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Digital Citizenship!

1

WOF
Text away!
contact points
Digital
Citizenship
MOOC

University of Alaska Southeast

"

Spring 2014
more information:

jasonOhler@gmail.com
Media Psychology PhD !
Fielding Graduate University

Innovation!
Media Critical Thinking !
Digital Storytelling!
New Media
Some bricks, mostly clicks
JasonOhler
Digital Citizenship!

9

WOF
My digital
citizenship
history
Early
masters in
Educational
Technology
Vectronics Apple World
Best advice: have
great relationships,
communication
with your kids
Have great
Have great
relationships
relationships
Keep them
thinking, talking
Keep them thinking,
talking
Keep them thinking,
talking
Depersonalize talks
Keep them thinking,
talking
Depersonalize talks
Meta-perspectives
Keep them thinking,
talking
Depersonalize talks
Meta-perspectives
Honor their expertise
Keep them thinking,
talking
Depersonalize talks
Meta-perspectives
Honor their expertise
Bring to policy table
Keep them thinking,
talking
Depersonalize
Meta-perspectives
Honor
Bring to policy table

Framing
vs. gaming
Keep them thinking,
talking
Depersonalize talks
Meta-perspectives
Honor their expertise
Bring to policy table
Triangulate
students

home

school
Keep them thinking,
talking
Depersonalize talks
Meta-perspectives
Honor their expertise
Bring to policy table
Triangulate
Fear Awareness
students

home

school
Effective
digital citizenship
"

Driven by the questions you ask
about the digital/technological
lifestyle you lead
"

2 lives or 1?

BYOD
On/Off
Branding BYOD
What are the new
building blocks of
today’s
educational
experience?
Mobile

Connected

Text -> Art

Citizenship
Mobile

Connected

learning implications
Citizenship
Immersed
Augmented, immersive reality
Augmented, immersive reality
Mobile

Text

Media collage

Connected

Citizenship
creatical
T H I N K I N G
Literacy...
Consuming and
producing the media
forms of the day,
whatever they are.
Literacy...
Therefore, students need
to be able to write well
whatever they read.
Words
Words

Collage
x

The Math Hat
question #3

why wouldn’t we
do it?
question #6

when do we talk
(or even think)
about this stuff?
Text
question #6

I hope it’s soon...
Text
Mobile

Text

Media collage

Connected

Citizenship
Citizenship
Digital Citizenship!

50

WOF
ISTE 2000
VI. Social, Ethical, Legal and Human
Issues. Teachers understand the social,
ethical, legal and human issues
surrounding the use of technology in
PK-12 schools and apply those principles
in practice.
International Society for Technology in Education
ISTE 2008
4. Promote and Model Digital
Citizenship and Responsibility.
Teachers understand local and global
societal issues and responsibilities in an
evolving digital culture and exhibit legal
and ethical behavior in professional
practices.
International Society for Technology in Education
New words in ISTE v2	

creativity, innovation	

✴ culture, digital	

✴ Internet as “place,” community	

✴ RL (real life) vs.VR (virtual reality)
✴
A place you
go, not just
something
you do
Communities 	

have citizens
Digital Citizenship
Living a
technological
lifestyle

Practicing
good cyber
behavior

ISTE v1.0

ISTE v2.0
c o n n e c t s 	
  a n d
DIS CONNECTS
kissing ‘bot’
question #6

when do we talk
(or even think)
about this stuff?
Text
question #6

I hope it’s soon...
Text
?

digital
citizenship
What’s in
a name?
?

digital
h e a lt h
?

digital
life skills
digital
"

?

(your term goes here)
party
crasher
digital
citizenship

our chance to dream
oh my, so
many ethical
issues!
opportunities to grow ethically
New Role:
Ethical coach
Stop and
Think about it
think!
Study their
changing
times
explore an
issue a day
Students are problem finders, not just solvers
From
invisibility to
inquiry
disinhibition
neuro, abstract issues
Practice ethical
thinking through
practice
Stop and
think!

Think
Talk
Find/Solve
Create
digital
citizenship
our chance to dream
Goal
» Safe, responsible
without losing sense of
inspiration, possibility
» Awareness, insight
instead of fear, panic
Policy too
often is a
list of do’s
and don’ts
"

Cyberbullying
Secording
Sexting
Augmented
reality
Secording

Cyberbullying
Inappropriate

The future?

playing whack-a-mole
Augmented
reality
Secording

Cyberbullying
Inappropriate

The future?
zoom

out
Suppose...
Ideal School
Board
Character ed
for

Digital kids
character education	

1. academics AND character
character education	

1. academics AND character	

2. publicly defined values infused
throughout the curriculum
character education	

1. academics AND character	

2. publicly defined values infused
throughout the curriculum	

3. create frameworks, rather
than just attack issues
character education	

1. academics AND character	

2. publicly defined values infused
throughout the curriculum	

3. create frameworks, rather
than just attack issues	

4. kids learn character anyway,
so make it deliberate
historically
1. Plato to Eisenhower	

2. The 1960s - moral
clarification	

"
3. 1970s to nearly now mood swings	

4. 1990s to now - digital
citizenship, ethics
historically
1. Plato to Eisenhower	

2. The 1960s - moral
clarification	

"
3. 1970s to nearly now mood swings	

4. 1990s to now - digital
citizenship, ethics
District mission	

"

Students will use technology
effectively, creatively and
wisely. They will learn not
only how to use it, but also
when and why, with a sense
of safety, community, fairness
and responsibility.
District mission

	


Students will learn to use
technology and the internet
safely and responsibly, while
maintaining a sense of
inspiration and opportunity
about the value of both in
their lives.
Align with
existing values
Align with
existing values
Adapted to
digital lifestyles
Tw o c a m ps

c om p e t i n g a p p r oa c h e s
t o d i gi t a l e t h i c s
Jason Ohler © 2013
Camp 1

Good is good - status quo
works for RL and VR
Camp 1

Good is good - status quo
works

Camp 2
New land requires new
thinking-multicultural, mixing
RL and VR
Camp 2
Digital citizenship
Theft ?
Theft ?
it feels bad
"
UOPS
UOPS

doesn’t feel bad
"
UOPS

think about it
UOPS
expectation
of sharing
Have students
develop a citation
scheme (c)
Stop and
Think about it
think!
Theft?
Bullying?
Hanging out?
Involve students
in policy
development
The case of From Fear to Facebook
Modifying
character ed
for digital lives
Original
1. Promotes core ethical values and
supportive performance values as
the foundation of good character.

Modified
1. Promotes core ethical values
and supportive performance
values as the foundation of good
character in all communities,
local, global, and digital.
Original
4. Creates a caring school community.

Modified
4. Creates a caring school
community, including social media
communities that are a part of
school activities.
#12

Add a principle?
"
"

All of the preceding principles apply to
both onsite and online venues!
and refer to behaviors both in physical
and virtual community. Policies that are
developed to guide the fair, acceptable,
and safe use of technology and the
Internet should be grounded in a school’s
approach to character and citizenship.

Add evaluation process?
Perhaps just add processes that include
virtual and technological activities.
Add evaluation process?
Original

4. Creates a caring school community.

Modified
4. Creates a caring school
community, including social media
communities that are a part of
school activities.

Evaluation Indicators:
1. Uses netiquette !
2. Practices empathy in virtual
communications!
3. Helps others in virtual settings !
4. Shares technical expertise
Align with
existing mission
within their local and online communities.
with regard to local and virtual perspectives and relationships.
These efforts are
Your
organization?
Mantras,
mottos, brands
(and the problems
with missions)
Mantra

‣ use internet safely,

respectfully, responsibly
Mantra

‣ use internet safely,

respectfully, responsibly
‣ honest? fair?
Mantra

‣ use internet safely,

respectfully, responsibly
‣ honest? fair?
‣ protective?
Mantra

‣ use internet safely,

respectfully, responsibly
‣ honest? fair?
‣ protective?
‣ appropriate?
Mantra

‣ use internet safely,

respectfully, responsibly
‣ honest? fair?
‣ protective?
‣ appropriate?
‣ publishable?
Mantra

‣ use internet safely,

respectfully, responsibly
‣ honest? fair?
‣ protective?
‣ appropriate?
‣ publishable?
‣ + /- digital footprint impact?
In between
Discussion, recording
Narrative analysis
Underlying goals,
mission, values
Intl school Geneva
1. Every teacher is a digital citizenship teacher.

2. Digital citizenship requires specific units of instruction,
as well as infusion throughout curriculum, and the year.
Intl school Geneva
1. Every teacher is a digital citizenship teacher.
The discussion of digital citizenship provides a rich
learning opportunity; teachers should be looking for the
digital domain aspect of whatever they are doing.

2. Digital citizenship requires specific units of instruction,
as well as infusion throughout curriculum, and the year.
Using a variety of approaches, curriculum and tech
learning coordinators can design curriculum
parameters of digital citizenship.
Intl school Geneva, Zug
1. Every teacher is a digital citizenship teacher.
The discussion of digital citizenship provides a rich
learning opportunity; teachers should be looking for the
digital domain aspect of whatever they are doing.

2. Digital citizenship requires specific units of instruction,
as well as infusion throughout curriculum, and the year.
Using a variety of approaches, curriculum and tech
learning coordinators can design curriculum
parameters of digital citizenship.

3. Every parent is a digital citizenship teacher.
Intl school Geneva, Zug
1. Every teacher is a digital citizenship teacher.

- training	

- professional development	

- working in teams

2. Digital citizenship requires specific units of instruction,
as well as infusion throughout curriculum, and the year.

- guest presenters	

- professional development, training	

- home, school connection

3. Every parent is a digital citizenship teacher.

- parent training? parent/student training together?	

- professional development	

- working in teams
issues,
opportunities
special topic
vs.
infused
cyberbullying,
talking about
mean
1.
2.
3.
4.
5.
6.

sending a mean email or text"
posting mean things about someone on a website "
making fun of someone in an online chat "
doing mean things to someone's character in an online world"
creating a hostile environment in an online world or game"
impersonating someone online -- including creating a fake online
profile"
7. repeatedly texting someone to the point of harassment"
8. directly threatening or intimidating someone online or in a text"
9. starting rumors or spreading gossip online"
10. stealing someone's password and logging into someone else's
account (breaking and e-entering)"
11. taking a photo or video and sharing it without the subject's
consent, knowing it might be embarrassing
http://www.commonsensemedia.org/blog/parents-top-10-cyberbullying-questions
student
activities
that I love
Stop and
Think about it
think!
When do
we talk
about this?
AIM!
Don’t rule by
concern - Turn
concerns into
goals…

ADVICE 	

AHEAD!
What do teachers
want from
administrators?

CARES
CARES for administrators
✦
✦
✦
✦
✦

Compensation
Assistance/education
Recognition
Extra time
Support risk, pilots
CARES for administrators
Compensation
✦ Assistance/education
✦ Recognition
✦ Extra time
Find, facilitate your talent
✦ S
✦
turn
concerns
into goals
Caut i on s?
Photo by clay good
!

Digital
Makeup
Digital makeup
- video conferencing
- JAM, shaving filters
- feigned attention,
canned laughter

How does it work?
Digital makeup

b e for e
Digital makeup

a ft e r
Digital makeup

go t $ ?
Go tell
your story!

Go tell your
story!
Thank you…

www.jasonOhler.com
Works cited, cont.
For a full listing of the images,
video, and other resources used in
this presentation, please download
this presentation from
jasonOhler.com.
Works cited, cont.
Diagrams, books cited

!

Bloom, Benjamin, and David Krathwohl. Taxonomy of Educational Objectives: The Classification of
Educational Goals. New York: Longmans, Green, 1956.

!

Breneman, Lucille, and Bren Breneman. Once Upon a Time - A Storytelling Handbook. Chicago: NelsonHall, 1983.

!

Brown, John Seely, Stephen Denning, Katalina Groh, and Laurence Prusak. Storytelling in
Organizations. Oxford: Heinemann, 2005.

!

Campbell, Joseph, and Krathwohl. The Hero with a Thousand Faces. Princeton: Princeton University
Press, 1973.

!

Denning, Stephen. The Springboard - How Storytelling Ignites Action in Knowledge-Era Organizations.
Oxford: Heinemann, 2001.

!
!
!
!

Dillingham, Brett. "Performance Literacy." The Reading Teacher. Sept. 2005: 72-75.
Egan, Kiernan, and . Teaching as Story Telling. Chicago: Chicago Press, 1989.
Freytag. Die Technik des Dramas (Technique of Drama). 1863.
Goodman, Steven. Teaching Youth Media. New York: Teacher's College Press, 2003.
Works cited, cont.
Diagrams, books cited, continued…

!

Kay, A. (1996). “Revealing the elephant: The use and misuse of computers in education.”Sequence,
31(4), 1-2.

!

Lambert, Joe. Digital Storytelling Cookbook and Traveling Companion. 3 ed. Berkeley: Digital Diner
Press, 2003.

!
!
!
!
!
!
!
!
!
!

McKee, John. Story- Substance, Structure, Style and the Principles of Screenwriting. New York:
HarperCollins, 1997.
McLuhan, M. (1964). Understanding media: The extensions of man. New York: McGraw-Hill.
MomaDay, N. Scott. House Made of Dawn. New York: HarperCollins, 1969.
Nueroff, Laura Joffe. If You Give a Mouse a Cookie: New York: Laura Geringer, 1985.
Porter, Bernajean. Digitales: The Art of Telling Digital Stories. Sedalia: Porter Publications, 2004.
Simmons, Annette. The Story Factor. Cambridge: Perseus Books, 1997.
Tarantino, Quentin. Pulp Fiction. 1994.
Telford, Kenneth. Aristotle Poetics, Translation and Analysis. Chicago: Regenery, 1970.
Theodosakis, Nikos. Director in the Classroom. San Diego: Tech4Learning Publishing, 2001.
Toelken, Barre. "The Icebergs of Folktale: Misconception, Misuse, Abuse." Who Says? Essays on Pivotal
Issues in Contemporary Storytelling. Ed. Carol Birch. Little Rock: August House, 1996. 35-63.
Resources cited
•Graphics, photos, from Clipart.com (thru an annual fee):
• Alarm clock: 21767547-alarmClock.jpg
• Angry lady: fear-anger-lady-19066489.jpg
• Art the artitst: peck048j.thb.jpg
• Baby with luminescent computer: 32354173babyComputer.jpg
• Ball and chain: BallAndChain-1835320.jpg
• Brainstorming: sy17981.thb.brainstorm.jpg
• Comedy-tragedy-masks: 21724700drama.thb.jpg
• Committee: 2359488committee.jpg
• Virtual Community: g0166537.thb-virtual-community.jpg
• Computer director: 20856935director.jpg
• Credo: crctr573.thb.oldman.jpg
• Crowd: 2541410.crowd.jpg
• Digital camera (part of media collage in bubble): 20076414digital.jpg
• Dragon on knight’s chest: 14697971dragon.jpg
• Fear cartoon: 14753071-fear.jpg
• GarageSale-Stuff: 1722608.garage.sale5.jpg
• Guy with idea light bulb: 3049773-idea.jpg
• Guy balancing computers: 20207046.thb-balance.jpg
• Hammerguy: Microsoft stock clip art
• Hearts arguing; 20436442-heartsArguing.jpg
• Kid in movie theater: 19016181theater.jpg
• Kid painting: kid-painting-20160430.gif
• Kid thinking 30899756kidThinking.thb.jpg
• Kid with A+ paper: 22316907evaluation.thb.jpg
Resources, cont.
•Graphics, photos, from Clipart.com (thru an annual fee):
• Kid with magnifying glass: 19121841evaluation2.jpg.
• Kids behind Edwina: 4144104.happy.children.jpg.
• Kim: 3242484.cyber-chick3.jpg; composite, all elments unknown.
• Knight: 19884228knight.jpg.
• Looking For: 21031472lookingFor.jpg.
• Man crawling: 00a.thm.man.crawling.gif.
• Man and son: 1840568.father.and.son.jpg.
• Man Hitting computer: 14727973.hitting.computer.jpg.
• Mind, Idea, lightbulb: 3049773-idea.jpg.
• Mr. Big: weath031.thb.mr.big.jpg.
• Mr. Big’s lawn chair: 1943880.lawn.chair.jpg.
• Ouch: Ouch-22029918.jpgstairs.jpg.
• Puppet stage: punchnjudy-22091633.gif.
• School bus: 21071624-schoolBus.jpg.
• Storyteller to child in bed, g0165059.thb.
• Sunglasses on kid: 21793429sunglasses.jpg.
• Sunglasses: 20677551sunglasses.jpg.
• Sunset (Arizona Magazine): 1116818.sunset.jpg.
• Teacher in purple jacket; file name unknown.
• Theater audience: 19016493theaterAudience.jpg.
• Willamina: wrkwm069.thb.preacher.woman-1.jpg.
• William on ledge of objectivity: 741289.mr.big.ledge.jpg.
• Woman storyteller: g0165059.thb.storytelling.jpg.
• Yin-yang-3074759.jpg.
Resources, cont.

Graphics, photos, from sources other than Clipart.com:	

• 4Ts lady: source unknown.	

• Brad Pitt photo: int001y.jpg; site unknown.	

• Computer heads, man & woman: source unknown.	

• Cow lips: http://212.43.196.62/pix/pix_tn/CowLips.jpg
• Crazy man: crazy.jpg; source unknown.	

• Edwina Tech: basic-info-librarians.gif; origin unknown.	

• Fourth R on easel - citation lost.	

• Hannah, with permission from parents.	

• Oil can man: source unknown.	

• Picture of Don King/Howard Dean on stage before a crowd, from Chris Bischoff
(chris@clbischoff.com).	

• Savoonga kids (with permission from parents), 1997.	

• Sticking tongue out (baby)- source unknown.	

• Then What? cover, by Jeri Smith, 2001.	

• The screenshot of the web is hereby credited to MSN, and was captured as an “average
day” splash page on a rapidly changing website. 	

• Pictures of myself are owned by me. 	

• The picture of the baby holding the cell phone was licensed through Corbis images. 	

• A good deal of the images appear through paid or other agreements with infosavvy.com,
clipart.com, and the cartoonbank.com. 	


	


!

Digital stories:	

* Brady, posted and shown with permission from his parents.	

* How to Animate a Rolling Ball, shown and posted online via teacher Glen Bledsoe, who
obtained all parent permissions necessary to do so	

* The Reluctant Leader, creator’s name withheld at her request but shown with her full
permission.
Resources, cont.
Graphics, photos, from other sources other than Clipart.com:

!

• Wearing computer: Proceedings of the IEEE, Vol. 86, No. 11, November,

1998 WearComp as a new framework for Intelligent Signal Processing Steve
Mann, 1998 (found at http://images.google.com/imgres?imgurl=http://

wearcam.org/wearcomp4small.jpg&imgrefurl=http://wearcam.org/hi/
&h=1024&w=700&sz=68&tbnid=vX8sgpcVWZtccM:&tbnh=150&tbnw=102&hl=en&s
tart=1&prev=/images%3Fq%3Dwearcomp%26svnum%3D10%26hl%3Den%26lr%3D
%26safe%3Doff%26sa%3DG).
• Brad Pitt photo… from fan website long ago. Trail to the photo is lost.
• Whack-a-mole pic from FlickR (http://www.flickr.com/photos/savetheclocktower/
3727886830/) Creative commons with the following stipulations: http://
search.creativecommons.org/	

• Whack-a-Mole from Flickr: http://www.flickr.com/photos/joeshlabotnik/
2512961872/
A note about diagrams, books cited, images used, video clips used, etc.

!

Note: this is a master list from a number of presentations. Therefore, you may
not see all of the resources listed here in the presentation you watched. Also,
images are added and deleted regularly. I do my best to stay on top of this list,
but no doubt falter now and again.

!
Web sources cited
!•

Copyright source info from web

•
•

!
!

Harper, Georgia. "Fair Use Guidelines For Educational Multimedia." Multimedia Fair Use Guideline (CCUMU).
University of Texas General Counsel Office. 04 Apr. 2006 <http://www.utsystem.edu/ogc/intellectualproperty/
ccmcguid.htm#5>.
"Copyright Basics." Copyright Kids!. Copyright Kids. 04 Apr. 2006 <http://www.copyrightkids.org/
cbasicsframes.htm>.
"Using Modern Language Association (MLA) Format." OWL at Purdue University: Using Modern Language Association
(MLA) Format. Online Writing Lab (OWL), Purdue University. 03 Apr. 2006 <http://owl.english.purdue.edu/
handouts/research/r_mla.html>.

Other resources

•
•
•

Adams, Kenn. The Story Spine. One source for this is: <http://www.creativityzone.ca/ResourceZone_Subpages/
Games_Subpages/01.html>
Christenson, Michael. Adapt-a-Map, story map created of an advertisement for Media Literacy class, 2005.
Microsoft clipart.
Ventner clip, http://www.youtube.com/watch?v=QHIocNOHd7A

•
•
•
•
•
•
•
•
•
•

Storyboard template: <http://www.csupomona.edu/~wcweber/325/storybd.htm>
Second life snapshop adapted from: http://www.henryjenkins.org/henry%20in%20second%20life.jpg 	

Off track betting pic:	

Subway pic: http://torontoist.com/attachments/toronto_jonathang/2007_4_30Onestop.jpg	

Truck video screen: http://img.alibaba.com/photo/11004472/Truck_LED_Video_Screen.jpg	

Rear view mirror: http://www.carbuyersnotebook.com/archives/GENTEXjpg	

Emerald city: http://www.timelineuniverse.net/images/Emerald%20City.jpg!
Yellow brick road (modified and used in the emerald city “path to digital storytelling” slide), found on Dave Alpert’s blog site.!
Portfolio (modified and used in the emerald city “path to digital storytelling” slide), used with permission by lucas simões	

Pew graphs about tEcosystem:

•

!
!

!
Web sources cited
!

Copyright source info from web
•

!•
!

Lemonade stand -

http://www.flickr.com/photos/stevendepolo/5939055612/ Creativecommons 2.0 photographer: stevendepolo	

Apple IIe photo, http://www.vectronicsappleworld.com/copyright.html

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Digital citizenship 2-2014

  • 4.
  • 5. Digital Citizenship MOOC University of Alaska Southeast " Spring 2014 more information: jasonOhler@gmail.com
  • 6. Media Psychology PhD ! Fielding Graduate University Innovation! Media Critical Thinking ! Digital Storytelling! New Media Some bricks, mostly clicks
  • 8.
  • 11. Best advice: have great relationships, communication with your kids
  • 16. Keep them thinking, talking Depersonalize talks Meta-perspectives
  • 17. Keep them thinking, talking Depersonalize talks Meta-perspectives Honor their expertise
  • 18. Keep them thinking, talking Depersonalize talks Meta-perspectives Honor their expertise Bring to policy table
  • 20. Keep them thinking, talking Depersonalize talks Meta-perspectives Honor their expertise Bring to policy table Triangulate students home school
  • 21. Keep them thinking, talking Depersonalize talks Meta-perspectives Honor their expertise Bring to policy table Triangulate Fear Awareness students home school
  • 22. Effective digital citizenship " Driven by the questions you ask about the digital/technological lifestyle you lead
  • 23. " 2 lives or 1? BYOD
  • 25. What are the new building blocks of today’s educational experience?
  • 31.
  • 33.
  • 34. creatical T H I N K I N G
  • 35. Literacy... Consuming and producing the media forms of the day, whatever they are.
  • 36. Literacy... Therefore, students need to be able to write well whatever they read.
  • 37. Words
  • 39.
  • 40.
  • 43. question #6 when do we talk (or even think) about this stuff? Text
  • 44. question #6 I hope it’s soon... Text
  • 47. ISTE 2000 VI. Social, Ethical, Legal and Human Issues. Teachers understand the social, ethical, legal and human issues surrounding the use of technology in PK-12 schools and apply those principles in practice. International Society for Technology in Education
  • 48. ISTE 2008 4. Promote and Model Digital Citizenship and Responsibility. Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in professional practices. International Society for Technology in Education
  • 49. New words in ISTE v2 creativity, innovation ✴ culture, digital ✴ Internet as “place,” community ✴ RL (real life) vs.VR (virtual reality) ✴
  • 50. A place you go, not just something you do Communities have citizens
  • 52. c o n n e c t s a n d DIS CONNECTS
  • 53.
  • 55. question #6 when do we talk (or even think) about this stuff? Text
  • 56. question #6 I hope it’s soon... Text
  • 64. oh my, so many ethical issues! opportunities to grow ethically
  • 66. Stop and Think about it think!
  • 68. explore an issue a day Students are problem finders, not just solvers
  • 75. Goal » Safe, responsible without losing sense of inspiration, possibility » Awareness, insight instead of fear, panic
  • 76. Policy too often is a list of do’s and don’ts
  • 85. character education 1. academics AND character 2. publicly defined values infused throughout the curriculum
  • 86. character education 1. academics AND character 2. publicly defined values infused throughout the curriculum 3. create frameworks, rather than just attack issues
  • 87. character education 1. academics AND character 2. publicly defined values infused throughout the curriculum 3. create frameworks, rather than just attack issues 4. kids learn character anyway, so make it deliberate
  • 88. historically 1. Plato to Eisenhower 2. The 1960s - moral clarification " 3. 1970s to nearly now mood swings 4. 1990s to now - digital citizenship, ethics
  • 89. historically 1. Plato to Eisenhower 2. The 1960s - moral clarification " 3. 1970s to nearly now mood swings 4. 1990s to now - digital citizenship, ethics
  • 90. District mission " Students will use technology effectively, creatively and wisely. They will learn not only how to use it, but also when and why, with a sense of safety, community, fairness and responsibility.
  • 91. District mission Students will learn to use technology and the internet safely and responsibly, while maintaining a sense of inspiration and opportunity about the value of both in their lives.
  • 93. Align with existing values Adapted to digital lifestyles
  • 94. Tw o c a m ps c om p e t i n g a p p r oa c h e s t o d i gi t a l e t h i c s Jason Ohler © 2013
  • 95. Camp 1 Good is good - status quo works for RL and VR
  • 96. Camp 1 Good is good - status quo works Camp 2 New land requires new thinking-multicultural, mixing RL and VR
  • 100. UOPS
  • 104. Have students develop a citation scheme (c)
  • 105. Stop and Think about it think!
  • 107. Involve students in policy development The case of From Fear to Facebook
  • 109.
  • 110. Original 1. Promotes core ethical values and supportive performance values as the foundation of good character. Modified 1. Promotes core ethical values and supportive performance values as the foundation of good character in all communities, local, global, and digital.
  • 111. Original 4. Creates a caring school community. Modified 4. Creates a caring school community, including social media communities that are a part of school activities.
  • 112. #12 Add a principle? " " All of the preceding principles apply to both onsite and online venues! and refer to behaviors both in physical and virtual community. Policies that are developed to guide the fair, acceptable, and safe use of technology and the Internet should be grounded in a school’s approach to character and citizenship. Add evaluation process? Perhaps just add processes that include virtual and technological activities.
  • 113. Add evaluation process? Original 4. Creates a caring school community. Modified 4. Creates a caring school community, including social media communities that are a part of school activities. Evaluation Indicators: 1. Uses netiquette ! 2. Practices empathy in virtual communications! 3. Helps others in virtual settings ! 4. Shares technical expertise
  • 115.
  • 116. within their local and online communities.
  • 117.
  • 118. with regard to local and virtual perspectives and relationships. These efforts are
  • 120. Mantras, mottos, brands (and the problems with missions)
  • 121. Mantra ‣ use internet safely, respectfully, responsibly
  • 122. Mantra ‣ use internet safely, respectfully, responsibly ‣ honest? fair?
  • 123. Mantra ‣ use internet safely, respectfully, responsibly ‣ honest? fair? ‣ protective?
  • 124. Mantra ‣ use internet safely, respectfully, responsibly ‣ honest? fair? ‣ protective? ‣ appropriate?
  • 125. Mantra ‣ use internet safely, respectfully, responsibly ‣ honest? fair? ‣ protective? ‣ appropriate? ‣ publishable?
  • 126. Mantra ‣ use internet safely, respectfully, responsibly ‣ honest? fair? ‣ protective? ‣ appropriate? ‣ publishable? ‣ + /- digital footprint impact?
  • 127. In between Discussion, recording Narrative analysis Underlying goals, mission, values
  • 128. Intl school Geneva 1. Every teacher is a digital citizenship teacher. 2. Digital citizenship requires specific units of instruction, as well as infusion throughout curriculum, and the year.
  • 129. Intl school Geneva 1. Every teacher is a digital citizenship teacher. The discussion of digital citizenship provides a rich learning opportunity; teachers should be looking for the digital domain aspect of whatever they are doing. 2. Digital citizenship requires specific units of instruction, as well as infusion throughout curriculum, and the year. Using a variety of approaches, curriculum and tech learning coordinators can design curriculum parameters of digital citizenship.
  • 130. Intl school Geneva, Zug 1. Every teacher is a digital citizenship teacher. The discussion of digital citizenship provides a rich learning opportunity; teachers should be looking for the digital domain aspect of whatever they are doing. 2. Digital citizenship requires specific units of instruction, as well as infusion throughout curriculum, and the year. Using a variety of approaches, curriculum and tech learning coordinators can design curriculum parameters of digital citizenship. 3. Every parent is a digital citizenship teacher.
  • 131. Intl school Geneva, Zug 1. Every teacher is a digital citizenship teacher. - training - professional development - working in teams 2. Digital citizenship requires specific units of instruction, as well as infusion throughout curriculum, and the year. - guest presenters - professional development, training - home, school connection 3. Every parent is a digital citizenship teacher. - parent training? parent/student training together? - professional development - working in teams
  • 135. 1. 2. 3. 4. 5. 6. sending a mean email or text" posting mean things about someone on a website " making fun of someone in an online chat " doing mean things to someone's character in an online world" creating a hostile environment in an online world or game" impersonating someone online -- including creating a fake online profile" 7. repeatedly texting someone to the point of harassment" 8. directly threatening or intimidating someone online or in a text" 9. starting rumors or spreading gossip online" 10. stealing someone's password and logging into someone else's account (breaking and e-entering)" 11. taking a photo or video and sharing it without the subject's consent, knowing it might be embarrassing http://www.commonsensemedia.org/blog/parents-top-10-cyberbullying-questions
  • 137. Stop and Think about it think!
  • 139. AIM! Don’t rule by concern - Turn concerns into goals… ADVICE AHEAD!
  • 140.
  • 141. What do teachers want from administrators? CARES
  • 143. CARES for administrators Compensation ✦ Assistance/education ✦ Recognition ✦ Extra time Find, facilitate your talent ✦ S ✦
  • 145. Caut i on s? Photo by clay good
  • 146. ! Digital Makeup Digital makeup - video conferencing - JAM, shaving filters - feigned attention, canned laughter How does it work?
  • 150. Go tell your story! Go tell your story! Thank you… www.jasonOhler.com
  • 151. Works cited, cont. For a full listing of the images, video, and other resources used in this presentation, please download this presentation from jasonOhler.com.
  • 152. Works cited, cont. Diagrams, books cited ! Bloom, Benjamin, and David Krathwohl. Taxonomy of Educational Objectives: The Classification of Educational Goals. New York: Longmans, Green, 1956. ! Breneman, Lucille, and Bren Breneman. Once Upon a Time - A Storytelling Handbook. Chicago: NelsonHall, 1983. ! Brown, John Seely, Stephen Denning, Katalina Groh, and Laurence Prusak. Storytelling in Organizations. Oxford: Heinemann, 2005. ! Campbell, Joseph, and Krathwohl. The Hero with a Thousand Faces. Princeton: Princeton University Press, 1973. ! Denning, Stephen. The Springboard - How Storytelling Ignites Action in Knowledge-Era Organizations. Oxford: Heinemann, 2001. ! ! ! ! Dillingham, Brett. "Performance Literacy." The Reading Teacher. Sept. 2005: 72-75. Egan, Kiernan, and . Teaching as Story Telling. Chicago: Chicago Press, 1989. Freytag. Die Technik des Dramas (Technique of Drama). 1863. Goodman, Steven. Teaching Youth Media. New York: Teacher's College Press, 2003.
  • 153. Works cited, cont. Diagrams, books cited, continued… ! Kay, A. (1996). “Revealing the elephant: The use and misuse of computers in education.”Sequence, 31(4), 1-2. ! Lambert, Joe. Digital Storytelling Cookbook and Traveling Companion. 3 ed. Berkeley: Digital Diner Press, 2003. ! ! ! ! ! ! ! ! ! ! McKee, John. Story- Substance, Structure, Style and the Principles of Screenwriting. New York: HarperCollins, 1997. McLuhan, M. (1964). Understanding media: The extensions of man. New York: McGraw-Hill. MomaDay, N. Scott. House Made of Dawn. New York: HarperCollins, 1969. Nueroff, Laura Joffe. If You Give a Mouse a Cookie: New York: Laura Geringer, 1985. Porter, Bernajean. Digitales: The Art of Telling Digital Stories. Sedalia: Porter Publications, 2004. Simmons, Annette. The Story Factor. Cambridge: Perseus Books, 1997. Tarantino, Quentin. Pulp Fiction. 1994. Telford, Kenneth. Aristotle Poetics, Translation and Analysis. Chicago: Regenery, 1970. Theodosakis, Nikos. Director in the Classroom. San Diego: Tech4Learning Publishing, 2001. Toelken, Barre. "The Icebergs of Folktale: Misconception, Misuse, Abuse." Who Says? Essays on Pivotal Issues in Contemporary Storytelling. Ed. Carol Birch. Little Rock: August House, 1996. 35-63.
  • 154. Resources cited •Graphics, photos, from Clipart.com (thru an annual fee): • Alarm clock: 21767547-alarmClock.jpg • Angry lady: fear-anger-lady-19066489.jpg • Art the artitst: peck048j.thb.jpg • Baby with luminescent computer: 32354173babyComputer.jpg • Ball and chain: BallAndChain-1835320.jpg • Brainstorming: sy17981.thb.brainstorm.jpg • Comedy-tragedy-masks: 21724700drama.thb.jpg • Committee: 2359488committee.jpg • Virtual Community: g0166537.thb-virtual-community.jpg • Computer director: 20856935director.jpg • Credo: crctr573.thb.oldman.jpg • Crowd: 2541410.crowd.jpg • Digital camera (part of media collage in bubble): 20076414digital.jpg • Dragon on knight’s chest: 14697971dragon.jpg • Fear cartoon: 14753071-fear.jpg • GarageSale-Stuff: 1722608.garage.sale5.jpg • Guy with idea light bulb: 3049773-idea.jpg • Guy balancing computers: 20207046.thb-balance.jpg • Hammerguy: Microsoft stock clip art • Hearts arguing; 20436442-heartsArguing.jpg • Kid in movie theater: 19016181theater.jpg • Kid painting: kid-painting-20160430.gif • Kid thinking 30899756kidThinking.thb.jpg • Kid with A+ paper: 22316907evaluation.thb.jpg
  • 155. Resources, cont. •Graphics, photos, from Clipart.com (thru an annual fee): • Kid with magnifying glass: 19121841evaluation2.jpg. • Kids behind Edwina: 4144104.happy.children.jpg. • Kim: 3242484.cyber-chick3.jpg; composite, all elments unknown. • Knight: 19884228knight.jpg. • Looking For: 21031472lookingFor.jpg. • Man crawling: 00a.thm.man.crawling.gif. • Man and son: 1840568.father.and.son.jpg. • Man Hitting computer: 14727973.hitting.computer.jpg. • Mind, Idea, lightbulb: 3049773-idea.jpg. • Mr. Big: weath031.thb.mr.big.jpg. • Mr. Big’s lawn chair: 1943880.lawn.chair.jpg. • Ouch: Ouch-22029918.jpgstairs.jpg. • Puppet stage: punchnjudy-22091633.gif. • School bus: 21071624-schoolBus.jpg. • Storyteller to child in bed, g0165059.thb. • Sunglasses on kid: 21793429sunglasses.jpg. • Sunglasses: 20677551sunglasses.jpg. • Sunset (Arizona Magazine): 1116818.sunset.jpg. • Teacher in purple jacket; file name unknown. • Theater audience: 19016493theaterAudience.jpg. • Willamina: wrkwm069.thb.preacher.woman-1.jpg. • William on ledge of objectivity: 741289.mr.big.ledge.jpg. • Woman storyteller: g0165059.thb.storytelling.jpg. • Yin-yang-3074759.jpg.
  • 156. Resources, cont. Graphics, photos, from sources other than Clipart.com: • 4Ts lady: source unknown. • Brad Pitt photo: int001y.jpg; site unknown. • Computer heads, man & woman: source unknown. • Cow lips: http://212.43.196.62/pix/pix_tn/CowLips.jpg • Crazy man: crazy.jpg; source unknown. • Edwina Tech: basic-info-librarians.gif; origin unknown. • Fourth R on easel - citation lost. • Hannah, with permission from parents. • Oil can man: source unknown. • Picture of Don King/Howard Dean on stage before a crowd, from Chris Bischoff (chris@clbischoff.com). • Savoonga kids (with permission from parents), 1997. • Sticking tongue out (baby)- source unknown. • Then What? cover, by Jeri Smith, 2001. • The screenshot of the web is hereby credited to MSN, and was captured as an “average day” splash page on a rapidly changing website. • Pictures of myself are owned by me. • The picture of the baby holding the cell phone was licensed through Corbis images. • A good deal of the images appear through paid or other agreements with infosavvy.com, clipart.com, and the cartoonbank.com. ! Digital stories: * Brady, posted and shown with permission from his parents. * How to Animate a Rolling Ball, shown and posted online via teacher Glen Bledsoe, who obtained all parent permissions necessary to do so * The Reluctant Leader, creator’s name withheld at her request but shown with her full permission.
  • 157. Resources, cont. Graphics, photos, from other sources other than Clipart.com: ! • Wearing computer: Proceedings of the IEEE, Vol. 86, No. 11, November, 1998 WearComp as a new framework for Intelligent Signal Processing Steve Mann, 1998 (found at http://images.google.com/imgres?imgurl=http:// wearcam.org/wearcomp4small.jpg&imgrefurl=http://wearcam.org/hi/ &h=1024&w=700&sz=68&tbnid=vX8sgpcVWZtccM:&tbnh=150&tbnw=102&hl=en&s tart=1&prev=/images%3Fq%3Dwearcomp%26svnum%3D10%26hl%3Den%26lr%3D %26safe%3Doff%26sa%3DG). • Brad Pitt photo… from fan website long ago. Trail to the photo is lost. • Whack-a-mole pic from FlickR (http://www.flickr.com/photos/savetheclocktower/ 3727886830/) Creative commons with the following stipulations: http:// search.creativecommons.org/ • Whack-a-Mole from Flickr: http://www.flickr.com/photos/joeshlabotnik/ 2512961872/ A note about diagrams, books cited, images used, video clips used, etc. ! Note: this is a master list from a number of presentations. Therefore, you may not see all of the resources listed here in the presentation you watched. Also, images are added and deleted regularly. I do my best to stay on top of this list, but no doubt falter now and again. !
  • 158. Web sources cited !• Copyright source info from web • • ! ! Harper, Georgia. "Fair Use Guidelines For Educational Multimedia." Multimedia Fair Use Guideline (CCUMU). University of Texas General Counsel Office. 04 Apr. 2006 <http://www.utsystem.edu/ogc/intellectualproperty/ ccmcguid.htm#5>. "Copyright Basics." Copyright Kids!. Copyright Kids. 04 Apr. 2006 <http://www.copyrightkids.org/ cbasicsframes.htm>. "Using Modern Language Association (MLA) Format." OWL at Purdue University: Using Modern Language Association (MLA) Format. Online Writing Lab (OWL), Purdue University. 03 Apr. 2006 <http://owl.english.purdue.edu/ handouts/research/r_mla.html>. Other resources • • • Adams, Kenn. The Story Spine. One source for this is: <http://www.creativityzone.ca/ResourceZone_Subpages/ Games_Subpages/01.html> Christenson, Michael. Adapt-a-Map, story map created of an advertisement for Media Literacy class, 2005. Microsoft clipart. Ventner clip, http://www.youtube.com/watch?v=QHIocNOHd7A • • • • • • • • • • Storyboard template: <http://www.csupomona.edu/~wcweber/325/storybd.htm> Second life snapshop adapted from: http://www.henryjenkins.org/henry%20in%20second%20life.jpg Off track betting pic: Subway pic: http://torontoist.com/attachments/toronto_jonathang/2007_4_30Onestop.jpg Truck video screen: http://img.alibaba.com/photo/11004472/Truck_LED_Video_Screen.jpg Rear view mirror: http://www.carbuyersnotebook.com/archives/GENTEXjpg Emerald city: http://www.timelineuniverse.net/images/Emerald%20City.jpg! Yellow brick road (modified and used in the emerald city “path to digital storytelling” slide), found on Dave Alpert’s blog site.! Portfolio (modified and used in the emerald city “path to digital storytelling” slide), used with permission by lucas simões Pew graphs about tEcosystem: • ! ! !
  • 159. Web sources cited ! Copyright source info from web • !• ! Lemonade stand - http://www.flickr.com/photos/stevendepolo/5939055612/ Creativecommons 2.0 photographer: stevendepolo Apple IIe photo, http://www.vectronicsappleworld.com/copyright.html