Education:
Although formal training, such as a Bachelor's or Master's degree in Fine Arts isn't always required, it can help one who wants to work as an animator develop sought after skills. These programs often include course work in mathematics, art history, studio art, and computer techniques. Degrees in animation usually require classes in drawing, animation, and film.
Math Required:
College Algebra, Trigonometry, Geometry, Calculus I and II, Linear Algebra
When Math is Used:
An animator has to have knowledge of many applied math subjects. It allows the animator to find unknowns from a simple set of equations and to work out aspects of geometric figures when you are dealing with objects that move and change. An animator uses linear algebra to show the way that an object is rotated and shifted and made larger and smaller—all major actions in animation.
Potential Employers:
There are only so many jobs at Disney and Pixar, and not every 3D animator wants to work on motion picture cartoons. Animators also find success in computer and console game development, television programming, broadband internet animation, broadcast and web advertising, education, research, and military and corporate training.
Facts:
Generally, an animator will average about a hundred frames a week (that's 4 seconds of actual screen time). Animators must be able to do many things other than just the computer-based animation. Other tasks include developing storyboards, working with designers or directors, and meeting with clients to fully understand the desired outcomes of a project.
1. Mathematical Topics: POLYGONS AND POLYHEDRA
2. Connections: Film
I . Introduction that motivates the topic (connections of mathematics and film) and to briefly mention the aspect of film (special effects) that requires the specific mathematics topic you intend to address (objects of Euclidean geometry: polygons and polyhedra). Then lay out the plan for your essay.
II. Setting the context: Objects of Euclidean Geometry: Polygons
Explore Polygons and their properties in Plane Euclidean geometry:
A. Definition of a simple polygon; convex polygon, concave polygon. Examples.
B. Regular Polygons. Examples.
C. How to Determine the Angles of a Regular Polygon. Examples.
III. Making the Connection: The Mathematics of Computer Animation.
Explore the use of geometric objects in computer animation.
IV. Conclusion
_______________________________________________________________
_______________________________________________________________
Report Information from ProQuest
November 25 2014 23:59
_______________________________________________________________
Document 1 of 1
Animation Artist Touts Math
ProQuest document link
Links: Linking Service
Full text: Humboldt State University issued the following news release:
Academy Award-winner Tony DeRose, senior scientist at Pixar Animation Studios and one of the major
designers of Geri in the Oscar-winning short film "Geri's ...
Web & Social Media Analytics Previous Year Question Paper.pdf
How Math Animates Movies
1. Education:
Although formal training, such as a Bachelor's or Master's
degree in Fine Arts isn't always required, it can help one who
wants to work as an animator develop sought after skills. These
programs often include course work in mathematics, art history,
studio art, and computer techniques. Degrees in animation
usually require classes in drawing, animation, and film.
Math Required:
College Algebra, Trigonometry, Geometry, Calculus I and II,
Linear Algebra
When Math is Used:
An animator has to have knowledge of many applied math
subjects. It allows the animator to find unknowns from a simple
set of equations and to work out aspects of geometric figures
when you are dealing with objects that move and change. An
animator uses linear algebra to show the way that an object is
rotated and shifted and made larger and smaller—all major
actions in animation.
Potential Employers:
There are only so many jobs at Disney and Pixar, and not every
3D animator wants to work on motion picture cartoons.
Animators also find success in computer and console game
development, television programming, broadband internet
animation, broadcast and web advertising, education, research,
and military and corporate training.
Facts:
2. Generally, an animator will average about a hundred frames a
week (that's 4 seconds of actual screen time). Animators must
be able to do many things other than just the computer-based
animation. Other tasks include developing storyboards, working
with designers or directors, and meeting with clients to fully
understand the desired outcomes of a project.
1. Mathematical Topics: POLYGONS AND POLYHEDRA
2. Connections: Film
I . Introduction that motivates the topic (connections of
mathematics and film) and to briefly mention the aspect of film
(special effects) that requires the specific mathematics topic
you intend to address (objects of Euclidean geometry: polygons
and polyhedra). Then lay out the plan for your essay.
II. Setting the context: Objects of Euclidean Geometry:
Polygons
Explore Polygons and their properties in Plane Euclidean
geometry:
A. Definition of a simple polygon; convex polygon, concave
polygon. Examples.
B. Regular Polygons. Examples.
C. How to Determine the Angles of a Regular Polygon.
Examples.
III. Making the Connection: The Mathematics of Computer
Animation.
Explore the use of geometric objects in computer animation.
IV. Conclusion
_____________________________________________________
3. __________
_____________________________________________________
__________
Report Information from ProQuest
November 25 2014 23:59
_____________________________________________________
__________
Document 1 of 1
Animation Artist Touts Math
ProQuest document link
Links: Linking Service
Full text: Humboldt State University issued the following news
release:
Academy Award-winner Tony DeRose, senior scientist at Pixar
Animation Studios and one of the major
designers of Geri in the Oscar-winning short film "Geri's
Game," will analyze the impact of the digital revolution
on film making in an appearance at Humboldt State University.
DeRose will explore "Math in the Movies," drawing on
numerous examples from Pixar's feature films, for the
52nd Kieval Memorial Lecture organized by HSU's Department
of Mathematics and scheduled to be delivered
on Thursday, Feb. 5 at 7:30 p.m. in the Kate Buchanan Room at
University Center.
DeRose's talk will provide a behind-the-scenes look at the role
math plays in the digital revolution, and delve
into advances in geometry, approximation theory, computer
technology and computational physics.
Mathematical modeling techniques develop the characters in
animated film, and all of their positions and
movements have explicit mathematical descriptions.
4. Head of Pixar's research group, DeRose received a Scientific
and Technical Academy Award in 2006 for his
work on surface representations derived from computer
modeling.
Humboldt State's Kieval Lecture Series was established in 1983
by the late Professor Emeritus Harry S. Kieval.
Lectures are presented each spring and fall and the Department
of Mathematics hosts respected speakers on
subjects of interest both to undergraduates and the general
public. Admission is free and details are available
from the department at (707) 826-3143 or (707) 826-5345.
Geri can be viewed at
http://www.mathaware.org/mam/00/master/people/geri/index.ht
ml.
TNS JF78JF-090220-2232396 18MASHJofrey
Publication title: Targeted News Service
Publication year: 2009
Publication date: Jan 20, 2009
Year: 2009
Dateline: ARCATA, Calif.
Publisher: Targeted News Service
Place of publication: Washington, D.C.
Country of publication: United States
Publication subject: Public Administration
Source type: Newspapers
Language of publication: English
Document type: WIRE FEED
ProQuest document ID: 468564294
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6. Document 1 of 1
Math lends cutting edge to special effects in movies
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Full text: Washington, April. 14 -- The swirling maelstrom in
"Pirates of the Caribbean: At World's End" or the
beguiling rats turning out gourmet food in "Ratatouille" were a
product of computer-generated imagery (CGI)
grounded in mathematics, opening a whole new world of
enchantment in cinema.
Mathematics provides a critical translation from the physical
world to computer simulations.
The use of complex calculations in cinematic special effects has
been described by three University of
California, Los Angeles (UCLA) mathematicians -- Aleka
McAdams, Stanley Osher and Joseph Teran -- who
have made significant contributions to research in the area.
Mathematics provides the language for expressing physical
phenomena and their interactions, often in the form
of partial differential equations.
The equations are usually too complex to be solved exactly, so
mathematicians have developed numerical
methods and algorithms that can be implemented on computers
to obtain approximate solutions.
The kinds of approximations needed to, for example, simulate a
firestorm, were in the past computationally
intractable.
With faster computing equipment and more-efficient
architectures, such simulations are feasible today and they
drive many of the most spectacular feats in the visual effects
industry.
The area of computational fluid dynamics (CFD) provides many
of the tools used in simulations of phenomena
such as smoke, fire and water.
7. Before the use of CFD, computer-generated special effects such
as explosions were driven by force fields
applied to passive unconnected particles, a method that
produced rather unrealistic results.
Today, a combination of improved hardware and faster
algorithms for CFD models have made such special
effects much more realistic.
Mathematics also plays a key role in computer-generated
animations of all kinds of solids, from animated
characters to cityscapes.
Virtually every computer-generated solid has an explicit
mathematical representation as a meshed surface or
volume. Flesh simulations can endow computer-generated
characters with realistically bulging muscles and
rippling fat.
Hair simulation provides a realistic way to depict the highly
complex phenomenon of thousands of hairs
interacting and colliding, says a UCLA release.
The effects industry is emerging as an exciting new frontier for
mathematicians, one that uniquely combines
mathematical insights with the art of moviemaking.
The findings are slated for publication in the May issue of the
Notices of the American Mathematical Society.
Published by HT Syndication with permission from Indo-Asian
News Service. For more information on news
feed please contact Sarabjit Jagirdar at [email protected]
123
Publication title: The Hindustan Times
Publication year: 2010
Publication date: Apr 14, 2010
Year: 2010
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cutting edge to special effects in moviesBibliography
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Report Information from ProQuest
November 26 2014 00:40
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Document 1 of 1
Math lends cutting edge to special effects in movies
ProQuest document link
Links: Linking Service
Full text: Washington, April. 14 -- The swirling maelstrom in
"Pirates of the Caribbean: At World's End" or the
beguiling rats turning out gourmet food in "Ratatouille" were a
product of computer-generated imagery (CGI)
grounded in mathematics, opening a whole new world of
enchantment in cinema.
Mathematics provides a critical translation from the physical
10. world to computer simulations.
The use of complex calculations in cinematic special effects has
been described by three University of
California, Los Angeles (UCLA) mathematicians -- Aleka
McAdams, Stanley Osher and Joseph Teran -- who
have made significant contributions to research in the area.
Mathematics provides the language for expressing physical
phenomena and their interactions, often in the form
of partial differential equations.
The equations are usually too complex to be solved exactly, so
mathematicians have developed numerical
methods and algorithms that can be implemented on computers
to obtain approximate solutions.
The kinds of approximations needed to, for example, simulate a
firestorm, were in the past computationally
intractable.
With faster computing equipment and more-efficient
architectures, such simulations are feasible today and they
drive many of the most spectacular feats in the visual effects
industry.
The area of computational fluid dynamics (CFD) provides many
of the tools used in simulations of phenomena
such as smoke, fire and water.
Before the use of CFD, computer-generated special effects such
as explosions were driven by force fields
applied to passive unconnected particles, a method that
produced rather unrealistic results.
Today, a combination of improved hardware and faster
algorithms for CFD models have made such special
effects much more realistic.
Mathematics also plays a key role in computer-generated
animations of all kinds of solids, from animated
characters to cityscapes.
Virtually every computer-generated solid has an explicit
mathematical representation as a meshed surface or
volume. Flesh simulations can endow computer-generated
11. characters with realistically bulging muscles and
rippling fat.
Hair simulation provides a realistic way to depict the highly
complex phenomenon of thousands of hairs
interacting and colliding, says a UCLA release.
The effects industry is emerging as an exciting new frontier for
mathematicians, one that uniquely combines
mathematical insights with the art of moviemaking.
The findings are slated for publication in the May issue of the
Notices of the American Mathematical Society.
Published by HT Syndication with permission from Indo-Asian
News Service. For more information on news
feed please contact Sarabjit Jagirdar at [email protected]
123
Publication title: The Hindustan Times
Publication year: 2010
Publication date: Apr 14, 2010
Year: 2010
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ocview/471205381?accountid=7285
http://sfx.calstate.edu:9003/northridge?url_ver=Z39.88-
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n&sid=ProQ:ProQ:newsstand&atitle=Math%20lends%20cutting
%20edge%20to%20special%20effects%20in%20movies&title=T
he%20Hindustan%20Times&issn=&date=2010-04-
14&volume=&issue=&spage=&au=&isbn=&jtitle=The%20Hind
ustan%20Times&btitle=&rft_id=info:eric/&rft_id=info:doi/
Dateline: Washington
Publisher: HT Media Ltd.
Place of publication: New Delhi
Country of publication: India
Publication subject: General Interest Periodicals--India
Source type: Newspapers