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International Journal on Integrating Technology in Education (IJITE) Vol.3, No.3, September 2014 
LEVERAGING MOBILE DEVICES TO ENHANCE THE 
PERFORMANCE AND EASE OF PROGRAMMING FOR 
LOW-COST MOBILE ROBOTS 
Ryan P. Grainger and David I. Grow 
Department of Mechanical Engineering, New Mexico Tech, Socorro, New Mexico, USA 
ABSTRACT 
Programming simple robots allows teachers to reinforce unified science, technology, engineering, and 
math (STEM) concepts. However, for many educators, the cost and computer requirements for robotics kits 
are prohibitive. As mobile devices have become increasingly ubiquitous, low cost, and powerful, they may 
prove to be an attractive means of coding for, controlling, and enhancing the capabilities of low-cost 
mobile robots. This study looks into the viability of using LEGO Mindstorms NXT and Google Android 
devices by using Bluetooth to establish a link between the two. This allows for the exchange of live data 
remotely for use in various applications with the hope of creating a low-cost mobile programming 
environment. The mobile applications developed were able to successfully exchange data with NXT 
hardware via Bluetooth and show evidence that mobile devices can be used as a tool to assist in robotic 
programming in education. 
KEYWORDS 
Android, Application Programming Interfaces, Bluetooth, Educational Robots, & LEGO Mindstorms NXT 
1.INTRODUCTION 
The field of Robotics continues to grow significantly, has entered into nearly every part of 
industry, and global demand is at an all-time high [1]. However, for those with little or no 
programming experience, the effort required to learn even basic reprogramming is often 
prohibitive. This issue is compounded by the inconsistency in the K-12 programming emphasis. 
Industry has made strides in addressing this gap by creating abstracted, and even graphical, 
programming environments such as LabVIEW [2]. Nonetheless, many of these environments 
have limitations including: 
• Need for modestly advanced computer hardware 
• Need for manual software/package updates 
• Proprietary file types requiring external conversion 
• Interaction limited to the machine the software is installed 
• Restricted support for additional hardware components 
• Costly licensing fees 
Mobile devices such as phones and tablets, which are increasingly entering the educational 
system, address these limitations and offer an alternative for robotic programming. Additionally, 
mobile devices' onboard sensors and communications can be used to improve the robot's basic 
abilities. Furthermore, programming on a student’s own mobile phone will promote a sense of 
familiarity, which could increase student engagement, and also allow school funds to be spent in 
other areas. 
DOI :10.5121/ijite.2014.3301 1
International Journal on Integrating Technology in Edu 
Education (IJITE) Vol.3, No.3, September 
cation 2014 
To explore this concept, a virtual instrumentation panel, motor calibration tool, and advanced 
instrumentation panel were developed eloped as a proof-proof 
of-concept to show how a mobile device can 
display information for a robot along with its sensors and to improve a robot's sensing abilities to 
help with problem solving. Here we provide evidence that the use of a mobile device yields 
multiple tiple benefits over the traditional method and provides guidance for future work in this area. 
The specific contributions of this paper are: 
1. A real-time stream of information between a mobile device and a robot. 
2. An easy-to-use application to determine and 
improve a robot's directional commands. 
3. An exploration into the feasibility of creating a fully interactive mobile programming 
application, highlighting remaining challenges but demonstrating that this approach is 
feasible in the near-term. 
For the purposes of experimentation, this research uses the LEGO Mindstorms NXT, a low 
low-cost 
and versatile robotics kit, and a Google Android Device in configurations similar to those in 
Figure 1. 
Figure 1. Setup (NXT and Android separate, NXT and 
with the robot separately to command remotely and display data to the user, or integrated to allow sensors 
from the mobile device to advance the robot's capabilities. 
2.RELATED WORK 
Android integrated). Mobile device can be used 
Alternative programming environments nvironments for the NXT have been studied to advance usability and 
hardware capabilities. In 2007, Kim and Jeon 
[3] compared the standard NXT 
NXT-G software, 
powered by LabVIEW of National Instruments, with that of Microsoft's Robotics Developer 
Studio. They determined etermined that while a visual programming environment is the best way to reach a 
larger audience, a more flexible environment is needed for experienced programmers. Wadoo and 
Jain [4] determined in 2011 that ROBOTC could advance the abilities of the NXT us 
using built-in 
functions for PID control to develop a control systems laboratory at a minimal cost, in 
comparison to expensive equipment that would have been difficult to program and provide 
limited use. These insights push development of new programming environments env 
to remain 
graphical while also being intuitive tive to both new and old users 
There is much debate over whether to use a graphical or textual programming environment. In 
2008, Azemi and Pauley [5] performed a course-course 
study involving the shared use of 
MATLAB; however, while both are textual-textual 
based programming languages, MATLAB was found 
by students to have a more intuitive design as there were many graphical-graphical 
based components to 
2 
ironments C++ and
International Journal on Integrating Technology in Education (IJITE) Vol.3, No.3, September 2014 
assist in programming. Additionally, the GUI allowed for better understanding of major topics 
that were discussed during the course. The main issue was that MATLAB had to be purchased 
and installed on their own personal computers. With their 2006 survey, Yoder and Black [6] 
stated that the question “Which is better?” may never be answered; they found that students 
actually preferred using a graphical-based language (LabVIEW). As robotics in education has 
grown, the need for an intuitive way of programming is required. 
Papers pertaining to robotics in education referenced the STEM disciplines (Science, Technology, 
Engineering, and Mathematics). Ekong, Choi, and Rascoe [7], in 2010, successfully introduced 
robotics into a middle-school STEM curriculum to inspire students to study and pursue careers in 
science and engineering. The workshops involved teachers using a prior version of the LEGO 
Mindstorms kit with the biggest difficulty being a lack of an intuitive programming environment. 
In 2012, Saygin, et. al., [8] determined that the use of robotics in an educational environment 
helped engage students to become active learners and presented engineering concepts in concrete, 
relevant, and real-world contexts. 
Based on prior work, it appears that a GUI interface is the most productive for students during the 
learning process. Increasing use and access would allow students to engage in programming more 
frequently. This research looks into the potential of using mobile devices as a new solution. 
3 
3.METHODS 
Virtual instrumentation for the PC has been rapidly adopted in the past 20 years. They consist of 
an industry-standard computer or workstation with powerful application software, cost-effective 
plug-in boards, and driver software [9]. However, for average schools, these development boards 
are classed as high-level equipment that could not be purchased on a budget, and the same goes 
for the software and industry-standard computers. Since many schools already have access to the 
LEGO Mindstorms NXT kits, the need to purchase additional development boards would be 
removed; furthermore, having students use their own low-cost mobile devices would reduce the 
need to purchase up-to-date computers. With this in mind, a greater focus has been placed on a 
mutual communication standard and software development. 
3.1 Bluetooth 
Bluetooth is a key integration component for this research, as it allows the exchange of data over 
short distances between various devices. Since the LEGO Mindstorms NXT and most mobile 
devices come with Bluetooth, it allows for wireless communication of sensor data and motor 
commands. The NXT's Bluetooth is based on a CSR BlueCoreTM 4 v2.0 +EDR System, 
supporting the Serial Port Profile (SPP) [10]. This profile is based on RFCOMM protocol and 
emulates a serial cable to provide a simple substitute for the existing RS-232 protocol [11] (the 
original intention of Bluetooth [12]), including the familiar control signals. All Google Android 
devices support this; however Apple officially lacks support for this on its iOS devices. For this 
reason, and its worldwide popularity, Google Android was chosen. 
3.2 MIT App Inventor 
The basic applications (Virtual Instrumentation and Motor Calibration) were developed using 
“MIT App Inventor,” originally created by Google under the name “App Inventor for Android.” It 
is now maintained by the Massachusetts Institute of Technology (MIT) [13]. This development 
software was chosen not only because it is a fast and efficient application development tool but 
because the LEGO Mindstorms NXT components are already built in [14]. App Inventor allows 
the development of applications for Android phones using a click-and-drag web-based interface
International Journal on Integrating Technology in Education (IJITE) Vol.3, No.3, September 2014 
and either a connected mobile device or an emulator. Developing apps appear on the device, step-by- 
step, as pieces are added. This allows application testing while building. When the application 
4 
is finished, it can be packaged to produce a stand-alone application to install. 
3.3 Xamarin Studio and MonoBrick 
Xamarin Studio is an Integrated Development Environment (IDE) for cross-platform mobile 
development [15] that allows development in C# Language with access to the .NET Framework 
[16]. MonoBrick is a LEGO Mindstorms communication library, developed by Anders Søborg, 
written as a plug-in for Xamarin Studio. The library allows mobile devices to communicate with 
the LEGO Mindstorms NXT brick using Bluetooth. MonoBrick has the following features [17]: 
• Support for more than 20 analog and I2C sensors 
• Individual and vehicle motor control 
• A send-and-receive mailbox system 
• The ability to set the brick name, acquire battery level, read firmware version, etc. 
• Play tones and sound files 
• Use the onboard file system to download and upload files 
• Start and stop on-brick programs 
• Use exceptions to catch sensor and connection errors 
• Open and close connections with multiple NXT units 
This environment and library will allow for better applications to be developed in comparison to 
those made with MIT App Inventor. After contacting Søborg, the source code for MonoBrick was 
acquired to expand the library and allow for custom sensors. 
4.RESULTS 
4.1 Real-time Data Acquisition and Control 
With the built in functions of MIT App Inventor, a basic Virtual Instrumentation tool was made 
(Figure 2). This tool provides the ability to connect the Mobile Device and NXT via Bluetooth, 
display sensor and motor tachometer values in real-time, and allow the user to set different sensor 
types and motor positions. A button located at the top is used to connect/disconnect the NXT with 
the mobile device, with the status of connection shown on the button text. Once a connection is 
made, the sensor and motor buttons can be pressed to change various settings. The four sensor 
buttons correspond to the four ports located on the NXT; each sensor has the selective options of: 
• Light 
• Sound 
• Touch 
• Ultrasonic 
Once a port is set to the correct sensor, the mobile device is able to acquire data in real-time. The 
motors (A, B, & C) can also be read individually, however there is an additional option to set a 
motor position using the arrow buttons to the left and right of each motor, incremented by ±90 
degrees. The addition of motor control resulted in a closed-loop control architecture to be 
employed, primarily due to small amounts of lag between actual and displayed motor positions. It 
was also found that with the addition of each sensor and motor giving real-time information, the 
lag increased, causing stability issues. This is believed to be due to the serial nature of the
International Journal on Integrating Technology in Edu 
Education (IJITE) Vol.3, No.3, September 
cation 2014 
Bluetooth connection. Querying and streaming data from multiple sensors and motors moves 
beyond ond the limitations of Bluetooth. 
Figure 2. Entire Virtual Instrumentation Application (Main Page, Bluetooth List). Allows user to initialize 
a connection, select and observe sensor/motor readings, a 
and command motor position 
Two tractable solutions were considered. First, to change to a different connection, such as 
USB, which all NXT’s and most Android devices have. This connection would require 
additional hardware and for the mobile device to support it. Second, the more feasible option 
was to develop a system that prioritizes certain readings. If motor position is absolutely critical 
it can be set at a higher priority than that of a touch sensor. For this research the sens 
set, by default, to not stream data unless requested. 
The results showed that the mobile application was able to successfully poll data from the NXT 
hardware via Bluetooth. It was found that a limitation of the Bluetooth serial connection exists 
and will need to be improved in future work 
with this method. 
4.2 Interaction with Automated Routines 
During programming, NXT motors are given a set direction that is determined as either forward 
or backwards. This setup works with the robot configuratio 
configuration in the provided manual; however 
not all robot configurations have the motors in the same orientation, and it becomes difficult to 
work out which motor directions will allow the robot to move as a whole. The only way to 
determine motor direction is to either eit 
guess and test, or to manually determine which motors are 
5 
nd position. 
sensors were 
n her
International Journal on Integrating Technology in Edu 
Education (IJITE) Vol.3, No.3, September 
cation 2014 
configured to which ports, motor orientation, and the effect of any present gearing systems. 
Both of these solutions work, but can be difficult and cumbersome. 
The primary issue is that the robot ot does not know its actual orientation and configuration, which 
is difficult when the robot has minimal sensing of its surroundings. Our solution was to use a 
mobile device's various sensors and link the robot to them through Bluetooth. This allows the 
mobile bile device to calibrate the motors and determine the direction each motor needs to move to 
achieve a specific movement. This calibration process will specifically involve the NXT motors, 
the mobile device's compass, and a Bluetooth connection. The mobile 
device will run the motors 
through a process of directional movements and determine how the robot acts with the onboard 
sensors; the result will then be displayed so the user can program the robot correctly. The 
developed environment is capable of: 
1. Determining mining the forward direction of the robot 
2. Obtaining motor location and orientation on the chassis 
3. Displaying which direction the motors must be set to achieve a specified velocity 
Figure 3. Entire Motor Calibration Application (Main Page, Bluetooth List, Direction List). Determines 
motor configuration with the use of compass readings and user input. 
The Motor Calibration Tool, seen in Figure 
3, , was designed to be displayed as a Single-Single 
Page 
Application/pplication/Interface (SPA/SPI), because the user would usually be required to observe all data at 
one given time, with the exception of Bluetooth connection and manual overrides for selected 
tests. A button is again used to connect/disconnect the NXT to the th 
mobile device; the status of the 
connection is shown by the button text. An active readout is always displayed for the 
magnetometer readings The average reading is based on a ten-ten 
wide running average, the variance 
reading is based on the standard deviation deviati 
of the running average, and the stability readout reads 
as true when the deviation is less than 0.5 degrees. The motor control buttons (A, B, 
perform forward motor commands and read the average reading both before and after the 
movement is performed d to determine the direction of rotation. The buttons adjacent to the motor 
control buttons allow for the user to manually override the direction of rotation, using a list, to 
one of the three choices: Stationary, Clockwise, and Anti-Anti 
Clockwise. The lower h 
6 
e on & C) 
half of the
International Journal on Integrating Technology in Education (IJITE) Vol.3, No.3, September 2014 
display either shows a message that signifies too few/many motors being used or an output for the 
two correctly selected and calibrated motors. When the tests are successful a command example 
is given for a left turn along with left and right movement tests and a command for either 
forward/backward movement. 
In summary, the application is able to successfully determine motor directions for use in 
programming and the manual override assisted in any incorrect calibrations. Magnetic 
interference proved to be the largest issue. Both the environment and the robot itself caused issues 
with the magnetometer; thus the most successful tests were performed when the robot was used 
on flat ground with no walls or objects in the surrounding area, with the device placed farthest 
away from the motors and battery pack. 
7 
4.3 Augmented Control and Processing 
Development with MIT App Inventor proved difficult for tasks beyond the basic back-and-forth 
communication and simple routines. This required switching to Xamarin Studio and with it a 
code-based programming environment. There are numerous advantages to using Xamarin 
compared to MIT App Inventor: 
• Variety of screen sizes, which allows the overall appearance of the application to have a 
more professional appearance 
• Multiple windows, to retain information, with the ability for data to be transferred 
between them, allowing for a more immersive environment 
• Wider range of layouts & views; preconfigured menu systems require less time to be 
spent on the appearance and for the user to become more familiar with standardized 
layouts 
• C# Support, allowing for cross-platform code (iOS, Android, Windows, and Mac) 
• Smaller file size, allowing the developed application to take up less space on a device 
• No application size restriction, meaning no application becoming too big for the 
development system to handle 
• Support for older and newer OS versions, allowing all possible users the ability to run 
software without incompatibility issues 
• Ability to read an assortment of onboard sensors, including those appearing on future 
devices 
A further advantage of the MonoBrick library is enhanced communication between Android and 
the NXT, allowing support for more than 20 analog and I2C third-party sensors. Moreover, with 
access to source code, many more drivers can be developed, allowing for a large database of NXT 
sensors. 
With the functions of Xamarin and MonoBrick, an Advanced Virtual Instrumentation tool was 
made (Figure 4). This tool provides the ability to connect the Mobile Device and NXT via 
Bluetooth, display motor tachometer values, NXT sensor readings, and Android sensors in real-time. 
Since Xamarin allows multiple windows, the connection settings have been moved to the 
initial screen, requiring an established connection to be made before anything else can be done. 
Once a connection is made, the sensor ports can be set to connect to various types of sensors and 
to selectively interpret the inputs as boolean, scaled, percentage, and raw values. These are chosen 
using an implementation similar to a drop-down menu.
International Journal on Integrating Technology in Edu 
Education (IJITE) Vol.3, No.3, September 
cation 2014 
Figure 4. Entire Advanced Virtual Instrumentation Application. Allows user to initialize a connection, 
observe motor tachometer readings, and display sensor readings from both the robot and mobile device. 
The application pplication is able to determine if an onboard sensor exists, and constantly displays all data 
relating to the sensor. Those not available, or those unable to be read, inform the user of such. 
These onboard sensors are run in a separate subroutine as they can c 
be read faster than those from 
the NXT. Sensors such as GPS normally can only be used outside with clear access to satellites; 
however there are a variety of ways to determine location depending on what additional 
equipment the device has. For example, 
mobile phones can use localization of radio towers to 
give a rough estimate of position. 
An added bonus of Xamarin being a code 
be run directly inside of the application allowing for quick tests and valid 
include: 
code-based programming environment is that programs can 
• Real-time PID tuning during line 
• PID control of motor angle trajectories 
• Android compass headings to determine robot direction 
• Point-to-point GPS navigation and path 
validations. Supported tests 
line-following task 
path-finding 
8 
an ations.
International Journal on Integrating Technology in Edu 
These tests demonstrate some of 
an Android Device. 
4.4 Graphical User Interface 
Education (IJITE) Vol.3, No.3, September 
what is possible with a Graphical Programming Environment on 
Using the knowledge gained, a preliminary Graphical User Interface was developed (Figure 
that allows the user to add commands and graphically alter the settings of various conditions 
and actions that the robot can perform. When a command is accessed various visual inputs are 
displayed to allow command settings to be changed, a dynamic onscreen onscre 
keyboard is shown 
when needed; if a Bluetooth connection has already been established with an NXT, live 
feedback from sensors and motors are displayed allowing the user to make appropriate 
modifications. This enables the user determine what the robot does do 
with sensor data and 
perform actions accordingly. The 
list of programming commands makes use of an indent style 
to convey the program's structure; similar to that of a C programming language or its 
descendants, with start and end symbols to represent braces. br 
The indentation allows for control 
flow constructs such as conditions or loops to easily identify by the user, in addition various 
colors and shapes are applied to visually determine the type of command used. While only in 
the initial stages of development, opment, it is clear that a graphical representation of programming will 
allow users to easily transition, when necessary, into a text 
text-based language with little difficulty. 
Figure 5. Preliminary Graphical cal User Interface (Programming Window, Command Window). 
Allows the user to create a list of commands using a dynamic interface that the robot can then 
perform. 
cation 2014 
9 
5) 
en es aces.
International Journal on Integrating Technology in Education (IJITE) Vol.3, No.3, September 2014 
10 
4.5 Interpreter 
With the graphical structure in place the next step was to turn the user created commands into 
working commands that the Android device could interpret and run. A database structure was 
created using SQLite which allowed for fast and easy access to vital information among 
operations. While SQLite’s read operations can be multitasked, writes can only be performed 
sequentially; this limitation is ideal as writing to the file would only occur during the 
programming process but reading is performed throughout the application; and because of its 
small size, SQLite is well suited to embedded systems like Android. 
The creation of a database was only part of the solution, the commands had to be interpreted 
along with the implementation of loops to simplify development, a basic algorithm was 
developed in MATLAB to separate issues with Android and provide a simpler language with 
which to debug with. Several parts were carried out using MATLAB; these parts were mainly 
related to command components that were not already built using Xamarin Studio. These 
components involve the implementation of a “goto” or “jump” functions to create “while” loops 
and “if-else” statements; as well as their respective start and end braces. Once the MATLAB 
script was reintegrated into C# the initial testing showed positive results and basic programs were 
able to created easily and perform the set tasks correctly. 
5.DISCUSSION & FUTURE WORK 
A key broader impact of this work is that the same programming environment can be utilized in 
primary education to help in assuring that a greater number of next-generation engineers can have 
an early introduction to programming. Most schools focus on teaching students how to use a 
computer and run available applications, rather than exploring the deeper concepts such as 
computational problem-solving, which lay the foundation for innovation [18]. In both K-12 and 
many industries unfamiliar with programming, an intuitive programming interface is needed, 
especially where large numbers of low cost, yet highly capable, mobile robots are present. 
The present study provides preliminary evidence that mobile devices are a great tool to assist in 
programming robots for educational use. With the growing issue of obsoletion caused by rapidly 
evolving technologies, this application is a promising and affordable solution for students, 
educators, and other users of robotic systems. Future work will allow greater advancement in 
application complexity and we are working to support additional sensors, improving filtering, and 
improving polling techniques from sensors and motors. The application developed in the research 
is currently in the public beta-test stage and will be available in the Google Play store in the near 
future. 
With the range of built-in sensors in mobile devices constantly increasing, an application that can 
combine these with a mobile robotic platform will allow low-cost robotics to have advanced 
capabilities. A fully interactive mobile programming application could be developed to run on 
mobile devices, freeing robotic development to be used in mobile environments. The use of 
mobile devices as programming tools would allow on-the-go development without the difficulty 
of using large machines, such as laptops which cannot be integrated into a robotic platform. 
Networked mobile devices could allow users to exchange programs and work together 
simultaneously, even when not working in the same room.
International Journal on Integrating Technology in Education (IJITE) Vol.3, No.3, September 2014 
11 
REFERENCES 
[1] IFR: All-time-high for industrial robots in 2013. [Online]. Available: http://www.ifr.org/news/ifr-press- 
release/ifr-all-time-high-for-industrial-robots-in-2013-601/ 
[2] National Instruments LabVIEW. [Online]. Available: http://www.ni.com/labview/ 
[3] S.-H. Kim and J. W. Jeon, (2007) “Programming LEGO Mindstorms NXT with visual programming,” 
in Control, Automation and Systems, 2007. ICCAS ’07. International Conference on, Oct 2007, pp. 
2468–2472. 
[4] S. Wadoo and R. Jain, (2012) “A LEGO based undergraduate control systems laboratory,” in 
Systems, Applications and Technology Conference (LISAT), 2012 IEEE Long Island, May 2012, pp. 
1–6. 
[5] A. Azemi and L. Pauley, (2008) “Teaching the introductory computer programming course for 
engineers using Matlab,” in Frontiers in Education Conference, 2008. FIE 2008. 38th Annual, Oct 
2008, pp. T3B–1–T3B–23. 
[6] M. Yoder and B. Black, (2006) “Work in progress: A study of graphical vs. textual programming for 
dsp,” in Frontiers in Education Conference, 36th Annual, Oct 2006, pp. 17–18. 
[7] D. U. Ekong, T. A. Choi, and B. Rascoe, (2011) "A Robotics Workshop for Middle School STEM 
Teachers", in proceedings of ASEE SE Section Annual Conference, Charleston, SC. April 10-12, 
2011. 
[8] Saygin, C., Yuen, T., Shipley, H., Wan, H., & Akopian, D, (2012) “Design, development, and 
implementation of educational robotics activities for K-12 students” 2012 ASEE Annual Conference. 
[9] National Instruments virtual instrumentation. [Online]. Available: http://www.ni.com/white-paper/ 
4752/en/ 
[10] LEGO Mindstorms NXT Bluetooth developer kit. [Online]. Available: 
http://mindstorms.lego.com/en-us/support/files/default.aspx 
[11] Bluetooth basics. [Online]. Available: http://www.bluetooth.com/Pages/Basics.aspx 
[12] Bluetooth fast-facts. [Online]. Available: http://www.bluetooth.com/Pages/Fast-Facts.aspx 
[13] What is App Inventor? [Online]. Available: http://appinventor.mit.edu/explore/content/what-app-inventor. 
html 
[14] LEGO Mindstorms components. [Online]. Available: 
http://appinventor.mit.edu/explore/content/legomindstorms.html 
[15] Xamarin Studio. [Online]. Available: http://xamarin.com/how-it-works 
[16] C# and .NET. [Online]. Available: http://msdn.microsoft.com/en-us/library/vstudio/z1zx9t92.aspx 
[17] MonoBrick. [Online]. Available: http://www.MonoBrick.dk/software/MonoBrick/ 
[18] C. e. A. Wilson, (2010) “Running on empty: The failure to teach K-12 computer science in the digital 
age”. [Online]. Available: http://www.acm.org/runningonempty/ 
Authors 
Ryan Paul Grainger received the B.Sc. degree in mechanical engineering and the M.Sc. 
degree in mechatronics from New Mexico Institute of Mining and Technology, Socorro, 
New Mexico, USA, in 2012 and 2014, respectively. Since then, he has been with Inquiry 
Facilitators, Bernalillo, New Mexico, USA, where he is currently a facilitator & consulting 
engineer. 
David Issac Grow received the B.Sc. degree in physics and the M.Sc. degree in 
mechanical engineering from University of Utah, Salt Lake City, Utah, USA, in 2004 and 
2006, respectively and the Ph.D. degree in mechanical engineering from Johns Hopkins 
University, Baltimore, Maryland, USA, in 2011. Since then, he has been at New Mexico 
Institute of Mining and Technology, Socorro, New Mexico, USA, where he is currently 
an assistant professor of mechanical engineering.

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LEVERAGING MOBILE DEVICES TO ENHANCE THE PERFORMANCE AND EASE OF PROGRAMMING FOR LOW-COST MOBILE ROBOTS

  • 1. International Journal on Integrating Technology in Education (IJITE) Vol.3, No.3, September 2014 LEVERAGING MOBILE DEVICES TO ENHANCE THE PERFORMANCE AND EASE OF PROGRAMMING FOR LOW-COST MOBILE ROBOTS Ryan P. Grainger and David I. Grow Department of Mechanical Engineering, New Mexico Tech, Socorro, New Mexico, USA ABSTRACT Programming simple robots allows teachers to reinforce unified science, technology, engineering, and math (STEM) concepts. However, for many educators, the cost and computer requirements for robotics kits are prohibitive. As mobile devices have become increasingly ubiquitous, low cost, and powerful, they may prove to be an attractive means of coding for, controlling, and enhancing the capabilities of low-cost mobile robots. This study looks into the viability of using LEGO Mindstorms NXT and Google Android devices by using Bluetooth to establish a link between the two. This allows for the exchange of live data remotely for use in various applications with the hope of creating a low-cost mobile programming environment. The mobile applications developed were able to successfully exchange data with NXT hardware via Bluetooth and show evidence that mobile devices can be used as a tool to assist in robotic programming in education. KEYWORDS Android, Application Programming Interfaces, Bluetooth, Educational Robots, & LEGO Mindstorms NXT 1.INTRODUCTION The field of Robotics continues to grow significantly, has entered into nearly every part of industry, and global demand is at an all-time high [1]. However, for those with little or no programming experience, the effort required to learn even basic reprogramming is often prohibitive. This issue is compounded by the inconsistency in the K-12 programming emphasis. Industry has made strides in addressing this gap by creating abstracted, and even graphical, programming environments such as LabVIEW [2]. Nonetheless, many of these environments have limitations including: • Need for modestly advanced computer hardware • Need for manual software/package updates • Proprietary file types requiring external conversion • Interaction limited to the machine the software is installed • Restricted support for additional hardware components • Costly licensing fees Mobile devices such as phones and tablets, which are increasingly entering the educational system, address these limitations and offer an alternative for robotic programming. Additionally, mobile devices' onboard sensors and communications can be used to improve the robot's basic abilities. Furthermore, programming on a student’s own mobile phone will promote a sense of familiarity, which could increase student engagement, and also allow school funds to be spent in other areas. DOI :10.5121/ijite.2014.3301 1
  • 2. International Journal on Integrating Technology in Edu Education (IJITE) Vol.3, No.3, September cation 2014 To explore this concept, a virtual instrumentation panel, motor calibration tool, and advanced instrumentation panel were developed eloped as a proof-proof of-concept to show how a mobile device can display information for a robot along with its sensors and to improve a robot's sensing abilities to help with problem solving. Here we provide evidence that the use of a mobile device yields multiple tiple benefits over the traditional method and provides guidance for future work in this area. The specific contributions of this paper are: 1. A real-time stream of information between a mobile device and a robot. 2. An easy-to-use application to determine and improve a robot's directional commands. 3. An exploration into the feasibility of creating a fully interactive mobile programming application, highlighting remaining challenges but demonstrating that this approach is feasible in the near-term. For the purposes of experimentation, this research uses the LEGO Mindstorms NXT, a low low-cost and versatile robotics kit, and a Google Android Device in configurations similar to those in Figure 1. Figure 1. Setup (NXT and Android separate, NXT and with the robot separately to command remotely and display data to the user, or integrated to allow sensors from the mobile device to advance the robot's capabilities. 2.RELATED WORK Android integrated). Mobile device can be used Alternative programming environments nvironments for the NXT have been studied to advance usability and hardware capabilities. In 2007, Kim and Jeon [3] compared the standard NXT NXT-G software, powered by LabVIEW of National Instruments, with that of Microsoft's Robotics Developer Studio. They determined etermined that while a visual programming environment is the best way to reach a larger audience, a more flexible environment is needed for experienced programmers. Wadoo and Jain [4] determined in 2011 that ROBOTC could advance the abilities of the NXT us using built-in functions for PID control to develop a control systems laboratory at a minimal cost, in comparison to expensive equipment that would have been difficult to program and provide limited use. These insights push development of new programming environments env to remain graphical while also being intuitive tive to both new and old users There is much debate over whether to use a graphical or textual programming environment. In 2008, Azemi and Pauley [5] performed a course-course study involving the shared use of MATLAB; however, while both are textual-textual based programming languages, MATLAB was found by students to have a more intuitive design as there were many graphical-graphical based components to 2 ironments C++ and
  • 3. International Journal on Integrating Technology in Education (IJITE) Vol.3, No.3, September 2014 assist in programming. Additionally, the GUI allowed for better understanding of major topics that were discussed during the course. The main issue was that MATLAB had to be purchased and installed on their own personal computers. With their 2006 survey, Yoder and Black [6] stated that the question “Which is better?” may never be answered; they found that students actually preferred using a graphical-based language (LabVIEW). As robotics in education has grown, the need for an intuitive way of programming is required. Papers pertaining to robotics in education referenced the STEM disciplines (Science, Technology, Engineering, and Mathematics). Ekong, Choi, and Rascoe [7], in 2010, successfully introduced robotics into a middle-school STEM curriculum to inspire students to study and pursue careers in science and engineering. The workshops involved teachers using a prior version of the LEGO Mindstorms kit with the biggest difficulty being a lack of an intuitive programming environment. In 2012, Saygin, et. al., [8] determined that the use of robotics in an educational environment helped engage students to become active learners and presented engineering concepts in concrete, relevant, and real-world contexts. Based on prior work, it appears that a GUI interface is the most productive for students during the learning process. Increasing use and access would allow students to engage in programming more frequently. This research looks into the potential of using mobile devices as a new solution. 3 3.METHODS Virtual instrumentation for the PC has been rapidly adopted in the past 20 years. They consist of an industry-standard computer or workstation with powerful application software, cost-effective plug-in boards, and driver software [9]. However, for average schools, these development boards are classed as high-level equipment that could not be purchased on a budget, and the same goes for the software and industry-standard computers. Since many schools already have access to the LEGO Mindstorms NXT kits, the need to purchase additional development boards would be removed; furthermore, having students use their own low-cost mobile devices would reduce the need to purchase up-to-date computers. With this in mind, a greater focus has been placed on a mutual communication standard and software development. 3.1 Bluetooth Bluetooth is a key integration component for this research, as it allows the exchange of data over short distances between various devices. Since the LEGO Mindstorms NXT and most mobile devices come with Bluetooth, it allows for wireless communication of sensor data and motor commands. The NXT's Bluetooth is based on a CSR BlueCoreTM 4 v2.0 +EDR System, supporting the Serial Port Profile (SPP) [10]. This profile is based on RFCOMM protocol and emulates a serial cable to provide a simple substitute for the existing RS-232 protocol [11] (the original intention of Bluetooth [12]), including the familiar control signals. All Google Android devices support this; however Apple officially lacks support for this on its iOS devices. For this reason, and its worldwide popularity, Google Android was chosen. 3.2 MIT App Inventor The basic applications (Virtual Instrumentation and Motor Calibration) were developed using “MIT App Inventor,” originally created by Google under the name “App Inventor for Android.” It is now maintained by the Massachusetts Institute of Technology (MIT) [13]. This development software was chosen not only because it is a fast and efficient application development tool but because the LEGO Mindstorms NXT components are already built in [14]. App Inventor allows the development of applications for Android phones using a click-and-drag web-based interface
  • 4. International Journal on Integrating Technology in Education (IJITE) Vol.3, No.3, September 2014 and either a connected mobile device or an emulator. Developing apps appear on the device, step-by- step, as pieces are added. This allows application testing while building. When the application 4 is finished, it can be packaged to produce a stand-alone application to install. 3.3 Xamarin Studio and MonoBrick Xamarin Studio is an Integrated Development Environment (IDE) for cross-platform mobile development [15] that allows development in C# Language with access to the .NET Framework [16]. MonoBrick is a LEGO Mindstorms communication library, developed by Anders Søborg, written as a plug-in for Xamarin Studio. The library allows mobile devices to communicate with the LEGO Mindstorms NXT brick using Bluetooth. MonoBrick has the following features [17]: • Support for more than 20 analog and I2C sensors • Individual and vehicle motor control • A send-and-receive mailbox system • The ability to set the brick name, acquire battery level, read firmware version, etc. • Play tones and sound files • Use the onboard file system to download and upload files • Start and stop on-brick programs • Use exceptions to catch sensor and connection errors • Open and close connections with multiple NXT units This environment and library will allow for better applications to be developed in comparison to those made with MIT App Inventor. After contacting Søborg, the source code for MonoBrick was acquired to expand the library and allow for custom sensors. 4.RESULTS 4.1 Real-time Data Acquisition and Control With the built in functions of MIT App Inventor, a basic Virtual Instrumentation tool was made (Figure 2). This tool provides the ability to connect the Mobile Device and NXT via Bluetooth, display sensor and motor tachometer values in real-time, and allow the user to set different sensor types and motor positions. A button located at the top is used to connect/disconnect the NXT with the mobile device, with the status of connection shown on the button text. Once a connection is made, the sensor and motor buttons can be pressed to change various settings. The four sensor buttons correspond to the four ports located on the NXT; each sensor has the selective options of: • Light • Sound • Touch • Ultrasonic Once a port is set to the correct sensor, the mobile device is able to acquire data in real-time. The motors (A, B, & C) can also be read individually, however there is an additional option to set a motor position using the arrow buttons to the left and right of each motor, incremented by ±90 degrees. The addition of motor control resulted in a closed-loop control architecture to be employed, primarily due to small amounts of lag between actual and displayed motor positions. It was also found that with the addition of each sensor and motor giving real-time information, the lag increased, causing stability issues. This is believed to be due to the serial nature of the
  • 5. International Journal on Integrating Technology in Edu Education (IJITE) Vol.3, No.3, September cation 2014 Bluetooth connection. Querying and streaming data from multiple sensors and motors moves beyond ond the limitations of Bluetooth. Figure 2. Entire Virtual Instrumentation Application (Main Page, Bluetooth List). Allows user to initialize a connection, select and observe sensor/motor readings, a and command motor position Two tractable solutions were considered. First, to change to a different connection, such as USB, which all NXT’s and most Android devices have. This connection would require additional hardware and for the mobile device to support it. Second, the more feasible option was to develop a system that prioritizes certain readings. If motor position is absolutely critical it can be set at a higher priority than that of a touch sensor. For this research the sens set, by default, to not stream data unless requested. The results showed that the mobile application was able to successfully poll data from the NXT hardware via Bluetooth. It was found that a limitation of the Bluetooth serial connection exists and will need to be improved in future work with this method. 4.2 Interaction with Automated Routines During programming, NXT motors are given a set direction that is determined as either forward or backwards. This setup works with the robot configuratio configuration in the provided manual; however not all robot configurations have the motors in the same orientation, and it becomes difficult to work out which motor directions will allow the robot to move as a whole. The only way to determine motor direction is to either eit guess and test, or to manually determine which motors are 5 nd position. sensors were n her
  • 6. International Journal on Integrating Technology in Edu Education (IJITE) Vol.3, No.3, September cation 2014 configured to which ports, motor orientation, and the effect of any present gearing systems. Both of these solutions work, but can be difficult and cumbersome. The primary issue is that the robot ot does not know its actual orientation and configuration, which is difficult when the robot has minimal sensing of its surroundings. Our solution was to use a mobile device's various sensors and link the robot to them through Bluetooth. This allows the mobile bile device to calibrate the motors and determine the direction each motor needs to move to achieve a specific movement. This calibration process will specifically involve the NXT motors, the mobile device's compass, and a Bluetooth connection. The mobile device will run the motors through a process of directional movements and determine how the robot acts with the onboard sensors; the result will then be displayed so the user can program the robot correctly. The developed environment is capable of: 1. Determining mining the forward direction of the robot 2. Obtaining motor location and orientation on the chassis 3. Displaying which direction the motors must be set to achieve a specified velocity Figure 3. Entire Motor Calibration Application (Main Page, Bluetooth List, Direction List). Determines motor configuration with the use of compass readings and user input. The Motor Calibration Tool, seen in Figure 3, , was designed to be displayed as a Single-Single Page Application/pplication/Interface (SPA/SPI), because the user would usually be required to observe all data at one given time, with the exception of Bluetooth connection and manual overrides for selected tests. A button is again used to connect/disconnect the NXT to the th mobile device; the status of the connection is shown by the button text. An active readout is always displayed for the magnetometer readings The average reading is based on a ten-ten wide running average, the variance reading is based on the standard deviation deviati of the running average, and the stability readout reads as true when the deviation is less than 0.5 degrees. The motor control buttons (A, B, perform forward motor commands and read the average reading both before and after the movement is performed d to determine the direction of rotation. The buttons adjacent to the motor control buttons allow for the user to manually override the direction of rotation, using a list, to one of the three choices: Stationary, Clockwise, and Anti-Anti Clockwise. The lower h 6 e on & C) half of the
  • 7. International Journal on Integrating Technology in Education (IJITE) Vol.3, No.3, September 2014 display either shows a message that signifies too few/many motors being used or an output for the two correctly selected and calibrated motors. When the tests are successful a command example is given for a left turn along with left and right movement tests and a command for either forward/backward movement. In summary, the application is able to successfully determine motor directions for use in programming and the manual override assisted in any incorrect calibrations. Magnetic interference proved to be the largest issue. Both the environment and the robot itself caused issues with the magnetometer; thus the most successful tests were performed when the robot was used on flat ground with no walls or objects in the surrounding area, with the device placed farthest away from the motors and battery pack. 7 4.3 Augmented Control and Processing Development with MIT App Inventor proved difficult for tasks beyond the basic back-and-forth communication and simple routines. This required switching to Xamarin Studio and with it a code-based programming environment. There are numerous advantages to using Xamarin compared to MIT App Inventor: • Variety of screen sizes, which allows the overall appearance of the application to have a more professional appearance • Multiple windows, to retain information, with the ability for data to be transferred between them, allowing for a more immersive environment • Wider range of layouts & views; preconfigured menu systems require less time to be spent on the appearance and for the user to become more familiar with standardized layouts • C# Support, allowing for cross-platform code (iOS, Android, Windows, and Mac) • Smaller file size, allowing the developed application to take up less space on a device • No application size restriction, meaning no application becoming too big for the development system to handle • Support for older and newer OS versions, allowing all possible users the ability to run software without incompatibility issues • Ability to read an assortment of onboard sensors, including those appearing on future devices A further advantage of the MonoBrick library is enhanced communication between Android and the NXT, allowing support for more than 20 analog and I2C third-party sensors. Moreover, with access to source code, many more drivers can be developed, allowing for a large database of NXT sensors. With the functions of Xamarin and MonoBrick, an Advanced Virtual Instrumentation tool was made (Figure 4). This tool provides the ability to connect the Mobile Device and NXT via Bluetooth, display motor tachometer values, NXT sensor readings, and Android sensors in real-time. Since Xamarin allows multiple windows, the connection settings have been moved to the initial screen, requiring an established connection to be made before anything else can be done. Once a connection is made, the sensor ports can be set to connect to various types of sensors and to selectively interpret the inputs as boolean, scaled, percentage, and raw values. These are chosen using an implementation similar to a drop-down menu.
  • 8. International Journal on Integrating Technology in Edu Education (IJITE) Vol.3, No.3, September cation 2014 Figure 4. Entire Advanced Virtual Instrumentation Application. Allows user to initialize a connection, observe motor tachometer readings, and display sensor readings from both the robot and mobile device. The application pplication is able to determine if an onboard sensor exists, and constantly displays all data relating to the sensor. Those not available, or those unable to be read, inform the user of such. These onboard sensors are run in a separate subroutine as they can c be read faster than those from the NXT. Sensors such as GPS normally can only be used outside with clear access to satellites; however there are a variety of ways to determine location depending on what additional equipment the device has. For example, mobile phones can use localization of radio towers to give a rough estimate of position. An added bonus of Xamarin being a code be run directly inside of the application allowing for quick tests and valid include: code-based programming environment is that programs can • Real-time PID tuning during line • PID control of motor angle trajectories • Android compass headings to determine robot direction • Point-to-point GPS navigation and path validations. Supported tests line-following task path-finding 8 an ations.
  • 9. International Journal on Integrating Technology in Edu These tests demonstrate some of an Android Device. 4.4 Graphical User Interface Education (IJITE) Vol.3, No.3, September what is possible with a Graphical Programming Environment on Using the knowledge gained, a preliminary Graphical User Interface was developed (Figure that allows the user to add commands and graphically alter the settings of various conditions and actions that the robot can perform. When a command is accessed various visual inputs are displayed to allow command settings to be changed, a dynamic onscreen onscre keyboard is shown when needed; if a Bluetooth connection has already been established with an NXT, live feedback from sensors and motors are displayed allowing the user to make appropriate modifications. This enables the user determine what the robot does do with sensor data and perform actions accordingly. The list of programming commands makes use of an indent style to convey the program's structure; similar to that of a C programming language or its descendants, with start and end symbols to represent braces. br The indentation allows for control flow constructs such as conditions or loops to easily identify by the user, in addition various colors and shapes are applied to visually determine the type of command used. While only in the initial stages of development, opment, it is clear that a graphical representation of programming will allow users to easily transition, when necessary, into a text text-based language with little difficulty. Figure 5. Preliminary Graphical cal User Interface (Programming Window, Command Window). Allows the user to create a list of commands using a dynamic interface that the robot can then perform. cation 2014 9 5) en es aces.
  • 10. International Journal on Integrating Technology in Education (IJITE) Vol.3, No.3, September 2014 10 4.5 Interpreter With the graphical structure in place the next step was to turn the user created commands into working commands that the Android device could interpret and run. A database structure was created using SQLite which allowed for fast and easy access to vital information among operations. While SQLite’s read operations can be multitasked, writes can only be performed sequentially; this limitation is ideal as writing to the file would only occur during the programming process but reading is performed throughout the application; and because of its small size, SQLite is well suited to embedded systems like Android. The creation of a database was only part of the solution, the commands had to be interpreted along with the implementation of loops to simplify development, a basic algorithm was developed in MATLAB to separate issues with Android and provide a simpler language with which to debug with. Several parts were carried out using MATLAB; these parts were mainly related to command components that were not already built using Xamarin Studio. These components involve the implementation of a “goto” or “jump” functions to create “while” loops and “if-else” statements; as well as their respective start and end braces. Once the MATLAB script was reintegrated into C# the initial testing showed positive results and basic programs were able to created easily and perform the set tasks correctly. 5.DISCUSSION & FUTURE WORK A key broader impact of this work is that the same programming environment can be utilized in primary education to help in assuring that a greater number of next-generation engineers can have an early introduction to programming. Most schools focus on teaching students how to use a computer and run available applications, rather than exploring the deeper concepts such as computational problem-solving, which lay the foundation for innovation [18]. In both K-12 and many industries unfamiliar with programming, an intuitive programming interface is needed, especially where large numbers of low cost, yet highly capable, mobile robots are present. The present study provides preliminary evidence that mobile devices are a great tool to assist in programming robots for educational use. With the growing issue of obsoletion caused by rapidly evolving technologies, this application is a promising and affordable solution for students, educators, and other users of robotic systems. Future work will allow greater advancement in application complexity and we are working to support additional sensors, improving filtering, and improving polling techniques from sensors and motors. The application developed in the research is currently in the public beta-test stage and will be available in the Google Play store in the near future. With the range of built-in sensors in mobile devices constantly increasing, an application that can combine these with a mobile robotic platform will allow low-cost robotics to have advanced capabilities. A fully interactive mobile programming application could be developed to run on mobile devices, freeing robotic development to be used in mobile environments. The use of mobile devices as programming tools would allow on-the-go development without the difficulty of using large machines, such as laptops which cannot be integrated into a robotic platform. Networked mobile devices could allow users to exchange programs and work together simultaneously, even when not working in the same room.
  • 11. International Journal on Integrating Technology in Education (IJITE) Vol.3, No.3, September 2014 11 REFERENCES [1] IFR: All-time-high for industrial robots in 2013. [Online]. Available: http://www.ifr.org/news/ifr-press- release/ifr-all-time-high-for-industrial-robots-in-2013-601/ [2] National Instruments LabVIEW. [Online]. Available: http://www.ni.com/labview/ [3] S.-H. Kim and J. W. Jeon, (2007) “Programming LEGO Mindstorms NXT with visual programming,” in Control, Automation and Systems, 2007. ICCAS ’07. International Conference on, Oct 2007, pp. 2468–2472. [4] S. Wadoo and R. Jain, (2012) “A LEGO based undergraduate control systems laboratory,” in Systems, Applications and Technology Conference (LISAT), 2012 IEEE Long Island, May 2012, pp. 1–6. [5] A. Azemi and L. Pauley, (2008) “Teaching the introductory computer programming course for engineers using Matlab,” in Frontiers in Education Conference, 2008. FIE 2008. 38th Annual, Oct 2008, pp. T3B–1–T3B–23. [6] M. Yoder and B. Black, (2006) “Work in progress: A study of graphical vs. textual programming for dsp,” in Frontiers in Education Conference, 36th Annual, Oct 2006, pp. 17–18. [7] D. U. Ekong, T. A. Choi, and B. Rascoe, (2011) "A Robotics Workshop for Middle School STEM Teachers", in proceedings of ASEE SE Section Annual Conference, Charleston, SC. April 10-12, 2011. [8] Saygin, C., Yuen, T., Shipley, H., Wan, H., & Akopian, D, (2012) “Design, development, and implementation of educational robotics activities for K-12 students” 2012 ASEE Annual Conference. [9] National Instruments virtual instrumentation. [Online]. Available: http://www.ni.com/white-paper/ 4752/en/ [10] LEGO Mindstorms NXT Bluetooth developer kit. [Online]. Available: http://mindstorms.lego.com/en-us/support/files/default.aspx [11] Bluetooth basics. [Online]. Available: http://www.bluetooth.com/Pages/Basics.aspx [12] Bluetooth fast-facts. [Online]. Available: http://www.bluetooth.com/Pages/Fast-Facts.aspx [13] What is App Inventor? [Online]. Available: http://appinventor.mit.edu/explore/content/what-app-inventor. html [14] LEGO Mindstorms components. [Online]. Available: http://appinventor.mit.edu/explore/content/legomindstorms.html [15] Xamarin Studio. [Online]. Available: http://xamarin.com/how-it-works [16] C# and .NET. [Online]. Available: http://msdn.microsoft.com/en-us/library/vstudio/z1zx9t92.aspx [17] MonoBrick. [Online]. Available: http://www.MonoBrick.dk/software/MonoBrick/ [18] C. e. A. Wilson, (2010) “Running on empty: The failure to teach K-12 computer science in the digital age”. [Online]. Available: http://www.acm.org/runningonempty/ Authors Ryan Paul Grainger received the B.Sc. degree in mechanical engineering and the M.Sc. degree in mechatronics from New Mexico Institute of Mining and Technology, Socorro, New Mexico, USA, in 2012 and 2014, respectively. Since then, he has been with Inquiry Facilitators, Bernalillo, New Mexico, USA, where he is currently a facilitator & consulting engineer. David Issac Grow received the B.Sc. degree in physics and the M.Sc. degree in mechanical engineering from University of Utah, Salt Lake City, Utah, USA, in 2004 and 2006, respectively and the Ph.D. degree in mechanical engineering from Johns Hopkins University, Baltimore, Maryland, USA, in 2011. Since then, he has been at New Mexico Institute of Mining and Technology, Socorro, New Mexico, USA, where he is currently an assistant professor of mechanical engineering.