5. I can think of nothing that an
audience won’t understand.
The only problem is to
interest them; once they are
interested, they understand
anything in the world.
–Orson Welles
7. Describe the
change
Define the
action
Design the
engagement
C1: Physiology
C2: Emotion
C3: Knowledge
C4: Skill
C5: Behavior
A1: Receive
A2: Feel
A3: Try
A4: Apply
A5: Reflect
A6: Imagine
A7: Communicate
E1: Sensory
E2: Exploration
E3: Challenge
E4: Story
E5: Social
E6: Creative
8. Describe the change
C1:
Physiology
how they are
C2:
Emotion
how they feel
C3:
Knowledge
what they know
C4:
Skill
what they can do
C5:
Behavior
how they act
9. Describe the change
C1:
Physiology
how they are
C2:
Emotion
how they feel
C3:
Knowledge
what they know
C4:
Skill
what they can do
C5:
Behavior
how they act
appropriate
blood sugar
levels
prioritize
health
know what
impacts
sugar
able to test
properly
testing
regularly
10. Describe the change
C1:
Physiology
how they are
C2:
Emotion
how they feel
C3:
Knowledge
what they know
C4:
Skill
what they can do
C5:
Behavior
how they act
appropriate
blood sugar
levels
prioritize
health
know what
impacts
sugar
able to test
properly
testing
regularly
11. Describe the change
C1:
Physiology
how they are
C2:
Emotion
how they feel
C3:
Knowledge
what they know
C4:
Skill
what they can do
C5:
Behavior
how they act
appropriate
blood sugar
levels
prioritize
health
know what
impacts
sugar
able to test
properly
testing
regularly
48. Describe the
change
Define the
action
Design the
engagement
C1: Physiology
C2: Emotion
C3: Knowledge
C4: Skill
C5: Behavior
A1: Receive
A2: Feel
A3: Try
A4: Apply
A5: Reflect
A6: Imagine
A7: Communicate
E1: Sensory
E2: Exploration
E3: Challenge
E4: Story
E5: Social
E6: Creative
49. Three Transformational Questions
1. How do I want to change the player?
2. What activities will bring about this change?
3. What will make these activities engaging?