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The Art Of Multiplex Control Fields

Control field is one of the core game mechanics of INGRESS.
Here is the document how to make control fields efficiently.

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The Art Of Multiplex Control Fields

  1. 1. The Art of Multiplex Control Fields @inuro
  2. 2. overview
  3. 3. basic
  4. 4. 40CFs/42links
  5. 5. outline
  6. 6. 1
  7. 7. 2
  8. 8. 3
  9. 9. 4
  10. 10. 5
  11. 11. 6
  12. 12. 7
  13. 13. 8
  14. 14. 9
  15. 15. spiderweb sequence
  16. 16. 1
  17. 17. 2
  18. 18. 3
  19. 19. multiplex sequence
  20. 20. 1
  21. 21. 2
  22. 22. 3 4
  23. 23. spiderweb:multiplex 3:4
  24. 24. advanced
  25. 25. inner bumps
  26. 26. 1
  27. 27. 2
  28. 28. 3
  29. 29. 4
  30. 30. 5 6
  31. 31. 7 8
  32. 32. 9 10
  33. 33. spiderweb:multiplex 7:10
  34. 34. inner piled bumps
  35. 35. 1
  36. 36. 2
  37. 37. 3
  38. 38. 4
  39. 39. 5 6
  40. 40. 7 8
  41. 41. 9 10
  42. 42. spiderweb:multiplex 7:10
  43. 43. spiderweb:multiplex 27:40
  44. 44. create multiplex CFs in 300sec+α
  45. 45. 1 1 1 1 1 1 0sec collect keys
  46. 46. 0 0 0 0 0 0 0~300sec create links create core CF
  47. 47. 1 1 1 1 1 1 300sec collect keys again
  48. 48. 1 1 1 1 0 1 300~sec create outer CFs from inside to outside #1
  49. 49. 1 1 1 0 0 1 300~sec create outer CFs from inside to outside #2
  50. 50. 1 1 1 0 0 0 300~sec create outer CFs from inside to outside #3
  51. 51. 0 0 0 0 0 0 300~sec create divided CFs
  52. 52. note • Circular-style multiplex CFs only • In other words, Circular-style requires only 2 keys for each CF

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