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Rules of Engagement
ALREADY GAMIFIED
SOLVES EXACTLY WHAT?
LACK OF ENGAGEMENT
73%
MORE PRODUCTIVE
21%
FUN
GROWTH
RECOGNITION
SIMON SINEK
THE GOLDEN CIRCLE
MORE ABOUT THE
LESS ABOUT THE
HOW?
WHY?
WHY
HOWTECH
MOTIVE
WHAT DRIVES YOU?
NOT ABOUT TURNING
WORKPLACES INTO
WORLD OF WARCRAFT
DESIGN IS ABOUT BEHAVIOUR
?
MEANING
NARRATIVE & THEMES
ACCOMPLISHMENT
GOAL SETTING
FEEDBACK
COLLECTING
GOAL SETTING COLLECTING
CO OPERATION
TEAM PLAY
+5
+4
+3
+2
+1
PIGGELING POINTS
Mr Super Expert
Doctor Leader
EXCLUSIVENESS & VIP TREATMENT
SURPRISE & DELIGHT
GOAL SETTING SURPRISECOLLECTING
SUPPORT FAILURE
GOAL SETTING SURPRISECOLLECTING SKILL PRACTICE
WHAT BEHAVIOUR
DO WE WANT?
“LET’S MAKE
IT ADDICTIVE!!!”
WHAT BEHAVIOUR
DO WE WANT?
This is:
In this presentation:
For:
Insert Coin
We Gamify
The World
Page 29
This is:
In this presentation:
For:
Insert Coin
We Gamify
The World
Whom it might concern• API-based, agnostic & module based
• Can be added to “all” platforms
• Can be added in three ways/levels
Widget, Embed or API
About
Leaderboards
Shop
Levels
Challenges
Badges
Missions
We Gamify
The World
GWEN Unboxed
Front End
GWEN Unboxed
SHOW ME
Time to show off the WIDGET solution
Leaderboards
Shop
Levels
Challenges
Badges
Missions
GWEN Unboxed
Time to show off the WIDGET solution
SHOW ME
We Gamify
The World
We Gamify
The World
We Gamify
The World
GWEN Unboxed
Stats
We Gamify
The World
Going Forward
3 weeks2 weeks 4 weeks 5 weeks
Analysis
KPIs
Audience
User Behaviors
“The Need”
Set the
package
Select Modules
Set Balance
Create Actions
Gamification Document
6 weeks 7 weeks
And we
are live!
Deploy
Ask what can be
done better
Gather data
Start Tweaking
Testing
Testing
Implement
TestingSend your Events
WidgetEmbeddedEnterprise
Content work
Set up Socket
Content work
Set up Socket
8 weeks 9 10 11
Send your Events
Content work
Set up Socket
12
Layout work
Send your Events
1 week
UX Design Frontend Coding
We Gamify
The World
Discovery Introduction Core Loop End Game
“The user has not
heard about our
product – This
phase is where they
find it”
“The user has found
you product – This
phase is where they
start using it”
“The user has started
using your product –
This phase is where
they repeatedly goes
through the typical
usage cycle”
“The user has been
taking part of the
typical usage for some
time – This phase is
where they move beyond
the typical usage”
A journey of 4 Phases
LEARNING &
DEVELOPMENT
KNOWLEDGE
SHARING
GARFIEID
WANT MORE?
jan@insertcoin.se bidnerdonethat 072-2149913
Let’s talk!

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Gamification - Teknikfrukost Uminova Jan Bidner 14 mars