SlideShare a Scribd company logo
1 of 46
Download to read offline
Games
The Secret Process for Designing
Matter
that
Jesse Schell • jesse@schellgames.com • @jesseschell
Barbara Chamberlin, PhD • bchamber@nmsu.edu • @bchamber
Design
How do we
Changeto
?
Problem:
Problem: Get people to care about sea turtles.
Problem: Inform high school students about energy careers.
Problem: Teach pre-algebra in fifth grade.
Problem: Engage museum-goers on blockchain.
Problem:
Design your
game
The important problem you care about.
The important problem you care about.
Design your
game
Problem:
The important problem you care about.
Describe
your
change
1
Design your
game
Problem:
The important problem you care about.
Describe
your
change
1
Choose your
activities
2
Design your
game
Problem:
The important problem you care about.
Describe
your
change
1
Choose your
activities
2
Design your
game
3
Problem:
Pick your design
challenge
goo.gl/sDkmPW
goo.gl/i5X3AE
To view only…
To make your own copy…
Describe
your
change
1
What
change
do I want to
see in the
learner?
1
What
change
do I want
to see in
the
learner?
1
What
change
do I want
to see in
the
learner?
1
skill
behavior
emotion
physiology
knowledge
what they can do
what they know
how they act
how they feel
how they are
skill
what they can do
knowledge
what they know
behavior
how they act
emotion
how they feel
physiology
how they are
What change do I want to see in the learner?
1
After using our game,
the player will…
skill
what they can do
knowledge
what they know
behavior
how they act
emotion
how they feel
physiology
how they are
What change do I want to see in the learner?
1
skill
what they can do
knowledge
what they know
behavior
how they act
emotion
how they feel
physiology
how they are
√ know what impacts sugar
√
√ appropriate blood sugar levels
prioritize health
properly test blood sugar
√ test regularly
√
What change do I want to see in the learner?
1
skill
what they can do
knowledge
what they know
behavior
how they act
emotion
how they feel
physiology
how they are
√
√
√
What change do I want to see in the learner?
1
know what impacts sugar
appropriate blood sugar levels
prioritize health
properly test blood sugar
test regularly
skill
what they can do
knowledge
what they know
behavior
how they act
emotion
how they feel
physiology
how they are
√
√
√
What change do I want to see in the learner?
1
know what impacts sugar
appropriate blood sugar levels
test regularly
skill
what they can do
knowledge
what they know
behavior
how they act
emotion
how they feel
physiology
how they are
√
√
√
What change do I want to see in the learner?
1
know what impacts sugar
properly test blood sugar
test regularly
skill
what they can do
knowledge
what they know
behavior
how they act
emotion
how they feel
physiology
how they are
√
√
√
What change do I want to see in the learner?
1
appropriate blood sugar levels
prioritize health
test regularly
skill
what they can do
knowledge
what they know
behavior
how they act
emotion
how they feel
physiology
how they are
What change do I want to see in the learner?
1
How are they different 

when they are done playing the game?
What
change
do I want to
see in the
learner?
1
Choose your
activities
2
What
activities
lead to that
change?
2
What
activities
lead to that
change?
2
Doing daily exercise
can change a player’s
cardiovascular health.
Hearing a dramatic
story about elephants can
change a player’s
feelings about
endangered species.
Becoming familiar
with the periodic table
can change a player’s
comfort level with
chemistry class.
Learning how many
calories are in ranch dressing
can surprise a player, who
may then challenge that
information, investigate it
further, possibly even
compute it for themselves,
then change their
behavior regarding ranch
dressing.
Receive
Information
Practice Skill
Experiment
Immerse
Yourself
Plan
Action
Predict
Establish
Priorities
Solve a
Problem
Monitor Progress
Explain Something
Reflect
Ask
Questions
Change
Surroundings
Consider
Alternatives
Interpret
Experience Wonder
Stop Acting
2
What
activities
lead to that
change?
Work with Information Think Practice
Receive
Monitor
Consider
Question
Imagine
Analyze
Interpret
Reflect
Build Mental Model
Exercise
Rehearse
Memorize
Familiarize
Solve Problems Communicate Values
Accept Challenge
Hypothesize
Experiment
Solve
Discuss
Explain
Ask
Empathize
Build Relationship
CompareValues
TestValues
Prioritize
Experience Things Manage Environment Look to the Future
Be Immersed
Be Surprised
Be Punished
Be Rewarded
Examine Surroundings
Alter Surroundings
Relocate
Predict
Plan
Set Goals
Receive
Information
Practice Skill
Experiment
Immerse
YourselfPlan
Action Predict
Establish
Priorities
Solve a
Problem
Monitor Progress
Explain Somethin
Reflect
Ask
Questions
Change
Surroundings
Consider
Alternatives
Interpret
Experience WonderStop Acting
2
What
activities
lead to that
change?
2
What
activities
lead to that
change?
Work with Information Think Practice
Receive
Monitor
Consider
Question
Imagine
Analyze
Interpret
Reflect
Build Mental Model
Exercise
Rehearse
Memorize
Familiarize
Solve Problems Communicate Values
Accept Challenge
Hypothesize
Experiment
Solve
Discuss
Explain
Ask
Empathize
Build Relationship
CompareValues
TestValues
Prioritize
Experience Things Manage Environment Look to the Future
Be Immersed
Be Surprised
Be Punished
Be Rewarded
Examine Surroundings
Alter Surroundings
Relocate
Predict
Plan
Set Goals
What
activities
lead to that
change?
2
What
activities
lead to that
change?
2
What would a person
need to do to make the
change?
Don’t
think about
games yet!
The important problem you care about.
Describe
your
change
1
Choose your
activities
2
Design your
game
3
Problem:
What
activities
lead to that
change?
What
change
do I want to see
in the learner?
How can
gameplay
facilitate
those activities?know how
credit score works
Problem: Help high school kids maintain good credit score.
believe it is
important
make
sound
decisions
experiment with
actions that change
credit score
know
what impacts credit
score
Survive in a world
based on your
decisions.
What
activities
lead to that
change?
What
change
do I want to see
in the learner?
How can
gameplay
facilitate
those activities?
know cases
that are misleading
Problem: Improve doctors’ handling of ER trauma.
apply
knowledge in
the ER
practice making
ER diagnoses
get feedback
get to know
patients
adventure game
in ER
see patients suffer
How can
gameplay
facilitate
those activities?
3
Where and how will it be played?
• What is the venue?
• Is device important?
• Will social interaction be an important part?
How can
gameplay
facilitate
those activities?
3
Where and how will it be played?
• What is the venue?
• Is device important?
• Will social interaction be an important part?
What is the player’s experience?
• What does the player do in the game?
• What makes the game challenging?
• Can the player win? How?
• Why will people want to play?
• Why will they keep playing?
How can
gameplay
facilitate
those activities?
3
How can
gameplay
facilitate
those activities?
3
Work your magic!
Describe
your
change
1
Choose your
activities
2
Design your
game
3
The Transformational Game Design Model
Games
The Secret Process for Designing
Matter
that
Jesse Schell • jesse@schellgames.com • @jesseschell
Barbara Chamberlin, PhD • bchamber@nmsu.edu • @bchamber

More Related Content

What's hot

The Nature of Order in Game Narrative
The Nature of Order in Game NarrativeThe Nature of Order in Game Narrative
The Nature of Order in Game NarrativeJesse Schell
 
players journey: 5-step design framework for longterm engagement
players journey: 5-step design framework for longterm engagementplayers journey: 5-step design framework for longterm engagement
players journey: 5-step design framework for longterm engagementAmy Jo Kim
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisDavid Mullich
 
Secrets of Game Thinking
Secrets of Game ThinkingSecrets of Game Thinking
Secrets of Game ThinkingAmy Jo Kim
 
Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games designBrunel University
 
Making a Game Design Document
Making a Game Design DocumentMaking a Game Design Document
Making a Game Design DocumentEqual Experts
 
LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsDavid Mullich
 
Level Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and LearningLevel Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and LearningMichael M Grant
 
Kickstarter Game Thinking Teardown
Kickstarter Game Thinking TeardownKickstarter Game Thinking Teardown
Kickstarter Game Thinking TeardownAmy Jo Kim
 
Metagame Design
Metagame DesignMetagame Design
Metagame DesignAmy Jo Kim
 
What Is A Game Engine
What Is A Game EngineWhat Is A Game Engine
What Is A Game EngineSeth Sivak
 
Gamification Workshop 2010
Gamification Workshop 2010Gamification Workshop 2010
Gamification Workshop 2010Amy Jo Kim
 
A modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkA modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkRoberto Dillon
 
LAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsLAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsDavid Mullich
 
LAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingLAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingDavid Mullich
 
Game Design Fundamentals: The Formal Elements
Game Design Fundamentals: The  Formal ElementsGame Design Fundamentals: The  Formal Elements
Game Design Fundamentals: The Formal ElementsChristina Wodtke
 
Gamification: How Effective Is It?
Gamification: How Effective Is It?Gamification: How Effective Is It?
Gamification: How Effective Is It?Socialphysicist
 

What's hot (20)

The Nature of Order in Game Narrative
The Nature of Order in Game NarrativeThe Nature of Order in Game Narrative
The Nature of Order in Game Narrative
 
players journey: 5-step design framework for longterm engagement
players journey: 5-step design framework for longterm engagementplayers journey: 5-step design framework for longterm engagement
players journey: 5-step design framework for longterm engagement
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and Analysis
 
Designing Game Feel
Designing Game FeelDesigning Game Feel
Designing Game Feel
 
Secrets of Game Thinking
Secrets of Game ThinkingSecrets of Game Thinking
Secrets of Game Thinking
 
Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games design
 
Making a Game Design Document
Making a Game Design DocumentMaking a Game Design Document
Making a Game Design Document
 
LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural Elements
 
Game Mechanics
Game MechanicsGame Mechanics
Game Mechanics
 
Level Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and LearningLevel Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and Learning
 
Kickstarter Game Thinking Teardown
Kickstarter Game Thinking TeardownKickstarter Game Thinking Teardown
Kickstarter Game Thinking Teardown
 
Metagame Design
Metagame DesignMetagame Design
Metagame Design
 
What Is A Game Engine
What Is A Game EngineWhat Is A Game Engine
What Is A Game Engine
 
Gamification Workshop 2010
Gamification Workshop 2010Gamification Workshop 2010
Gamification Workshop 2010
 
A modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkA modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE framework
 
Gamification,
Gamification,Gamification,
Gamification,
 
LAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsLAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social Mechanics
 
LAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingLAFS Game Design 8 - Playtesting
LAFS Game Design 8 - Playtesting
 
Game Design Fundamentals: The Formal Elements
Game Design Fundamentals: The  Formal ElementsGame Design Fundamentals: The  Formal Elements
Game Design Fundamentals: The Formal Elements
 
Gamification: How Effective Is It?
Gamification: How Effective Is It?Gamification: How Effective Is It?
Gamification: How Effective Is It?
 

Similar to The Secret Process for Creating Games that Matter

The Secret Process for Making Games that Matter
The Secret Process for Making Games that MatterThe Secret Process for Making Games that Matter
The Secret Process for Making Games that MatterJesse Schell
 
Play, Collaborate, & Change Workshop
Play, Collaborate, & Change WorkshopPlay, Collaborate, & Change Workshop
Play, Collaborate, & Change WorkshopMad*Pow
 
Games for Health 2014 design tutorial
Games for Health 2014 design tutorialGames for Health 2014 design tutorial
Games for Health 2014 design tutorialferrarajc
 
Design for Behavior Change
Design for Behavior ChangeDesign for Behavior Change
Design for Behavior ChangeJulie Dirksen
 
Points that matter: How to gamify your KET class
Points that matter: How to gamify your KET classPoints that matter: How to gamify your KET class
Points that matter: How to gamify your KET classLuisa Palacios
 
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...Sebastian Deterding
 
T4 c overview david
T4 c overview davidT4 c overview david
T4 c overview davidUCFCJ
 
Thanksgiving Party Ideas - Memory Game
Thanksgiving Party Ideas - Memory GameThanksgiving Party Ideas - Memory Game
Thanksgiving Party Ideas - Memory GameKen Sapp
 
Design for Behavior Change
Design for Behavior ChangeDesign for Behavior Change
Design for Behavior ChangeJulie Dirksen
 
Communication Enhancement Training Seminar
Communication Enhancement Training SeminarCommunication Enhancement Training Seminar
Communication Enhancement Training SeminarElisha Shepard
 
Health Games & Mobile Adventure Walks presentation at Berkeley
Health Games & Mobile Adventure Walks presentation at BerkeleyHealth Games & Mobile Adventure Walks presentation at Berkeley
Health Games & Mobile Adventure Walks presentation at BerkeleyJulie Price
 
Presentatie Marshall Goldsmith
Presentatie Marshall GoldsmithPresentatie Marshall Goldsmith
Presentatie Marshall GoldsmithHans Janssen
 
Thinking Tools in Problem Solving _ Materi Training "Mastering Problem & Anal...
Thinking Tools in Problem Solving _ Materi Training "Mastering Problem & Anal...Thinking Tools in Problem Solving _ Materi Training "Mastering Problem & Anal...
Thinking Tools in Problem Solving _ Materi Training "Mastering Problem & Anal...Kanaidi ken
 
Musst masterclass instantly increased influence hand out
Musst masterclass instantly increased influence hand outMusst masterclass instantly increased influence hand out
Musst masterclass instantly increased influence hand outPower2Improve
 
Moral Design (Denver Startup Week)
Moral Design (Denver Startup Week)Moral Design (Denver Startup Week)
Moral Design (Denver Startup Week)RJ Owen
 

Similar to The Secret Process for Creating Games that Matter (20)

The Secret Process for Making Games that Matter
The Secret Process for Making Games that MatterThe Secret Process for Making Games that Matter
The Secret Process for Making Games that Matter
 
Play, Collaborate, & Change Workshop
Play, Collaborate, & Change WorkshopPlay, Collaborate, & Change Workshop
Play, Collaborate, & Change Workshop
 
Games for Health 2014 design tutorial
Games for Health 2014 design tutorialGames for Health 2014 design tutorial
Games for Health 2014 design tutorial
 
Design for Behavior Change
Design for Behavior ChangeDesign for Behavior Change
Design for Behavior Change
 
Points that matter: How to gamify your KET class
Points that matter: How to gamify your KET classPoints that matter: How to gamify your KET class
Points that matter: How to gamify your KET class
 
Ascd Mindset-2015
Ascd Mindset-2015Ascd Mindset-2015
Ascd Mindset-2015
 
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
 
T4 c overview david
T4 c overview davidT4 c overview david
T4 c overview david
 
Thanksgiving Party Ideas - Memory Game
Thanksgiving Party Ideas - Memory GameThanksgiving Party Ideas - Memory Game
Thanksgiving Party Ideas - Memory Game
 
Dr. Andy Driska- Michigan State University: Building Team Culture
Dr. Andy Driska- Michigan State University: Building Team CultureDr. Andy Driska- Michigan State University: Building Team Culture
Dr. Andy Driska- Michigan State University: Building Team Culture
 
Design for Behavior Change
Design for Behavior ChangeDesign for Behavior Change
Design for Behavior Change
 
Communication Enhancement Training Seminar
Communication Enhancement Training SeminarCommunication Enhancement Training Seminar
Communication Enhancement Training Seminar
 
Health Games & Mobile Adventure Walks presentation at Berkeley
Health Games & Mobile Adventure Walks presentation at BerkeleyHealth Games & Mobile Adventure Walks presentation at Berkeley
Health Games & Mobile Adventure Walks presentation at Berkeley
 
Coaching for Personal Empowerment
Coaching for Personal EmpowermentCoaching for Personal Empowerment
Coaching for Personal Empowerment
 
Presentatie Marshall Goldsmith
Presentatie Marshall GoldsmithPresentatie Marshall Goldsmith
Presentatie Marshall Goldsmith
 
Thinking Tools in Problem Solving _ Materi Training "Mastering Problem & Anal...
Thinking Tools in Problem Solving _ Materi Training "Mastering Problem & Anal...Thinking Tools in Problem Solving _ Materi Training "Mastering Problem & Anal...
Thinking Tools in Problem Solving _ Materi Training "Mastering Problem & Anal...
 
Agility and life
Agility and lifeAgility and life
Agility and life
 
Musst masterclass instantly increased influence hand out
Musst masterclass instantly increased influence hand outMusst masterclass instantly increased influence hand out
Musst masterclass instantly increased influence hand out
 
Moral Design (Denver Startup Week)
Moral Design (Denver Startup Week)Moral Design (Denver Startup Week)
Moral Design (Denver Startup Week)
 
Game elements and learning
Game elements and learningGame elements and learning
Game elements and learning
 

More from Jesse Schell

Transformational Engagement
Transformational EngagementTransformational Engagement
Transformational EngagementJesse Schell
 
The Nature of Order in Game Narrative
The Nature of Order in Game NarrativeThe Nature of Order in Game Narrative
The Nature of Order in Game NarrativeJesse Schell
 
Great Teams Make Great Games
Great Teams Make Great GamesGreat Teams Make Great Games
Great Teams Make Great GamesJesse Schell
 
Practical techniques for predicting the future (msft)
Practical techniques for predicting the future (msft)Practical techniques for predicting the future (msft)
Practical techniques for predicting the future (msft)Jesse Schell
 
Four Arrows, Five Questions
Four Arrows, Five QuestionsFour Arrows, Five Questions
Four Arrows, Five QuestionsJesse Schell
 
VR and AR: What Works, What's Next
VR and AR: What Works, What's NextVR and AR: What Works, What's Next
VR and AR: What Works, What's NextJesse Schell
 
Hololab Champions VR: The Making of a VR Chemistry Lab
Hololab Champions VR: The Making of a VR Chemistry LabHololab Champions VR: The Making of a VR Chemistry Lab
Hololab Champions VR: The Making of a VR Chemistry LabJesse Schell
 
The Craft of Experience
The Craft of ExperienceThe Craft of Experience
The Craft of ExperienceJesse Schell
 
Game Studio Leadership - SIEGE 2017
Game Studio Leadership - SIEGE 2017Game Studio Leadership - SIEGE 2017
Game Studio Leadership - SIEGE 2017Jesse Schell
 
Updates from the Future: AR and VR in 2025
Updates from the Future: AR and VR in 2025Updates from the Future: AR and VR in 2025
Updates from the Future: AR and VR in 2025Jesse Schell
 
Curiosity, Patience and Purpose: How big breakthroughs really happen
Curiosity, Patience and Purpose: How big breakthroughs really happenCuriosity, Patience and Purpose: How big breakthroughs really happen
Curiosity, Patience and Purpose: How big breakthroughs really happenJesse Schell
 
VR and the Future of Education
VR and the Future of EducationVR and the Future of Education
VR and the Future of EducationJesse Schell
 
The World of Ludus
The World of LudusThe World of Ludus
The World of LudusJesse Schell
 
Lessons Learned from I Expect You To Die: New Puzzles, New Hands
Lessons Learned from I Expect You To Die: New Puzzles, New HandsLessons Learned from I Expect You To Die: New Puzzles, New Hands
Lessons Learned from I Expect You To Die: New Puzzles, New HandsJesse Schell
 
40 VR/AR Predictions - GDC 2016
40 VR/AR Predictions - GDC 201640 VR/AR Predictions - GDC 2016
40 VR/AR Predictions - GDC 2016Jesse Schell
 
Game Development Careers
Game Development CareersGame Development Careers
Game Development CareersJesse Schell
 
Happy Atoms Digital Kids 2016
Happy Atoms Digital Kids 2016Happy Atoms Digital Kids 2016
Happy Atoms Digital Kids 2016Jesse Schell
 
Ten VR Predictions in Five Minutes
Ten VR Predictions in Five MinutesTen VR Predictions in Five Minutes
Ten VR Predictions in Five MinutesJesse Schell
 

More from Jesse Schell (20)

Transformational Engagement
Transformational EngagementTransformational Engagement
Transformational Engagement
 
The Nature of Order in Game Narrative
The Nature of Order in Game NarrativeThe Nature of Order in Game Narrative
The Nature of Order in Game Narrative
 
Great Teams Make Great Games
Great Teams Make Great GamesGreat Teams Make Great Games
Great Teams Make Great Games
 
Practical techniques for predicting the future (msft)
Practical techniques for predicting the future (msft)Practical techniques for predicting the future (msft)
Practical techniques for predicting the future (msft)
 
VR/AR Tips
VR/AR TipsVR/AR Tips
VR/AR Tips
 
Four Arrows, Five Questions
Four Arrows, Five QuestionsFour Arrows, Five Questions
Four Arrows, Five Questions
 
VR and AR: What Works, What's Next
VR and AR: What Works, What's NextVR and AR: What Works, What's Next
VR and AR: What Works, What's Next
 
Hololab Champions VR: The Making of a VR Chemistry Lab
Hololab Champions VR: The Making of a VR Chemistry LabHololab Champions VR: The Making of a VR Chemistry Lab
Hololab Champions VR: The Making of a VR Chemistry Lab
 
The Craft of Experience
The Craft of ExperienceThe Craft of Experience
The Craft of Experience
 
Game Studio Leadership - SIEGE 2017
Game Studio Leadership - SIEGE 2017Game Studio Leadership - SIEGE 2017
Game Studio Leadership - SIEGE 2017
 
Updates from the Future: AR and VR in 2025
Updates from the Future: AR and VR in 2025Updates from the Future: AR and VR in 2025
Updates from the Future: AR and VR in 2025
 
Curiosity, Patience and Purpose: How big breakthroughs really happen
Curiosity, Patience and Purpose: How big breakthroughs really happenCuriosity, Patience and Purpose: How big breakthroughs really happen
Curiosity, Patience and Purpose: How big breakthroughs really happen
 
VR and the Future of Education
VR and the Future of EducationVR and the Future of Education
VR and the Future of Education
 
The World of Ludus
The World of LudusThe World of Ludus
The World of Ludus
 
Lessons Learned from I Expect You To Die: New Puzzles, New Hands
Lessons Learned from I Expect You To Die: New Puzzles, New HandsLessons Learned from I Expect You To Die: New Puzzles, New Hands
Lessons Learned from I Expect You To Die: New Puzzles, New Hands
 
40 VR/AR Predictions - GDC 2016
40 VR/AR Predictions - GDC 201640 VR/AR Predictions - GDC 2016
40 VR/AR Predictions - GDC 2016
 
Game Development Careers
Game Development CareersGame Development Careers
Game Development Careers
 
Happy Atoms Digital Kids 2016
Happy Atoms Digital Kids 2016Happy Atoms Digital Kids 2016
Happy Atoms Digital Kids 2016
 
Ten VR Predictions in Five Minutes
Ten VR Predictions in Five MinutesTen VR Predictions in Five Minutes
Ten VR Predictions in Five Minutes
 
40 VR Predictions
40 VR Predictions40 VR Predictions
40 VR Predictions
 

Recently uploaded

Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docxPoojaSen20
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
Third Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptxThird Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptxAmita Gupta
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfSherif Taha
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Jisc
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibitjbellavia9
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxcallscotland1987
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxVishalSingh1417
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfNirmal Dwivedi
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxRamakrishna Reddy Bijjam
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.MaryamAhmad92
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseAnaAcapella
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 

Recently uploaded (20)

Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Third Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptxThird Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptx
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 

The Secret Process for Creating Games that Matter

  • 1. Games The Secret Process for Designing Matter that Jesse Schell • jesse@schellgames.com • @jesseschell Barbara Chamberlin, PhD • bchamber@nmsu.edu • @bchamber
  • 2.
  • 5. Problem: Get people to care about sea turtles.
  • 6. Problem: Inform high school students about energy careers.
  • 7. Problem: Teach pre-algebra in fifth grade.
  • 9. Problem: Design your game The important problem you care about.
  • 10. The important problem you care about. Design your game Problem:
  • 11. The important problem you care about. Describe your change 1 Design your game Problem:
  • 12. The important problem you care about. Describe your change 1 Choose your activities 2 Design your game Problem:
  • 13. The important problem you care about. Describe your change 1 Choose your activities 2 Design your game 3 Problem: Pick your design challenge
  • 16. What change do I want to see in the learner? 1
  • 17. What change do I want to see in the learner? 1
  • 18. What change do I want to see in the learner? 1 skill behavior emotion physiology knowledge what they can do what they know how they act how they feel how they are
  • 19. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are What change do I want to see in the learner? 1
  • 20. After using our game, the player will… skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are What change do I want to see in the learner? 1
  • 21. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ know what impacts sugar √ √ appropriate blood sugar levels prioritize health properly test blood sugar √ test regularly √ What change do I want to see in the learner? 1
  • 22. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ √ √ What change do I want to see in the learner? 1 know what impacts sugar appropriate blood sugar levels prioritize health properly test blood sugar test regularly
  • 23. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ √ √ What change do I want to see in the learner? 1 know what impacts sugar appropriate blood sugar levels test regularly
  • 24. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ √ √ What change do I want to see in the learner? 1 know what impacts sugar properly test blood sugar test regularly
  • 25. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ √ √ What change do I want to see in the learner? 1 appropriate blood sugar levels prioritize health test regularly
  • 26. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are What change do I want to see in the learner? 1
  • 27. How are they different 
 when they are done playing the game? What change do I want to see in the learner? 1
  • 30. What activities lead to that change? 2 Doing daily exercise can change a player’s cardiovascular health. Hearing a dramatic story about elephants can change a player’s feelings about endangered species. Becoming familiar with the periodic table can change a player’s comfort level with chemistry class. Learning how many calories are in ranch dressing can surprise a player, who may then challenge that information, investigate it further, possibly even compute it for themselves, then change their behavior regarding ranch dressing.
  • 31. Receive Information Practice Skill Experiment Immerse Yourself Plan Action Predict Establish Priorities Solve a Problem Monitor Progress Explain Something Reflect Ask Questions Change Surroundings Consider Alternatives Interpret Experience Wonder Stop Acting 2 What activities lead to that change?
  • 32. Work with Information Think Practice Receive Monitor Consider Question Imagine Analyze Interpret Reflect Build Mental Model Exercise Rehearse Memorize Familiarize Solve Problems Communicate Values Accept Challenge Hypothesize Experiment Solve Discuss Explain Ask Empathize Build Relationship CompareValues TestValues Prioritize Experience Things Manage Environment Look to the Future Be Immersed Be Surprised Be Punished Be Rewarded Examine Surroundings Alter Surroundings Relocate Predict Plan Set Goals Receive Information Practice Skill Experiment Immerse YourselfPlan Action Predict Establish Priorities Solve a Problem Monitor Progress Explain Somethin Reflect Ask Questions Change Surroundings Consider Alternatives Interpret Experience WonderStop Acting 2 What activities lead to that change?
  • 33. 2 What activities lead to that change? Work with Information Think Practice Receive Monitor Consider Question Imagine Analyze Interpret Reflect Build Mental Model Exercise Rehearse Memorize Familiarize Solve Problems Communicate Values Accept Challenge Hypothesize Experiment Solve Discuss Explain Ask Empathize Build Relationship CompareValues TestValues Prioritize Experience Things Manage Environment Look to the Future Be Immersed Be Surprised Be Punished Be Rewarded Examine Surroundings Alter Surroundings Relocate Predict Plan Set Goals
  • 35. What activities lead to that change? 2 What would a person need to do to make the change? Don’t think about games yet!
  • 36. The important problem you care about. Describe your change 1 Choose your activities 2 Design your game 3 Problem:
  • 37. What activities lead to that change? What change do I want to see in the learner? How can gameplay facilitate those activities?know how credit score works Problem: Help high school kids maintain good credit score. believe it is important make sound decisions experiment with actions that change credit score know what impacts credit score Survive in a world based on your decisions.
  • 38.
  • 39. What activities lead to that change? What change do I want to see in the learner? How can gameplay facilitate those activities? know cases that are misleading Problem: Improve doctors’ handling of ER trauma. apply knowledge in the ER practice making ER diagnoses get feedback get to know patients adventure game in ER see patients suffer
  • 40.
  • 42. Where and how will it be played? • What is the venue? • Is device important? • Will social interaction be an important part? How can gameplay facilitate those activities? 3
  • 43. Where and how will it be played? • What is the venue? • Is device important? • Will social interaction be an important part? What is the player’s experience? • What does the player do in the game? • What makes the game challenging? • Can the player win? How? • Why will people want to play? • Why will they keep playing? How can gameplay facilitate those activities? 3
  • 46. Games The Secret Process for Designing Matter that Jesse Schell • jesse@schellgames.com • @jesseschell Barbara Chamberlin, PhD • bchamber@nmsu.edu • @bchamber