MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
Ian Wigglesworth Mod 3b 6620
1. Collaborating and creating real world knowledge through technology By: Ian Wigglesworth ED-6620-081 (Issues & Trends/Ed Computing - 73355) Memorial University
2. Agenda Brief history of learning and educational technology Current state of education Brief exploration: Technological lag in education Future technology trend # 1 – Autonomous-experiential learning Future technology trend # 2 – Textbooks replaced by computers Future technology trend # 3 – Teacher as a technology specialist and researcher Conclusion
3. History of education One teacher who teaches material Textbooks contain knowledge Learning is done in a classroom Teacher is seen as content expert Students learn by rote Students interact minimally with ‘real’ world (field trips) Modern technology not incorporated into the classroom until 1980s 1, 2, 3 http://images.google.ca/imgres?imgurl=http://www3.familyoldphotos.com/files/images/111208/frank%2520dillen%2520teacher.preview.jpg&imgrefurl=http://www3.familyoldphotos.com/photo/pennsylvania/8220/frank-dillen-teacher-class-in-julian-pa&usg=__rERgcR_fMo3R8kpzUriWJe0oxo4=&h=364&w=500&sz=34&hl=en&start=1&um=1&itbs=1&tbnid=yKNxaN80QNMnLM:&tbnh=95&tbnw=130&prev=/images%3Fq%3Dteacher%2Band%2Bclass%2Bold%26um%3D1%26hl%3Den%26client%3Dfirefox-a%26sa%3DG%26rls%3Dorg.mozilla:en-US:official%26tbs%3Disch:1
4. Teachers and administrators not seeing the value to Technology "Students today can't prepare bark to calculate their problems. They depend on slates, which are more expensive. What will they do when the slate is dropped and it breaks? They will be unable to write" (quoted in Bean, 2008). 4
5. History of educational technology in the classroom Ancient technology – writing implements (e.g. wax and stylus Textbooks introduced Projected still pictures (slides) Audio Video and Audio Television and storage media Computers
6. Current state of education Teacher facilitates learning Teachers content/subject experts Textbooks contain lessons and content Computers used in class as supplementary instruction Many teachers unable to use computers/technology in class Students’ technology savvy greater than teachers’
7. Adoption of technology in the classroom lag Adoption of technology into the classroom has been slow Teachers and administrators are skeptical School boards are hesitant to invest in technology due to Moore’s law Technology is expensive and requires resources for upkeep Professional development difficult as technology continues to change Teacher training does a poor job at readying future teachers for technology use 5, 6, 7
9. Autonomous-experiential learning New devices augment reality New devices that allow for seamless integration of technology into education Video game manufacturers invest research and development monies into education Wearable device that has three key parts Video/still camera Mini-projector and mirror Modified cell phone (computer and Internet connection 8, 9, 10
11. Games as motivation to learn and medium for social change Video games as social change and learning People are more willing to collaborate online Motivation of learners changes Games have more intrinsic motivation than school learning Social change can happen through games that mimic the real world and actually impact the real world 11 (incl. picture)
12. Autonomous-experiential learning – Effects on learning Learning occurs in- and out-of-doors Information not held by teacher Information user inputted and user edited i.e. collaboration mandatory The operating system disappears and the user controls the software with his or her body. Device does not require instruction and is free from the constraints of an operating system (Sundarrajan, 2007) Textbooks become antiquated Teachers’ role changes 12
13. Autonomous-experiential learning – Possible consequences Traditional classrooms no longer needed Learning occurs in the real world Encourages constructivist approach Collaboration dependant
15. Computers replace the textbook – Open, raw-linked data and Pivot Raw linked data – peer-edited and contributed Searchable data Continuously updated – never out-of-date 13
17. New ways to search data Pivot Allows for natural searches based on computer created algorithms Sorts data into useful groupings 15, 16
18. Computers replace the textbook – Effect on learning Students see that the information they create is important Students understand technology and research skills at a younger age Creates more intriguing lessons Collaboration mandatory to accomplish tasks Collaboration with students from around the world possible
19. Computers replace the textbook – Possible consequences Students become too dependent on technology Students might lose the ability to research from books Difficult for teacher to stay up-to-date
21. Teacher as a technology expert Currently, the teacher is a content/subject expert New role – facilitate learning of individuals and group Research skills replace subject area knowledge 17, 18, 19
22. Teacher as a technology expert – Effect on learning Learning would shift from teacher-centered to student- centered Learning could happen anywhere – nontraditional school setting Material covered in class could be continuously updated Student learning experience based on real tasks Student more likely to participate i.e. intrinsic motivation
23. Teacher as a technology expert – Possible Consequences Students and teachers dependent on technology Ministry of Education/school boards would require technology experts to maintain equipment Students’ socialization may suffer Not all subjects can be taught without a classroom
24. Conclusion Educational technology reshapes teaching methodology Schools may change from brick and mortar Constructivist learning and horizontal individualism will become even more prominent Teacher education will need to move from subject/content expert to technology/research expert 20, 17, 21
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