Slides from the talk presented by Jen Briselli and Kim Dowd at UXPA Boston 2016: actionable insights for research and design teams to improve collaboration and experience design outcomes.
10. MAD*POW OVERVIEW | NOV 2015
Adapted from “Double Diamond Model of Product Definition and Design from UK Design Council
DISCOVER SYNTHESIZE GENERATE REFINE
Initial
Insight
Plan/
Strategy
Prototype
EVALUATE
IMPLEMENT
Deployment
Project Lifecycle
11. MAD*POW OVERVIEW | NOV 2015
Adapted from “Double Diamond Model of Product Definition and Design from UK Design Council
DISCOVER SYNTHESIZE GENERATE REFINE
Initial
Insight
Plan/
Strategy
Prototype
EVALUATE
IMPLEMENT
Deployment
Project Lifecycle
13. Researchers
@jbriselli @kimberlydowd Planning Research
Involve designers with goal setting
Learn what the research will be
used for & plan study accordingly
Identify issues up front, saves
designer’s time!
Share moderator’s guide to learn
designer’s needs & aid your probes
Designers
Help researchers define the
research goals & plan
Share expectations & questions;
be candid!
Understand the benefits & limitation
of different tools & methods
15. @jbriselli @kimberlydowd Conducting Research
Researchers
Invite the designers in to the
research sessions:
Make it low-commitment
Sell the value
Ask them to help
Bribe with candy
Enlist the research-friendly
designer advocate(s)
Understand the designer’s mental
model & relate findings
Designers
Be available, be interested, show
up!
Take good research notes:
Observations, not assumptions
Observations, not judgments
Observations, not solutions
17. @jbriselli @kimberlydowd Making Recommendations
Researchers
Meet informally to preview results
and discuss recommendations
Collaborate on recommendations
to move from vague to concrete &
actionable
Works every time!
Designers
Help articulate recommendations
so they’re actionable for design
Help decide the best mode &
format for delivering findings
21. After I saw that design I thought
‘If you just showed this to me I could
have told you not to do that based on
the research!’
- UX Researcher
“”
@jbriselli @kimberlydowd
22. @jbriselli @kimberlydowd
Creating Solutions
Researchers
Swing by designer’s desk to
participate & reinforce research
Avoid the huge risk of “handoff &
disappear” model at this stage!
Designers
Look for opportunities to infuse
research into ideation
Invite researchers into the design
process, especially brainstorming &
critiques
25. MAD*POW OVERVIEW | NOV 2015
Adapted from “Double Diamond Model of Product Definition and Design from UK Design Council
DISCOVER SYNTHESIZE GENERATE REFINE
Initial
Insight
Plan/
Strategy
Prototype
EVALUATE
IMPLEMENT
Deployment
Beyond a single project…
@jbriselli @kimberlydowd
29. Many designers don't make time to
watch [research] sessions.
But a few always do… and I can see
the difference in the quality of the
final designs.
- UX Researcher
“”
@jbriselli @kimberlydowd
34. View the ‘other’ team as collaborators,
not as clients
@jbriselli @kimberlydowd
Siloed Teams
Add time to the calendar!
Formalized collaboration is still collaboration
Be open to hearing outsider perspectives
(M*P project recaps)
Learn from other teams (M*P buddy system)
36. Create separate spaces for design and research:
@jbriselli @kimberlydowd
One-Person Team
Separate the activities and the deliverables
Use a proxy/stand-in
physical
mental
virtual