Electronic sports, abbreviated e-sports is used as a general
term to describe the play of video games competitively.
Other terms include competitive gaming, professional gami
ng and cybersports. One of the founding fathers of electro
nic sports leagues is Angel Munoz, founder of the
Cyberathlete Professional League.
Games that are played as electronic sports normally belong
to the real-time strategy (RTS), fighting, first-person shoot
er (FPS), massively-multiplayer online (MMOG), and racin
g genres. They are played competitively at amateur, semi-pr
ofessional and professional levels including in leagues and
Difference from online and offline
Over the Internet (Online)
The easiest way to play an electronic sports match is over the. General
online play is subject to the lessened ability to detect cheating and the
more unpredictable network latency not being the ideal environment
for high level competition; however, due to its convenience, even players
who are used to LAN games use Internet games for fun and exhibition
Over a local area network (Offline)
Playing over a Local area network(LAN) has a number of advantages:
the network has less lag and higher quality, and the competitors can be
directly scrutinized for cheating. At professional events administrators
will normally be present to ensure fair play
Electronic Sports History
Video games have been played competitively since their inception. Twin Galaxies is
known for keeping track of high scores on many classic arcade games, and they
created the U.S. National Video Game Team in 1983. The team ran a number of
competitions, including the 1987 Video Game Masters Tournament for Guinness
Early PC Era
The release of Doom on December 10, 1993 introduced multi-player death match
Doom spawned newsgroups, chat rooms and among the first known
users of IRC for gaming. Players connected to each other modem-to-modem and
online competitive gaming was born. A handful of Doom fan sites report the favored
maps of the time being e1m4 and e1m5.
Examples to these games are like the “Street Fighter”,
“Mortal Kombat”, and “Tekken”.
Fighting games are like the must have games in
tournaments as it was one of the things that created this culture.
Real-time strategy (RTS)
Mainly the only best recognized games for this genre are “Starcraft 2”, “League o
f Legends”, “Dota 2”, and “HoN”.
These games are like the main hit to take the popularity in gaming tournament
s these days as it needs extreme coordination and skills that can only refined th
rough months of training.
First Person Shooter (FPS)
Example of games such as Counter Strike, Call of Duty,
Doom and Quake.
First Person shooters are one of the traditional games to be held in gaming
First-person shooter (FPS) is a video game genre centered on gun and projectile
weapon-based combat through a first-person perspective; that is, the player
experiences the action through the eyes of the protagonist.
There isn’t much interest to many players in sports games such as above as
players are more interested in games that are not much virtual or based on
normal live to be much competitive.
This games are much more into console gaming tournaments that are
mostly in Major League Gaming tournaments.
World Cyber Games
The World Cyber Games (WCG) is an international
competitive video-gaming (e-sports) event operated by
South Korean company World Cyber Games Inc. , and
sponsored by Samsung and Microsoft. WCG events
attempt to emulate a traditional sporting tournament,
such as the Olympic Games; events include an official
opening ceremony, and players from various countries
compete for gold, silver and bronze medals. The official
motto of WCG is "Beyond the Game", which is also the
title of a documentary about e-sports.
Major electronic sports games
StarCraft II– Real Time Strategy (1vs1, PC)
This game has found a home in South Korea, where many play
it professionally or as a spectator sport.
In Korea, Starcraft II has leagues such as Ongamenet Starleague,
MBC Starleague, and Proleague. Finals for these league attract tens of
thousands of fans and are viewed on cable TV with great popularity.
Counter Strike – Tactical Team FPS (5vs5, PC)
Played all around the world as also including European, American and
South East Asia. Without a uniting body in competitive gaming many of thes
e claim to be the game's "World Championship" tournament.
Major electronic sports games
League of Legends
League of Legends (LoL)
Real Time Strategy (5 vs 5, PC)
Played professionally all around the world that are majorly in American,
European, and South East Asia, there are dozens of "professional" teams.
The game played of pure team work, and has the highest chances of being in
world tournaments for years to come.
LoL is seen as the competitive RTS-game with the second biggest playerbase,
with the number players online that has 15 million registered users for their
MMO, League of Legends, with over 1.4 million players logging on every day.
Tournament and Events
There are many, many tournaments held all over the world allowing players to c
ompete and attracting huge crowds of fans to spectate and cheer on their favour
ite players. Events such a MLG (major league gaming), the GSL (global star leag
ue) and Dreamhack all attract a huge crowd and put up a substantial prize pool
for the winners and runners up.
1st $5,000.00 GSL: Dreamhack:
2nd $3,000.00 Winner: $85,700 Winner: $11,000
3rd $2,000.00 Runner-Up: $25,700 Runner-up: $4000
4th $1,400.00 Semi-Finalists: $8,600
5th $1,000.00 Quarter-Finalists: $3,400
6th $700.00 Round of 16: $1710
7th $500.00 Round of 32: $430 USD
8th $400.00 Round of 64: $260 USD
Using information collected in places that held gaming
Tournaments such in cafes, and hotspots to find professional gamers in
Kuala Lumpur and Selangor. Searching for casual gamers and
competitive gaming players.
15 Competitive gamers
FTZ Blitz Zone
The Survey bar chat above was done using leaflets give out in
the cyber café FTZ Asia.net above except of in Blitz Zone cybe
It shows that there is a lot of players that are into eSports, and
the other group that are just into gaming for fun.
Some players said that also given the chance would
participate in this tournaments.
This information only shows of people who went to the café’s
that was surveyed under and not also for those who play at ho
me and are in a different place in Malaysia.
Tournaments/Events & Info’s
Cyberathlete League (CPL)
USD $ 1,000,000 prize pool.
USD $ 150,000 Grand Prize.
World Cyber Games (WCG)
Held in Seoul, S.Korea
Quake, Starcraft 2, FIFA, League of Legends, Counter S
USD $ 462,000 prize pool
Over 700 participants from over 70 countries.
Electronic Sports World Cup
International championships held annually in France.
Prize pool of Euro $ 400,000.
Total of 543 participants from 53 countries.
Events also broadcasted over the internet live.
Major League Gaming (MLG)
More than 1 Million participants have competed online
for the qualifiers.
Gamers from over 28 different countries.
It is the North American Gaming League.
Halo, CoD:MW, League of Legends, Starcraft 2, Count
er Strike, Mortal Kombat.