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Escape Room Design Analysis

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Escape Rooms could be an amazing educational tool to create a creative learning environment.

I have created this guide to help Escape Room designers, educators and teachers to follow all the steps to create an educational Escape Room.

Publicada em: Educação
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Escape Room Design Analysis

  1. 1. ESCAPE ROOM DESIGN ANALYSIS EVERYTHING GETS EASIER WHEN YOU KNOW WHERE TO START FROM.. DEVELOPMENTIDEA RESEARCH TESTING
  2. 2. ESCAPE ROOM DESIGN ANALYSIS 0. TARGET GROUP FemaleMale HOW IS YOUR GROUP? WHO ARE THEY? HOW OLD? HOW MANY? NEWCOMERS? SPECIAL NEEDS? WHO IS YOUR ESCAPE ROOM FOR? ARE THEY EXPERTS ON ESCAPE ROOMS? WHERE ARE THEY FROM?
  3. 3. 1. SETTING THE LEARNING OBJECTIVES WHAT DO THEY NEED? WHAT ARE THEIR INTERESTS? WHAT DO THEY WANT TO LEARN?WHAT DO YOU WANT THEM TO LEARN? WHAT DO THEY KNOW? Escape ESCAPE ROOM DESIGN ANALYSIS THESE ARE THE OBJECTIVES OF THE ESCAPE ROOM. THEY DEFINE THE PURPOSE OF THE ROOM, ITS INTENTION OR ITS MISSION.
  4. 4. 2. CHOOSING THE THEME ESCAPE ROOM DESIGN ANALYSIS IT IS REALLY IMPORTANT TO HAVE A SOLID NARRATIVE EXPERIENCE FOR YOUR GAME. IT DOESN'T MATTER IF YOUR PUZZLES ARE AMAZING IF YOUR THEME IS LACKLUSTER OR YOUR GAME DOESN’T RESPECT THE THEME YOU ARE USING. THE KEY IS TO MATCH YOUR THEME TO THE WHOLE EXPERIENCE! The theme has to do with creating a narrative that engages players!! HOW DID YOU CHOOSE IT? WHY?
  5. 5. 3. THE PREGAME ROOM (INTRODUCTION) ESCAPE ROOM DESIGN ANALYSIS HOW IS IT? THE PREGAME ROOM IS BASICALLY A GENERIC WAITING ROOM WITH ONE KEY MODIFICATION: THIS IS WHERE THE GAME IS INTRODUCED TO THE PLAYERS. IN THIS SPACE, THE RULES GET EXPLAINED. WHERE? When in the room… WHAT WILL YOU DO THERE? WHO WILL BE THERE? ANY CUSTOMS?
  6. 6. 4. THE ROOM The room is the central piece of the experience, is where the puzzles are and where the players are the main characters of the story. Sometimes just the fact of feeling inside a rocket is exciting enough for the players :) HOW IS IT? WHERE? ESCAPE ROOM DESIGN ANALYSIS HOW IS THE LIGHT? AMBIENT SOUNDS? WHAT’S THAT SMELL?
  7. 7. 5. THE EXIT ESCAPE ROOM DESIGN ANALYSIS THE PLAYERS WILL, EVENTUALLY, EXIT THE ROOM RATHER THEY HAVE COMPLETED THE TASKS OR NOT. 
 HOW WILL YOU WELCOME THEM? YOU 
 ALMOST GOT IT! 80% THEY WILL COME OUT OF A HIGH ENERGY STRESSFUL ENVIRONMENT AND THEY WILL BE DELIGHTED OR DISAPPOINTED. THE EXIT IS YOUR OPPORTUNITY TO MAKE THEM LEAVE HAPPY :) CERTIFICATE? PICTURES? WHY?
  8. 8. 6. CORE PUZZLE DESIGN ESCAPE GAMES ARE ABOUT KNOWING DO THEY NEED TO KNOW IN ADVANCE OR WILL YOU PROVIDE THEM WITH THE INFORMATION? HOW DO YOU CONNECT THE PUZZLES WITH THE STORY? MATHS? GEOGRAPHY? SCIENCE? WHY? ESCAPE ROOM DESIGN ANALYSIS A PUZZLE IS: A LOGICAL AND STATIC CHALLENGE THAT IS SOLVED WITH THE ASSISTANCE OF CLUES.
  9. 9. 7. GAME FLOW ESCAPE ROOM DESIGN ANALYSIS UNEXPECTED SURPRISE P IS THERE AN ONLY PATH TO GET TO THE END? ARE THERE DIFFERENT CHOICES? DO ALL THE PATHS MAKE SENSE? EXIT PREGAME ROOM HINTS MIX THE CRITICAL PUZZLES WITH NON-CRITICAL PUZZLES TO KEEP THE FEELING OF FORWARD MOMENTUM FOR THE PLAYERS. CONNECTIONS EASY TASK TIME PRESSURE
  10. 10. 8. HOW TO WIN ESCAPE ROOM DESIGN ANALYSIS WHO WINS? 65% 30% IN A GAME YOU WIN OR LOST IN THE ESCAPE ROOM, USUALLY, IF THEY WIN THEY GET OUT ON TIME, IF THEY DON’T YOU WILL LET THEM OUT. HOW MUCH TIME? THE % OF WINNERS/LOSERS WILL TELL YOU A LOT ABOUT YOUR ROOM
  11. 11. 9.TEST ESCAPE ROOM DESIGN ANALYSIS PUZZLE NUMBERS NARRATIVE DID YOU TEST THE ROOM? TESTING THE ROOM IS A MUST SOMETIMES PLAYERS GET STUCK ON THINGS YOU THOUGH THEY WERE EASY DESIGN TEST CHANGE AND REPEAT HOW? WHEN? WITH WHO?
  12. 12. 10. REPLAYABILITY ESCAPE ROOM DESIGN ANALYSIS IF YOU WANT YOUR PLAYERS TO PLAY AGAIN YOU HAVE TO ENCOURAGE THEM TO RETURN Seasonal changes? Alternating puzzles? A leaderboard? WILL IT BE POSSIBLE? HOW? WHY?
  13. 13. 11. LENGTH, NUMBER OF PLAYERS ESCAPE ROOM DESIGN ANALYSIS NUMBERS ARE IMPORTANT SO EVERYBODY CAN EXPERIENCE THE ROOM AND HAVE TIME TO INTERACT WITH IT AND WITHIN THE GROUP HOW MANY?
  14. 14. 12. MONITORING THE GAME ESCAPE ROOM DESIGN ANALYSIS AUDIO MONITORING? USING A CAMERA?A WINDOW? THE PUZZLE PATH CAN BE GIVEN TO AN ORGANIZER TO RECORD A TIMESTAMP SO THE GAME DESIGNER CAN SEE IF THEIR PUZZLES ARE AS CHALLENGING AS ENVISIONED. HOW WILL YOU MONITOR THE GAME? SOFTWARE TO MONITOR THE GAME: HTTP://ESCAPEROOMMASTER.COM HTTP://ESCAPEROOMBOSS.COM
  15. 15. 13. CONDITIONS OF A CREATIVE LEARNING ENVIRONMENT ESCAPE ROOM DESIGN ANALYSIS Motivational Inspiring flexible space Genderless Teamwork Feel free and safe Focused on learning processes Playful Sense of wonder Allowed to fail / no fear of mistakes 
 Learners responsible of their own learning process Allowed to express thoughts and questions. Possibility to develop own ideas and procedures Use of all senses ARE YOU TAKING THEM INTO CONSIDERATION? DOES YOUR ROOM WORK AS A CREATIVE LEARNING ENVIRONMENT? WHY?BASED ON THE DOCUMENT “FIRST LOOKING AT LEARNING” OF THE PROJECT “LOOKING AT LEARNING” WWW.LOOKINGATLEARNING.EU
  16. 16. 14. LEARNING OUTCOMES ESCAPE ROOM DESIGN ANALYSIS What were the learning outcomes? Did they matched your objectives? How did you measure them? What did you learn? Objectives…
  17. 17. 14. WHAT WOULD YOU DO DIFFERENTLY? ESCAPE ROOM DESIGN ANALYSIS Time to dream and rethink… Would you change something if you had the resources, the time…?
  18. 18. Created by: For respondents, researchers, and coordinators of the project: …and for anyone interested in creating a wonderful and educational Escape Room Experience. http://www.lookingatlearning.eu http://www.elcubilcreativo.com

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