SlideShare a Scribd company logo
[object Object],[object Object],[object Object],[object Object],Body Language
Anatomy is destiny Ronald Searle’s ‘ Morbid Anatomies’
Anatomy is destiny Ronald Searle’s ‘ Morbid Anatomies’
Anatomy is destiny Ronald Searle
Anatomy is destiny Based on careful observation and close analysis of the human body.
Anatomy is destiny Ronald Searle
Anatomy is destiny ‘ Hillybilly Comics’ --  stereotypes
A distinctive silhouette A strong silhouette instantly conveys the personality of your character. That first initial read can go a long way in establishing a relationship with your audience. You will be able to communicate aspects of your character without boring your audience with cumbersome exposition. Our most memorable characters have deceptively simple silhouettes that are instantly recognizable and have stood the test of time. Strive for readability and your characters will make lasting impressions on your audience http://monstercutie.com/blog/2008/08/04/silhouettes-on-the-shade/
A distinctive silhouette http://fablefolk.blogspot.com/2008/04/fv-character-silhouettes.html Animators and cartoonists often use a character's silhouette to judge whether or not that character has "appeal." Appeal is the overall memorability of a character -- how unforgettable they will be in the grand scheme of art.
A distinctive silhouette Arthur Rackham ‘ Cinderella’
A distinctive silhouette Rackham ‘ Cinderella’
A distinctive silhouette Lotte Reinenger ‘ Prince Achmed’
A distinctive silhouette Lotte Reinenger ‘ Prince Achmed’
A distinctive silhouette Lotte Reinenger ‘ Prince Achmed’
A distinctive silhouette Lotte Reinenger ‘ Prince Achmed’
A distinctive silhouette Comics often literally use silhouettes to add drama or emphasize mood.  Hillybilly Comic Marvel/Paramount's 1996  Star Trek/X-Men From  "Uncle Buddy"  - Hate #20
Line of action Preston Blair  http://www.animationarchive.org/2007/01/meta-100000-animation-drawing-course.html Also  http://www.art.net/~rebecca/LifeDrStick1.html Crash course in drawing stick figures -> 3D figures
Drawing gesture Establishing the framework: Gesture drawings can be used as a framework to build the rest of your figure. A strong foundation leads to powerful illustration. If your gestures are dynamic and readable, the figure you construct around them will inherit those qualities. Detail work will serve to enhance rather than distract. Your figures will have movement even when standing still. And your illustrations will tell stories.
Body language People communicate as much, if not more, with their bodies -- their posture, gestures and expressions -- as they do with their words.
Social gestures Gesture may not be universal -- even conventions as simply as conveying ‘yes’ or ‘no’ vary both broadly and subtly.
Coded gestures Gestures may be extremely specific and aimed at communicating effectively over distances or in specialised contexts.
A language of posture Will Eisner
A language of posture Text and image modify and focus each other
A language of facial expressions Text and image modify and focus each other

More Related Content

What's hot

Pitch
PitchPitch
Lights, Camera, Distraction: An introduction to screenwriting
Lights, Camera, Distraction: An introduction to screenwritingLights, Camera, Distraction: An introduction to screenwriting
Lights, Camera, Distraction: An introduction to screenwriting
Gaz Johnson
 
Genre Research
Genre ResearchGenre Research
Genre Research
Shortarse
 
01 Smartphone Movie Making
01 Smartphone Movie Making 01 Smartphone Movie Making
Action adventure revision pt2
Action adventure revision pt2Action adventure revision pt2
Action adventure revision pt2Belinda Raji
 
The repertoire of elements
The repertoire of elementsThe repertoire of elements
The repertoire of elementsJames Ayres
 
Film Conventions PowerPoint
Film Conventions PowerPointFilm Conventions PowerPoint
Film Conventions PowerPointu1024811
 
02film Studies
02film Studies02film Studies
Action adventure 1 2 3
Action adventure 1 2 3Action adventure 1 2 3
Action adventure 1 2 3ibz10
 
Media A2 Power Point 1 Re-Uploaded
Media A2 Power Point 1 Re-UploadedMedia A2 Power Point 1 Re-Uploaded
Media A2 Power Point 1 Re-Uploaded
JosephKnight
 
GCSE Media Action Adventure Lesson 7 - Representation
GCSE Media Action Adventure Lesson 7 - Representation GCSE Media Action Adventure Lesson 7 - Representation
GCSE Media Action Adventure Lesson 7 - Representation
Elle Sullivan
 
Costume
CostumeCostume
What is a screenplay - A Beginner's Guide To Screenplay Writing
What is a screenplay - A Beginner's Guide To Screenplay WritingWhat is a screenplay - A Beginner's Guide To Screenplay Writing
What is a screenplay - A Beginner's Guide To Screenplay Writing
James Prince
 
Film trailer analysis
Film trailer analysis Film trailer analysis
Film trailer analysis
rachaeldrake_
 
Genre lacey
Genre laceyGenre lacey
Genre lacey
jonreigatemedia
 
03film Studies
03film Studies03film Studies
Media A2 Power Point 1
Media A2 Power Point 1Media A2 Power Point 1
Media A2 Power Point 1
JosephKnight
 
Video Production overview
Video Production overviewVideo Production overview
Slasher conventions
Slasher conventionsSlasher conventions
Slasher conventions
rachaeldrake_
 

What's hot (20)

Pitch
PitchPitch
Pitch
 
Lights, Camera, Distraction: An introduction to screenwriting
Lights, Camera, Distraction: An introduction to screenwritingLights, Camera, Distraction: An introduction to screenwriting
Lights, Camera, Distraction: An introduction to screenwriting
 
Genre Research
Genre ResearchGenre Research
Genre Research
 
01 Smartphone Movie Making
01 Smartphone Movie Making 01 Smartphone Movie Making
01 Smartphone Movie Making
 
Action adventure revision pt2
Action adventure revision pt2Action adventure revision pt2
Action adventure revision pt2
 
The repertoire of elements
The repertoire of elementsThe repertoire of elements
The repertoire of elements
 
Film Conventions PowerPoint
Film Conventions PowerPointFilm Conventions PowerPoint
Film Conventions PowerPoint
 
02film Studies
02film Studies02film Studies
02film Studies
 
Action adventure 1 2 3
Action adventure 1 2 3Action adventure 1 2 3
Action adventure 1 2 3
 
Media A2 Power Point 1 Re-Uploaded
Media A2 Power Point 1 Re-UploadedMedia A2 Power Point 1 Re-Uploaded
Media A2 Power Point 1 Re-Uploaded
 
GCSE Media Action Adventure Lesson 7 - Representation
GCSE Media Action Adventure Lesson 7 - Representation GCSE Media Action Adventure Lesson 7 - Representation
GCSE Media Action Adventure Lesson 7 - Representation
 
Costume
CostumeCostume
Costume
 
Q1 powerpoint
Q1 powerpointQ1 powerpoint
Q1 powerpoint
 
What is a screenplay - A Beginner's Guide To Screenplay Writing
What is a screenplay - A Beginner's Guide To Screenplay WritingWhat is a screenplay - A Beginner's Guide To Screenplay Writing
What is a screenplay - A Beginner's Guide To Screenplay Writing
 
Film trailer analysis
Film trailer analysis Film trailer analysis
Film trailer analysis
 
Genre lacey
Genre laceyGenre lacey
Genre lacey
 
03film Studies
03film Studies03film Studies
03film Studies
 
Media A2 Power Point 1
Media A2 Power Point 1Media A2 Power Point 1
Media A2 Power Point 1
 
Video Production overview
Video Production overviewVideo Production overview
Video Production overview
 
Slasher conventions
Slasher conventionsSlasher conventions
Slasher conventions
 

Similar to Developing physical character

What is character design and role of a character designer
What is character design and role of a character designerWhat is character design and role of a character designer
What is character design and role of a character designer
DivyaParashar8
 
How to-draw-manga-super-deformed-1pdf
How to-draw-manga-super-deformed-1pdfHow to-draw-manga-super-deformed-1pdf
How to-draw-manga-super-deformed-1pdf
Isshin Stark
 
Intro. to Screenwriting
Intro. to ScreenwritingIntro. to Screenwriting
Intro. to Screenwritinglaservillain
 
Welcome to Animation Class
Welcome to Animation ClassWelcome to Animation Class
Welcome to Animation Class
walkers
 
#6 character design
#6 character design#6 character design
#6 character designkkirschbaum
 
Poster Analysis
Poster AnalysisPoster Analysis
Poster AnalysisDave M
 
Media Pitch
Media PitchMedia Pitch
Media Pitch
lcmedia
 
Animation: The Basic Skills
Animation:  The Basic SkillsAnimation:  The Basic Skills
Animation: The Basic Skills
walkers
 
Impressions (2018) Production & Director's Book (2015)
Impressions (2018) Production & Director's Book (2015)Impressions (2018) Production & Director's Book (2015)
Impressions (2018) Production & Director's Book (2015)
Oliver Olivo
 
Fmp research
Fmp researchFmp research
Fmp researchJason
 
First Performances on FilmNovelty films of Edison (189.docx
First Performances on FilmNovelty films of Edison (189.docxFirst Performances on FilmNovelty films of Edison (189.docx
First Performances on FilmNovelty films of Edison (189.docx
AKHIL969626
 
12 Principles Of Animations
12 Principles Of Animations12 Principles Of Animations
12 Principles Of AnimationsDaniel Downs
 
Characters in tv_drama
Characters in tv_dramaCharacters in tv_drama
Characters in tv_dramaCCN Media
 
Principles of Animation
Principles of AnimationPrinciples of Animation

Similar to Developing physical character (20)

What is character design and role of a character designer
What is character design and role of a character designerWhat is character design and role of a character designer
What is character design and role of a character designer
 
How to-draw-manga-super-deformed-1pdf
How to-draw-manga-super-deformed-1pdfHow to-draw-manga-super-deformed-1pdf
How to-draw-manga-super-deformed-1pdf
 
Intro. to Screenwriting
Intro. to ScreenwritingIntro. to Screenwriting
Intro. to Screenwriting
 
Welcome to Animation Class
Welcome to Animation ClassWelcome to Animation Class
Welcome to Animation Class
 
Mise-en-scene
Mise-en-sceneMise-en-scene
Mise-en-scene
 
08film Studies
08film Studies08film Studies
08film Studies
 
#6 character design
#6 character design#6 character design
#6 character design
 
Poster Analysis
Poster AnalysisPoster Analysis
Poster Analysis
 
Poster Analysis
Poster AnalysisPoster Analysis
Poster Analysis
 
Media Pitch
Media PitchMedia Pitch
Media Pitch
 
Animation: The Basic Skills
Animation:  The Basic SkillsAnimation:  The Basic Skills
Animation: The Basic Skills
 
Impressions (2018) Production & Director's Book (2015)
Impressions (2018) Production & Director's Book (2015)Impressions (2018) Production & Director's Book (2015)
Impressions (2018) Production & Director's Book (2015)
 
Fmp research
Fmp researchFmp research
Fmp research
 
First Performances on FilmNovelty films of Edison (189.docx
First Performances on FilmNovelty films of Edison (189.docxFirst Performances on FilmNovelty films of Edison (189.docx
First Performances on FilmNovelty films of Edison (189.docx
 
Character design process
Character design processCharacter design process
Character design process
 
12 Principles Of Animations
12 Principles Of Animations12 Principles Of Animations
12 Principles Of Animations
 
Question 2&3
Question 2&3Question 2&3
Question 2&3
 
Characters in tv_drama
Characters in tv_dramaCharacters in tv_drama
Characters in tv_drama
 
Camera angles
Camera anglesCamera angles
Camera angles
 
Principles of Animation
Principles of AnimationPrinciples of Animation
Principles of Animation
 

More from Incognita Nom de Plume

Early History of Comics Part 2
Early History of Comics Part 2Early History of Comics Part 2
Early History of Comics Part 2
Incognita Nom de Plume
 
Early History of Comics Part 1
Early History of Comics Part 1Early History of Comics Part 1
Early History of Comics Part 1
Incognita Nom de Plume
 
Getting a job in the videogames industry
Getting a job in the videogames industryGetting a job in the videogames industry
Getting a job in the videogames industry
Incognita Nom de Plume
 

More from Incognita Nom de Plume (7)

Underground Comix
Underground ComixUnderground Comix
Underground Comix
 
Character development
Character developmentCharacter development
Character development
 
Early History of Comics Part 2
Early History of Comics Part 2Early History of Comics Part 2
Early History of Comics Part 2
 
Early History of Comics Part 1
Early History of Comics Part 1Early History of Comics Part 1
Early History of Comics Part 1
 
Getting a job in the videogames industry
Getting a job in the videogames industryGetting a job in the videogames industry
Getting a job in the videogames industry
 
SWOT Analysis
SWOT AnalysisSWOT Analysis
SWOT Analysis
 
Project Management
Project ManagementProject Management
Project Management
 

Recently uploaded

Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
garcese
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
Mansi Shah
 
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
smpc3nvg
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
smpc3nvg
 
Virtual Tour Application Powerpoint for museum of edinburgh
Virtual Tour Application Powerpoint for museum of edinburghVirtual Tour Application Powerpoint for museum of edinburgh
Virtual Tour Application Powerpoint for museum of edinburgh
millarj46
 
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
9a93xvy
 
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptxUNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
GOWSIKRAJA PALANISAMY
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
asuzyq
 
Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
ameli25062005
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
kecekev
 
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
pmgdscunsri
 
Top Interior Designers in Bangalore.pdf1
Top Interior Designers in Bangalore.pdf1Top Interior Designers in Bangalore.pdf1
Top Interior Designers in Bangalore.pdf1
Decomart Studio
 
SECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
SECURING BUILDING PERMIT CITY OF CALOOCAN.pdfSECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
SECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
eloprejohn333
 
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
taqyed
 
Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.
Techno Merch
 
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
7sd8fier
 
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With DesignsGame Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
184804
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
n0tivyq
 

Recently uploaded (20)

Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
 
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
 
Virtual Tour Application Powerpoint for museum of edinburgh
Virtual Tour Application Powerpoint for museum of edinburghVirtual Tour Application Powerpoint for museum of edinburgh
Virtual Tour Application Powerpoint for museum of edinburgh
 
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
 
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptxUNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
 
Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
 
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
 
Top Interior Designers in Bangalore.pdf1
Top Interior Designers in Bangalore.pdf1Top Interior Designers in Bangalore.pdf1
Top Interior Designers in Bangalore.pdf1
 
SECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
SECURING BUILDING PERMIT CITY OF CALOOCAN.pdfSECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
SECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
 
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理一比一原版(毕业证)长崎大学毕业证成绩单如何办理
一比一原版(毕业证)长崎大学毕业证成绩单如何办理
 
Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.
 
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
 
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With DesignsGame Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
 

Developing physical character

  • 1.
  • 2. Anatomy is destiny Ronald Searle’s ‘ Morbid Anatomies’
  • 3. Anatomy is destiny Ronald Searle’s ‘ Morbid Anatomies’
  • 4. Anatomy is destiny Ronald Searle
  • 5. Anatomy is destiny Based on careful observation and close analysis of the human body.
  • 6. Anatomy is destiny Ronald Searle
  • 7. Anatomy is destiny ‘ Hillybilly Comics’ -- stereotypes
  • 8. A distinctive silhouette A strong silhouette instantly conveys the personality of your character. That first initial read can go a long way in establishing a relationship with your audience. You will be able to communicate aspects of your character without boring your audience with cumbersome exposition. Our most memorable characters have deceptively simple silhouettes that are instantly recognizable and have stood the test of time. Strive for readability and your characters will make lasting impressions on your audience http://monstercutie.com/blog/2008/08/04/silhouettes-on-the-shade/
  • 9. A distinctive silhouette http://fablefolk.blogspot.com/2008/04/fv-character-silhouettes.html Animators and cartoonists often use a character's silhouette to judge whether or not that character has "appeal." Appeal is the overall memorability of a character -- how unforgettable they will be in the grand scheme of art.
  • 10. A distinctive silhouette Arthur Rackham ‘ Cinderella’
  • 11. A distinctive silhouette Rackham ‘ Cinderella’
  • 12. A distinctive silhouette Lotte Reinenger ‘ Prince Achmed’
  • 13. A distinctive silhouette Lotte Reinenger ‘ Prince Achmed’
  • 14. A distinctive silhouette Lotte Reinenger ‘ Prince Achmed’
  • 15. A distinctive silhouette Lotte Reinenger ‘ Prince Achmed’
  • 16. A distinctive silhouette Comics often literally use silhouettes to add drama or emphasize mood. Hillybilly Comic Marvel/Paramount's 1996 Star Trek/X-Men From "Uncle Buddy" - Hate #20
  • 17. Line of action Preston Blair http://www.animationarchive.org/2007/01/meta-100000-animation-drawing-course.html Also http://www.art.net/~rebecca/LifeDrStick1.html Crash course in drawing stick figures -> 3D figures
  • 18. Drawing gesture Establishing the framework: Gesture drawings can be used as a framework to build the rest of your figure. A strong foundation leads to powerful illustration. If your gestures are dynamic and readable, the figure you construct around them will inherit those qualities. Detail work will serve to enhance rather than distract. Your figures will have movement even when standing still. And your illustrations will tell stories.
  • 19. Body language People communicate as much, if not more, with their bodies -- their posture, gestures and expressions -- as they do with their words.
  • 20. Social gestures Gesture may not be universal -- even conventions as simply as conveying ‘yes’ or ‘no’ vary both broadly and subtly.
  • 21. Coded gestures Gestures may be extremely specific and aimed at communicating effectively over distances or in specialised contexts.
  • 22. A language of posture Will Eisner
  • 23. A language of posture Text and image modify and focus each other
  • 24. A language of facial expressions Text and image modify and focus each other