SlideShare uma empresa Scribd logo
1 de 19
Baixar para ler offline
Lean UX
How to integrate UX design into an Agile Development Environment
Content!
1. Three foundations of Lean UX!
2. Core Principles!
3. The Process!
i. Step 0: Preparation!
ii. Step 1A: Declare Assumptions!
iii. Step 1B: Initial Understanding!
iv. Step 2: Create an MVP!
v. Step 3: Run an Experiment!
vi. Step 4: Feedback and Research!
vii. Building Lean UX into Agile/Scrum!
4. Summary
Three foundations of Lean UX!
1. Design Thinking: thinks like a designer, drive the business direction by
observing what people want and need, like or dislike and refine accordingly
2. Agile Software Development: Lean UX applies the four core principles of
Agile development
i. Individuals and interactions over processes and tools
ii. Working software over comprehensive documentation
iii. Customer collaboration over contract negotiation
iv. Responding to change over following a plan
3. Lean Startup Methods: build the Minimum Viable Products (MVPs) for rapid
learning of market response
3
Core Principles!
1. Build a Small, Colocated & Cross-functional Teams: build a team of less than 10 core people,
everyone is engaged in every step for team efficiency, team work is highly valued, lessons learned in
a collective manner with the team as a whole, the deeper into the process, the better the team at
guessing what the market actually needs.
2. User-Centered Design Process: get feedback from real users as a way of learning, ideas and
designs are tested against real users for new discovery and refinement, ideas can be proved first
before scaling.
3. Lightweight and Fast Actions: the team should try to use the shortest duration to build products
(MVP) for testing, the more the testing, the faster to find the right direction.
4. Performance is Assessed by Output Outcomes: teams are assigned problems instead of output
specifications, they are given the free hand to try different solutions for maximum impact, outcomes
are business goals (like increased conversion rate), the team must be safe to fail which can breed a
culture of experimentation.
5. Designers should Work in Small Steps: resources are scarce, designers should laser focus on the
most important tasks by creating designs that are crucial for the current MVPs and avoid presenting a
large-batch polished design upfront, designers should also use sketches and wireframe to discuss
their ideas early in the design process before building the design.
4
The Process!
The above steps describes a typical cycle of formulating
assumptions, building, testing and learning.
Lean UX is a discovery process. User feedback is
collected, analysed and utilised continually throughout
the whole design/development process.
Declare
Assumptions /
Initial
Understanding
Create an!
MVP
Run an!
Experiment
Feedback!
and!
Research
1 2 3 4
5
Step 0: Preparation!
• Build a measurement system (e.g. digital analytics) into the
current service/product to collect data for benchmarking
• Define and prfioritize the personas for the service/product,
personas represents the typical users (maybe up to 10
personas with 1-2 primary personas), personas must be
derived from actual user profiles but given fictitious details
(name, age, photo, occupation, needs and problems with the
service/product)
• Create and maintain a style guide which contains the most
updated design components and patterns ever used (e.g.
buttons, graphs, navigations, forms), usually with sample code
and style. Updates should be communicated to all users.
6
Step 1A: Declare Assumptions!
Lean UX is concerned about testing and learning. We
have to test the validity of hypotheses and make
adjustments accordingly.
Who: All team members
What: Create and prioritize the problem statements
(goals, a current problem and an explicit request) and
test with hypotheses statements.
7
Step 1A: Declare Assumptions!
An example of problem statement:
[Our service/product] was designed to achieve [goals].
We have observed that the service/product isn’t meeting
[these goals], which is causing [this adverse effect] to
our business. How might we improve [service/product]
so that our customers are more successful based on
[these measurable criteria]?
!
8
Step 1A: Declare Assumptions!
An example of hypotheses statement:
We believe [doing this] for [these personas] will
achieve [this outcome].
We will know we’re [right/wrong] with [qualitative
feedback/quantitative feedback/KPI changes].
!
9
Step 1B: Initial Understanding!
Goal: Mutual understanding between all members, in
particular designers and developers, is crucial.
Who: All team members
What: The designer leads a meeting with all team
members to discuss and come to agreement with some
initial ideas to the problem. The meeting can be in the
form of stand-up meeting or design studios (everyone
brainstorm, discuss and choose the initial solution by
consensus) by using low fidelity sketches on whiteboard
or paper.
10
Step 2: Create an MVP!
Goal: MVP stands for Minimum Viable Products. They
are not the finished marketable products but rather
complete products ready for testing.
Who: Designers and/or developers
What: Decide what to learn and how to learn the
quickest. Define the signals/metrics in advance. Since
we are mostly concerned about testing and learning in
this stage, the MVPs can range from low-fidelity
prototypes, high-fidelity mockups to fully functional
demos as long as they serve the purpose.
11
Step 3: Run an Experiment!
It’s show time.
Who: Designated Testers and/or The Team
What: Ask people come to your place to test out the
new features or bring the product/service to places with
your defined personas.
12
Step 4: Feedback and Research!
While the primary feedback is collected from field
testing of the MVPs, more feedback can be found in on-
site search data, third party review sites, customer
service calls, enquiry emails, and from the social media
networks.
Who: The Team
What: To make sense of the feedback by i) looking for
patterns, ii) finding an explanation for outliers, iii)
double verify the patterns with other sources.
13
Typically, Scrum employs a 2 week sprints model.
Several related sprints may be grouped into a theme.
Declare Run an experiment (Step 3) and Feedback and
Research (Step 4) can be added to each sprint with a
“3-12-1″ cycle (3 users, by 12 noon, 1 a week)
Building Lean UX into Agile/Scrum!
2 Week Sprint
Step 1 IPM Step 3/4
2 Week Sprint
Step 1 IPM Step 3/4
2 Week Sprint
Step 1 IPM Step 3/4
Theme
14
Building Lean UX into Agile/Scrum!
Typically, Scrum employs a 2 week sprints model.
Several related sprints may be grouped into a theme.
Declare Run an experiment (Step 3) and Feedback and
Research (Step 4) can be added to each sprint with a
“3-12-1″ cycle (3 users, by 12 noon, 1 a week)
2 Week Sprint
Step 1 IPM Step 3/4
2 Week Sprint
Step 1 IPM Step 3/4
2 Week Sprint
Step 1 IPM Step 3/4
Theme
15
!
Run an experiment (Step 3) and Feedback and
Research (Step 4) can be added to each sprint with a
“3-12-1″ cycle (3 users, by 12 noon, 1 a week)
Building Lean UX into Agile/Scrum!
Recruit test subject!
!
Decide what will be
tested
Refine what will be
tested
Testing day!
!
Review findings
with entire team
Plan next step
based on findings
Mon Tue Web Thur Fri
Refine what will be
tested!
!
Write the test script!
!
Finalised recruiting
16
Wrap Up
1. The whole team should know what problem we’re solving!
2. The whole team should know what success looks like!
3. Always seek the simplest solution
4. Always ask why. Question, don’t just accept
17
Useful Link
1. The Lean UX Manifesto: Principle-Driven Design

http://www.smashingmagazine.com/2014/01/08/lean-ux-
manifesto-principle-driven-design/
2. Using Proto-Personas for Executive Alignment

http://uxmag.com/articles/using-proto-personas-for-
executive-alignment
18
19 19

Mais conteúdo relacionado

Mais procurados

Evangelizing User Experience Design
Evangelizing User Experience DesignEvangelizing User Experience Design
Evangelizing User Experience DesignDustin DiTommaso
 
UX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & designUX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
 
UX/UI design process - Studio CreativeMe
UX/UI design process - Studio CreativeMeUX/UI design process - Studio CreativeMe
UX/UI design process - Studio CreativeMeMadhuri Garg
 
[UX Series] 1 - UX Introduction
[UX Series] 1 - UX Introduction[UX Series] 1 - UX Introduction
[UX Series] 1 - UX IntroductionPhuong Hoang Vu
 
Ux/ui Design Solution Services
Ux/ui Design Solution ServicesUx/ui Design Solution Services
Ux/ui Design Solution Servicesdeorwine infotech
 
What’s the difference between a UX and UI designer? (Part two)
What’s the difference between a UX and UI designer? (Part two)What’s the difference between a UX and UI designer? (Part two)
What’s the difference between a UX and UI designer? (Part two)iFactory Digital
 
"What Are the Key Differences between UI and UX Design?"
"What Are the Key Differences between UI and UX Design?""What Are the Key Differences between UI and UX Design?"
"What Are the Key Differences between UI and UX Design?"MITAcademy1
 
UX Experience Design: Processes and Strategy
UX Experience Design: Processes and StrategyUX Experience Design: Processes and Strategy
UX Experience Design: Processes and StrategyCHI UX Indonesia
 
UI & UX Design for Startups
UI & UX Design for StartupsUI & UX Design for Startups
UI & UX Design for StartupsRichard Fang
 
i/o extended: Intro to <UX> Design
i/o extended: Intro to <UX> Design  i/o extended: Intro to <UX> Design
i/o extended: Intro to <UX> Design GDGKuwaitGoogleDevel
 
'UX', 'UX Design' and 'Good UX'
'UX', 'UX Design' and 'Good UX''UX', 'UX Design' and 'Good UX'
'UX', 'UX Design' and 'Good UX'Jinyong Kim
 

Mais procurados (20)

Evangelizing User Experience Design
Evangelizing User Experience DesignEvangelizing User Experience Design
Evangelizing User Experience Design
 
UX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & designUX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & design
 
UX Writing
UX WritingUX Writing
UX Writing
 
UX Workshop
UX WorkshopUX Workshop
UX Workshop
 
UX/UI design process - Studio CreativeMe
UX/UI design process - Studio CreativeMeUX/UI design process - Studio CreativeMe
UX/UI design process - Studio CreativeMe
 
What is UX?
What is UX?What is UX?
What is UX?
 
[UX Series] 1 - UX Introduction
[UX Series] 1 - UX Introduction[UX Series] 1 - UX Introduction
[UX Series] 1 - UX Introduction
 
Ux/ui Design Solution Services
Ux/ui Design Solution ServicesUx/ui Design Solution Services
Ux/ui Design Solution Services
 
What’s the difference between a UX and UI designer? (Part two)
What’s the difference between a UX and UI designer? (Part two)What’s the difference between a UX and UI designer? (Part two)
What’s the difference between a UX and UI designer? (Part two)
 
UI UX in depth
UI UX in depthUI UX in depth
UI UX in depth
 
What is UX design?
What is UX design? What is UX design?
What is UX design?
 
Lean UX
Lean UXLean UX
Lean UX
 
"What Are the Key Differences between UI and UX Design?"
"What Are the Key Differences between UI and UX Design?""What Are the Key Differences between UI and UX Design?"
"What Are the Key Differences between UI and UX Design?"
 
UX/UI Design 101
UX/UI Design 101UX/UI Design 101
UX/UI Design 101
 
UX is not UI!
UX is not UI!UX is not UI!
UX is not UI!
 
UX Experience Design: Processes and Strategy
UX Experience Design: Processes and StrategyUX Experience Design: Processes and Strategy
UX Experience Design: Processes and Strategy
 
UI & UX Design for Startups
UI & UX Design for StartupsUI & UX Design for Startups
UI & UX Design for Startups
 
Design process
Design processDesign process
Design process
 
i/o extended: Intro to <UX> Design
i/o extended: Intro to <UX> Design  i/o extended: Intro to <UX> Design
i/o extended: Intro to <UX> Design
 
'UX', 'UX Design' and 'Good UX'
'UX', 'UX Design' and 'Good UX''UX', 'UX Design' and 'Good UX'
'UX', 'UX Design' and 'Good UX'
 

Destaque

2012-11-26: Usability Testing As Validation
2012-11-26: Usability Testing As Validation2012-11-26: Usability Testing As Validation
2012-11-26: Usability Testing As ValidationBaltimore Lean Startup
 
Why UX Matters As You Scale
Why UX Matters As You ScaleWhy UX Matters As You Scale
Why UX Matters As You Scalemikescopino
 
Designing for a Small Screen: Mobile
Designing for a Small Screen: MobileDesigning for a Small Screen: Mobile
Designing for a Small Screen: MobileSara Quinn
 
Top 3 Presentation Mistakes
Top 3 Presentation Mistakes Top 3 Presentation Mistakes
Top 3 Presentation Mistakes Andrea Barrica
 
Beyond usability: Designing with persuasive patterns
Beyond usability: Designing with persuasive patternsBeyond usability: Designing with persuasive patterns
Beyond usability: Designing with persuasive patternsAnders Toxboe
 
Online News Videos - The UX of Subtitle Position
Online News Videos - The UX of Subtitle PositionOnline News Videos - The UX of Subtitle Position
Online News Videos - The UX of Subtitle PositionMike Crabb
 
Presenting Data Webinar
Presenting Data WebinarPresenting Data Webinar
Presenting Data WebinarGavin McMahon
 
Sunny with a Chance of Innovation: A How-To for Product Managers and Designer...
Sunny with a Chance of Innovation: A How-To for Product Managers and Designer...Sunny with a Chance of Innovation: A How-To for Product Managers and Designer...
Sunny with a Chance of Innovation: A How-To for Product Managers and Designer...Future Insights
 
Formula for a Winning Presentation Design
Formula for a Winning Presentation DesignFormula for a Winning Presentation Design
Formula for a Winning Presentation DesignPGi
 
Designing For Smarties
Designing For SmartiesDesigning For Smarties
Designing For SmartiesReadWrite
 
Capturing Contexts: A workshop with jobs-to-be-done tools / Service Experienc...
Capturing Contexts: A workshop with jobs-to-be-done tools / Service Experienc...Capturing Contexts: A workshop with jobs-to-be-done tools / Service Experienc...
Capturing Contexts: A workshop with jobs-to-be-done tools / Service Experienc...Martin Jordan
 
The Art of Storytelling
The Art of StorytellingThe Art of Storytelling
The Art of StorytellingSheSaysSG
 
Basic Chemistry on Your Slide
Basic Chemistry on Your SlideBasic Chemistry on Your Slide
Basic Chemistry on Your SlidePerpa Hsieh
 
5 Presentation Design Mistakes to Avoid
5 Presentation Design Mistakes to Avoid5 Presentation Design Mistakes to Avoid
5 Presentation Design Mistakes to AvoidPresentation Panda
 
PechaKucha: The Japanese-inspired Presentation Format
PechaKucha: The Japanese-inspired Presentation FormatPechaKucha: The Japanese-inspired Presentation Format
PechaKucha: The Japanese-inspired Presentation Format24Slides
 

Destaque (18)

2012-11-26: Usability Testing As Validation
2012-11-26: Usability Testing As Validation2012-11-26: Usability Testing As Validation
2012-11-26: Usability Testing As Validation
 
Why UX Matters As You Scale
Why UX Matters As You ScaleWhy UX Matters As You Scale
Why UX Matters As You Scale
 
Public speaking
Public speakingPublic speaking
Public speaking
 
Designing for a Small Screen: Mobile
Designing for a Small Screen: MobileDesigning for a Small Screen: Mobile
Designing for a Small Screen: Mobile
 
Top 3 Presentation Mistakes
Top 3 Presentation Mistakes Top 3 Presentation Mistakes
Top 3 Presentation Mistakes
 
Elements of Good Design
Elements of Good DesignElements of Good Design
Elements of Good Design
 
Beyond usability: Designing with persuasive patterns
Beyond usability: Designing with persuasive patternsBeyond usability: Designing with persuasive patterns
Beyond usability: Designing with persuasive patterns
 
Online News Videos - The UX of Subtitle Position
Online News Videos - The UX of Subtitle PositionOnline News Videos - The UX of Subtitle Position
Online News Videos - The UX of Subtitle Position
 
Presenting Data Webinar
Presenting Data WebinarPresenting Data Webinar
Presenting Data Webinar
 
Sunny with a Chance of Innovation: A How-To for Product Managers and Designer...
Sunny with a Chance of Innovation: A How-To for Product Managers and Designer...Sunny with a Chance of Innovation: A How-To for Product Managers and Designer...
Sunny with a Chance of Innovation: A How-To for Product Managers and Designer...
 
Formula for a Winning Presentation Design
Formula for a Winning Presentation DesignFormula for a Winning Presentation Design
Formula for a Winning Presentation Design
 
Designing For Smarties
Designing For SmartiesDesigning For Smarties
Designing For Smarties
 
Capturing Contexts: A workshop with jobs-to-be-done tools / Service Experienc...
Capturing Contexts: A workshop with jobs-to-be-done tools / Service Experienc...Capturing Contexts: A workshop with jobs-to-be-done tools / Service Experienc...
Capturing Contexts: A workshop with jobs-to-be-done tools / Service Experienc...
 
The Art of Storytelling
The Art of StorytellingThe Art of Storytelling
The Art of Storytelling
 
Basic Chemistry on Your Slide
Basic Chemistry on Your SlideBasic Chemistry on Your Slide
Basic Chemistry on Your Slide
 
5 Presentation Design Mistakes to Avoid
5 Presentation Design Mistakes to Avoid5 Presentation Design Mistakes to Avoid
5 Presentation Design Mistakes to Avoid
 
Intro to Product Design
Intro to Product DesignIntro to Product Design
Intro to Product Design
 
PechaKucha: The Japanese-inspired Presentation Format
PechaKucha: The Japanese-inspired Presentation FormatPechaKucha: The Japanese-inspired Presentation Format
PechaKucha: The Japanese-inspired Presentation Format
 

Semelhante a Lean UX

Dual Track Agile & Data Driven Design
Dual Track Agile & Data Driven DesignDual Track Agile & Data Driven Design
Dual Track Agile & Data Driven DesignJohn Fouts
 
Bringing User-Centered Design Practices into Agile Development Projects
Bringing User-CenteredDesign Practices intoAgile Development ProjectsBringing User-CenteredDesign Practices intoAgile Development Projects
Bringing User-Centered Design Practices into Agile Development Projectsabcd82
 
UX Lead Product Management
UX Lead Product ManagementUX Lead Product Management
UX Lead Product ManagementJohn Wyatt
 
Make It Fast: Delivering UX Research to Agile Teams
Make It Fast: Delivering UX Research to Agile TeamsMake It Fast: Delivering UX Research to Agile Teams
Make It Fast: Delivering UX Research to Agile TeamsUXPA Boston
 
Start with Quality - an Agile Tester's Case Study
Start with Quality - an Agile Tester's Case StudyStart with Quality - an Agile Tester's Case Study
Start with Quality - an Agile Tester's Case StudyNick Zdunić
 
Building & launching mobile & digital products
Building & launching mobile & digital productsBuilding & launching mobile & digital products
Building & launching mobile & digital productsAnurag Jain
 
Myths of Product Development
Myths of Product DevelopmentMyths of Product Development
Myths of Product DevelopmentShoaib Shaukat
 
Practical Scrum - one day training
Practical Scrum - one day training Practical Scrum - one day training
Practical Scrum - one day training Anat (Alon) Salhov
 
UX and Usability Workshop Southampton Solent University
UX and Usability Workshop Southampton Solent University UX and Usability Workshop Southampton Solent University
UX and Usability Workshop Southampton Solent University Dr.Mohammed Alhusban
 
Introduction to Agile and Lean Software Development
Introduction to Agile and Lean Software DevelopmentIntroduction to Agile and Lean Software Development
Introduction to Agile and Lean Software DevelopmentThanh Nguyen
 
Usability methods to improve EMRs
Usability methods to improve EMRsUsability methods to improve EMRs
Usability methods to improve EMRsJeffery Belden
 
UX Camp: Pittsburgh, 2017
UX Camp: Pittsburgh, 2017UX Camp: Pittsburgh, 2017
UX Camp: Pittsburgh, 2017Tim Broadwater
 

Semelhante a Lean UX (20)

Lean ux
Lean uxLean ux
Lean ux
 
Dual Track Agile & Data Driven Design
Dual Track Agile & Data Driven DesignDual Track Agile & Data Driven Design
Dual Track Agile & Data Driven Design
 
Bringing User-Centered Design Practices into Agile Development Projects
Bringing User-CenteredDesign Practices intoAgile Development ProjectsBringing User-CenteredDesign Practices intoAgile Development Projects
Bringing User-Centered Design Practices into Agile Development Projects
 
UX Lead Product Management
UX Lead Product ManagementUX Lead Product Management
UX Lead Product Management
 
Jan Moons at WUD16
Jan Moons at WUD16Jan Moons at WUD16
Jan Moons at WUD16
 
Design Sprint Methods
Design Sprint MethodsDesign Sprint Methods
Design Sprint Methods
 
Make It Fast: Delivering UX Research to Agile Teams
Make It Fast: Delivering UX Research to Agile TeamsMake It Fast: Delivering UX Research to Agile Teams
Make It Fast: Delivering UX Research to Agile Teams
 
Start with Quality - an Agile Tester's Case Study
Start with Quality - an Agile Tester's Case StudyStart with Quality - an Agile Tester's Case Study
Start with Quality - an Agile Tester's Case Study
 
Scrum and Agile SDLC 101
Scrum and Agile SDLC 101Scrum and Agile SDLC 101
Scrum and Agile SDLC 101
 
Building & launching mobile & digital products
Building & launching mobile & digital productsBuilding & launching mobile & digital products
Building & launching mobile & digital products
 
Myths of Product Development
Myths of Product DevelopmentMyths of Product Development
Myths of Product Development
 
Practical Scrum - one day training
Practical Scrum - one day training Practical Scrum - one day training
Practical Scrum - one day training
 
Introduction to Agile
Introduction to AgileIntroduction to Agile
Introduction to Agile
 
What is Lean UX?
What is Lean UX?What is Lean UX?
What is Lean UX?
 
Design sprint
Design sprintDesign sprint
Design sprint
 
UX and Usability Workshop Southampton Solent University
UX and Usability Workshop Southampton Solent University UX and Usability Workshop Southampton Solent University
UX and Usability Workshop Southampton Solent University
 
Introduction to Agile and Lean Software Development
Introduction to Agile and Lean Software DevelopmentIntroduction to Agile and Lean Software Development
Introduction to Agile and Lean Software Development
 
Usability methods to improve EMRs
Usability methods to improve EMRsUsability methods to improve EMRs
Usability methods to improve EMRs
 
Lean UX principles
Lean UX principlesLean UX principles
Lean UX principles
 
UX Camp: Pittsburgh, 2017
UX Camp: Pittsburgh, 2017UX Camp: Pittsburgh, 2017
UX Camp: Pittsburgh, 2017
 

Último

The spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyThe spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyChristopher Totten
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfneelspinoy
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioRMG Project Studio
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster1508 A/S
 
10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024digital learning point
 
world health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbworld health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbpreetirao780
 
Map of St. Louis Parks
Map of St. Louis Parks                              Map of St. Louis Parks
Map of St. Louis Parks CharlottePulte
 
General Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxGeneral Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxmarckustrevion
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine CharlottePulte
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...Rishabh Aryan
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIyuj
 
Karim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppKarim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppNadaMohammed714321
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfAayushChavan5
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssNadaMohammed714321
 
Pearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptxPearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptxDanielTamiru4
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书zdzoqco
 
Color Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioColor Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioThink360 Studio
 
Iconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic global solution
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptJIT KUMAR GUPTA
 

Último (20)

The spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenologyThe spirit of digital place - game worlds and architectural phenomenology
The spirit of digital place - game worlds and architectural phenomenology
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdf
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project Studio
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
 
10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024
 
world health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbworld health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbb
 
Map of St. Louis Parks
Map of St. Louis Parks                              Map of St. Louis Parks
Map of St. Louis Parks
 
General Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxGeneral Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptx
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AI
 
Karim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 pppppppppppppppKarim apartment ideas 02 ppppppppppppppp
Karim apartment ideas 02 ppppppppppppppp
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdf
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssss
 
Pearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptxPearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptx
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
 
Color Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioColor Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 Studio
 
Iconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing services
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
 

Lean UX

  • 1. Lean UX How to integrate UX design into an Agile Development Environment
  • 2. Content! 1. Three foundations of Lean UX! 2. Core Principles! 3. The Process! i. Step 0: Preparation! ii. Step 1A: Declare Assumptions! iii. Step 1B: Initial Understanding! iv. Step 2: Create an MVP! v. Step 3: Run an Experiment! vi. Step 4: Feedback and Research! vii. Building Lean UX into Agile/Scrum! 4. Summary
  • 3. Three foundations of Lean UX! 1. Design Thinking: thinks like a designer, drive the business direction by observing what people want and need, like or dislike and refine accordingly 2. Agile Software Development: Lean UX applies the four core principles of Agile development i. Individuals and interactions over processes and tools ii. Working software over comprehensive documentation iii. Customer collaboration over contract negotiation iv. Responding to change over following a plan 3. Lean Startup Methods: build the Minimum Viable Products (MVPs) for rapid learning of market response 3
  • 4. Core Principles! 1. Build a Small, Colocated & Cross-functional Teams: build a team of less than 10 core people, everyone is engaged in every step for team efficiency, team work is highly valued, lessons learned in a collective manner with the team as a whole, the deeper into the process, the better the team at guessing what the market actually needs. 2. User-Centered Design Process: get feedback from real users as a way of learning, ideas and designs are tested against real users for new discovery and refinement, ideas can be proved first before scaling. 3. Lightweight and Fast Actions: the team should try to use the shortest duration to build products (MVP) for testing, the more the testing, the faster to find the right direction. 4. Performance is Assessed by Output Outcomes: teams are assigned problems instead of output specifications, they are given the free hand to try different solutions for maximum impact, outcomes are business goals (like increased conversion rate), the team must be safe to fail which can breed a culture of experimentation. 5. Designers should Work in Small Steps: resources are scarce, designers should laser focus on the most important tasks by creating designs that are crucial for the current MVPs and avoid presenting a large-batch polished design upfront, designers should also use sketches and wireframe to discuss their ideas early in the design process before building the design. 4
  • 5. The Process! The above steps describes a typical cycle of formulating assumptions, building, testing and learning. Lean UX is a discovery process. User feedback is collected, analysed and utilised continually throughout the whole design/development process. Declare Assumptions / Initial Understanding Create an! MVP Run an! Experiment Feedback! and! Research 1 2 3 4 5
  • 6. Step 0: Preparation! • Build a measurement system (e.g. digital analytics) into the current service/product to collect data for benchmarking • Define and prfioritize the personas for the service/product, personas represents the typical users (maybe up to 10 personas with 1-2 primary personas), personas must be derived from actual user profiles but given fictitious details (name, age, photo, occupation, needs and problems with the service/product) • Create and maintain a style guide which contains the most updated design components and patterns ever used (e.g. buttons, graphs, navigations, forms), usually with sample code and style. Updates should be communicated to all users. 6
  • 7. Step 1A: Declare Assumptions! Lean UX is concerned about testing and learning. We have to test the validity of hypotheses and make adjustments accordingly. Who: All team members What: Create and prioritize the problem statements (goals, a current problem and an explicit request) and test with hypotheses statements. 7
  • 8. Step 1A: Declare Assumptions! An example of problem statement: [Our service/product] was designed to achieve [goals]. We have observed that the service/product isn’t meeting [these goals], which is causing [this adverse effect] to our business. How might we improve [service/product] so that our customers are more successful based on [these measurable criteria]? ! 8
  • 9. Step 1A: Declare Assumptions! An example of hypotheses statement: We believe [doing this] for [these personas] will achieve [this outcome]. We will know we’re [right/wrong] with [qualitative feedback/quantitative feedback/KPI changes]. ! 9
  • 10. Step 1B: Initial Understanding! Goal: Mutual understanding between all members, in particular designers and developers, is crucial. Who: All team members What: The designer leads a meeting with all team members to discuss and come to agreement with some initial ideas to the problem. The meeting can be in the form of stand-up meeting or design studios (everyone brainstorm, discuss and choose the initial solution by consensus) by using low fidelity sketches on whiteboard or paper. 10
  • 11. Step 2: Create an MVP! Goal: MVP stands for Minimum Viable Products. They are not the finished marketable products but rather complete products ready for testing. Who: Designers and/or developers What: Decide what to learn and how to learn the quickest. Define the signals/metrics in advance. Since we are mostly concerned about testing and learning in this stage, the MVPs can range from low-fidelity prototypes, high-fidelity mockups to fully functional demos as long as they serve the purpose. 11
  • 12. Step 3: Run an Experiment! It’s show time. Who: Designated Testers and/or The Team What: Ask people come to your place to test out the new features or bring the product/service to places with your defined personas. 12
  • 13. Step 4: Feedback and Research! While the primary feedback is collected from field testing of the MVPs, more feedback can be found in on- site search data, third party review sites, customer service calls, enquiry emails, and from the social media networks. Who: The Team What: To make sense of the feedback by i) looking for patterns, ii) finding an explanation for outliers, iii) double verify the patterns with other sources. 13
  • 14. Typically, Scrum employs a 2 week sprints model. Several related sprints may be grouped into a theme. Declare Run an experiment (Step 3) and Feedback and Research (Step 4) can be added to each sprint with a “3-12-1″ cycle (3 users, by 12 noon, 1 a week) Building Lean UX into Agile/Scrum! 2 Week Sprint Step 1 IPM Step 3/4 2 Week Sprint Step 1 IPM Step 3/4 2 Week Sprint Step 1 IPM Step 3/4 Theme 14
  • 15. Building Lean UX into Agile/Scrum! Typically, Scrum employs a 2 week sprints model. Several related sprints may be grouped into a theme. Declare Run an experiment (Step 3) and Feedback and Research (Step 4) can be added to each sprint with a “3-12-1″ cycle (3 users, by 12 noon, 1 a week) 2 Week Sprint Step 1 IPM Step 3/4 2 Week Sprint Step 1 IPM Step 3/4 2 Week Sprint Step 1 IPM Step 3/4 Theme 15
  • 16. ! Run an experiment (Step 3) and Feedback and Research (Step 4) can be added to each sprint with a “3-12-1″ cycle (3 users, by 12 noon, 1 a week) Building Lean UX into Agile/Scrum! Recruit test subject! ! Decide what will be tested Refine what will be tested Testing day! ! Review findings with entire team Plan next step based on findings Mon Tue Web Thur Fri Refine what will be tested! ! Write the test script! ! Finalised recruiting 16
  • 17. Wrap Up 1. The whole team should know what problem we’re solving! 2. The whole team should know what success looks like! 3. Always seek the simplest solution 4. Always ask why. Question, don’t just accept 17
  • 18. Useful Link 1. The Lean UX Manifesto: Principle-Driven Design
 http://www.smashingmagazine.com/2014/01/08/lean-ux- manifesto-principle-driven-design/ 2. Using Proto-Personas for Executive Alignment
 http://uxmag.com/articles/using-proto-personas-for- executive-alignment 18
  • 19. 19 19