58. const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
60,
sceneWidth / sceneHeight,
0.1,
1000
);
const renderer = new THREE.WebGLRenderer();
Cena, Camera e Renderizador
59. const dom = document.getElementById('container');
const scoreText = document.createElement('div');
Elementos no DOM
const clock = new THREE.Clock();
Contando o tempo