A presentation made by Janette Toral at the "Business Review: Highlights and Foresights" event last January 31, 2012 at AIM Acceed Conference Center. The event was organized by the Asian Centre for Enterprise Development (http://ascendph.com).
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Digital Marketing Trends 2012
1. Digital
Marke-ng
Trends
2012
Jane5e
Toral
h5p://digitalfilipinoclub.com
h5p://searchprofileindex.com
1
2. Digital
Society
• Digital
Na-ves
–
Gen
Y
–
Millenials
1977
–
1994
• GenX
–
1965
–
1976
(34
–
44
largest
demographic)
• Boomers
–
1946
–
1964
(aged
47
to
65)
• Tech-‐savvy
seniors
Silver
Surfers
• Genera-on
Z
(kids
today)
3. Despite
this
stability,
overall
engagement
is
on
the
rise.
Social
networking
now
dominates…
Select
Monthly
Online
Ac/vi/es
(%)
2009
2010
2011
Visi-ng
Social
Networking
sites
51*
53
82
Search
58
76
80
Instant
messaging
63
68
69
Internet
Portal
54
73
67
Visi-ng
public
chat
rooms
54
67
65
Email
63
65
64
Played
games
online
53
45
54
Listen
to
songs
in
music
websites
-‐
-‐
45
Downloaded
or
uploaded
music
files
online
25
37
37
Shared/posted
something
online
that
you
created
15
24
36
Realign
resources
to
adopt
social
media!
Ac-vi-es
showing
significant
increase
at
95%
confidence
levels
between
2009
and
2011
*
Note.
The
2009
figure
for
social
networking
includes
community
groups
/forums
Base:
Past
month
Internet
users
aged
10+
across
Na-onal
Urban
Philippines
Source:
Yahoo!-‐Nielsen
Net
Index
2010,
2011
7. How
Will
You
Get
Visitors
Into
Your
Funnel?
Branding/Awareness Free Trial Retargeting
Email Social OAuth
Mailing Address Phone Number
R
Mul-ple
paths
can
work,
so
long
as
you
segment
them
when
tracking
Conversion
Rate
+
Customer
Life-me
Value
Source:
SEOMoz.org
8. Every One of These Marketing Tactics
News/Media/PR
SEO
Email
Blogs
+
Blogging
Research/White
Papers
Infographics
Comment
Marke-ng
Social
Networks
Online
Video
INBOUND
MARKETING!
R
Local
Portals
Forums
(AKA
all
the
“free”
traffic
sources)
Webinars
Social
Bookmarking
Word
of
Mouth
Direct/Referring
Links
Podcas-ng
Type-‐In
Traffic
Q+A
Sites
Helps Every Other One
Source:
SEOMoz.org
10. Social
Media
ROI
• ROI=[gain
from
investment
–
cost
of
investment]/cost
of
investment
– Business
metric,
not
media
metric.
Non-‐financial
financial
investment
ac-on
reac-on
impact
impact
Very
important
but
not
where
ROI
is
Source:
Stefanos
Karagos,
Xplain.co
11. The
backdrop
to
e-‐commerce
in
Philippines
Tradi/onal
Presence
of
High
reliance
on
IT
and
Banking
counterfeits
and
inter-‐personal
infrastructure
trade
legacy
knock-‐offs
rela/onships
“evolving”
Lack
of
‘accredita-on
and
Buyers
need
Buyers
feel
Low
levels
of
guarantees'…by
to
ensure
the
comfort,
confidence/
default
modern
trade
actually
quality
by
dealing
with
trust
in
encourages
physical
known
transac-ng
des-na-on
inspec-on
vendors
online
shopping
There
is
an
inherent
reluctance
to
“trade”
through
the
Internet
Source:
Yahoo!-‐Nielsen
Net
Index
2011
12. Help
me
belong…
Help
me
be
significant…
Source:
h5p://mobileyouth.org
14. Social
influencers
• People
who
have
influence
on
their
peers
heavily
influenced
by
the
quality
and
volume
of
content
they
share
online
to
their
peers.
– Referent
influencers
– Expert
influencers
– Posi-onal
influencers
(peers)
Source:
Social
Media
Marke-ng
for
Dummies
(Shiv
Singh)
15. New
Genera-on
Influencers
• Teenage
hackers
• Cashless
innovators
• Disrup-ve
Diva
10%
influences
the
90%
• Needs
to
belong
• Needs
to
be
significant
• Is
your
community
or
brand
a
Home,
Hangout,
Hideout?
Source:
MobileYouth.org
16. Disrup-ve
Diva
• Social
tools
(product,
story,
usage
behaviors)
to
reclaim:
– Social
space
– Social
arrival
Source:
h5p://mobileyouth.org
17. Brand
vs.
fan
ambassador
• No
more
big
ideas.
• Ideas
from
ground-‐
up.
Yahoo
Purple
Hunt
2009
18. Lose
users
• Isola-on
• Risk
• Loss
of
control
• Youth
wants
many-‐to-‐many
rather
than
one-‐on-‐one.
Source:
h5p://mobileyouth.org
19. Cashless
Innovators
• Niche
groups
with
a
knowledge
barrier
to
entry.
– SMS
– Facebook
– MP3
Source:
h5p://mobileyouth.org
20. Co-‐Crea-on
• Youth
as
partners
rather
than
des-na-on.
Source:
h5p://mobileyouth.org
21. We
buy
with
emo-on
and
jus-fy
with
logic
Source:
h5p://mobileyouth.org
24. TV
PRINT
POS
CRM
digital
digital
digital
digital
social
social
social
social
game
game
game
game
mobile
mobile
mobile
mobile
Be
everywhere!
Changes
the
rules
of
engagement.
25. We
need
more
e-‐commerce
start-‐ups..
DigitalFilipino
Startup
100
Project!
h5p://digitalfilipinoclub.com
26. For
the
growth
of
e-‐commerce
in
the
Philippines!
h5p://slideshare.net/jane5etoral
h5p://twi5er.com/digitalfilipino