Lexica Goal Overview
Instill a love of reading
Break down barriers to reading
Exposure to books
and book characters
through quests
and a rich 3D world
Find the right gateway
book
Access to embedded
games that teach
reading skills of
syntax, vocabulary, a
nd spelling
Practice reading skills
Episodic content to get
players talking about
game + Content
creation and sharing
between players
Change how reading is
perceived
PlayForward: Goal Overview
1. Ability to look at a situation and see sources of potential
trouble
2. Ability to envision outcomes and consequences of a
situation
3. Ability to refuse others
4. Understanding of relationship between social dynamics &
risk taking
5. Exposure to some (limited) factual knowledge
6. Appreciation for delayed gratification (choosing long
term goals over short term gains)
7. Understanding of risk - 10% vs 20%; 1 time vs 10 times
8. Creation of a personal aspirational life plan
1) Bad Transformation Hypothesis
It doesn’t matter how
beautiful your theory
is, it doesn’t matter how
smart you are.
If it doesn’t agree with
experiment, it’s wrong.
-Richard Feynman
Did it work?
1. “Feels Like It”
2. Anecdotes
3. SME’s say “yes”
4. Informal surveys say“yes”
5. Formal Testing verifies it
Ways To Make Me Care
1. Engage my Curiosity
2. Put My Ego on the Line
3. Connect with My Fantasies
4. Get Me to Make a Plan
5. Engage my Completion
Desire
6. Social Pressure
7. Let me Break the Rules
Ways to Transform Me
1. Show a Complex
Relationship
2. Repetition and Drill
3. Break Down a Barrier
4. Introduce Incidental Material
5. Put me in “Real” Contexts
6. Induce a Teachable Moment
7. Use the Slow Wedge
Things that can go wrong
1. Bad Transformation Hypothesis
2. Fooling Yourself About Whether the Players Care
3. Scope Disconnects Between Devs and SMEs