6. SIMS AS PRACTICE TOOL
•How to get your dream job?
•How to enter a relationship?
•How to upkeep a household?
•How to raise a family?
•How to face failure?
8. SIMS AS EDUCATION TOOL
•Differences between man and women
•Gay/Lesbian relationship
•Physical differences and their meaning
•Polyamory
•Changing Identities
•Capitalism and Commercialism
•The li>le details
12. SIMS AS FANTASY TOOL
•Direction Control
•Beyond the limits of reality
•Mods:
•Adult-‐‑only content
•Breaking the game limitations
•Not many alternatives
13. QUESTIONS
Can we train people for success?
What can we except from
a game morally?
Should we play life or experience them?
What are the limits to a fantasy game?
How can we a game be educational?
At what age should kids play sims?