SlideShare a Scribd company logo
1 of 26
THE STORY BEHIND
THE GAME DESIGN
CONCEPT AND VISUALS
WHERE IS THE GAME INDUSTRY GOING?
Open-world survival games are pretty cool also!
Massively multiplayer online
games are hot—right?
Episodic games are the new thing!
Games for the iPhone
are the new frontier!
No, wait, Facebook games
are really where it’s at!
ARE YOU A GAME DEV?
WHAT WE KNOW IS THAT

No one has the slightest idea where games will be two or three years from now

Games in a ten years will be very DIFFERENT from what we have now
WHAT ELSE DO WE KNOW?
THE PEOPLE WHO ARE GOING TO
DRIVE THAT CHANGE ARE
US
WHY DEVELOP INDIE GAMES?
 Because it's COOL!
 Because innovation tends to happen in LOW-FINANCIAL-RISK areas. Small independent studios are flexible.
They take more risks and innovation in game mechanics is more likely to happen.
 Because video games are not only about entertainment but also about creating EMOTION.
A friend told me once: "I want to play a game that makes me cry!”
WHY DEVELOP INDIE GAMES?
BLACK THE FALL IS AN INDIE GAME
I'M HERE TO TALK ABOUT THE STORY BEHIND IT
The story behind:
GAME DESIGN
THE CONCEPT
THE VISUALS
GAME DESIGN
 A game design principle says:
“Mash two ideas together to get a new one”
e.g.: TAKE a platformer, ADD"fast" -- YOU GET speedruns
 Another exemple:
TAKE a side scrolling with puzzle solving elements, ADD “shooting and stealth system” – YOU GET
Black The Fall
GAME DESIGN - PUZZLE SOLVING
• The player has to:
• jump & climb,
• slide or hide
• discover how to operate machinery
• The environment isn't just for hiding, and guns
aren't just for killing
• Of course, solving one problem may lead to
another
GAME DESIGN – STEALTH SYSTEM
The player is able to:
− use the environment to his advantage.
− develop tactics
− use timing in order to pass, kill or avoid foes.
GAME DESIGN – BALANCING
 interesting gameplay comes when the player's GOALS are somehow CONTRADICTORY
 Black the fall's somehow CONTRADICTORY goals:
− having a good reputation & gaining access to resources
− having a pet & hiding
GAME DESIGN – HIGH INTERACTIVITIY
 HIGH INTERACTIVITY = the player has a strongly proactive role
 The story unfolds directly from WHAT THE PLAYER SEES AND DOES
 I become impatient if forced to sit back and be told a story
 I like games that avoid:
− lengthy dialogues,
− chunks of clumsy exposition,
− extended full motion videos (FMVs) that remove control from the player
 It is possible TO TELL A STORY IMPLICITLY and with great economy, you do not need lots of dialogue
GAME DESIGN – PROTOTYPING

Why is this important?
Because you can learn so much from it.
If you prototype early, you will write better, cleaner and more efficient code later.

Do this or:
write down many hundred pages of a game design document
and start to think endless hours about how to implement everything.
THE CONCEPT
EXPERIENCE THE ALIENATION OF
A POST-INDUSTRIAL ERA IN A
THRILLING SIDESCROLLER;
A STRANGE AND UNEXPECTED
BLACK AND WHITE DREAM
THE CONCEPT
Black The Fall gives you:
 A PARANOID WORLD:
The wheels of industry have fallen silent, an iron grip tightens.
Everyone you meet is a potential enemy, an informer, a criminal.
 A TAILORED EXPERIENCE:
Our unique stealth & combat system fits your personal style of playing.
 AN UNEXPECTED CHALLENGE:
Deadly riddles lay in wait for the unwary.
Think twice before you act -- or shoot your way out, but every action has consequences...
THE CONCEPT
THE VISUALS
Our visuals are GREAT!
First of all....
THE VISUALS - BLACK AND WHITE
 working within CONSTRAINTS leads to
IMPROVED CREATIVITY
 giving yourself a limited box to work in
is a classic creative tool
 less is more 
THE VISUALS - 2.75 D CAMERA
 It's like a 2.5D sidescroller but the camera
doesn't film you just form the side
 We're using the camera CINEMA STYLE:
closing in, moving out, filming from 3
quarters, from bellow
 We do all that to build a special relation
between the PLAYER and his AVATAR
 We're really ambitious about it too. We
really want to give players an emotional
ride
THE VISUALS - ANIMATION

It's that KEY ELEMENT that brings your
character to life.

Our animation system allows for
COMPLEX INTERACTIONS with the
environment as well as with the NPCs

It gives NEW DEPTH to the game's
atmosphere
THE VISUALS - COMPOSITION
 having very BIG and very SMALL
in the same image, as I feel it
stands for overcoming grave
dangers
 it's the David vs Goliat image
 or maybe Bilbo vs Smaug?
THE VISUALS - CHARACTER DESIGN
 the visual print of a character stands for
it's personality and the role:
the GOOD GUYS are portraid in
organic, fluid line
the BAD GUYS have blunt and bulky
surfaces
THE VISUALS - UNIQUE INSPIRATION SOURCE
Black The Fall has an unique inspiration source:
OUR COMMUNIST CHILHOOD
THE VISUALS - UNIQUE INSPIRATION SOURCE
END

More Related Content

What's hot (20)

Bushido bots
Bushido botsBushido bots
Bushido bots
 
Ig1 analysis (dark souls)
Ig1 analysis (dark souls)Ig1 analysis (dark souls)
Ig1 analysis (dark souls)
 
Flirt Battle
Flirt Battle Flirt Battle
Flirt Battle
 
P2E - gameplay
P2E - gameplayP2E - gameplay
P2E - gameplay
 
Storytelling and pictures
Storytelling and picturesStorytelling and pictures
Storytelling and pictures
 
Introduction To 3D Gaming
Introduction To 3D GamingIntroduction To 3D Gaming
Introduction To 3D Gaming
 
Gamemaker
GamemakerGamemaker
Gamemaker
 
P2 e gameplay
P2 e   gameplayP2 e   gameplay
P2 e gameplay
 
Digital Narrative: Game Design & Player Experience
Digital Narrative: Game Design & Player ExperienceDigital Narrative: Game Design & Player Experience
Digital Narrative: Game Design & Player Experience
 
Game Design Document - Step by Step Guide
Game Design Document - Step by Step GuideGame Design Document - Step by Step Guide
Game Design Document - Step by Step Guide
 
1. case study
1. case study1. case study
1. case study
 
Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for Storytellers
 
Caber calamity 2
Caber calamity 2Caber calamity 2
Caber calamity 2
 
Verby Nouns
Verby NounsVerby Nouns
Verby Nouns
 
Task 3 - pitch
Task 3 - pitchTask 3 - pitch
Task 3 - pitch
 
3D Games
3D Games3D Games
3D Games
 
Research
ResearchResearch
Research
 
Game design document template for serious games
Game design document template for serious gamesGame design document template for serious games
Game design document template for serious games
 
1. case study
1. case study1. case study
1. case study
 
Agd Talk Speed Run
Agd Talk   Speed RunAgd Talk   Speed Run
Agd Talk Speed Run
 

Similar to Cristian Diaconescu, Founder Sand Sailor Studio - Black The Fall: the story behind the game (How to Web Conference 2014 - Game Development Track)

UI/UX: Building Player Experiences
UI/UX: Building Player ExperiencesUI/UX: Building Player Experiences
UI/UX: Building Player ExperiencesDeborah Mensah-Bonsu
 
Surviving Applied Games (2018)
Surviving Applied Games (2018)Surviving Applied Games (2018)
Surviving Applied Games (2018)Pietro Polsinelli
 
A Short Workshop in Game Design
A Short Workshop in Game DesignA Short Workshop in Game Design
A Short Workshop in Game DesignPietro Polsinelli
 
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Gamespixellab
 
Fundamental of game design part 2
Fundamental of game design part 2Fundamental of game design part 2
Fundamental of game design part 2krishn verma
 
PlayerOne - Seminars Introduction
PlayerOne - Seminars IntroductionPlayerOne - Seminars Introduction
PlayerOne - Seminars IntroductionLuca Galli
 
Presentation sanlab workshops
Presentation sanlab workshopsPresentation sanlab workshops
Presentation sanlab workshopsArtur Roszczyk
 
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)DevGAMM Conference
 
Gaming documentry for emma and neil
Gaming documentry for emma and neil Gaming documentry for emma and neil
Gaming documentry for emma and neil Danmordew64
 
Pervasive Games - Flux reading at the HKU gamedesign - Arjen de Jong
Pervasive Games - Flux reading at the HKU gamedesign - Arjen de JongPervasive Games - Flux reading at the HKU gamedesign - Arjen de Jong
Pervasive Games - Flux reading at the HKU gamedesign - Arjen de JongArjen de Jong
 
From gamification to game design
From gamification to game designFrom gamification to game design
From gamification to game designCodemotion
 
Adventures in Game Animation
Adventures in Game AnimationAdventures in Game Animation
Adventures in Game AnimationJeannie Novak
 
3. research lvl3 Videogame
3. research lvl3 Videogame3. research lvl3 Videogame
3. research lvl3 VideogameFraser Hardwick
 
[IGC 2017] 컬럼비아 대학 돈 마리넬리 - 엔터테인먼트 테크놀로지 - 성공과 실패, 그 속에서 우리가 얻은 교훈
[IGC 2017] 컬럼비아 대학 돈 마리넬리 - 엔터테인먼트 테크놀로지 - 성공과 실패, 그 속에서 우리가 얻은 교훈[IGC 2017] 컬럼비아 대학 돈 마리넬리 - 엔터테인먼트 테크놀로지 - 성공과 실패, 그 속에서 우리가 얻은 교훈
[IGC 2017] 컬럼비아 대학 돈 마리넬리 - 엔터테인먼트 테크놀로지 - 성공과 실패, 그 속에서 우리가 얻은 교훈강 민우
 
Videogames Saving and Damning Players
Videogames Saving and Damning PlayersVideogames Saving and Damning Players
Videogames Saving and Damning PlayersPietro Polsinelli
 
From Web to Game Development
From Web to Game DevelopmentFrom Web to Game Development
From Web to Game DevelopmentPietro Polsinelli
 
Video Game Making and Mind Reading Game Console
Video Game Making and Mind Reading Game ConsoleVideo Game Making and Mind Reading Game Console
Video Game Making and Mind Reading Game ConsoleAnup Yadav
 

Similar to Cristian Diaconescu, Founder Sand Sailor Studio - Black The Fall: the story behind the game (How to Web Conference 2014 - Game Development Track) (20)

UI/UX: Building Player Experiences
UI/UX: Building Player ExperiencesUI/UX: Building Player Experiences
UI/UX: Building Player Experiences
 
Surviving Applied Games (2018)
Surviving Applied Games (2018)Surviving Applied Games (2018)
Surviving Applied Games (2018)
 
A Short Workshop in Game Design
A Short Workshop in Game DesignA Short Workshop in Game Design
A Short Workshop in Game Design
 
Research
Research Research
Research
 
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
 
Fundamental of game design part 2
Fundamental of game design part 2Fundamental of game design part 2
Fundamental of game design part 2
 
PlayerOne - Seminars Introduction
PlayerOne - Seminars IntroductionPlayerOne - Seminars Introduction
PlayerOne - Seminars Introduction
 
Presentation sanlab workshops
Presentation sanlab workshopsPresentation sanlab workshops
Presentation sanlab workshops
 
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
 
Gaming documentry for emma and neil
Gaming documentry for emma and neil Gaming documentry for emma and neil
Gaming documentry for emma and neil
 
Pervasive Games - Flux reading at the HKU gamedesign - Arjen de Jong
Pervasive Games - Flux reading at the HKU gamedesign - Arjen de JongPervasive Games - Flux reading at the HKU gamedesign - Arjen de Jong
Pervasive Games - Flux reading at the HKU gamedesign - Arjen de Jong
 
Game Design Talk
Game Design TalkGame Design Talk
Game Design Talk
 
From gamification to game design
From gamification to game designFrom gamification to game design
From gamification to game design
 
Adventures in Game Animation
Adventures in Game AnimationAdventures in Game Animation
Adventures in Game Animation
 
Learning through Play
Learning through PlayLearning through Play
Learning through Play
 
3. research lvl3 Videogame
3. research lvl3 Videogame3. research lvl3 Videogame
3. research lvl3 Videogame
 
[IGC 2017] 컬럼비아 대학 돈 마리넬리 - 엔터테인먼트 테크놀로지 - 성공과 실패, 그 속에서 우리가 얻은 교훈
[IGC 2017] 컬럼비아 대학 돈 마리넬리 - 엔터테인먼트 테크놀로지 - 성공과 실패, 그 속에서 우리가 얻은 교훈[IGC 2017] 컬럼비아 대학 돈 마리넬리 - 엔터테인먼트 테크놀로지 - 성공과 실패, 그 속에서 우리가 얻은 교훈
[IGC 2017] 컬럼비아 대학 돈 마리넬리 - 엔터테인먼트 테크놀로지 - 성공과 실패, 그 속에서 우리가 얻은 교훈
 
Videogames Saving and Damning Players
Videogames Saving and Damning PlayersVideogames Saving and Damning Players
Videogames Saving and Damning Players
 
From Web to Game Development
From Web to Game DevelopmentFrom Web to Game Development
From Web to Game Development
 
Video Game Making and Mind Reading Game Console
Video Game Making and Mind Reading Game ConsoleVideo Game Making and Mind Reading Game Console
Video Game Making and Mind Reading Game Console
 

More from How to Web

Marketing Technologies, Tools and Tactics by Travis Wright at How to Web Conf...
Marketing Technologies, Tools and Tactics by Travis Wright at How to Web Conf...Marketing Technologies, Tools and Tactics by Travis Wright at How to Web Conf...
Marketing Technologies, Tools and Tactics by Travis Wright at How to Web Conf...How to Web
 
MVP Academy: Lessons Learnt
MVP Academy: Lessons LearntMVP Academy: Lessons Learnt
MVP Academy: Lessons LearntHow to Web
 
MVP Academy Follow-up Report
MVP Academy Follow-up ReportMVP Academy Follow-up Report
MVP Academy Follow-up ReportHow to Web
 
How to Web Conference 2015 - Event Report
How to Web Conference 2015 - Event ReportHow to Web Conference 2015 - Event Report
How to Web Conference 2015 - Event ReportHow to Web
 
How to Web Conference 2015
How to Web Conference 2015How to Web Conference 2015
How to Web Conference 2015How to Web
 
Product metrics by Bogdan Ripa
Product metrics by Bogdan RipaProduct metrics by Bogdan Ripa
Product metrics by Bogdan RipaHow to Web
 
Michael Ni, Senior VP Marketing & Products Avangate - What's a Product? Servi...
Michael Ni, Senior VP Marketing & Products Avangate - What's a Product? Servi...Michael Ni, Senior VP Marketing & Products Avangate - What's a Product? Servi...
Michael Ni, Senior VP Marketing & Products Avangate - What's a Product? Servi...How to Web
 
Agnieszka Szostak, Founder PR Outreach - The Good, The Bad and the PR (How to...
Agnieszka Szostak, Founder PR Outreach - The Good, The Bad and the PR (How to...Agnieszka Szostak, Founder PR Outreach - The Good, The Bad and the PR (How to...
Agnieszka Szostak, Founder PR Outreach - The Good, The Bad and the PR (How to...How to Web
 
Roberto Mangiafico, CTO BadSeed Entertainment - Sleep Attach: A Technical Pos...
Roberto Mangiafico, CTO BadSeed Entertainment - Sleep Attach: A Technical Pos...Roberto Mangiafico, CTO BadSeed Entertainment - Sleep Attach: A Technical Pos...
Roberto Mangiafico, CTO BadSeed Entertainment - Sleep Attach: A Technical Pos...How to Web
 
Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the st...
Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the st...Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the st...
Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the st...How to Web
 
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...How to Web
 
Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, ...
Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, ...Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, ...
Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, ...How to Web
 
Valerian Banu, Product Analyst UberVu via HootSuite - What we've learnt while...
Valerian Banu, Product Analyst UberVu via HootSuite - What we've learnt while...Valerian Banu, Product Analyst UberVu via HootSuite - What we've learnt while...
Valerian Banu, Product Analyst UberVu via HootSuite - What we've learnt while...How to Web
 
Mark Tolmacs, Product Manager UStream Inc. - How I stopped worrying and start...
Mark Tolmacs, Product Manager UStream Inc. - How I stopped worrying and start...Mark Tolmacs, Product Manager UStream Inc. - How I stopped worrying and start...
Mark Tolmacs, Product Manager UStream Inc. - How I stopped worrying and start...How to Web
 
Salim Virani, Partner Founder Centric - Craft (HTW Conference 2014)
Salim Virani, Partner Founder Centric - Craft (HTW Conference 2014)Salim Virani, Partner Founder Centric - Craft (HTW Conference 2014)
Salim Virani, Partner Founder Centric - Craft (HTW Conference 2014)How to Web
 
Alex Hunter, CEO Rushmore - Getting and keeping customers
Alex Hunter, CEO Rushmore - Getting and keeping customersAlex Hunter, CEO Rushmore - Getting and keeping customers
Alex Hunter, CEO Rushmore - Getting and keeping customersHow to Web
 
Marco Cecconi, Software Developer @ Stack Exchange - The architecture of Stac...
Marco Cecconi, Software Developer @ Stack Exchange - The architecture of Stac...Marco Cecconi, Software Developer @ Stack Exchange - The architecture of Stac...
Marco Cecconi, Software Developer @ Stack Exchange - The architecture of Stac...How to Web
 
Sitar Teli, Managing Partner, Connect Ventures - Core Metrics: What Web and M...
Sitar Teli, Managing Partner, Connect Ventures - Core Metrics: What Web and M...Sitar Teli, Managing Partner, Connect Ventures - Core Metrics: What Web and M...
Sitar Teli, Managing Partner, Connect Ventures - Core Metrics: What Web and M...How to Web
 
Simon Stewart, Facebook engineer - Building Facebook for Android
Simon Stewart, Facebook engineer - Building Facebook for AndroidSimon Stewart, Facebook engineer - Building Facebook for Android
Simon Stewart, Facebook engineer - Building Facebook for AndroidHow to Web
 
Startup Spotlight: Appticles 5 minutes pitchcles
Startup Spotlight: Appticles 5 minutes pitchclesStartup Spotlight: Appticles 5 minutes pitchcles
Startup Spotlight: Appticles 5 minutes pitchclesHow to Web
 

More from How to Web (20)

Marketing Technologies, Tools and Tactics by Travis Wright at How to Web Conf...
Marketing Technologies, Tools and Tactics by Travis Wright at How to Web Conf...Marketing Technologies, Tools and Tactics by Travis Wright at How to Web Conf...
Marketing Technologies, Tools and Tactics by Travis Wright at How to Web Conf...
 
MVP Academy: Lessons Learnt
MVP Academy: Lessons LearntMVP Academy: Lessons Learnt
MVP Academy: Lessons Learnt
 
MVP Academy Follow-up Report
MVP Academy Follow-up ReportMVP Academy Follow-up Report
MVP Academy Follow-up Report
 
How to Web Conference 2015 - Event Report
How to Web Conference 2015 - Event ReportHow to Web Conference 2015 - Event Report
How to Web Conference 2015 - Event Report
 
How to Web Conference 2015
How to Web Conference 2015How to Web Conference 2015
How to Web Conference 2015
 
Product metrics by Bogdan Ripa
Product metrics by Bogdan RipaProduct metrics by Bogdan Ripa
Product metrics by Bogdan Ripa
 
Michael Ni, Senior VP Marketing & Products Avangate - What's a Product? Servi...
Michael Ni, Senior VP Marketing & Products Avangate - What's a Product? Servi...Michael Ni, Senior VP Marketing & Products Avangate - What's a Product? Servi...
Michael Ni, Senior VP Marketing & Products Avangate - What's a Product? Servi...
 
Agnieszka Szostak, Founder PR Outreach - The Good, The Bad and the PR (How to...
Agnieszka Szostak, Founder PR Outreach - The Good, The Bad and the PR (How to...Agnieszka Szostak, Founder PR Outreach - The Good, The Bad and the PR (How to...
Agnieszka Szostak, Founder PR Outreach - The Good, The Bad and the PR (How to...
 
Roberto Mangiafico, CTO BadSeed Entertainment - Sleep Attach: A Technical Pos...
Roberto Mangiafico, CTO BadSeed Entertainment - Sleep Attach: A Technical Pos...Roberto Mangiafico, CTO BadSeed Entertainment - Sleep Attach: A Technical Pos...
Roberto Mangiafico, CTO BadSeed Entertainment - Sleep Attach: A Technical Pos...
 
Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the st...
Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the st...Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the st...
Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the st...
 
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
 
Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, ...
Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, ...Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, ...
Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, ...
 
Valerian Banu, Product Analyst UberVu via HootSuite - What we've learnt while...
Valerian Banu, Product Analyst UberVu via HootSuite - What we've learnt while...Valerian Banu, Product Analyst UberVu via HootSuite - What we've learnt while...
Valerian Banu, Product Analyst UberVu via HootSuite - What we've learnt while...
 
Mark Tolmacs, Product Manager UStream Inc. - How I stopped worrying and start...
Mark Tolmacs, Product Manager UStream Inc. - How I stopped worrying and start...Mark Tolmacs, Product Manager UStream Inc. - How I stopped worrying and start...
Mark Tolmacs, Product Manager UStream Inc. - How I stopped worrying and start...
 
Salim Virani, Partner Founder Centric - Craft (HTW Conference 2014)
Salim Virani, Partner Founder Centric - Craft (HTW Conference 2014)Salim Virani, Partner Founder Centric - Craft (HTW Conference 2014)
Salim Virani, Partner Founder Centric - Craft (HTW Conference 2014)
 
Alex Hunter, CEO Rushmore - Getting and keeping customers
Alex Hunter, CEO Rushmore - Getting and keeping customersAlex Hunter, CEO Rushmore - Getting and keeping customers
Alex Hunter, CEO Rushmore - Getting and keeping customers
 
Marco Cecconi, Software Developer @ Stack Exchange - The architecture of Stac...
Marco Cecconi, Software Developer @ Stack Exchange - The architecture of Stac...Marco Cecconi, Software Developer @ Stack Exchange - The architecture of Stac...
Marco Cecconi, Software Developer @ Stack Exchange - The architecture of Stac...
 
Sitar Teli, Managing Partner, Connect Ventures - Core Metrics: What Web and M...
Sitar Teli, Managing Partner, Connect Ventures - Core Metrics: What Web and M...Sitar Teli, Managing Partner, Connect Ventures - Core Metrics: What Web and M...
Sitar Teli, Managing Partner, Connect Ventures - Core Metrics: What Web and M...
 
Simon Stewart, Facebook engineer - Building Facebook for Android
Simon Stewart, Facebook engineer - Building Facebook for AndroidSimon Stewart, Facebook engineer - Building Facebook for Android
Simon Stewart, Facebook engineer - Building Facebook for Android
 
Startup Spotlight: Appticles 5 minutes pitchcles
Startup Spotlight: Appticles 5 minutes pitchclesStartup Spotlight: Appticles 5 minutes pitchcles
Startup Spotlight: Appticles 5 minutes pitchcles
 

Recently uploaded

So einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfSo einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfpanagenda
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxLoriGlavin3
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersNicole Novielli
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality AssuranceInflectra
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity PlanDatabarracks
 
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...panagenda
 
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .Alan Dix
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024Lonnie McRorey
 
Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...Rick Flair
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxLoriGlavin3
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersRaghuram Pandurangan
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPathCommunity
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesThousandEyes
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demoHarshalMandlekar2
 
Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Farhan Tariq
 
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...Scott Andery
 
Scale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL RouterScale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL RouterMydbops
 
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxA Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxLoriGlavin3
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesKari Kakkonen
 

Recently uploaded (20)

So einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfSo einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software Developers
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity Plan
 
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
 
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024
 
Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information Developers
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to Hero
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demo
 
Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...
 
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
 
Scale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL RouterScale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL Router
 
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxA Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examples
 

Cristian Diaconescu, Founder Sand Sailor Studio - Black The Fall: the story behind the game (How to Web Conference 2014 - Game Development Track)

  • 1. THE STORY BEHIND THE GAME DESIGN CONCEPT AND VISUALS
  • 2. WHERE IS THE GAME INDUSTRY GOING? Open-world survival games are pretty cool also! Massively multiplayer online games are hot—right? Episodic games are the new thing! Games for the iPhone are the new frontier! No, wait, Facebook games are really where it’s at!
  • 3. ARE YOU A GAME DEV?
  • 4. WHAT WE KNOW IS THAT  No one has the slightest idea where games will be two or three years from now  Games in a ten years will be very DIFFERENT from what we have now
  • 5. WHAT ELSE DO WE KNOW? THE PEOPLE WHO ARE GOING TO DRIVE THAT CHANGE ARE US
  • 6. WHY DEVELOP INDIE GAMES?  Because it's COOL!  Because innovation tends to happen in LOW-FINANCIAL-RISK areas. Small independent studios are flexible. They take more risks and innovation in game mechanics is more likely to happen.  Because video games are not only about entertainment but also about creating EMOTION. A friend told me once: "I want to play a game that makes me cry!”
  • 8. BLACK THE FALL IS AN INDIE GAME I'M HERE TO TALK ABOUT THE STORY BEHIND IT The story behind: GAME DESIGN THE CONCEPT THE VISUALS
  • 9. GAME DESIGN  A game design principle says: “Mash two ideas together to get a new one” e.g.: TAKE a platformer, ADD"fast" -- YOU GET speedruns  Another exemple: TAKE a side scrolling with puzzle solving elements, ADD “shooting and stealth system” – YOU GET Black The Fall
  • 10. GAME DESIGN - PUZZLE SOLVING • The player has to: • jump & climb, • slide or hide • discover how to operate machinery • The environment isn't just for hiding, and guns aren't just for killing • Of course, solving one problem may lead to another
  • 11. GAME DESIGN – STEALTH SYSTEM The player is able to: − use the environment to his advantage. − develop tactics − use timing in order to pass, kill or avoid foes.
  • 12. GAME DESIGN – BALANCING  interesting gameplay comes when the player's GOALS are somehow CONTRADICTORY  Black the fall's somehow CONTRADICTORY goals: − having a good reputation & gaining access to resources − having a pet & hiding
  • 13. GAME DESIGN – HIGH INTERACTIVITIY  HIGH INTERACTIVITY = the player has a strongly proactive role  The story unfolds directly from WHAT THE PLAYER SEES AND DOES  I become impatient if forced to sit back and be told a story  I like games that avoid: − lengthy dialogues, − chunks of clumsy exposition, − extended full motion videos (FMVs) that remove control from the player  It is possible TO TELL A STORY IMPLICITLY and with great economy, you do not need lots of dialogue
  • 14. GAME DESIGN – PROTOTYPING  Why is this important? Because you can learn so much from it. If you prototype early, you will write better, cleaner and more efficient code later.  Do this or: write down many hundred pages of a game design document and start to think endless hours about how to implement everything.
  • 15. THE CONCEPT EXPERIENCE THE ALIENATION OF A POST-INDUSTRIAL ERA IN A THRILLING SIDESCROLLER; A STRANGE AND UNEXPECTED BLACK AND WHITE DREAM
  • 17. Black The Fall gives you:  A PARANOID WORLD: The wheels of industry have fallen silent, an iron grip tightens. Everyone you meet is a potential enemy, an informer, a criminal.  A TAILORED EXPERIENCE: Our unique stealth & combat system fits your personal style of playing.  AN UNEXPECTED CHALLENGE: Deadly riddles lay in wait for the unwary. Think twice before you act -- or shoot your way out, but every action has consequences... THE CONCEPT
  • 18. THE VISUALS Our visuals are GREAT! First of all....
  • 19. THE VISUALS - BLACK AND WHITE  working within CONSTRAINTS leads to IMPROVED CREATIVITY  giving yourself a limited box to work in is a classic creative tool  less is more 
  • 20. THE VISUALS - 2.75 D CAMERA  It's like a 2.5D sidescroller but the camera doesn't film you just form the side  We're using the camera CINEMA STYLE: closing in, moving out, filming from 3 quarters, from bellow  We do all that to build a special relation between the PLAYER and his AVATAR  We're really ambitious about it too. We really want to give players an emotional ride
  • 21. THE VISUALS - ANIMATION  It's that KEY ELEMENT that brings your character to life.  Our animation system allows for COMPLEX INTERACTIONS with the environment as well as with the NPCs  It gives NEW DEPTH to the game's atmosphere
  • 22. THE VISUALS - COMPOSITION  having very BIG and very SMALL in the same image, as I feel it stands for overcoming grave dangers  it's the David vs Goliat image  or maybe Bilbo vs Smaug?
  • 23. THE VISUALS - CHARACTER DESIGN  the visual print of a character stands for it's personality and the role: the GOOD GUYS are portraid in organic, fluid line the BAD GUYS have blunt and bulky surfaces
  • 24. THE VISUALS - UNIQUE INSPIRATION SOURCE Black The Fall has an unique inspiration source: OUR COMMUNIST CHILHOOD
  • 25. THE VISUALS - UNIQUE INSPIRATION SOURCE
  • 26. END