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Heather Ketron
 Head of Youth Services
 Ashburn Library
 Loudoun County Public Library

Maureen Smith
 Head of Youth Services
 Rust Library
 Loudoun County Public Library




                                 1
1 2 3 Ma t h
                       & Science

Virginia Library Association Annual Conference
 October 2011
                                                 2
Presentation Preview
   Background Information
   Program Resources
   Sample Program Plans & Activities
   Questions




                                        3
Background
Loudoun County Public Library developed a
 Math and Science program series that
 reaches children between the ages of 8 - 11.
These staff presentations explore a variety of
 math and science topics through games,
 puzzles and experiments.
The Loudoun County Public Library’s 123
 Math & Science program was featured in the
 October 2010 issue of American Libraries.

                                                  4
Background (2)
   The Math and Science series was developed in
   2010 and launched during the annual Summer
   Reading Program.
  The programs are presented by librarians,
   library assistants, and with the help of teen
   volunteers.
  The programs are offered at all 7 branches of
   the library system. Program scheduling during
   the school year varies from branch to branch.
  Promotion = Pages (print calendar of events);
   library website; flyers; and displays.
                                                   5
Purpose
In accordance with Loudoun County Public
 Library policy, the 123 Math & Science programs
 shall exist to meet informational needs; attract
 new library users; and spotlight library books
 and materials.




                                                    6
Objectives
   Through participation in the 123 Math & Science
     program, children ages 8 – 11 will share educational and
     recreational experiences. Specifically, participants will:
       Maintain educational gains and review
        mathematical and science concepts
       Informally explore a variety of math and science
        topics through games, puzzles, and experiments
       Interact with peers through large and small group
        activities
       Become aware of library books and media through
        book talks and short viewings
       Share knowledge and ideas with peers


                                                                  7
Funding
   Funding for 123 Math and Science comes from
    the Loudoun County Public Library operating
    budget.
   Some branches also receive funding from
    Advisory Boards.




                                                  8
Participation
   From June 2010 – August 2011
     166 123 Math & Science programs were presented
      in LCPL branches
     Average attendance was 22 participants during
      the school year and 32 during the summer
      months




                                                       9
Program Development
  123 Math & Science program plans were
   developed
     through library staff collaboration
    utilizing topics that: follow several streams in the
     Virginia Standards of Learning (SOL)
    to take advantage of juvenile popular interest
    to promote usage of
     science and math library
     materials both print and
     electronic.

                                                            10
Staff Collaboration- Math




                            11
Staff Collaboration - Science




                                12
Staff Collaboration- Past Programs




                                     13
Program Resources
 Library collection & databases
 Local organizations & agencies
 Staff!
 Websites
 Vendors/Suppliers




                                   14
Sample Summer Programs
123 Math                         123 Science

Tangrams                         Crystals

Pentominoes                      Beautiful Butterflies

Mosaic Design                    Flipped! – Visual Perception

Structures                       Making Suspension Bridge

Buttons in a Bag – Probability   Owl Pellet Dissection

Patterns                         Space Weather


                                                                15
Sample School-Year Programs
 Sample topics during School Year
 Body Math – Use your body to explore probability, calculations, and
 measurement.
 Sleuthing Secrets - Crack codes; analyze handwriting; compare plaster
 footprints; and learn how to sharpen your sleuthing skills.
 Measurement Rules: Length, width, area, volume, temperature, mass, weight,
 time, grids, and graphs – we will measure absolutely everything!
 Amazing Adaptations: Identify unique survival adaptations of plants and
 animals.
 Calculators + Kids = Fun! Use a calculator to solve riddles and puzzles.
 The Real McCoy: Discover several famous African American scientists and
 learn about their contributions to science.
 Garden Math: Plan a spring garden using area.
 Pollution Solutions: Go green with recycling.
 Marvels of Motion: Newton’s laws … in motion!
                                                                            16
Promoting Library Materials
   Demonstrate databases during program
   Book Display
   Book Talks
   Print list of related library materials, Want
    to learn more about ___? Then try these …




                                                    17
Role of Library Staff
 We are supplementing, enriching , and extending
  children’s knowledge of math and science topics vs.
  teaching a specific curriculum.
 We complement school instruction, we do not provide
  instruction or remediation.
 Our role is to facilitate and support children’s learning.
 Our role is also to create a setting where children have a
  positive, life-enhancing experience in the library.




                                                               18
Some Keys to Success
 Choice in many of our programs children
  choose which activities they will participate in,
  they are not forced to do anything!
 Friends: children work with friends, they don’t
  need to prove they can do it alone!
 Positive
 Supportive
 Encouraging
 FOCUS =
  Children
  vs. “teaching”
                                                      19
Sample Math Program & Activities

                PROBABILITY & STATISTICS

                            Program Objectives

•Participants will acquire a simple understanding of
probability and statistics through hands-on experiments.
•Participants will work as one group or several smaller
groups to perform experiments as research teams.
•Participants will become aware of library materials through
book talks and displays.
                                                               20
Definitions:
Probability is a way of expressing knowledge or belief that
an event will occur or has occurred. In mathematics, the
concept has been given an exact meaning in probability
theory that is used extensively in such areas of study as
mathematics, statistics, finance, gambling, science and
philosophy to draw conclusions about the likelihood of
potential events.

Statistics is the science of making effective use of
numerical data relating to groups of individuals or
experiments. It deals with all aspects, including the
collection, the analysis and the interpretation of such
data.
                                                              21
Experiment 1 – Alphabetical Probability
                          15-20 minutes
   Participants will predict what they believe the 5 most
 commonly used letters in the English language are. They
will circle these 5 letters on their chart noting the one letter
               they believe is the most common.

    The participants will be divided into teams but work
             individually for the first exercise.

o Participants will select one or more sentences from a
  book and tally how many times each letter appears in
  the sentence.
o The group will compile their individual results and give
  a group report.
o The group results will be placed on a class chart (white
  board) to discuss their conclusions.                             22
u ssi o ns:
                 her Disc
        Fu r t
What is so strange about these three sentences?

1.This is odd.

2.Do you know why?

3.Try and find out.

                       15-20 minutes


                                                  23
Experiment 2 – Fair
                   Game
Participants in teams will–complete two activities to determine if a game is fair .
                      15 20 minutes

Activity 1: Rock, Paper Scissors
Explain how to play Rock Paper Scissors to any participants that may be
unsure how to play. The participants will be in groups of 3 or 4 for this
activity. Prior to starting the activity, the participants will determine
who is player A, B, C and D. Each participant will have a role and specific
directions for the activity:

    o Participant A : gets a point if all players show the same sign (i.e. 3 rocks, 3
    papers, 3 scissors).
    o Participant B: gets a point if only two players show the same signs.
    o Participant C: gets a point if all players show different signs.
    o Participant D: is the recorder.

Participants will play the game about 25 times following the above rules.
The Recorder will tally the scores on the chart.
                                                                                        24
DISCUS
             S       ION:


1. Is this game fair? Why?

2. Which player would you rather be?

3. How could the game be made more
   fair?




                                       25
Experiment 2 – Fair
             Game
                 15 – 20 minutes
Activity 2: Even or Odd?
The participants will be in groups of three for this activity. Prior to
starting the activity the participants will determine who is player A,
B and C. Each player will have a roll and specific directions for the
activity:

• Participant A scores a point if the sum is even.
• Participant B scores a point if the sum is odd.
• Participant C is the recorder.

They will roll the dice 20 times, alternating who throws the dice.
The recorder will tally the scores on the chart.




                                                                          26
DISCUS
             S        ION:


1. Is this game fair? Why?

2. If it is not fair, how can you make it
   more fair?

Play the game a second time with the
   players changing positions.
   Compare the results with the first
   game.



                                            27
MATERIALS NEEDED
Experiment 1:          Experiment 2:
1.Alphabetical Chart   • Activity 1:
2.Pencils                 1. Rock, Paper, Scissors Chart
3.Books                   2. Pencils
4.White Board
                       • Activity 2:
                          1. Even or Odd Chart
                          2. Pencils
                          3. 8 Dice




                                                           28
RESO
      ARY                                     UR C
L IBR                                                 ES
   15-20 minutes
 Non-Fiction
 • Probability: Probability Pistachio – E 519-2 Mur
 • It’s Probably Penny – E 519.2 Lee
 • Math Games for Middle School: Challenges and Skill Builders for
 Students at Every Level
 • J 510-712 Sal
 • Math Matters – J 510 Mat

 Fiction
 • Take a Chance by Sandra Byrd
 • Finding Home by Sandra Markle
 • Pigs at Odds by Sharon McGinley-Nally

 DVD
 • Bill Nye the Science Guy. Probability J519.2 Bil


                                                                     29
Sample Science Program & Activities
Research Teams–
The Case of the Similar Substances
 Who ransacked the chef’s kitchen?
 Figure out what each substance is by performing tests to
  identify the substances.



                    Substance    Color    Texture      Odor
Step #1:            #1          White    granular,   Clean,
Observation                              gritty      sweet


                    #2          White    Powdery,    No smell?
                                         fine
                                         grains

                                                                 30
Experiment!
     Substance   What happened when mixed with water?

#1               Dissolves, white liquid but no particles in water



#2               Does not dissolve, thick-white-cloudy




                       Substance      What happened when mixed with vinegar?


                       #1             Fizzles, bubbles, then dissolves


                       #2             Does not dissolve, cloudy




                                                                               31
Step #2: Check the Physical Properties
When mixed with water.      Sugar            Dissolves; liquid is clear


                            Baking Soda      Dissolves; liquid is clear


                            Cornstarch       Does not dissolve; liquid is milky




 When mixed with vinegar.   Sugar         Dissolves



                            Baking        Dissolves; makes fizzing & bubbling sounds
                            Soda

                            Cornstarch    Does not dissolve; liquid is cloudy




                                                                                       32
Who ransacked the chef’s kitchen?
What is substance #1? – from the caterer’s house
                           Baking Soda

What is substance #2? – from the banquet hall owner’s house
                           Cornstarch

What were the substances that the police found in the ransacked
 kitchen?
                    Flour and baking soda

Who ransacked the chef’s kitchen?
                          The caterer!


                                                                  33
Activity Centers: Free Choice!
Sharpen your sleuthing skills by trying the activity
  centers.

•   Fingerprinting
•   Match the shoe casts
•   You’re the Detective – Observational Skills
•   Handwriting Analysis
•   Math Code
•   Book Code
•   Book Browsing

                                                       34
Book Talks




             Database Demo
  Audio
             Science Online Video
  Books
             Types of Chemical Reactions
                                           35
Mystery Snack & Media Viewing
Read the “clues”– ingredients—   • Bill Nye the
        Enriched flour             Science Guy:
         Vegetable oil             Forensic Science
       Skim milk cheese
             Milk
             Salt
            Paprika
            Yeast
What is the mystery snack?

                                                       36
Program Evaluation
 Invite participants to evaluate the
  program.
   Post large sheets of paper on wall with
     sentence starters
      I learned …
      My favorite was …

      I think the library …

     Or    utilize a paper form


                                              37
 More  Sample Programs and
 Activities
 Your Questions

Contact Us:
Heather.Ketron@loudoun.gov
Maureen.Smith@loudoun.gov




                              38

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VLA Presentation Math & Science 2011

  • 1. Heather Ketron Head of Youth Services Ashburn Library Loudoun County Public Library Maureen Smith Head of Youth Services Rust Library Loudoun County Public Library 1
  • 2. 1 2 3 Ma t h & Science Virginia Library Association Annual Conference October 2011 2
  • 3. Presentation Preview Background Information Program Resources Sample Program Plans & Activities Questions 3
  • 4. Background Loudoun County Public Library developed a Math and Science program series that reaches children between the ages of 8 - 11. These staff presentations explore a variety of math and science topics through games, puzzles and experiments. The Loudoun County Public Library’s 123 Math & Science program was featured in the October 2010 issue of American Libraries. 4
  • 5. Background (2)  The Math and Science series was developed in 2010 and launched during the annual Summer Reading Program. The programs are presented by librarians, library assistants, and with the help of teen volunteers. The programs are offered at all 7 branches of the library system. Program scheduling during the school year varies from branch to branch. Promotion = Pages (print calendar of events); library website; flyers; and displays. 5
  • 6. Purpose In accordance with Loudoun County Public Library policy, the 123 Math & Science programs shall exist to meet informational needs; attract new library users; and spotlight library books and materials. 6
  • 7. Objectives Through participation in the 123 Math & Science program, children ages 8 – 11 will share educational and recreational experiences. Specifically, participants will:  Maintain educational gains and review mathematical and science concepts  Informally explore a variety of math and science topics through games, puzzles, and experiments  Interact with peers through large and small group activities  Become aware of library books and media through book talks and short viewings  Share knowledge and ideas with peers 7
  • 8. Funding Funding for 123 Math and Science comes from the Loudoun County Public Library operating budget. Some branches also receive funding from Advisory Boards. 8
  • 9. Participation From June 2010 – August 2011 166 123 Math & Science programs were presented in LCPL branches Average attendance was 22 participants during the school year and 32 during the summer months 9
  • 10. Program Development 123 Math & Science program plans were developed  through library staff collaboration utilizing topics that: follow several streams in the Virginia Standards of Learning (SOL) to take advantage of juvenile popular interest to promote usage of science and math library materials both print and electronic. 10
  • 12. Staff Collaboration - Science 12
  • 14. Program Resources Library collection & databases Local organizations & agencies Staff! Websites Vendors/Suppliers 14
  • 15. Sample Summer Programs 123 Math 123 Science Tangrams Crystals Pentominoes Beautiful Butterflies Mosaic Design Flipped! – Visual Perception Structures Making Suspension Bridge Buttons in a Bag – Probability Owl Pellet Dissection Patterns Space Weather 15
  • 16. Sample School-Year Programs Sample topics during School Year Body Math – Use your body to explore probability, calculations, and measurement. Sleuthing Secrets - Crack codes; analyze handwriting; compare plaster footprints; and learn how to sharpen your sleuthing skills. Measurement Rules: Length, width, area, volume, temperature, mass, weight, time, grids, and graphs – we will measure absolutely everything! Amazing Adaptations: Identify unique survival adaptations of plants and animals. Calculators + Kids = Fun! Use a calculator to solve riddles and puzzles. The Real McCoy: Discover several famous African American scientists and learn about their contributions to science. Garden Math: Plan a spring garden using area. Pollution Solutions: Go green with recycling. Marvels of Motion: Newton’s laws … in motion! 16
  • 17. Promoting Library Materials Demonstrate databases during program Book Display Book Talks Print list of related library materials, Want to learn more about ___? Then try these … 17
  • 18. Role of Library Staff We are supplementing, enriching , and extending children’s knowledge of math and science topics vs. teaching a specific curriculum. We complement school instruction, we do not provide instruction or remediation. Our role is to facilitate and support children’s learning. Our role is also to create a setting where children have a positive, life-enhancing experience in the library. 18
  • 19. Some Keys to Success Choice in many of our programs children choose which activities they will participate in, they are not forced to do anything! Friends: children work with friends, they don’t need to prove they can do it alone! Positive Supportive Encouraging FOCUS = Children vs. “teaching” 19
  • 20. Sample Math Program & Activities PROBABILITY & STATISTICS Program Objectives •Participants will acquire a simple understanding of probability and statistics through hands-on experiments. •Participants will work as one group or several smaller groups to perform experiments as research teams. •Participants will become aware of library materials through book talks and displays. 20
  • 21. Definitions: Probability is a way of expressing knowledge or belief that an event will occur or has occurred. In mathematics, the concept has been given an exact meaning in probability theory that is used extensively in such areas of study as mathematics, statistics, finance, gambling, science and philosophy to draw conclusions about the likelihood of potential events. Statistics is the science of making effective use of numerical data relating to groups of individuals or experiments. It deals with all aspects, including the collection, the analysis and the interpretation of such data. 21
  • 22. Experiment 1 – Alphabetical Probability 15-20 minutes Participants will predict what they believe the 5 most commonly used letters in the English language are. They will circle these 5 letters on their chart noting the one letter they believe is the most common. The participants will be divided into teams but work individually for the first exercise. o Participants will select one or more sentences from a book and tally how many times each letter appears in the sentence. o The group will compile their individual results and give a group report. o The group results will be placed on a class chart (white board) to discuss their conclusions. 22
  • 23. u ssi o ns: her Disc Fu r t What is so strange about these three sentences? 1.This is odd. 2.Do you know why? 3.Try and find out. 15-20 minutes 23
  • 24. Experiment 2 – Fair Game Participants in teams will–complete two activities to determine if a game is fair . 15 20 minutes Activity 1: Rock, Paper Scissors Explain how to play Rock Paper Scissors to any participants that may be unsure how to play. The participants will be in groups of 3 or 4 for this activity. Prior to starting the activity, the participants will determine who is player A, B, C and D. Each participant will have a role and specific directions for the activity: o Participant A : gets a point if all players show the same sign (i.e. 3 rocks, 3 papers, 3 scissors). o Participant B: gets a point if only two players show the same signs. o Participant C: gets a point if all players show different signs. o Participant D: is the recorder. Participants will play the game about 25 times following the above rules. The Recorder will tally the scores on the chart. 24
  • 25. DISCUS S ION: 1. Is this game fair? Why? 2. Which player would you rather be? 3. How could the game be made more fair? 25
  • 26. Experiment 2 – Fair Game 15 – 20 minutes Activity 2: Even or Odd? The participants will be in groups of three for this activity. Prior to starting the activity the participants will determine who is player A, B and C. Each player will have a roll and specific directions for the activity: • Participant A scores a point if the sum is even. • Participant B scores a point if the sum is odd. • Participant C is the recorder. They will roll the dice 20 times, alternating who throws the dice. The recorder will tally the scores on the chart. 26
  • 27. DISCUS S ION: 1. Is this game fair? Why? 2. If it is not fair, how can you make it more fair? Play the game a second time with the players changing positions. Compare the results with the first game. 27
  • 28. MATERIALS NEEDED Experiment 1: Experiment 2: 1.Alphabetical Chart • Activity 1: 2.Pencils 1. Rock, Paper, Scissors Chart 3.Books 2. Pencils 4.White Board • Activity 2: 1. Even or Odd Chart 2. Pencils 3. 8 Dice 28
  • 29. RESO ARY UR C L IBR ES 15-20 minutes Non-Fiction • Probability: Probability Pistachio – E 519-2 Mur • It’s Probably Penny – E 519.2 Lee • Math Games for Middle School: Challenges and Skill Builders for Students at Every Level • J 510-712 Sal • Math Matters – J 510 Mat Fiction • Take a Chance by Sandra Byrd • Finding Home by Sandra Markle • Pigs at Odds by Sharon McGinley-Nally DVD • Bill Nye the Science Guy. Probability J519.2 Bil 29
  • 30. Sample Science Program & Activities Research Teams– The Case of the Similar Substances Who ransacked the chef’s kitchen?  Figure out what each substance is by performing tests to identify the substances. Substance Color Texture Odor Step #1: #1 White granular, Clean, Observation gritty sweet #2 White Powdery, No smell? fine grains 30
  • 31. Experiment! Substance What happened when mixed with water? #1 Dissolves, white liquid but no particles in water #2 Does not dissolve, thick-white-cloudy Substance What happened when mixed with vinegar? #1 Fizzles, bubbles, then dissolves #2 Does not dissolve, cloudy 31
  • 32. Step #2: Check the Physical Properties When mixed with water. Sugar Dissolves; liquid is clear Baking Soda Dissolves; liquid is clear Cornstarch Does not dissolve; liquid is milky When mixed with vinegar. Sugar Dissolves Baking Dissolves; makes fizzing & bubbling sounds Soda Cornstarch Does not dissolve; liquid is cloudy 32
  • 33. Who ransacked the chef’s kitchen? What is substance #1? – from the caterer’s house Baking Soda What is substance #2? – from the banquet hall owner’s house Cornstarch What were the substances that the police found in the ransacked kitchen? Flour and baking soda Who ransacked the chef’s kitchen? The caterer! 33
  • 34. Activity Centers: Free Choice! Sharpen your sleuthing skills by trying the activity centers. • Fingerprinting • Match the shoe casts • You’re the Detective – Observational Skills • Handwriting Analysis • Math Code • Book Code • Book Browsing 34
  • 35. Book Talks Database Demo Audio Science Online Video Books Types of Chemical Reactions 35
  • 36. Mystery Snack & Media Viewing Read the “clues”– ingredients— • Bill Nye the  Enriched flour Science Guy:  Vegetable oil Forensic Science  Skim milk cheese  Milk  Salt  Paprika  Yeast What is the mystery snack? 36
  • 37. Program Evaluation Invite participants to evaluate the program. Post large sheets of paper on wall with sentence starters  I learned …  My favorite was …  I think the library … Or utilize a paper form 37
  • 38.  More Sample Programs and Activities  Your Questions Contact Us: Heather.Ketron@loudoun.gov Maureen.Smith@loudoun.gov 38

Notas do Editor

  1. MATH AND SCIENCE Posters, Pages , Flyers on display
  2. What is 123 Math & Science? M & S programs for ages 8-11 Library staff M & S activity- based programs Was featured in American Libraries
  3. History – when? Who? Where? How was it promoted?
  4. In accordance w/LCPL mission & policy – Informational needs of children ages 8-11, developmentally appropriate Attract new users, their friends or families Promote library materials and resources
  5. This is a program where children interact with one another while sharing educational activities. These are not lecture programs. We plan and present them with the following objectives in mind: Maintain and review what they already know Provide an opportunity to explore in a supportive setting w/peers & have materials available Social experience within their community center Provide information to support their personal growth and development Allow children to share what they know
  6. Some materials were purchased w/LCPL funds Ongoing/consumable resources are funded through Advisory Boards
  7. Registered programs through Engaged Patrons, online registration. Begins two weeks prior to program date, limit 25 with a wait list of 5 Consistently full registration, we accommodate as many as possible
  8. How do we develop programs? Initially, LCPL contracted with an educator to develop the programs. However, the contractor developed lesson plans more appropriate for classrooms rather than our library. So library staff have been developing program plans and posting them on our share drive. The genesis for our programs come from a variety of sources: Review SOLs to see what topics children are familiar with What M & S topics are the most requested at our service desks – conversation, TV shows, news articles/stories The programs are a great means to promote library resources
  9. We do post our program plans and associated materials on our Intranet share drive. Why reinvent the wheel?
  10. Examples of staff science programs, we also share materials.
  11. A few branches had already presented Math & Science programs in the past, 123 Math & Science is the system-wide version of this programming. The name changed and as well as the extent of staff sharing & collaboration. In the past I presented a program called The Mad Scientsts’ Club. So I have been able to tweak past programs to fit our current system-wide program. While this blog is no longer active, it still has some ideas that could be adapted for use.
  12. Distribute 123 Math & Science Resources sheet. Display logline & other staff created models.
  13. During the summer months, we offer 6 consecutive weeks of M & S. For example, we may offer 123 Math on Tuesdays @ 1pm and 123 Science on Wednesdays @ 3pm. At our branch, we offer one math and one science program per week during the summer session.
  14. How often M & S programs are offered during the school year varies branch by branch. Generally, at least one M & S program is offered each month.
  15. During all M & S programs, Summer or during the school year, promoting library materials is an important part of the program! Display resource lists.
  16. We are not “teachers” – we do not have a specific curriculum, we do not test! Supplement Enrich Extend Complement Facilitate Support Positive Life-enhancing
  17. We have found that successful M & S programs include: Elements of choice & social interaction – give children some choices about what and with whom they will explore .. Always … create an environment that is positive, supportive, and encouraging through activity and interaction Remember primary focus is on the children in the room not the just the content.
  18. Distribute copies of Sleuthing Secrets Plan. Distribute Research Teams Activity Sheets. Brief description of “crime”, suspects, and evidence collected Teams – Each team receives with a cup w/ Substance #1 or Substance #2 , discuss observation
  19. Give each team cups w/2.5 TBSP of water Have them place 2 TBSP of each substance into separate cups, note any chemical reaction Repeat process w/vinegar
  20. Share the physical properties, can they determine what each substance is?
  21. Click to reveal the results of experiment
  22. Distribute Activity Centers signs & materials throughout the room, allow a brief time for participants to experiment with them.
  23. Give brief booktalk & demo
  24. Display mystery snacks - In some settings, maybe yours’, adding an edible element may be feasible, -- they are certainly popular with children. If I am going to include edible elements, I contact families before the program to let them know. They decide how to handle it, majority like it. Edible model of the sun Senses = tasting different types of chocolate BE SURE PARENTS KNOW ABOUT FOOD! KEEP PACKAGING. & explain that video clip may only be a few minutes, 7 – 10. Way Cool Scientist or Try This!
  25. Depending upon your system’s requirements, you may already have an evaluation process in place. However, I always include an informal element for participants. This allows them to express themselves and gives me valuable information about whether I met – in a general way – my program objectives. Display actual program evaluation posters from past M & S programs. And Paper Form