Teknikfrukost Uminova Innovation den 14 mars 2019 för teknikförtagen. Jan Bidner från Insert Coin berättar om vad Gamification kan användas och varför det fungerar. Jag presenterar även GWEN (Gamify The World ENgine) som är Insert Coins API-plattform för att addera gamification i vilken tjänst som helst. Här hittar du mer information om Insert Coin: http://www.insertcoin.se
#gamification #ftw #uminova #teknikfrukost
29. This is:
In this presentation:
For:
Insert Coin
We Gamify
The World
Page 29
30. This is:
In this presentation:
For:
Insert Coin
We Gamify
The World
Whom it might concern• API-based, agnostic & module based
• Can be added to “all” platforms
• Can be added in three ways/levels
Widget, Embed or API
35. We Gamify
The World
Going Forward
3 weeks2 weeks 4 weeks 5 weeks
Analysis
KPIs
Audience
User Behaviors
“The Need”
Set the
package
Select Modules
Set Balance
Create Actions
Gamification Document
6 weeks 7 weeks
And we
are live!
Deploy
Ask what can be
done better
Gather data
Start Tweaking
Testing
Testing
Implement
TestingSend your Events
WidgetEmbeddedEnterprise
Content work
Set up Socket
Content work
Set up Socket
8 weeks 9 10 11
Send your Events
Content work
Set up Socket
12
Layout work
Send your Events
1 week
UX Design Frontend Coding
36. We Gamify
The World
Discovery Introduction Core Loop End Game
“The user has not
heard about our
product – This
phase is where they
find it”
“The user has found
you product – This
phase is where they
start using it”
“The user has started
using your product –
This phase is where
they repeatedly goes
through the typical
usage cycle”
“The user has been
taking part of the
typical usage for some
time – This phase is
where they move beyond
the typical usage”
A journey of 4 Phases