exploration.
• DE Gamers are drawn to fun
and playing with friends.
• FR Gamers are relatively
more attracted to the
thought of Improving their in-
game skills.
15%
25%
35%
45%
55%
65%
Fun
Create things
Play with friends
ExploreKnown characters
Improve Skills
Learn things
US
UK
DE
FR
Reasons for Playing Video Games
N=400 Total Gamers 6-12
Selecting Top Box out of a scale of 5
38%
33%
30%
28%
23%
Matching puzzle games
Physics puzzle games
Runner games
Life/pet simulation games
Farm/city management games
Top 5 Mobile Genres
13
ST3 What types of games do you play on a smartphone, iPod Touch or tablet? Pick all the ones you play on smartphone, iPod Touch or tablet.
42%
40%
29%
22%
19%
Matching puzzle games
Physics puzzle games
Runner games
World-building games
Farm/city management games
• Empire and tower defense games, and
life/pet sim games are more popular in
Europe than in the US.
• DE uniquely enjoys racing games while
the US has a strong taste for world
builders
• All Western markets rank matching and
physics puzzles in the top two.
US UK
DE FR
N=338 Mobile Gamers 6-12 N=332 Mobile Gamers 6-12
N=293 Mobile Gamers 6-12 N=266 Mobile Gamers 6-12
40%
34%
23%
22%
20%
Matching puzzle games
Physics puzzle games
Empire And Tower games
Life/pet simulation games
Farm/city management games
37%
30%
25%
25%
20%
Physics puzzle games
Matching puzzle games
Empire And Tower games
Life/pet simulation games
Racing games
% Playing Each Genre
on Smartphone or
Tablet
49%
62%
26%
33%
25%
20%
19%
16%
10%
10%
Candy Crush Saga
Angry Birds
Minecraft Pocket
Temple Run
Temple Run 2
52%
37%
18%
12%
13%
16%
14%
8%
8%
6%
Angry Birds
Candy Crush Saga
Candy Crush Soda Saga
Clash of Clans
Minecraft Pocket
55%
33%
53%
20%
19%
23%
22%
20%
14%
10%
Candy Crush Saga
Candy Crush Soda Saga
Angry Birds
Clash of Clans
Farm Heroes Saga
66%
52%
25%
30%
21%
22%
17%
17%
12%
12%
Angry Birds
Candy Crush Saga
Minecraft Pocket
Fruit Ninja
Candy Crush Soda Saga
Ever Played
Currently Playing
Top 5 Mobile Titles
14
St9a Which of the following mobile games have you ever played?
ST9b Which of the following smartphone , iPod Touch, or tablet games are you currently playing? / ST9b Which of the following mobile games are you currently playing?
• The active player base
of AB and CC is waning.
• Minecraft Pocket is
gaining ground, with
high % of actives.
• CoC is popular among
kids in DE and FR.
US
N=338 Mobile Gamers 6-12
UK
N=332 Mobile Gamers 6-12
DE
N=293 Mobile Gamers 6-12 N=266 Mobile Gamers 6-12
Top 5 Mobile Titles Ever and Currently Played
FR
Mobile Frequency and Session Duration
15
ST17a1 How often do you play games on a smartphone, iPod Touch, or tablet? ST17b1 When you play games on a smartphone, iPod Touch, or tablet, how many minutes do you play before
taking a break?
43%
42%
40%
38%
28%
31%
42%
35%
Daily Weekly
Session Duration
N=271
N=274
N=216
N=209
Among Smartphone
Gamers 6-12
54%
56%
44%
48%
34%
35%
45%
39%
Daily Weekly
Session Frequency
N=227
N=236
N=154
N=155
US
UK
DE
FR
28.3
26.2
28.5 27.7
32.9
34.9 33.9
38.4
US UK DE FR
Smartphones Tablets
Among Tablet
Gamers 6-12
• The average mobile
gaming session meet or
exceed the run-length of
an average TV show.
• Session frequency and
length are both higher on
tablets.
18%
35%28%
19%
13%
23%
29%
35%
21%
31%28%
20%
Daily
Weekly
Monthly
Less often 9%
30%
32%
29%
30%
12%
12%
11%
9%
10%
38%
9%
10%
9%
10%
4%
30%
11%
11%
9%
10%
5%
27%
15%
13%
10%
7%
4%
Friends
Ranked lists, app store
Family
Featured games, app store
YouTube
Ads on TV
Awareness Sources of Mobile Game Apps
16
ST12 How do you hear about game apps to download onto a smartphone, iPod Touch, or tablet? ST12a What is the one main way you hear about games to download onto a smartphone, iPod Touch, or
tablet? ST12a1 How often do you search for new games to play on your smartphone, iPod Touch, or tablet? Please select the answer that is closest to your actual habits.
Searching Frequency
US UK
DE FR
US UK DE FR
N=338 Mobile Gamers 6-12 N=293N=332 N=266
N=332
N=293 N=266
N=338
Main Source of Mobile Game Awareness
• WoM and being featured and ranked are the
most important marketing tools.
• Ads on TV play a role in FR gamer awareness.
• US and UK gamers search for mobile games
more frequently than those in DE and FR.
17
ST12_0 For the smartphone, iPod Touch, or tablet that you play games on, who picks the games that you play?
Who Selects Mobile Games to Download
56%
62%
38%
50%
26%
23%
35%
28%
18%
15%
27%
22%
US
UK
DE
FR
I have more say About Even My parents have more say
Who Picks The Mobile Games You Play?
Mobile Gamers 6-12
N=338
N=332
N=293
N=266
Kids have a noticeable amount of say in which mobile games they
play. DE kids have less influence.
30%
29%
19%
22%
Males 6-9
Males 10-12
Females 6-9
Females 10-12
Mobile Spending In Past Six Month
18
S7 Now, please indicate whether or not you spent money on your children 6-12 on the following gaming activities in the past 6 months.
% Who Spent For Mobile In-game Purchases By Age And Gender
Mobile In-game Spenders
23% spent on
IAP in the past
six months
24%
18%
29%
29%
US
N= 91
30%
29%
24%
17%
26%
24%
29%
21%
12% on IAP
20% on IAP
10% on IAP
• In-App Purchases (IAP) is
much more common in the
US and UK than in DE and FR.
• Mobile spending is more
male driven in the US and UK
and more female driven in DE
UK
N= 79
FR
N= 38
DE
N= 49
8%
16%
9%
13%
9%
11%
11%
When I have to wait for a period of time before I can play again
When I hear other people are playing the game
When there's a sale
To customize my character
When I cannot pass a level
When I can't play the rest of the game unless I buy it
To get a special item
11%
14%
19%
7%
13%
11%
16%
9%
12%
11%
15%
15%
14%
19%
9%
14%
14%
16%
16%
17%
23%
38% 62%
Mobile Item Purchase Drivers
19
ST25 When do you usually ask your parents to spend money for a mobile game (e.g. new characters, skins/clothes, energy, new maps)?
US UK DE FR
N=338 Mobile
Gamers 6-12 N=332 N=293 N=266
39%
61%
43%
57%
52%
48%
Reasons to Spend on In-Game Items
% Asking for Mobile In-App Purchase
I ask my parents to
spend on mobile games
• Half of FR mobile gamers 6-12
don’t ask to spend on mobile
games.
• Sales work well on DE spenders,
but they are less likely to spend
on customization.
• FR spenders buy for social
reasons, less for expedience.N=338 Mobile
Gamers 6-12
N=332 N=293 N=266
18%
82%
20
ST18p1 For your kids’ mobile games (smartphone, iPod Touch, or tablet), how would you prefer to pay for these items?
Payment Methods
Pay Preference For Kids Mobile Games
Among Parents of Mobile Game Spenders 6-12
20%
80%
Gift card/spending account
Authorize each purchase
separately
9%
91%
4%
96%
US UK
DE FR
N=160
N=111 N=83
N=156
68% 63%
50%
77%
US UK DE FR
% Children Asking Parents to
Make Purchases Each Time (And
Don’t Know Credit Card Info)
24% 26%
34%
8%
US UK DE FR
% Children w/ Prepaid Card
N=160 N=156 N=111 N=83
Most parents supervise their children’s
mobile purchases closely, DE and FR
parents especially.
N=160 N=156 N=111 N=83
21
G19Allowance Do you give your child a set weekly or monthly allowance specifically for video games? If so, please specify the total allowance you give them per month.
Kids Allowances
14%
15%
71%
Yes, I give allowance specifically for
video games
No, I give a general-purpose allowance
No, I don't give any allowance
Average gaming
allowance: $37.75
Average general
allowance: $24.66
Average Monthly Allowance
N=400 Parents of All Gamers 6-12
(15% M /14% F)
(19% M /11% F)
12%
16%
73%
9%
23%
69%
8%
18%
75%
Avg. gaming
allowance: $39.48
Avg. gen. allowance :
$30.46
Avg. gen. allowance :
$21.56
Avg. gen. allowance:
$15.59
Avg. gaming
allowance: $18.51
Avg. gaming
allowance: $24.16
(14% M /10% F)
(18% M /13% F)
(8% M /7% F)
(19% M /17% F)
(9% M /8% F)
(28% M /18% F)
US
UK
DE
FR
• While DE parents are frugal and
supervise their kids closely, most do
provide an allowance. It is smaller than
the rest of Europe and the US.
• US & European parents are slightly more
likely to give their boys general
allowances, as opposed to their girls.
• US and UK parents are generous,
providing comparatively large sums for
their children to use on games.
Minecraft Experience
22
G9m1 You mentioned being aware of the game Minecraft. Have you ever played Minecraft? G9m1a How many hours a week do you play Minecraft
34%
9%
8%
49%
I play it now
I used to play it
Never played, but heard of
Not aware of it
Minecraft Experience
N=400 Total Gamers
39%
8%7%
47%
US UK
18%
14%
5%
63%
19%
9%
8%65%
DE FR
• Minecraft is a gaming phenomenon in that has
spread almost entirely through word-of-mouth. It
still has room to grow its awareness and
marketshare.
• Awareness and adoption in DE and FR are lower
than in the US and UK.
Minecraft Gaming Hours
23
G9m1 You mentioned being aware of the game Minecraft. Have you ever played Minecraft? G9m1a How many hours a week do you play Minecraft
4.9 5.0 4.3 3.7
US UK DE FR
N= 136 N= 157 N= 71 N= 74
1.7 2.0 0.8 0.7
11.0 11.2
7.9 7.5
US UK DE FR
N= 400 N= 400 N= 400 N= 400
Total Gaming
Hours
Minecraft
Hours
Minecraft Hours per Week
Among Current Minecraft Gamers
Among Total Gamers
• US and UK gamers are the most
engaged with Minecraft.
• Among all gaming kids
(including those not playing
Minecraft), Minecraft captures
a big chunk of gaming
timeshare.
15% 18% 10% 9%
% of
Total
Gaming
Hrs.:
21%
16%
15%
15%
14%
13%
13%
Minecraft
FIFA 15
LEGO Star Wars
Skylanders
FIFA 14
New Mario U
Disney Infinity
16%
16%
14%
14%
13%
12%
11%
Minecraft
FIFA 15
Just Dance 2015
Animal Crossing: NL
Skylanders
Disney Infinity
Pokemon X and Y
Top 7 Home Console Titles
24
29%
17%
16%
15%
13%
13%
12%
Minecraft
COD: Adv Warfare
COD: Ghosts
GTA V
Mario Kart 8
Disney Infinity
LEGO Star Wars
• Minecraft enjoys universal dominance in the West on console.
• LEGO games show evidence of long play cycles.
• Disney Infinity and Skylanders are now head-to-head in recent engagement.
• US and UK kids engage with mature titles.
US
34%
24%
18%
15%
14%
13%
12%
Minecraft
FIFA 15
Disney Infinity
Skylanders
FIFA 14
GTA V
COD: Adv Warfare
UK DE FR
R9a1 Which of the following console games have you played in the last 6 months?
-5%
0%
+10%
N/A
-1%
-3%
-2%
+6%
-1%
+13%
0%
-10%
-1%
N/A
-7%
-1%
+6%
-8%
-10%
-1%
+4%
-4%
0%
+8%
-4%
-2%
+1%
-2%
%/% = Change in percentage from Wave 3 to Wave 4 Data
% Playing Each Title on Console
In Past 6 Months
Questions?
25
Yuanzhe (Michael) Cai
蔡元喆
SVP of Research, Games and Technology
P: 310.981.4754
F: 310.981.4771
www.interpretllc.com
Twitter: @mycai | @InterpretLLC
michael.cai@interpretllc.com

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Understanding Tomorrow’s Gamers, Today! – A Detailed Analysis of European Gaming Kids

  • 1.
  • 2. Who Are We? Team of passionate and knowledgeable analysts with expertise in Media, Entertainment, Toys, and Technology Global client base including most film studios, game publishers, toy companies, and many digital media companies •Quantitative experience include online surveys, ad tests/campaign research, advanced modeling/pricing, segmentations, brand health trackers, A&U research, CSAT, etc. Years of experience conducting multi-national qualitative and quantitative projects •Professionally trained in-house moderators and interviewers •Pool of freelance multilingual moderators on hand •Access to “on location” recruiters to ensure the most qualified respondents Qualitative methodology experience include focus groups, in-depth interviews, dyads, immersion groups, ideations, concept tests, creative tests, ethnography, etc.
  • 3. Interpret Around the World Extensive global qualitative and quantitative experience Strong relationships with international moderators and facilities Phoenix, AR Costa Mesa, CA Los Angeles, CA San Diego, CA San Francisco, CA Irvine, CA Walnut Creek, CA Denver, CO Atlanta, GA Chicago, IL Boston, MA Baltimore, MD Minneapolis, MN St. Louis, MO New York, NY Cincinnati, OH Columbus, OH Philadelphia, PA Dallas, TX Seattle, WA Sydney, AU Melbourne, AU Brisbane, AU Paris, FR Munich, DE Hamburg, DE Berlin, DE Tokyo, JP Mexico City, MX Moscow, RU Seoul, SK London, UK Manchester, UK Shanghai, CN Qingdao, CN Lanzhou, CN Chengdu, CN St. Petersburg, RU Buenos Aires, AR Countries Interpret Has conducted Quant StudiesQual Facilities Locations Qualitative Facilities Interpret Worked With
  • 4. Interpret Products and Services Syndicated Products Custom Qual Custom Quant Custom Consulting
  • 5. GameByte® Kids Sampling Methodology 5 Respondent Requirements Survey Modules Survey Conducted March 2015 Respondents
  • 6. Research Coverage 6 Download Portable Games Connected Consoles Online Casual Gaming Download PC Games (Steam, etc.) Social Network Gaming Sub-based MMO F2P MMO Virtual Worlds Smart Phone Apps iPad and Tablet Gamer Physical Media
  • 7. Agenda • Entertainment Wallet Share • Device Timeshare • Brand Mindshare • Gaming Motivations • Top Mobile Genres/Titles • Mobile Gaming/Spending Behavior/Attitudes • Minecraft • Console Gaming 7
  • 8. Entertainment Walletshare 8 NOTE: “Other” includes Electronic entertainment devices, Movies in theaters, Books, Movies at home, and Music S18a Please indicate how much money you spent for your children 6-12 on each of the following in the past 6 months. • UK leads in game expenditure, partially due to its higher game costs and to its greater willingness to spend. • FR spends heavily on toys, as compared to games. • FR is more frugal overall but DE is most frugal about gaming. US UK DE FR Six Month Kids Walletshare N=400 Parents of Kid Gamers 6-12 Video games Toys Ent. branded merch (not toys or books) Other Total Average Spend On Entertainment Past Six Months $75 $82 $23 $130 $160 $131 $43 $231 $143 $98 $34 $186 $460 $565 $310 $337 US UK DE FR $89 $112 $22 $114
  • 9. $40 $13 $9 $14 $3 $9 $9 $8 $12 $7 $6 Bought a full physical home console game Bought a full digital home console game Bought DLC on a home console Bought a physical handheld game Bought a full digital handheld game Bought a full mobile game Bought in-game items for a mobile game Bought a full digital PC game Bought a full physical PC game Bought in-game items for F2P/subMMO (PC ) Paid subscription for F2P/subMMO (PC ) $56 $17 $9 $16 $3 $8 $6 $10 $12 $6 $8 $34 $6 $3 $20 $1 $3 $2 $3 $8 $2 $3 $22 $5 $3 $11 $1 $5 $2 $6 $10 $2 $3 Average Expenditure Per Each Type of Game, Past 6 Months N=400 Parents of Kid Gamers 6-12 Game Expenditure Q S18 You answered that you have spent money on your children 6-12 on the following gaming activities in the past six months. Please indicate how much money you spent for your children 6-12 on each of the following gaming activities in the past 6 months. US UK DE FR • Physical console games still dominate, but digital purchase and F2P items are growing in share. • Handheld games still capture a decent share in France.
  • 10. Device Timeshare 10 S5b And of the hours your children 6-12 spend playing videogames during a typical week on devices you own, how many hours are spent playing videogames on each of the game systems you own? 11.0 Timeshare Across Devices N=400 Total Gamers 6-12 11.2 8.0 7.5 14% 17% 12% 14% 28% 32% 23% 26% 10% 10% 18% 24% 12% 11% 12% 12% 19% 15% 13% 9% 18% 15% 21% 14% US UK DE FR 8th Gen 7th Gen Handheld Console Computer iPhone/iPad/iPod Touch Android Phone/Tablet Average Weekly Gaming Hours Home Consoles Handhelds Computer Mobile Devices • UK kids gamers lead in home console timeshare and total gaming time. • Handheld consoles are still a big part of many FR kids’ gaming diets. • Android enjoys strong lead over iOS in Germany.
  • 11. Most-Named Play Brands (Unaided) N=400 Total Gamers 6-12 (New question in Wave 4) Nintendo Sony/PS MS/Xbox LEGO Mario Barbie Playmobil Disney MS/Xbox Nintendo Sony/PS LEGO Minecraft Apple/iOS Disney Barbie LEGO Nintendo Sony/PS Playmobil Barbie MS/Xbox EA Mattel Nintendo MS/Xbox Sony/PS LEGO Minecraft Apple/iOS Disney Barbie Top-of-Mind Play Brands G0 When you think about playing in general, what three brands come to mind right away? • Console makers generally were the top-of-mind gaming brands, but LEGO often comes closely behind. • In fact, LEGO is the top-of-mind brand in DE.
  • 12. Reasons to Play 12 G13 Kids like video games for different reasons. Now please think about why you like video games and rate the importance of each of the following reasons to you. • UK Gamers are drawn to creation and exploration. • DE Gamers are drawn to fun and playing with friends. • FR Gamers are relatively more attracted to the thought of Improving their in- game skills. 15% 25% 35% 45% 55% 65% Fun Create things Play with friends ExploreKnown characters Improve Skills Learn things US UK DE FR Reasons for Playing Video Games N=400 Total Gamers 6-12 Selecting Top Box out of a scale of 5
  • 13. 38% 33% 30% 28% 23% Matching puzzle games Physics puzzle games Runner games Life/pet simulation games Farm/city management games Top 5 Mobile Genres 13 ST3 What types of games do you play on a smartphone, iPod Touch or tablet? Pick all the ones you play on smartphone, iPod Touch or tablet. 42% 40% 29% 22% 19% Matching puzzle games Physics puzzle games Runner games World-building games Farm/city management games • Empire and tower defense games, and life/pet sim games are more popular in Europe than in the US. • DE uniquely enjoys racing games while the US has a strong taste for world builders • All Western markets rank matching and physics puzzles in the top two. US UK DE FR N=338 Mobile Gamers 6-12 N=332 Mobile Gamers 6-12 N=293 Mobile Gamers 6-12 N=266 Mobile Gamers 6-12 40% 34% 23% 22% 20% Matching puzzle games Physics puzzle games Empire And Tower games Life/pet simulation games Farm/city management games 37% 30% 25% 25% 20% Physics puzzle games Matching puzzle games Empire And Tower games Life/pet simulation games Racing games % Playing Each Genre on Smartphone or Tablet
  • 14. 49% 62% 26% 33% 25% 20% 19% 16% 10% 10% Candy Crush Saga Angry Birds Minecraft Pocket Temple Run Temple Run 2 52% 37% 18% 12% 13% 16% 14% 8% 8% 6% Angry Birds Candy Crush Saga Candy Crush Soda Saga Clash of Clans Minecraft Pocket 55% 33% 53% 20% 19% 23% 22% 20% 14% 10% Candy Crush Saga Candy Crush Soda Saga Angry Birds Clash of Clans Farm Heroes Saga 66% 52% 25% 30% 21% 22% 17% 17% 12% 12% Angry Birds Candy Crush Saga Minecraft Pocket Fruit Ninja Candy Crush Soda Saga Ever Played Currently Playing Top 5 Mobile Titles 14 St9a Which of the following mobile games have you ever played? ST9b Which of the following smartphone , iPod Touch, or tablet games are you currently playing? / ST9b Which of the following mobile games are you currently playing? • The active player base of AB and CC is waning. • Minecraft Pocket is gaining ground, with high % of actives. • CoC is popular among kids in DE and FR. US N=338 Mobile Gamers 6-12 UK N=332 Mobile Gamers 6-12 DE N=293 Mobile Gamers 6-12 N=266 Mobile Gamers 6-12 Top 5 Mobile Titles Ever and Currently Played FR
  • 15. Mobile Frequency and Session Duration 15 ST17a1 How often do you play games on a smartphone, iPod Touch, or tablet? ST17b1 When you play games on a smartphone, iPod Touch, or tablet, how many minutes do you play before taking a break? 43% 42% 40% 38% 28% 31% 42% 35% Daily Weekly Session Duration N=271 N=274 N=216 N=209 Among Smartphone Gamers 6-12 54% 56% 44% 48% 34% 35% 45% 39% Daily Weekly Session Frequency N=227 N=236 N=154 N=155 US UK DE FR 28.3 26.2 28.5 27.7 32.9 34.9 33.9 38.4 US UK DE FR Smartphones Tablets Among Tablet Gamers 6-12 • The average mobile gaming session meet or exceed the run-length of an average TV show. • Session frequency and length are both higher on tablets.
  • 16. 18% 35%28% 19% 13% 23% 29% 35% 21% 31%28% 20% Daily Weekly Monthly Less often 9% 30% 32% 29% 30% 12% 12% 11% 9% 10% 38% 9% 10% 9% 10% 4% 30% 11% 11% 9% 10% 5% 27% 15% 13% 10% 7% 4% Friends Ranked lists, app store Family Featured games, app store YouTube Ads on TV Awareness Sources of Mobile Game Apps 16 ST12 How do you hear about game apps to download onto a smartphone, iPod Touch, or tablet? ST12a What is the one main way you hear about games to download onto a smartphone, iPod Touch, or tablet? ST12a1 How often do you search for new games to play on your smartphone, iPod Touch, or tablet? Please select the answer that is closest to your actual habits. Searching Frequency US UK DE FR US UK DE FR N=338 Mobile Gamers 6-12 N=293N=332 N=266 N=332 N=293 N=266 N=338 Main Source of Mobile Game Awareness • WoM and being featured and ranked are the most important marketing tools. • Ads on TV play a role in FR gamer awareness. • US and UK gamers search for mobile games more frequently than those in DE and FR.
  • 17. 17 ST12_0 For the smartphone, iPod Touch, or tablet that you play games on, who picks the games that you play? Who Selects Mobile Games to Download 56% 62% 38% 50% 26% 23% 35% 28% 18% 15% 27% 22% US UK DE FR I have more say About Even My parents have more say Who Picks The Mobile Games You Play? Mobile Gamers 6-12 N=338 N=332 N=293 N=266 Kids have a noticeable amount of say in which mobile games they play. DE kids have less influence.
  • 18. 30% 29% 19% 22% Males 6-9 Males 10-12 Females 6-9 Females 10-12 Mobile Spending In Past Six Month 18 S7 Now, please indicate whether or not you spent money on your children 6-12 on the following gaming activities in the past 6 months. % Who Spent For Mobile In-game Purchases By Age And Gender Mobile In-game Spenders 23% spent on IAP in the past six months 24% 18% 29% 29% US N= 91 30% 29% 24% 17% 26% 24% 29% 21% 12% on IAP 20% on IAP 10% on IAP • In-App Purchases (IAP) is much more common in the US and UK than in DE and FR. • Mobile spending is more male driven in the US and UK and more female driven in DE UK N= 79 FR N= 38 DE N= 49
  • 19. 8% 16% 9% 13% 9% 11% 11% When I have to wait for a period of time before I can play again When I hear other people are playing the game When there's a sale To customize my character When I cannot pass a level When I can't play the rest of the game unless I buy it To get a special item 11% 14% 19% 7% 13% 11% 16% 9% 12% 11% 15% 15% 14% 19% 9% 14% 14% 16% 16% 17% 23% 38% 62% Mobile Item Purchase Drivers 19 ST25 When do you usually ask your parents to spend money for a mobile game (e.g. new characters, skins/clothes, energy, new maps)? US UK DE FR N=338 Mobile Gamers 6-12 N=332 N=293 N=266 39% 61% 43% 57% 52% 48% Reasons to Spend on In-Game Items % Asking for Mobile In-App Purchase I ask my parents to spend on mobile games • Half of FR mobile gamers 6-12 don’t ask to spend on mobile games. • Sales work well on DE spenders, but they are less likely to spend on customization. • FR spenders buy for social reasons, less for expedience.N=338 Mobile Gamers 6-12 N=332 N=293 N=266
  • 20. 18% 82% 20 ST18p1 For your kids’ mobile games (smartphone, iPod Touch, or tablet), how would you prefer to pay for these items? Payment Methods Pay Preference For Kids Mobile Games Among Parents of Mobile Game Spenders 6-12 20% 80% Gift card/spending account Authorize each purchase separately 9% 91% 4% 96% US UK DE FR N=160 N=111 N=83 N=156 68% 63% 50% 77% US UK DE FR % Children Asking Parents to Make Purchases Each Time (And Don’t Know Credit Card Info) 24% 26% 34% 8% US UK DE FR % Children w/ Prepaid Card N=160 N=156 N=111 N=83 Most parents supervise their children’s mobile purchases closely, DE and FR parents especially. N=160 N=156 N=111 N=83
  • 21. 21 G19Allowance Do you give your child a set weekly or monthly allowance specifically for video games? If so, please specify the total allowance you give them per month. Kids Allowances 14% 15% 71% Yes, I give allowance specifically for video games No, I give a general-purpose allowance No, I don't give any allowance Average gaming allowance: $37.75 Average general allowance: $24.66 Average Monthly Allowance N=400 Parents of All Gamers 6-12 (15% M /14% F) (19% M /11% F) 12% 16% 73% 9% 23% 69% 8% 18% 75% Avg. gaming allowance: $39.48 Avg. gen. allowance : $30.46 Avg. gen. allowance : $21.56 Avg. gen. allowance: $15.59 Avg. gaming allowance: $18.51 Avg. gaming allowance: $24.16 (14% M /10% F) (18% M /13% F) (8% M /7% F) (19% M /17% F) (9% M /8% F) (28% M /18% F) US UK DE FR • While DE parents are frugal and supervise their kids closely, most do provide an allowance. It is smaller than the rest of Europe and the US. • US & European parents are slightly more likely to give their boys general allowances, as opposed to their girls. • US and UK parents are generous, providing comparatively large sums for their children to use on games.
  • 22. Minecraft Experience 22 G9m1 You mentioned being aware of the game Minecraft. Have you ever played Minecraft? G9m1a How many hours a week do you play Minecraft 34% 9% 8% 49% I play it now I used to play it Never played, but heard of Not aware of it Minecraft Experience N=400 Total Gamers 39% 8%7% 47% US UK 18% 14% 5% 63% 19% 9% 8%65% DE FR • Minecraft is a gaming phenomenon in that has spread almost entirely through word-of-mouth. It still has room to grow its awareness and marketshare. • Awareness and adoption in DE and FR are lower than in the US and UK.
  • 23. Minecraft Gaming Hours 23 G9m1 You mentioned being aware of the game Minecraft. Have you ever played Minecraft? G9m1a How many hours a week do you play Minecraft 4.9 5.0 4.3 3.7 US UK DE FR N= 136 N= 157 N= 71 N= 74 1.7 2.0 0.8 0.7 11.0 11.2 7.9 7.5 US UK DE FR N= 400 N= 400 N= 400 N= 400 Total Gaming Hours Minecraft Hours Minecraft Hours per Week Among Current Minecraft Gamers Among Total Gamers • US and UK gamers are the most engaged with Minecraft. • Among all gaming kids (including those not playing Minecraft), Minecraft captures a big chunk of gaming timeshare. 15% 18% 10% 9% % of Total Gaming Hrs.:
  • 24. 21% 16% 15% 15% 14% 13% 13% Minecraft FIFA 15 LEGO Star Wars Skylanders FIFA 14 New Mario U Disney Infinity 16% 16% 14% 14% 13% 12% 11% Minecraft FIFA 15 Just Dance 2015 Animal Crossing: NL Skylanders Disney Infinity Pokemon X and Y Top 7 Home Console Titles 24 29% 17% 16% 15% 13% 13% 12% Minecraft COD: Adv Warfare COD: Ghosts GTA V Mario Kart 8 Disney Infinity LEGO Star Wars • Minecraft enjoys universal dominance in the West on console. • LEGO games show evidence of long play cycles. • Disney Infinity and Skylanders are now head-to-head in recent engagement. • US and UK kids engage with mature titles. US 34% 24% 18% 15% 14% 13% 12% Minecraft FIFA 15 Disney Infinity Skylanders FIFA 14 GTA V COD: Adv Warfare UK DE FR R9a1 Which of the following console games have you played in the last 6 months? -5% 0% +10% N/A -1% -3% -2% +6% -1% +13% 0% -10% -1% N/A -7% -1% +6% -8% -10% -1% +4% -4% 0% +8% -4% -2% +1% -2% %/% = Change in percentage from Wave 3 to Wave 4 Data % Playing Each Title on Console In Past 6 Months
  • 25. Questions? 25 Yuanzhe (Michael) Cai 蔡元喆 SVP of Research, Games and Technology P: 310.981.4754 F: 310.981.4771 www.interpretllc.com Twitter: @mycai | @InterpretLLC michael.cai@interpretllc.com