SlideShare a Scribd company logo
1 of 22
The Distributed Cognition Model of Collective Storytelling
Embedded in Empathetic Interactions on VR Game Platforms
: A Case Study on “The City State of New Babbage” on Second Life
Heejung Kwon, Ph.D., Creative Innovation Research Center, Yonsei Business Research Institute
2016 Annual Conference of the Korean Society of Cognitive Science
Session OP 4 : Phycology II
Time : 9:00 am ~ 10:00 am, Saturday 28th May
Room : 304
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
1
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
2Samsung S7 Edge Demo via Gear VR @ Mobile World Congress 2016
The New Spectators
Understand the Problem Space in 2016 Technologies
and Further
 What do you want to create?
 What are your assumptions?
 Will it achieve what you hope it will?
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
3
Second Life Game Engine
 Technical Barriers
− High PC performance requirements
− Stiff learning curve
 The Unique Technological Contribution to VR Developments for
Creative Individuals and Communities
 Real Time Collaboration Environment
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
4
Collective Storytelling on Second Life
Tales of New Babbage,
By Citizens of New Babbage
“ Welcome to New Babbage, a consensual hallucination of a Victorian-era
steampunk city in a time that never was.
Unlike most cities of the imagination, New Babbage exists within the virtual world
of Second Life. People “go” there on a daily basis to live out parallel lives as evil
geniuses, swashbuckling airship pilots, clever street urchins and builders of
wondrous machines.
The citizens of New Babbage also tell stories. In fact, storytelling amounts to a
national past time in our sooty cobbled streets. With this volume, the effort to
bring together the ever-changing swirl of tales that is New Babbage continues.”
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
5
Collective Storytelling on Second Life
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
6
New Babbage Map
 One of the biggest role playing
game communities in Second
Life, currently constructed a
habitat in 11 connected sims in
May 2016.
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
7
Media Diffusion
 The New Babbage storytelling is not
limited in the inworld space.
 The role playing participants have
extended their communication
channels to various forms of CMC,
such as blogs, Facebooks, Twitters,
Youtube, and Flickrs.
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
8
Virtual Living Lab
Theories and Investigations
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
9
Previous Studies
 30 Days in Active Worlds –
Community, Design and Terrorism
in a Virtual World.
− How to reveal the emergent
interactions between participants, and
system dynamics as a whole.
− “Just unfolded by itself” approach
− Unobtrusive research technique to
investigate user behaviors and
technology mediated interaction in an
emerging technological environment.
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
10
Figure 1. Group of avatars at Ground Zero of ‘30 Days in AW’
[Ref] Hudson-Smith, A. (2002). 30 Days in Active Worlds –
Community, Design and Terrorism in a Virtual World. In R.
Schroeder (Ed.), The Social Life of Avatars (pp. 77-89).
Springer.
Human Cognition
in and between the Two Worlds
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
11
Figure 2. Map of the final days building in ’30 Days in AW’
The representation system hosted
the distributed cognition and co-
creation process among spatially
distant participants.
Living Lab
 A technical research methodology
for real-life complexities (Feurstein
and Schumacher, 2008)
 Living labs aim also to involve
citizens in innovation development
as a new element of the decision-
making process by connecting
research with the actual living
environment.
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
12
Terms Practices
Spatial characteristics Real-life environment
Experimental environment
Main actors Producer
User
Process design Co-creation and co-production
Table 1. Living Lab Terminology
Research Questions
 What cognitive factors influence to user participation, and
enhancement of creativity?
− The role of a meta story : Steampunk culture as design fiction
− VR representation system
− Formation of a cognitive ecosystem
− Computer mediated creativity
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
13
Theoretical Background
 Distributed Cognition Model (Zhang & Norman, 1994)
− 3 key components of DCM
− Embodiment of information that is embedded in representations of
interaction
− Coordination of enaction among embodied agents
− Ecological contributions to a cognitive ecosystem
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
14
Research Model
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
15
Embodiment of
Representation
Normative
Coordination
User
Participation
Steampunk as
Design Fiction
Cognitive
Ecosystem
H1
H2
H3
H4
H5
Single Holistic Case Study
 Unit of Analysis
− The New Babbage Second Life Role Playing Community
 Sample sizes
− Inworld Group : 1527
− Facebook Group : 156
− Flickr Group : 115
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
16
Single Holistic Case Study
 Steampunk as Design Fiction (Tanenbaum, CHI 2012)
− A subgenre of science fiction literature that traces its roots back to the
early science fiction of Jules Verne and H.G. Wells (Gross, 2007).
− The most common expression of Steampunk involves imagining a
world in which steam power rather than the internal combustion engine
became the dominant form of energy.
− Typically, Steampunk fiction and design evokes an alternate history
that weds aspects of the modern day, such as computation, to
elements of Victorian aesthetics, materials and culture.
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
17
Triangulation
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
18
Inworld
Community
Flickr
Community
Facebook
Community
Object Inspection
Frequency DataVisual Data
Results
 The New Babbage inworld interactions
− VR mediated Multi-agent system
− Avatars
− Virtual Artifacts
− Locations
− The mediation of Steampunk culture
− Mundane SL interaction vs. Core creator group interaction
− Engagement of art creators
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
19
Conclusions
 The study conducted a single holistic case study on “the city state of New
Babbage” to investigate the empathetic interactions among collective
storytellers in VR environments. The research focused on the cultural framework
encompassing social scenarios of system use (Mantovani, 1996)
 The Steampunk culture that defines the identity of role playing contexts, and
visual systems, is proved to be a successful moderator to the direct effects of
artifact representation, and coordination rules of social interaction to a cognitive
ecosystem, the central mechanism of collective storytelling.
 The cognitive ecosystem gives rise to dedicated user participations that lead
them to visit and join online activities on daily basis.
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
20
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
21
At the Time of Computers as Theatre
by Spectators Themselves
PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience
22
For More Information
https://www.facebook.com/IoT.UX/

More Related Content

Similar to The Distributed Cognition Model of Collective Storytelling Embedded in Empathetic Interactions on VR Game Platforms

Iot comic book | business edition
Iot comic book | business editionIot comic book | business edition
Iot comic book | business edition
Sebastiano Musica
 
Citilabs paper-jci final
Citilabs paper-jci finalCitilabs paper-jci final
Citilabs paper-jci final
Artur Serra
 
Cyberanthropology
CyberanthropologyCyberanthropology
Cyberanthropology
Uls Ulsaa
 
Social Systems Theory 2012 #1
Social Systems Theory 2012 #1Social Systems Theory 2012 #1
Social Systems Theory 2012 #1
Takashi Iba
 
Orange institute silicon valley sessions nov 2010
Orange institute silicon valley sessions nov 2010Orange institute silicon valley sessions nov 2010
Orange institute silicon valley sessions nov 2010
ronaldoSF
 
WSI Stimulus Project: Centre for longitudinal studies of online citizen parti...
WSI Stimulus Project: Centre for longitudinal studies of online citizen parti...WSI Stimulus Project: Centre for longitudinal studies of online citizen parti...
WSI Stimulus Project: Centre for longitudinal studies of online citizen parti...
Ramine Tinati
 
Participatory surveillance ppt
Participatory surveillance pptParticipatory surveillance ppt
Participatory surveillance ppt
Olya Levistova
 

Similar to The Distributed Cognition Model of Collective Storytelling Embedded in Empathetic Interactions on VR Game Platforms (20)

Curating_the_Digital.pdf
Curating_the_Digital.pdfCurating_the_Digital.pdf
Curating_the_Digital.pdf
 
Iot comic book | business edition
Iot comic book | business editionIot comic book | business edition
Iot comic book | business edition
 
Workshop Tactical Transmedia - Recombinant Fiction - booklet
Workshop Tactical Transmedia - Recombinant Fiction - bookletWorkshop Tactical Transmedia - Recombinant Fiction - booklet
Workshop Tactical Transmedia - Recombinant Fiction - booklet
 
Future, Fiction and Cultural Design
Future, Fiction and Cultural DesignFuture, Fiction and Cultural Design
Future, Fiction and Cultural Design
 
The Future of Communication Artificial Intelligence and Social Networks.pdf
The Future of Communication  Artificial Intelligence and Social Networks.pdfThe Future of Communication  Artificial Intelligence and Social Networks.pdf
The Future of Communication Artificial Intelligence and Social Networks.pdf
 
Can Second Life House New Documentary Forms?
Can Second Life House New Documentary Forms?Can Second Life House New Documentary Forms?
Can Second Life House New Documentary Forms?
 
Citilabs paper-jci final
Citilabs paper-jci finalCitilabs paper-jci final
Citilabs paper-jci final
 
Citilabs paper-jci final
Citilabs paper-jci finalCitilabs paper-jci final
Citilabs paper-jci final
 
2008 ms-being human
2008 ms-being human2008 ms-being human
2008 ms-being human
 
'Unlocking Proprietorial Systems' Keynote, at the Mapping festival, Geneva Ma...
'Unlocking Proprietorial Systems' Keynote, at the Mapping festival, Geneva Ma...'Unlocking Proprietorial Systems' Keynote, at the Mapping festival, Geneva Ma...
'Unlocking Proprietorial Systems' Keynote, at the Mapping festival, Geneva Ma...
 
How metaphors matter an ethnography of blockchain based re descriptions of th...
How metaphors matter an ethnography of blockchain based re descriptions of th...How metaphors matter an ethnography of blockchain based re descriptions of th...
How metaphors matter an ethnography of blockchain based re descriptions of th...
 
Cyberanthropology
CyberanthropologyCyberanthropology
Cyberanthropology
 
Slides_IxD21 workshop_Forget artefact. design speculative lifeworlds instead!
Slides_IxD21 workshop_Forget artefact. design speculative lifeworlds instead!Slides_IxD21 workshop_Forget artefact. design speculative lifeworlds instead!
Slides_IxD21 workshop_Forget artefact. design speculative lifeworlds instead!
 
Social Systems Theory 2012 #1
Social Systems Theory 2012 #1Social Systems Theory 2012 #1
Social Systems Theory 2012 #1
 
BCII 2016 - Visualizing Complexity
BCII 2016 - Visualizing ComplexityBCII 2016 - Visualizing Complexity
BCII 2016 - Visualizing Complexity
 
Comparative Literature in the Age of Digital Humanities _ On Possible Future ...
Comparative Literature in the Age of Digital Humanities _ On Possible Future ...Comparative Literature in the Age of Digital Humanities _ On Possible Future ...
Comparative Literature in the Age of Digital Humanities _ On Possible Future ...
 
Orange institute silicon valley sessions nov 2010
Orange institute silicon valley sessions nov 2010Orange institute silicon valley sessions nov 2010
Orange institute silicon valley sessions nov 2010
 
2018-19 G09 10 "Is the future post-human" IDU planner
2018-19 G09 10 "Is the future post-human" IDU planner2018-19 G09 10 "Is the future post-human" IDU planner
2018-19 G09 10 "Is the future post-human" IDU planner
 
WSI Stimulus Project: Centre for longitudinal studies of online citizen parti...
WSI Stimulus Project: Centre for longitudinal studies of online citizen parti...WSI Stimulus Project: Centre for longitudinal studies of online citizen parti...
WSI Stimulus Project: Centre for longitudinal studies of online citizen parti...
 
Participatory surveillance ppt
Participatory surveillance pptParticipatory surveillance ppt
Participatory surveillance ppt
 

More from Junie Kwon

More from Junie Kwon (9)

Escheresque Urban Design in Social VR World: A Multi-dimensional Navigation S...
Escheresque Urban Design in Social VR World: A Multi-dimensional Navigation S...Escheresque Urban Design in Social VR World: A Multi-dimensional Navigation S...
Escheresque Urban Design in Social VR World: A Multi-dimensional Navigation S...
 
[Publication] Creative Social VR Practices in Connected Environments: The 5G ...
[Publication] Creative Social VR Practices in Connected Environments: The 5G ...[Publication] Creative Social VR Practices in Connected Environments: The 5G ...
[Publication] Creative Social VR Practices in Connected Environments: The 5G ...
 
The Social Play in Connected Places
The Social Play in Connected PlacesThe Social Play in Connected Places
The Social Play in Connected Places
 
[Publication] System Dynamics Applications to Design User Centred Decentralis...
[Publication] System Dynamics Applications to Design User Centred Decentralis...[Publication] System Dynamics Applications to Design User Centred Decentralis...
[Publication] System Dynamics Applications to Design User Centred Decentralis...
 
[Publication] Redesigning Experience Consumption in Social VR Worlds: Decentr...
[Publication] Redesigning Experience Consumption in Social VR Worlds: Decentr...[Publication] Redesigning Experience Consumption in Social VR Worlds: Decentr...
[Publication] Redesigning Experience Consumption in Social VR Worlds: Decentr...
 
[Publication] The Role Play and Material Culture in Virtual Spaces: A Cyclica...
[Publication] The Role Play and Material Culture in Virtual Spaces: A Cyclica...[Publication] The Role Play and Material Culture in Virtual Spaces: A Cyclica...
[Publication] The Role Play and Material Culture in Virtual Spaces: A Cyclica...
 
UX Study on Collective Spatial Intelligence Based Urban App Services
UX Study on Collective Spatial Intelligence Based Urban App ServicesUX Study on Collective Spatial Intelligence Based Urban App Services
UX Study on Collective Spatial Intelligence Based Urban App Services
 
The Influence of Social Affordance on Collective Creativity Emerged via Smart...
The Influence of Social Affordance on Collective Creativity Emerged via Smart...The Influence of Social Affordance on Collective Creativity Emerged via Smart...
The Influence of Social Affordance on Collective Creativity Emerged via Smart...
 
Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...
Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...
Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...
 

Recently uploaded

No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...
No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...
No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...
Sheetaleventcompany
 
If this Giant Must Walk: A Manifesto for a New Nigeria
If this Giant Must Walk: A Manifesto for a New NigeriaIf this Giant Must Walk: A Manifesto for a New Nigeria
If this Giant Must Walk: A Manifesto for a New Nigeria
Kayode Fayemi
 
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptx
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptxChiulli_Aurora_Oman_Raffaele_Beowulf.pptx
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptx
raffaeleoman
 

Recently uploaded (20)

No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...
No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...
No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...
 
ICT role in 21st century education and it's challenges.pdf
ICT role in 21st century education and it's challenges.pdfICT role in 21st century education and it's challenges.pdf
ICT role in 21st century education and it's challenges.pdf
 
BDSM⚡Call Girls in Sector 97 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 97 Noida Escorts >༒8448380779 Escort ServiceBDSM⚡Call Girls in Sector 97 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 97 Noida Escorts >༒8448380779 Escort Service
 
If this Giant Must Walk: A Manifesto for a New Nigeria
If this Giant Must Walk: A Manifesto for a New NigeriaIf this Giant Must Walk: A Manifesto for a New Nigeria
If this Giant Must Walk: A Manifesto for a New Nigeria
 
Causes of poverty in France presentation.pptx
Causes of poverty in France presentation.pptxCauses of poverty in France presentation.pptx
Causes of poverty in France presentation.pptx
 
Busty Desi⚡Call Girls in Sector 51 Noida Escorts >༒8448380779 Escort Service-...
Busty Desi⚡Call Girls in Sector 51 Noida Escorts >༒8448380779 Escort Service-...Busty Desi⚡Call Girls in Sector 51 Noida Escorts >༒8448380779 Escort Service-...
Busty Desi⚡Call Girls in Sector 51 Noida Escorts >༒8448380779 Escort Service-...
 
Dreaming Marissa Sánchez Music Video Treatment
Dreaming Marissa Sánchez Music Video TreatmentDreaming Marissa Sánchez Music Video Treatment
Dreaming Marissa Sánchez Music Video Treatment
 
BDSM⚡Call Girls in Sector 93 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 93 Noida Escorts >༒8448380779 Escort ServiceBDSM⚡Call Girls in Sector 93 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 93 Noida Escorts >༒8448380779 Escort Service
 
VVIP Call Girls Nalasopara : 9892124323, Call Girls in Nalasopara Services
VVIP Call Girls Nalasopara : 9892124323, Call Girls in Nalasopara ServicesVVIP Call Girls Nalasopara : 9892124323, Call Girls in Nalasopara Services
VVIP Call Girls Nalasopara : 9892124323, Call Girls in Nalasopara Services
 
Air breathing and respiratory adaptations in diver animals
Air breathing and respiratory adaptations in diver animalsAir breathing and respiratory adaptations in diver animals
Air breathing and respiratory adaptations in diver animals
 
Thirunelveli call girls Tamil escorts 7877702510
Thirunelveli call girls Tamil escorts 7877702510Thirunelveli call girls Tamil escorts 7877702510
Thirunelveli call girls Tamil escorts 7877702510
 
Call Girl Number in Khar Mumbai📲 9892124323 💞 Full Night Enjoy
Call Girl Number in Khar Mumbai📲 9892124323 💞 Full Night EnjoyCall Girl Number in Khar Mumbai📲 9892124323 💞 Full Night Enjoy
Call Girl Number in Khar Mumbai📲 9892124323 💞 Full Night Enjoy
 
SaaStr Workshop Wednesday w/ Lucas Price, Yardstick
SaaStr Workshop Wednesday w/ Lucas Price, YardstickSaaStr Workshop Wednesday w/ Lucas Price, Yardstick
SaaStr Workshop Wednesday w/ Lucas Price, Yardstick
 
Introduction to Prompt Engineering (Focusing on ChatGPT)
Introduction to Prompt Engineering (Focusing on ChatGPT)Introduction to Prompt Engineering (Focusing on ChatGPT)
Introduction to Prompt Engineering (Focusing on ChatGPT)
 
lONG QUESTION ANSWER PAKISTAN STUDIES10.
lONG QUESTION ANSWER PAKISTAN STUDIES10.lONG QUESTION ANSWER PAKISTAN STUDIES10.
lONG QUESTION ANSWER PAKISTAN STUDIES10.
 
Report Writing Webinar Training
Report Writing Webinar TrainingReport Writing Webinar Training
Report Writing Webinar Training
 
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptx
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptxChiulli_Aurora_Oman_Raffaele_Beowulf.pptx
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptx
 
My Presentation "In Your Hands" by Halle Bailey
My Presentation "In Your Hands" by Halle BaileyMy Presentation "In Your Hands" by Halle Bailey
My Presentation "In Your Hands" by Halle Bailey
 
Mohammad_Alnahdi_Oral_Presentation_Assignment.pptx
Mohammad_Alnahdi_Oral_Presentation_Assignment.pptxMohammad_Alnahdi_Oral_Presentation_Assignment.pptx
Mohammad_Alnahdi_Oral_Presentation_Assignment.pptx
 
AWS Data Engineer Associate (DEA-C01) Exam Dumps 2024.pdf
AWS Data Engineer Associate (DEA-C01) Exam Dumps 2024.pdfAWS Data Engineer Associate (DEA-C01) Exam Dumps 2024.pdf
AWS Data Engineer Associate (DEA-C01) Exam Dumps 2024.pdf
 

The Distributed Cognition Model of Collective Storytelling Embedded in Empathetic Interactions on VR Game Platforms

  • 1. The Distributed Cognition Model of Collective Storytelling Embedded in Empathetic Interactions on VR Game Platforms : A Case Study on “The City State of New Babbage” on Second Life Heejung Kwon, Ph.D., Creative Innovation Research Center, Yonsei Business Research Institute 2016 Annual Conference of the Korean Society of Cognitive Science Session OP 4 : Phycology II Time : 9:00 am ~ 10:00 am, Saturday 28th May Room : 304 PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 1
  • 2. PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 2Samsung S7 Edge Demo via Gear VR @ Mobile World Congress 2016 The New Spectators
  • 3. Understand the Problem Space in 2016 Technologies and Further  What do you want to create?  What are your assumptions?  Will it achieve what you hope it will? PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 3
  • 4. Second Life Game Engine  Technical Barriers − High PC performance requirements − Stiff learning curve  The Unique Technological Contribution to VR Developments for Creative Individuals and Communities  Real Time Collaboration Environment PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 4
  • 5. Collective Storytelling on Second Life Tales of New Babbage, By Citizens of New Babbage “ Welcome to New Babbage, a consensual hallucination of a Victorian-era steampunk city in a time that never was. Unlike most cities of the imagination, New Babbage exists within the virtual world of Second Life. People “go” there on a daily basis to live out parallel lives as evil geniuses, swashbuckling airship pilots, clever street urchins and builders of wondrous machines. The citizens of New Babbage also tell stories. In fact, storytelling amounts to a national past time in our sooty cobbled streets. With this volume, the effort to bring together the ever-changing swirl of tales that is New Babbage continues.” PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 5
  • 6. Collective Storytelling on Second Life PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 6
  • 7. New Babbage Map  One of the biggest role playing game communities in Second Life, currently constructed a habitat in 11 connected sims in May 2016. PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 7
  • 8. Media Diffusion  The New Babbage storytelling is not limited in the inworld space.  The role playing participants have extended their communication channels to various forms of CMC, such as blogs, Facebooks, Twitters, Youtube, and Flickrs. PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 8
  • 9. Virtual Living Lab Theories and Investigations PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 9
  • 10. Previous Studies  30 Days in Active Worlds – Community, Design and Terrorism in a Virtual World. − How to reveal the emergent interactions between participants, and system dynamics as a whole. − “Just unfolded by itself” approach − Unobtrusive research technique to investigate user behaviors and technology mediated interaction in an emerging technological environment. PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 10 Figure 1. Group of avatars at Ground Zero of ‘30 Days in AW’ [Ref] Hudson-Smith, A. (2002). 30 Days in Active Worlds – Community, Design and Terrorism in a Virtual World. In R. Schroeder (Ed.), The Social Life of Avatars (pp. 77-89). Springer.
  • 11. Human Cognition in and between the Two Worlds PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 11 Figure 2. Map of the final days building in ’30 Days in AW’ The representation system hosted the distributed cognition and co- creation process among spatially distant participants.
  • 12. Living Lab  A technical research methodology for real-life complexities (Feurstein and Schumacher, 2008)  Living labs aim also to involve citizens in innovation development as a new element of the decision- making process by connecting research with the actual living environment. PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 12 Terms Practices Spatial characteristics Real-life environment Experimental environment Main actors Producer User Process design Co-creation and co-production Table 1. Living Lab Terminology
  • 13. Research Questions  What cognitive factors influence to user participation, and enhancement of creativity? − The role of a meta story : Steampunk culture as design fiction − VR representation system − Formation of a cognitive ecosystem − Computer mediated creativity PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 13
  • 14. Theoretical Background  Distributed Cognition Model (Zhang & Norman, 1994) − 3 key components of DCM − Embodiment of information that is embedded in representations of interaction − Coordination of enaction among embodied agents − Ecological contributions to a cognitive ecosystem PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 14
  • 16. Single Holistic Case Study  Unit of Analysis − The New Babbage Second Life Role Playing Community  Sample sizes − Inworld Group : 1527 − Facebook Group : 156 − Flickr Group : 115 PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 16
  • 17. Single Holistic Case Study  Steampunk as Design Fiction (Tanenbaum, CHI 2012) − A subgenre of science fiction literature that traces its roots back to the early science fiction of Jules Verne and H.G. Wells (Gross, 2007). − The most common expression of Steampunk involves imagining a world in which steam power rather than the internal combustion engine became the dominant form of energy. − Typically, Steampunk fiction and design evokes an alternate history that weds aspects of the modern day, such as computation, to elements of Victorian aesthetics, materials and culture. PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 17
  • 19. Results  The New Babbage inworld interactions − VR mediated Multi-agent system − Avatars − Virtual Artifacts − Locations − The mediation of Steampunk culture − Mundane SL interaction vs. Core creator group interaction − Engagement of art creators PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 19
  • 20. Conclusions  The study conducted a single holistic case study on “the city state of New Babbage” to investigate the empathetic interactions among collective storytellers in VR environments. The research focused on the cultural framework encompassing social scenarios of system use (Mantovani, 1996)  The Steampunk culture that defines the identity of role playing contexts, and visual systems, is proved to be a successful moderator to the direct effects of artifact representation, and coordination rules of social interaction to a cognitive ecosystem, the central mechanism of collective storytelling.  The cognitive ecosystem gives rise to dedicated user participations that lead them to visit and join online activities on daily basis. PsychologyII2016AnnualConferenceoftheKoreanSocietyofCognitiveScience 20