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Visions of the Gamepocalypse Jesse Schell
Games Real Life
+10! +20! +20!
+10! +10! +5!
+500! +45!
+200! +50!
+50! +100! +30!
+10! +10! +10! +10! +10! +500!
+100! +100!
+ +2700!
+2000! +9000! +5000!
+10! +30! +5! +100! +5! +30! +1000! +50! +30! +200 +30! +300! +25! +75!
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Games provide: Clear Feedback A Sense of Progress The Possibility of Success Mental and Physical Exercise A Chance to Satisfy Your Curiosity A Chance to Solve a Problem A Feeling of Freedom
Sharing Whole LifeTracking ExtrinsicRewards CloudGaming Geo-Tracking QuantitativeDesign SocialNetworking TransmediaWorlds SpeechRecognition Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Nooks &Crannies
+1,000,000!
Nooks &Crannies
Micro-Transactions Nooks &Crannies
= +
1500 FTE $300M + - - = WTF?!
Innovator’s Dilemma
Micro-Transactions Nooks &Crannies
Micro-Transactions Nooks &Crannies NewSensors
Too many buttons?
How the casual player sees it
Casual Heaven
+10! +20! +20!
Micro-Transactions Nooks &Crannies NewSensors
Micro-Transactions NewScreens Nooks &Crannies NewSensors
The Hype Curve
The Hype Curve Put Jokes Here
“Shampoorn” + =
Micro-Transactions NewScreens Nooks &Crannies NewSensors
REM-tertainment Micro-Transactions NewScreens Nooks &Crannies NewSensors
REM-tertainment Micro-Transactions NewScreens Nooks &Crannies NewSensors
REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
TV Commercial Time 13%  36%
Are your friends on drugs? Report them NOW and get 30,000 pieces of Silver!  Join the US Army Reserve TODAY and get a World of Warcraft Battle Fortress worth One Million Gold! Buy 10 Cartons, Unlock a Bentley!
REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Beauty REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Have you noticed?
Beautiful!
Beauty REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Beauty TV REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
1849
? =
Beauty TV REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Beauty Customizing TV REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Customized!
Beauty Customizing TV REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Beauty Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Recognizr
Recognizr
Recognizr
Joaquin Lopez (knows yourbrother) Friedrich Engels(Works with Susan Smith)
Francis George (41)Sylvia George (45) Bill Gemma (45) Cynthia Apple (32)Emily Apple (6) Susan Franks (22)
Effort: 5% Engagement: 65% Fooling Around Effort: 85% Engagement: 45% Effort: 65% Engagement: 25%
Beauty Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
TransmediaWorlds SpeechRecognition Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
The curious will win
TransmediaWorlds SpeechRecognition Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
SocialNetworking Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Social Networking
SocialNetworking Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
SocialNetworking TransmediaWorlds Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Transmedia Worlds
360 Deals
SocialNetworking TransmediaWorlds Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
SocialNetworking TransmediaWorlds SpeechRecognition Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
?
SocialNetworking TransmediaWorlds SpeechRecognition Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Geo-Tracking SocialNetworking TransmediaWorlds SpeechRecognition Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Mundanes vs. Imagineers
Mundane Imagineer
+ =
WoWoWW
Geo-Tracking SocialNetworking TransmediaWorlds SpeechRecognition Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Sharing Geo-Tracking SocialNetworking TransmediaWorlds SpeechRecognition Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Shared!
Sharing Geo-Tracking SocialNetworking TransmediaWorlds SpeechRecognition Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Sharing CloudGaming Geo-Tracking SocialNetworking TransmediaWorlds SpeechRecognition Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
? =
Sharing CloudGaming Geo-Tracking SocialNetworking TransmediaWorlds SpeechRecognition Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Sharing CloudGaming Geo-Tracking QuantitativeDesign SocialNetworking TransmediaWorlds SpeechRecognition Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Sharing CloudGaming Geo-Tracking QuantitativeDesign SocialNetworking TransmediaWorlds SpeechRecognition Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Sharing ExtrinsicRewards CloudGaming Geo-Tracking QuantitativeDesign SocialNetworking TransmediaWorlds SpeechRecognition Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
ChristopherAlexander’sFifteen Principles Levels of Scale Strong Centers Boundaries Alternating Repetition Positive Spaces Good Shape Local Symmetries Deep Interlock and Ambiguity Contrast Gradients Roughness Echoes The Void Simplicity and Inner Calm Non-separateness
Engaging
Effortless
Uncheatable
Not Embarrassing
Remember: Personal Trainers Work
Sharing ExtrinsicRewards CloudGaming Geo-Tracking QuantitativeDesign SocialNetworking TransmediaWorlds SpeechRecognition Authenticity Beauty CuriosityGap Customizing TV Eye/Face Tracking REM-tertainment Advergaming Micro-Transactions NewScreens Nooks &Crannies NewSensors
Whole LifeTracking Nooks & Crannies QuantitativeDesign SpeechRecognition PortableScreens TransmediaWorlds Sharing CloudGaming Geo-Tracking Beauty Customizing TV ExtrinsicRewards Authenticity DisposableSensors Eye/FaceTracking RetailGaming Advergaming Micro-Transactions SocialNetworking
Fulfillers Persuaders Artists Humanitarians
Persuaders
Fulfillers
Artists
Humanitarians
Fulfillers Persuaders Artists Humanitarians
Whole LifeTracking Nooks & Crannies QuantitativeDesign SpeechRecognition PortableScreens TransmediaWorlds Sharing CloudGaming Geo-Tracking Beauty Customizing TV ExtrinsicRewards Authenticity DisposableSensors Eye/FaceTracking RetailGaming Advergaming Micro-Transactions SocialNetworking
Whole LifeTracking Nooks & Crannies QuantitativeDesign SpeechRecognition PortableScreens TransmediaWorlds Sharing CloudGaming Geo-Tracking Beauty Customizing TV ExtrinsicRewards Authenticity DisposableSensors Eye/FaceTracking RetailGaming Advergaming Micro-Transactions SocialNetworking
Thanks! Email & Slides: jesseschell.com Twitter: @jesseschell Blog: gamepoc.com

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Visions of the Gamepocalypse: Jesse Schell on the Future of Games and Life

Notas do Editor

  1. 1984 was about enslavement by the government. Brave New world was about enslavement by entertainment, which is far more dangerous. Other people said, this won’t happen, it’s way too expensive.
  2. And it won’t stop. The 21st century will be a constant battleground for our attention. Corporations will create games customized to fit each activity of our day, all day, every day.
  3. We can’t drink, we can’t make out, all we can do is talk, point at media, and play games.
  4. Did you rebel when TV commercial time grew from 13% to 36%? Did you rebel when logos showed up the corner of the TV, burning their brand into your brain every second that you watched? Did you rebel when Google started scanning every email you sent, to distract you with targeted ads?
  5. Did you rebel when Shea Stadium turned into Citibank Stadium? If you did, it didn’t do any good! What makes you think this won’t happen with games?
  6. We’re going to have some hard decisions to make.
  7. We talk about “viral spread” of our games like that’s always a good thing. And it can be! We spread ideas we like for a small number of reasons. But, don’t forget, there are some viruses we don’t want! And once we get them, we take pains not to get them again! Social Networks are already turning into a kind of immune system, and people are building up natural immunodefensive reactions against bad viruses – which means, if you want to spread your game virally, it better be the GOOD kind of virus.
  8. We talk about “viral spread” of our games like that’s always a good thing. And it can be! We spread ideas we like for a small number of reasons. But, don’t forget, there are some viruses we don’t want! And once we get them, we take pains not to get them again! Social Networks are already turning into a kind of immune system, and people are building up natural immunodefensive reactions against bad viruses – which means, if you want to spread your game virally, it better be the GOOD kind of virus.
  9. So, who’s fighting this war? Well, I’ve thought about this a lot, and I think there are four different camps.
  10. First, the persuaders. They only care about games for the money they make, no matter how crappy they are, or how ripped off the players feel. I’d name some names, but you know who you are. In fact, we all know who you are.
  11. Second, the fulfillers. These are the developers whose every waking moment is about how they can surprise and delight their players, fulfilling their every wish and fantasy. Honestly, I think that’s most of us.
  12. Third, the artists. They want to advance the medium for its own sake. They don’t mind if their games aren’t big sellers, as long as they are beautiful and revolutionary. The artists make games that confront what it means to be human.
  13. And finally, the humanitarians. They want to use power of games to elevate our minds, bodies, and souls, to make us into better people.
  14. Most of us have some sense of which side we are on. But, really, who is going to win? We all know the golden rule – the one with the gold makes the rules. So watch yourself. You might think you are on one side, when in reality you are just a puppet for somebody else.
  15. Money is so powerful, the rest of us don’t even have a chance. Is it even possible for us to be more persuasive than the persuaders?
  16. Now, I’ve said a war is coming, but that’s not true. The war is already here; you are fighting in it right now. Please, wake up, and figure out what side you are on. If you don’t, someone else will do it for you. Thank you.