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WEARABLES & LEARNING 

prototypes and experiences with
Wearable Enhanced Learning (WELL)
11th European Conference on Technology Enhanced Learning
EC-TEL 2015, 16 September 2016, Lyon, France
Ilona Buchem
@mediendidaktik
Prof. Media & Communication
Beuth University
of Applied Sciences Berlin
Ralf Klamma
@klamma
Research Group Leader
Advanced Community IS
RWTH Aachen University
Fridolin Wild
@fwild
Senior Research Fellow
Augmented Reality
Oxford Brookes University
Why wearables & learning?
2Reference: The Nunak Group (2013) Wearable Technology, URL http://www.nunatak.com/media/Nunatak_Update_01_2013_EN.pdf
Wearables are body-worn used when the user is moving or engaging in other tasks (e.g. running).

Wearables are a convergence of mobile, internet of things, augmented reality and big data. 

The purpose of is to record data and provide contextual information at the point of experience.point of experience
Instructional Design as a
data-driven process
Special Interest Group
Wearable Enhanced Learning
4
desktop > mobile > wearable
SIG WELL 2015, iLRN in Prague
Special Track – Wearable
Technology Enhanced Learning
5
6
#1 The GhostHands UX: telementoring with hands-on augmented reality instruction
#2 Smart Ambient Learning with Physical Artifacts Using Wearable Technologies
#3 Designing for User Engagement in Wearable-technology Enhanced Learning for Healthy Ageing
#4 Tweedback goes Smart Watch - Smart Watch User Interfaces
#5 An Overview of Capturing Live Experience with Virtual and Augmented Reality
#6 gPhysics: Using Google Glass as Experimental Tool for Wearable Enhanced Learning in Physics
#7 Design, Development and Deployment of Augmented Reality-Based Learning Environments
#8 Assessment of Task Engagement using Brain Computer Interface Technology
#9 Measuring Learning Effectiveness, Presence and Engagement in a Mixed-reality Learning Environment
SIG WELL 2015, iLRN in Prague
Special Track – Wearable Technology
Enhanced Learning
SIG WELL 2015, I-KMOW in Graz
Special Track Industry 4.0 – Educating
the Workforce for Smart Industries
7
8
SIG WELL 2015, I-KMOW in Graz
Special Track Industry 4.0 – Educating the
Workforce for Smart Industries
#1 Enhancing Vocational Training with Augmented Reality, Fehling et al.
#2 motionEAP: An Overview of 4 Years of Combining Industrial Assembly with Augmented
Reality for Industry 4.0, Funk et al.
#3 Knowledge Acquisition in Industry 4.0: Studying (e)Learning Experience, Fuchsberger et al.
#4 What Workers in Industry 4.0 Need and What ICT Can Give – An Analysis, Kleindienst et al.
#5 Application Areas for Human-Centered Assistive Systems, Mucha, et al.
#6 A Psychological Framework for the Design of System Interventions that Increase
Resilience, Mörtl et al.
#7 Applying Human-Centered Design Methods in Industry – a Field Report, Büttner & Röcker.
#8 Augmented Reality for Engine Assembly Workstations: A Human-centered Design, Werrlich
9
SIG WELL 2015, EC-TEL 2015 in Toledo
Design Challenge – Envisioning
Wearable Enhanced Learning
10
#1 Wearable-enhanced classroom orchestration, Prieto et al.
#2 Envisioning Wearable-Enhanced Learning with the Presentation Trainer, Schneider et al.
#3 MoveStories: A mobile approach for integrating activity in day-to-day life, Ziebarth & Hoppe
#4 Embodied learning with wearable fitness trackers, Buchem et al.
#5 Kinemata - motion memory enhanced, Pejoska & Neumeier
#6 Ecosystem for Smart Medical Simulation Team Training (ESMTT), Bannan
#7 heARty: take a closer look at your heart, Hogan et al.
#8 Scalable Design of a Wearable-Enhanced Learning Case, Koren & Klamma
SIG WELL 2015, EC-TEL 2015 in Toledo
Design Challenge – Envisioning Wearable
Enhanced Learning
11
09.30 - 10.00 // WeKit: Wearable Experience for Knowledge Intensive Training - Ralf Klamma & Fridolin Wild
10.00 - 10.15 // Wearables for Healthy Ageing – Ilona Buchem, Beuth University Berlin
10:15 - 10.30 // BBC micro:bit Maker-Boards – István Koren, RWTH Aachen University
10.30 - 10:45 // Cognitive behavioural therapy training with wearables and cardboard – Mikhail Fomynik
10.45 - 11.00 // Tactile Feedback - Jazz Rasool, Carl Smith, Ravensbourne, Learning Technology Research
Centre
11.00 - 11.30 // Cognitive Behaviour Training with VR and wearables - Mikhail Fominykh
11.30 - 12.00 // Kinemata - motion memory enhanced – Jana Pejoska, Aalto University (remote)
12.00 - 12.30 // Smart Medical Simulation Team Training – Brenda Bannan, George Mason (remote)
SIG WELL 2016, EC-TEL 2016 in Lyon
Maker Space – prototypes and experiences
with Wearable Enhanced Learning (WELL)

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Wearables and Learning - SIG WELL, EC-TEL 2016

  • 1. WEARABLES & LEARNING prototypes and experiences with Wearable Enhanced Learning (WELL) 11th European Conference on Technology Enhanced Learning EC-TEL 2015, 16 September 2016, Lyon, France Ilona Buchem @mediendidaktik Prof. Media & Communication Beuth University of Applied Sciences Berlin Ralf Klamma @klamma Research Group Leader Advanced Community IS RWTH Aachen University Fridolin Wild @fwild Senior Research Fellow Augmented Reality Oxford Brookes University
  • 2. Why wearables & learning? 2Reference: The Nunak Group (2013) Wearable Technology, URL http://www.nunatak.com/media/Nunatak_Update_01_2013_EN.pdf Wearables are body-worn used when the user is moving or engaging in other tasks (e.g. running). Wearables are a convergence of mobile, internet of things, augmented reality and big data. The purpose of is to record data and provide contextual information at the point of experience.point of experience
  • 3. Instructional Design as a data-driven process
  • 4. Special Interest Group Wearable Enhanced Learning 4 desktop > mobile > wearable
  • 5. SIG WELL 2015, iLRN in Prague Special Track – Wearable Technology Enhanced Learning 5
  • 6. 6 #1 The GhostHands UX: telementoring with hands-on augmented reality instruction #2 Smart Ambient Learning with Physical Artifacts Using Wearable Technologies #3 Designing for User Engagement in Wearable-technology Enhanced Learning for Healthy Ageing #4 Tweedback goes Smart Watch - Smart Watch User Interfaces #5 An Overview of Capturing Live Experience with Virtual and Augmented Reality #6 gPhysics: Using Google Glass as Experimental Tool for Wearable Enhanced Learning in Physics #7 Design, Development and Deployment of Augmented Reality-Based Learning Environments #8 Assessment of Task Engagement using Brain Computer Interface Technology #9 Measuring Learning Effectiveness, Presence and Engagement in a Mixed-reality Learning Environment SIG WELL 2015, iLRN in Prague Special Track – Wearable Technology Enhanced Learning
  • 7. SIG WELL 2015, I-KMOW in Graz Special Track Industry 4.0 – Educating the Workforce for Smart Industries 7
  • 8. 8 SIG WELL 2015, I-KMOW in Graz Special Track Industry 4.0 – Educating the Workforce for Smart Industries #1 Enhancing Vocational Training with Augmented Reality, Fehling et al. #2 motionEAP: An Overview of 4 Years of Combining Industrial Assembly with Augmented Reality for Industry 4.0, Funk et al. #3 Knowledge Acquisition in Industry 4.0: Studying (e)Learning Experience, Fuchsberger et al. #4 What Workers in Industry 4.0 Need and What ICT Can Give – An Analysis, Kleindienst et al. #5 Application Areas for Human-Centered Assistive Systems, Mucha, et al. #6 A Psychological Framework for the Design of System Interventions that Increase Resilience, Mörtl et al. #7 Applying Human-Centered Design Methods in Industry – a Field Report, Büttner & Röcker. #8 Augmented Reality for Engine Assembly Workstations: A Human-centered Design, Werrlich
  • 9. 9 SIG WELL 2015, EC-TEL 2015 in Toledo Design Challenge – Envisioning Wearable Enhanced Learning
  • 10. 10 #1 Wearable-enhanced classroom orchestration, Prieto et al. #2 Envisioning Wearable-Enhanced Learning with the Presentation Trainer, Schneider et al. #3 MoveStories: A mobile approach for integrating activity in day-to-day life, Ziebarth & Hoppe #4 Embodied learning with wearable fitness trackers, Buchem et al. #5 Kinemata - motion memory enhanced, Pejoska & Neumeier #6 Ecosystem for Smart Medical Simulation Team Training (ESMTT), Bannan #7 heARty: take a closer look at your heart, Hogan et al. #8 Scalable Design of a Wearable-Enhanced Learning Case, Koren & Klamma SIG WELL 2015, EC-TEL 2015 in Toledo Design Challenge – Envisioning Wearable Enhanced Learning
  • 11. 11 09.30 - 10.00 // WeKit: Wearable Experience for Knowledge Intensive Training - Ralf Klamma & Fridolin Wild 10.00 - 10.15 // Wearables for Healthy Ageing – Ilona Buchem, Beuth University Berlin 10:15 - 10.30 // BBC micro:bit Maker-Boards – István Koren, RWTH Aachen University 10.30 - 10:45 // Cognitive behavioural therapy training with wearables and cardboard – Mikhail Fomynik 10.45 - 11.00 // Tactile Feedback - Jazz Rasool, Carl Smith, Ravensbourne, Learning Technology Research Centre 11.00 - 11.30 // Cognitive Behaviour Training with VR and wearables - Mikhail Fominykh 11.30 - 12.00 // Kinemata - motion memory enhanced – Jana Pejoska, Aalto University (remote) 12.00 - 12.30 // Smart Medical Simulation Team Training – Brenda Bannan, George Mason (remote) SIG WELL 2016, EC-TEL 2016 in Lyon Maker Space – prototypes and experiences with Wearable Enhanced Learning (WELL)