This document discusses using a video game to teach environmental awareness. It proposes a game where the player manages household resources for a virtual family. The game uses multiple levels and challenges to teach players about conserving water, electricity and money. It aims to help players internalize sustainable behaviors through an engaging infotainment experience. Non-playable characters in the game exhibit behaviors that waste resources, and players must correct these to maintain their "Green-o-meter" score. The game design draws on concepts from artificial intelligence and machine learning to simulate human-like NPCs and pathfinding.