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Using Games to Engage Children
with Autism Spectrum Disorder
                 presented by Jeremy Sarachan
                    St. John Fisher College
Assistant Professor, Department of Communication/Journalism and
          the Digital Cultures and Technologies program
Zev and Angry Birds
Autism Facts



1 in 88 (1 in 54)
Language/Social/Emotional
Range of cognitive functioning
And the saying goes...




"If you've met one child with
autism, you've met one child
with autism."
High-functioning Autism
              & Asperger's
              & Asperger's

Visual memory and processing
(higher than normal, not savant)

High intelligence

Focused interests

Social awkwardness (perhaps), but shy?
Social Stories/
Procedural Rhetoric
Procedural Rhetoric
         ddy.com/blog/speech-therapy-techniques/using-social-stories-in-speech-therapy/




                                                    http://mallikat.hotglue.me/?R+and+I/
Non-linear narrative
seen as a social story
seen as a social story




                     http://blog.daum.net/ksmcn/18
Computer Clubhouse Model
                            http://www.ywca-miami.org/site/pp.asp?c=drKNIZPHIsE&b=1028347




Media Lab: 1989 [Lifelong
kindergarten]

Principles:

  Support Learning
  Through Design
  Experiences


  HELP MEMBERS BUILD ON THEIR OWN
  INTERESTSCULTIVATE AN EMERGENT
  COMMUNITY OF LEARNERSCREATE AN
  ENVIRONMENT OF RESPECT AND TRUST
  (RUSK, RESNICK, AND COOKE)
How this could work


"THE LAB" IN MELBOURNE AS A STARTING
POINT: LEADING TO COMMUNICATION AND
COLLABORATION.

UNYFEAT'S SUCCESSESGAMES:DEFINABLE
CHARACTERS/PREDICTABLE ACTIONSSIA
(SPECIAL INTEREST AREA)SOCIAL GAME
OBJECTIVES: "USABILITY",
"INTERRUPTIBILITY, "LENIENT
PUNISHMENTS”, "JUICINESS" (JUUL)
The format

90 MINUTES-TWO HOURS, EITHER
WEEKLY OR IN A CAMP
FORMATMULTIPLE TRAINED MENTORS,
WITH PERHAPS A 3:1 RATIO.
SMALL COMPUTER LAB
WITH COLLABORATIVE
WORKING
SPACESTUDENTS WORK
IN PAIRS OR GROUPS
OF 3
SMALL COMPUTER LAB
 WITH COLLABORATIVE
       WORKING
 SPACESTUDENTS WORK
  IN PAIRS OR GROUPS
         OF 3
                 http://www.simpalife.com/school-kids-needing-computers-for-homework/
The product


Planning Outlines (Mindmaps)

Storyboards

Small, chunked sections

Stencyl, Game Salad, Scratch
next steps


Collaborators

Students/Community Groups

Grants

Space
Questions and comments?


Jeremy Sarachan

jsarachan@sjfc.edu

@jeresarachan

jeremysarachan.com

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Virtual Floortime: Using Games to Engage Children with Autism Spectrum Disorder

  • 1. Using Games to Engage Children with Autism Spectrum Disorder presented by Jeremy Sarachan St. John Fisher College Assistant Professor, Department of Communication/Journalism and the Digital Cultures and Technologies program
  • 3. Autism Facts 1 in 88 (1 in 54) Language/Social/Emotional Range of cognitive functioning
  • 4. And the saying goes... "If you've met one child with autism, you've met one child with autism."
  • 5. High-functioning Autism & Asperger's & Asperger's Visual memory and processing (higher than normal, not savant) High intelligence Focused interests Social awkwardness (perhaps), but shy?
  • 6. Social Stories/ Procedural Rhetoric Procedural Rhetoric ddy.com/blog/speech-therapy-techniques/using-social-stories-in-speech-therapy/ http://mallikat.hotglue.me/?R+and+I/
  • 7. Non-linear narrative seen as a social story seen as a social story http://blog.daum.net/ksmcn/18
  • 8. Computer Clubhouse Model http://www.ywca-miami.org/site/pp.asp?c=drKNIZPHIsE&b=1028347 Media Lab: 1989 [Lifelong kindergarten] Principles: Support Learning Through Design Experiences HELP MEMBERS BUILD ON THEIR OWN INTERESTSCULTIVATE AN EMERGENT COMMUNITY OF LEARNERSCREATE AN ENVIRONMENT OF RESPECT AND TRUST (RUSK, RESNICK, AND COOKE)
  • 9. How this could work "THE LAB" IN MELBOURNE AS A STARTING POINT: LEADING TO COMMUNICATION AND COLLABORATION. UNYFEAT'S SUCCESSESGAMES:DEFINABLE CHARACTERS/PREDICTABLE ACTIONSSIA (SPECIAL INTEREST AREA)SOCIAL GAME OBJECTIVES: "USABILITY", "INTERRUPTIBILITY, "LENIENT PUNISHMENTS”, "JUICINESS" (JUUL)
  • 10. The format 90 MINUTES-TWO HOURS, EITHER WEEKLY OR IN A CAMP FORMATMULTIPLE TRAINED MENTORS, WITH PERHAPS A 3:1 RATIO. SMALL COMPUTER LAB WITH COLLABORATIVE WORKING SPACESTUDENTS WORK IN PAIRS OR GROUPS OF 3 SMALL COMPUTER LAB WITH COLLABORATIVE WORKING SPACESTUDENTS WORK IN PAIRS OR GROUPS OF 3 http://www.simpalife.com/school-kids-needing-computers-for-homework/
  • 11. The product Planning Outlines (Mindmaps) Storyboards Small, chunked sections Stencyl, Game Salad, Scratch
  • 13. Questions and comments? Jeremy Sarachan jsarachan@sjfc.edu @jeresarachan jeremysarachan.com