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Proposal
1
Centre Name and Number:
York College 48357
Student Name and Number:
Jay Birkin
Project proposal title and date:
Wrath of Kenskelis
Main area of activity:
I will be working in the medium of video games mainly focusing on graphical aspects of it and the concept of the game idea.
Rationale:
Throughout my years at college I have produced a few games before; I have learned how to use Photoshop and draw in
pixels and animate using timelines. I have learned how to make walk cycle animations and to make videos move more
smoothly and I will use these to make my game up too high grade potential. I have also learned how to make 2D objects
seem more 3D even making isometric which may come to use for this new project to make it more realistic and interesting
for the audience. My video games from the earlier projects were a 1st person thriller in which you would escape from a room
by solving puzzles, my next was an open world adventure game and I enjoyed these but I want to expand these and create
something grander. Many skills I have learned previously will come to help with this task such as illustrators, 3D design and
environmental realism however I need to learn new skills so I am going to go on YouTube and look up new tutorials as well
as getting help from other sources which I will use to find out many new methods, tools and software all of which are useful
in some way for this project or future ones. I chose to do a video game because I really like the idea of it and think that with
my first one’s I got a good grade but I believe that I can expand that idea even more. During my projects, earlier on this year
I have done illustrations as part of my work and I really would like this aspect in my project. I read and play many fantasy
games which inspired me too choose this idea, my factual project I made links with this using mythical creatures.
Project Concept:
My project concept for my video game is its going to be a fantasy genre opens world area focusing mainly on story and
quests to do around the world which I will be creating for my video game; it is going to be set with some futuristic aspects
towards it in the year of 2020. The game will be for all platforms and will mostly experience bright and colourful scenes and
this is because it appeals more to an audience spectrum. Some games it will be similar too are Baldur’s gate and legend of
Zelda in particular aspects. I have chosen these because from my audience research I found these were the best ideas
that people who play video games generally like or prefer. I really want to engage the audience and interest them and I
believe my idea will do this. The character will spawn in and immediately will be engaged in an intricate story and then once
done will be able to free-roam on the map and explore doing other interactive options. On top of this idea to show planning
for the game as professional gaming companies do I would like to focus some of my time into making concept arts and this
is because it interests me and is one of my passions.
The research I will conduct will start with looking at existing products, the existing products are generally useful to see what
ideas are great and I can take similar aspects or inspiration from certain games. As well as these I also want to do a survey
on survey monkey and post out my project concept on gaming forums and these will help me to decide on certain parts of
my game due to the audience choosing what they prefer more. Once this is done I shall then do detailed individual
interviews and I will do probably around 5 of these, this is because the interview questions required much more detail so I
can really understand and form my idea up from these. The final part off my research is production experiments, the
experiments will allow me to develop certain skills and practice for my final product so I can get it right in the end.
Proposal
2
How will the project be evaluated and reviewed?
For evaluating I plan to write about the processes I went through after every day of production when I come to producing it,
I will also write about how I think it’s viewed and any strengths and weaknesses/improvements that I would make to get the
best grade possible. Another way of evaluating will be my progress diary which I write at the end of every week about
everything I have done and learned in detail and include images as well to reference my work throughout the week. The
final part of a project is evaluating on an actual PowerPoint, I will self-evaluate the whole project in great detail as well as
allowing some feedback from different viewers just to get my game to peak condition, this feedback will be from the same
medium as my project. This will help me to improve and make things better when I move on to making another project in
the future which I plan on doing also it helps with creative writing and judging allowing all future projects to be improved.
Evaluations are really important and finish/close off a project which is why I will really focus on this and not lose interes t
towards the end.
Proposal
3
Bibliography:
1. (2016). People whoare interestedinVideoGames.Available:
https://yougov.co.uk/profileslite#/Video_Games/demographics.Lastaccessed29th January.
2. 10 BestFantasy VideoGames(IGCritic) https://www.youtube.com/watch?v=kNERAO0RUz0
3. Baldur'sGate II: Shadowsof Amn.Last accessed21st January2019.
4. Birkin,J (2019)Targetaudience interviewonwebsiteforum(conductedon29thJanuary)
5. Birkin,J.(2019) TargetAudience Research(conductedon29thJanuary)
6. FictionBookGenres - What Is Fantasy(MoldingMinds) https://www.youtube.com/watch?v=n_cqszvdTqk
7. Keo,M. (2017). Graphical Style inVideoGames. Available:
https://www.theseus.fi/bitstream/handle/10024/133067/Keo_Mary.pdf?sequence=1&isAllowed=y.Lastaccessed
21st January2019.
8. Kowert,R,Quandt,T (2016). The Video Game Debate:Unravelling the Physical,Social,and Psychologicaleffectsof
digital games.NewYork:Routledge.p7-16.
9. Safadi,S(2009) Art blog Last accessed21st January2019.
10. Solarski,C(2012 ). DrawingBasicsand VideoGame Art:Classicto Cutting-Edge ArtTechniquesforwinninggame
vieodesign.New York:Watson-GuptillPublications.
11. The Legendof Zelda:Breathof the Wild. Available:Lastaccessed23rd January2019.
12. Timmerman,J(1983). Other Worlds:The FantasyGenre.Ohio:BowlingGreenuniversitypopularpress.
13. Top 50 BestFantasyVideoGamesof All Time. Available:http://bestfantasybooks.com/best-fantasy-video-games-
of-all-time.Lastaccessed21st January2019.
14. Zhu,F. (.). THE ART OF FENG ZHU : 60 MEMORABLE ILLUSTRATIONS. Available:https://www.iamag.co/the-art-of-
feng-zhu-60-memorable-illustration/.Lastaccessed21st January2019.
Week Tasks to be Completed: Specific Tasks
1 Pre-production  Monday- I will be doing background research just looking at work that
inspires me such as fantasy novels, video games and concept artists.
 Tuesday-I will be thinking off my idea for the proposal and what I will be
producing.
 Wednesday-I will be starting the proposal document writing up what my
project is.
 Thursday- I will be finishing both these tasks and handing them in.
2 Pre-production  Research- primary and secondary
 Monday-I will be generating Mind maps and looking at existing products
 Wednesday- I will be doing interviews and questionnaires on forums
 Thursday- Mood boards and finishing annotations on existing products, I will
be doing a reflection as well.
3 Pre-production  Research- primary and secondary
 Monday-I will be looking up facts and researching specific games, genre and
audiences.
 Wednesday- I will be analysis and writing up ideas for my project
 Thursday- I will be reflecting and now really know what I’m doing and have
really good ideas.
4 Pre-production  Experiments-Work with 3D modelling programs
5 Pre-production  Experiments- Try Drawing ideas and coming up with new graphics and
concepts whilst learning new software such as animator.
6 Pre-production  Pre-Production and planning
 Monday-making some Style Sheets.
 Wednesday-I will be creating Layout Plans.
 Thursday-Reflection.
7 Pre-production  Pre-Production and planning
Proposal
4
 Monday- planning and scheduling for my production.
 Wednesday-I will be drawing for this day.
 Thursday- Another reflection.
8 Production  Production and reflections-Making an actual detailed schedule in my pre-
production planning.
9 Production  Production and reflections-Making an actual detailed schedule in my pre-
production planning.
10 Production  Production and reflections-Making an actual detailed schedule in my pre-
production planning.
11 Production  Draft peer feedback is here so I can get opinions on my project and maybe
change it for the better accordingly.
12 Production  Production and reflections-Making an actual detailed schedule in my pre-
production planning.
13 Production  Production and reflections-Making an actual detailed schedule in my pre-
production planning.
14 Production  Production and reflections-Making an actual detailed schedule in my pre-
production planning.
15 Evaluation  Evaluation
 Monday-Overview of my entire project.
 Wednesday-I will look at Technical qualities.
 Thursday-I will then look at aesthetical qualities.
16 Evaluation  Evaluation
 Monday- I will be talking about the audience appeal of my project.
 Wednesday-options for the future will be discussed.
 Thursday- Change anything that needs mending.
17 Evaluation  Presentation- I will show my work to others and talk about it and also send it
too forums and maybe a company to get their opinion on it.
18 Moderation  My work is sent off and at this point finished
19 Show Preparation  A show is at the end of the year where everyone’s work can be seen and I
will try showing my work off in an appealing manner since it isn’t as simple
as a film.
20 Show  This is when my work is shown off to other people such as parents..

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Fmp proposal

  • 1. Proposal 1 Centre Name and Number: York College 48357 Student Name and Number: Jay Birkin Project proposal title and date: Wrath of Kenskelis Main area of activity: I will be working in the medium of video games mainly focusing on graphical aspects of it and the concept of the game idea. Rationale: Throughout my years at college I have produced a few games before; I have learned how to use Photoshop and draw in pixels and animate using timelines. I have learned how to make walk cycle animations and to make videos move more smoothly and I will use these to make my game up too high grade potential. I have also learned how to make 2D objects seem more 3D even making isometric which may come to use for this new project to make it more realistic and interesting for the audience. My video games from the earlier projects were a 1st person thriller in which you would escape from a room by solving puzzles, my next was an open world adventure game and I enjoyed these but I want to expand these and create something grander. Many skills I have learned previously will come to help with this task such as illustrators, 3D design and environmental realism however I need to learn new skills so I am going to go on YouTube and look up new tutorials as well as getting help from other sources which I will use to find out many new methods, tools and software all of which are useful in some way for this project or future ones. I chose to do a video game because I really like the idea of it and think that with my first one’s I got a good grade but I believe that I can expand that idea even more. During my projects, earlier on this year I have done illustrations as part of my work and I really would like this aspect in my project. I read and play many fantasy games which inspired me too choose this idea, my factual project I made links with this using mythical creatures. Project Concept: My project concept for my video game is its going to be a fantasy genre opens world area focusing mainly on story and quests to do around the world which I will be creating for my video game; it is going to be set with some futuristic aspects towards it in the year of 2020. The game will be for all platforms and will mostly experience bright and colourful scenes and this is because it appeals more to an audience spectrum. Some games it will be similar too are Baldur’s gate and legend of Zelda in particular aspects. I have chosen these because from my audience research I found these were the best ideas that people who play video games generally like or prefer. I really want to engage the audience and interest them and I believe my idea will do this. The character will spawn in and immediately will be engaged in an intricate story and then once done will be able to free-roam on the map and explore doing other interactive options. On top of this idea to show planning for the game as professional gaming companies do I would like to focus some of my time into making concept arts and this is because it interests me and is one of my passions. The research I will conduct will start with looking at existing products, the existing products are generally useful to see what ideas are great and I can take similar aspects or inspiration from certain games. As well as these I also want to do a survey on survey monkey and post out my project concept on gaming forums and these will help me to decide on certain parts of my game due to the audience choosing what they prefer more. Once this is done I shall then do detailed individual interviews and I will do probably around 5 of these, this is because the interview questions required much more detail so I can really understand and form my idea up from these. The final part off my research is production experiments, the experiments will allow me to develop certain skills and practice for my final product so I can get it right in the end.
  • 2. Proposal 2 How will the project be evaluated and reviewed? For evaluating I plan to write about the processes I went through after every day of production when I come to producing it, I will also write about how I think it’s viewed and any strengths and weaknesses/improvements that I would make to get the best grade possible. Another way of evaluating will be my progress diary which I write at the end of every week about everything I have done and learned in detail and include images as well to reference my work throughout the week. The final part of a project is evaluating on an actual PowerPoint, I will self-evaluate the whole project in great detail as well as allowing some feedback from different viewers just to get my game to peak condition, this feedback will be from the same medium as my project. This will help me to improve and make things better when I move on to making another project in the future which I plan on doing also it helps with creative writing and judging allowing all future projects to be improved. Evaluations are really important and finish/close off a project which is why I will really focus on this and not lose interes t towards the end.
  • 3. Proposal 3 Bibliography: 1. (2016). People whoare interestedinVideoGames.Available: https://yougov.co.uk/profileslite#/Video_Games/demographics.Lastaccessed29th January. 2. 10 BestFantasy VideoGames(IGCritic) https://www.youtube.com/watch?v=kNERAO0RUz0 3. Baldur'sGate II: Shadowsof Amn.Last accessed21st January2019. 4. Birkin,J (2019)Targetaudience interviewonwebsiteforum(conductedon29thJanuary) 5. Birkin,J.(2019) TargetAudience Research(conductedon29thJanuary) 6. FictionBookGenres - What Is Fantasy(MoldingMinds) https://www.youtube.com/watch?v=n_cqszvdTqk 7. Keo,M. (2017). Graphical Style inVideoGames. Available: https://www.theseus.fi/bitstream/handle/10024/133067/Keo_Mary.pdf?sequence=1&isAllowed=y.Lastaccessed 21st January2019. 8. Kowert,R,Quandt,T (2016). The Video Game Debate:Unravelling the Physical,Social,and Psychologicaleffectsof digital games.NewYork:Routledge.p7-16. 9. Safadi,S(2009) Art blog Last accessed21st January2019. 10. Solarski,C(2012 ). DrawingBasicsand VideoGame Art:Classicto Cutting-Edge ArtTechniquesforwinninggame vieodesign.New York:Watson-GuptillPublications. 11. The Legendof Zelda:Breathof the Wild. Available:Lastaccessed23rd January2019. 12. Timmerman,J(1983). Other Worlds:The FantasyGenre.Ohio:BowlingGreenuniversitypopularpress. 13. Top 50 BestFantasyVideoGamesof All Time. Available:http://bestfantasybooks.com/best-fantasy-video-games- of-all-time.Lastaccessed21st January2019. 14. Zhu,F. (.). THE ART OF FENG ZHU : 60 MEMORABLE ILLUSTRATIONS. Available:https://www.iamag.co/the-art-of- feng-zhu-60-memorable-illustration/.Lastaccessed21st January2019. Week Tasks to be Completed: Specific Tasks 1 Pre-production  Monday- I will be doing background research just looking at work that inspires me such as fantasy novels, video games and concept artists.  Tuesday-I will be thinking off my idea for the proposal and what I will be producing.  Wednesday-I will be starting the proposal document writing up what my project is.  Thursday- I will be finishing both these tasks and handing them in. 2 Pre-production  Research- primary and secondary  Monday-I will be generating Mind maps and looking at existing products  Wednesday- I will be doing interviews and questionnaires on forums  Thursday- Mood boards and finishing annotations on existing products, I will be doing a reflection as well. 3 Pre-production  Research- primary and secondary  Monday-I will be looking up facts and researching specific games, genre and audiences.  Wednesday- I will be analysis and writing up ideas for my project  Thursday- I will be reflecting and now really know what I’m doing and have really good ideas. 4 Pre-production  Experiments-Work with 3D modelling programs 5 Pre-production  Experiments- Try Drawing ideas and coming up with new graphics and concepts whilst learning new software such as animator. 6 Pre-production  Pre-Production and planning  Monday-making some Style Sheets.  Wednesday-I will be creating Layout Plans.  Thursday-Reflection. 7 Pre-production  Pre-Production and planning
  • 4. Proposal 4  Monday- planning and scheduling for my production.  Wednesday-I will be drawing for this day.  Thursday- Another reflection. 8 Production  Production and reflections-Making an actual detailed schedule in my pre- production planning. 9 Production  Production and reflections-Making an actual detailed schedule in my pre- production planning. 10 Production  Production and reflections-Making an actual detailed schedule in my pre- production planning. 11 Production  Draft peer feedback is here so I can get opinions on my project and maybe change it for the better accordingly. 12 Production  Production and reflections-Making an actual detailed schedule in my pre- production planning. 13 Production  Production and reflections-Making an actual detailed schedule in my pre- production planning. 14 Production  Production and reflections-Making an actual detailed schedule in my pre- production planning. 15 Evaluation  Evaluation  Monday-Overview of my entire project.  Wednesday-I will look at Technical qualities.  Thursday-I will then look at aesthetical qualities. 16 Evaluation  Evaluation  Monday- I will be talking about the audience appeal of my project.  Wednesday-options for the future will be discussed.  Thursday- Change anything that needs mending. 17 Evaluation  Presentation- I will show my work to others and talk about it and also send it too forums and maybe a company to get their opinion on it. 18 Moderation  My work is sent off and at this point finished 19 Show Preparation  A show is at the end of the year where everyone’s work can be seen and I will try showing my work off in an appealing manner since it isn’t as simple as a film. 20 Show  This is when my work is shown off to other people such as parents..