2. Research Says...
✦ “Both literature and practice point to the
important benefits of integrating technology
into the early childhood curriculum
(Rothenberg 1998).”
3. Benefits:
• Several studies have shown that when computers
and other technologies are available to young
children it enhances their education in areas such
as: cognitive, social, communication and motor
development
• Children learn best when taught a concept with
manipulative materials, teachers are able to
accomplish this with the use of technology in the
classroom (Pierce 1994).
4. Benefits of
• By learning and experimenting
Technology the
with new technologies in
classroom, cognitive development
is something that will naturally
increase over time.
• Childwho have been exposed to
prosocial programming through
technology at school have had
behavior increases; along with
this, some prosocial programming
has been known to enhance
imagination and creativity
(Rothenberg 1998).
5. Technology and ECE
• With proper instruction the technologies offered in the
classroom will be engaging and very informative for the young
learners.
By using different technologies within the classroom the teacher
is able to see different learning strengths that the students may
have. This is a major benefit and will allow some students who
hardly ever excell, to succeed with flying colors.
• Some researchers found that children develop early written and
oral language abilities while using software chosen to develop
memory and creative thinking (Pierce 1994).
6. Technology in the
ECE Classroom
•
ECE ways that teachers can
Classroom
In the classroom there are several
different
integrate technology into their content
and curriculum.
• The first example that I found was an
online interactive game called “Fishy
Factors” This program allows children to
experiment with different fractions and
levels of difficulty. This is a great way
for teachers to assess different students
7. TECHNO- Classroom
✦ Another good example of using technology in the
classroom is for young students learning how to
blend words together. This program allows
children to put words together and test their
knowledge. Mr. Blender is the main character
and he works through the different activities
with the students.
✦ This activity and the other, could easily be
brought back to the classroom. Mr. Blender is a
character that the teacher can use with the
students even without the internet.
8. T hnology, s
ec o
w Knowing the information that we know
hat? ...
about tec hnology in the c slas room it is
,
our res pons ibility to make the educ ation
proc s better. One w w c do
es ay e an
this is by integrating tec hnology into our
future c s
las room , our s
s tudents w be
ill
better off for it!!!
9. References
• Pierce,P. (1994). Technology
integration into early childhood
curriculum: where we’ve been, where
we are, and where we should go.
• Rothenberg,D. (1998). Early
childhood education in a technology
age.