SlideShare uma empresa Scribd logo
1 de 44
Baixar para ler offline
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               




                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               


                       NEW AUGMENTED REALITY BUSINESS MODELS

                                                                                                              INTRO




                                                                                           Gary Hayes
                                                                             AR Event 2011 Santa Clara
                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               


               16 AR Value Propositions & Usage Scenarios - 2009
                     probably why I was invited to speak :)




                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                 ©© GaryPHayes
                                                                                                

               16 AR Value Propositions & Usage Scenarios - 2009
   1. IN SITU: Aiding sale by seeing projects & products placed in the environment before completion.
   2. UTILITY: Selling life enhancing AR applications perceived as useful. 
   3. TRAINING: Hands-on with complex equipment and work scenarios.
   4. SOCIAL GAMING: Both connotations of the word, pay-per-play mixed reality games in physical
      space.
   5. LOCATION LAYERS: Blended guides to new places, tourism, enhanced travelling or themed
      space.
   6. VIRTUAL DEMO: Display to promote sale, of product in pre-release or remotely via catalogue etc:
   7. EXPERIENTIAL EDUCATION: Pay-per-visit educational services to museums, ancient sites etc:
   8. ENHANCED CLASSIFIEDS: An AR directory that promotes local 3rd parties product & services
      overlaid at the location.
   9. 3D VIRALS: Branded company or personal promotion & ads using ʻcoolʼ 3D toys.
   10.PERSONALIZED SHOPPING: Walking around stores made relevant, opt in personalization and
      targeting.
   11.COOPERATION: Service industry for augmented virtual meetings.
   12.BLENDED BRANDING: The equivalent of hoardings, virtual poster ads.
   13.AUGMENTED EVENTS: Pay-per-use of enhanced sport or pop concerts.
   14.INTERTAINMENT: New form experiential TV and films. Blu-Ray seem so 18th century.
   15.UNDERSTANDING SYSTEMS: Creating AR for internal or exploded views of complex objects.
   16.RECOGNITION & TARGETING: Pushing ʻrelevanceʼ to outdoor consumers – facial recognition
      linked to online data.

                                  © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                 @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

 Since then there has been lots of talk about a $$ bill industry -
    #3 billion within 4 years? But what industry, what is it?




                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

 AR (technical & marketing) services already reach 100 000 s
 Can we define future markets if we don’t know what it is?




                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               


                                  But still for most users - what the hell is AR?

                                  ʻthat webcam thingʼ - ʻdots floating in the skyʼ?
                                  Whats the value again?

                                  We, as a fledgling industry need to better educate
                                  and agree about the ʻvast potentialʼ and scope of
                                  AR beyond just 3 simple areas?

                                  •Intelligent surfaces - projection mapping,
                                  tables, kiosks etc:
                                  •Locative - device aware, overlayed content
                                  •Recognition - marker and image aware content
                                  All of the above can link to or pull in content from the cloud



                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               


                                  My Definition of Augmented Reality
                                           (from a value proposition perspective)




              1 AR is an INTERFACE that better enables
      2 Insight & CONNECTION into Products, Places & People
          3 then a ʻsense-of-place EXPERIENCE & STORYʼ

                          There are 3 eraʼs - 1) INTERFACE
                       2) CONNECTION and 3) EXPERIENTIAL
                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               


     The Augmented Reality Business Stakeholders
                                      Content creators
 EXPERIENTIAL ERA                      Content owners
                                   Content distributors
                                  Software developers
 INTERFACE ERA Advertisers, promoters & ad distributors
                                     Service providers
                                        Portal owners
 CONNECTION ERA                     Network operators
                             Equipment manufacturers
                                   Equipment retailers
                                           Consumers
  :) ERA = Every Reality Augmented
                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               




       So the rest of the talk I want to approach key questions
       1 - How to make AR valuable to users, glue & connection
                      2 - The Value of Experiential

                         but first what is it and who am I?

                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               




                    about me
              - context for this talk


                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                   ©© GaryPHayes
                                                                                                  

  Content developer, consultant, service director
  •95-04 UK, BBC Senior Development Producer - Interactive & Broadband TV
  •95 - Standards body eg: Chair of Business Models TV-Anytime, MPEG, DVD
  •03-05 US, Interactive & Social TV Producer
  •05-10 Director - LAMP Advanced Media Production @ AFTRS
  •05- PersonalizeMedia Power 150 Media/Marketing Blog
  •06- MUVEDesign (Transmedia, Alternate & Augmented Reality, Virtual Worlds)
  •10- StoryLabs (Oz, US, UK, Canada)




                                    © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                   @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               




                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

        The old un-welcome brand parallels with Second Life?!
        Will we see the equivalent of empty stores in #AR?




                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

   MUVEDesign - the most traffick’d, brand, sims in Second Life
   This one Telstra from 2006-2009




                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                  ©© GaryPHayes
                                                                                                 


                Worldwide Brand Statistics Second Life
                                  Figures based on more than 5min dwell and proportion of time inworld
                BigPond
                 Pontiac
       ABC TV Australia
              Microsoft
                  Nissan
         Mercedes-Benz
                    IBM
          NetG Training
                 MTVN                                13819          BigPond - MUVEDesign
   PA Consulting Group
       Starwood Hotels                                11447         Pontiac
     Showtime (L Word)                               10807          ABC Australia - MUVEDesign
   The Weather Channel
         NBC Universal                                 7115         Microsoft
         Adidas Reebok                                 6314         Nissan
               Samsung
                  Mazda                                6056         Mercedes-Benz
          Sony Ericsson                                4165         IBM
             Sony BMG
                 Toyota
                    Dell
           ABN AMRO
                  BMW
                   AOL
                Reuters        http://nwn.blogs.com/nwn/2007/08/taterus-mixed-1.html
                           0        3,750                       7,500                       11,250              15,000

                                    © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                  @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

 Why were these two sims (ABC, Telstra) so popular even
 though this had branding & advertising?




         1   building community components
         2   creating immersion
         3   a place felt like home
         4   events
         5   variation/depth
         6   authenticity


                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               




                                    Making AR Value-able




                                             The Connection Era
                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

                           The Connection Era 2010-2015


          Insight &
      CONNECTION into
      Products, Places &
           People

     The shift to truly
  valuable services that
 engage and enrich and
   glue the cloud to the
     world around us


                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

         More ‘engaging’ AR concepts already in regular use?




                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

         More ‘engaging’ AR concepts already in regular use?




                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

  What the heck will happen when the cloud really descends?!

        Will it be seen as gimmick vs the real potential

        The AR industry is not an industry until it provides value

        AR is cheapened if it is perceived just as a:

        1) A ʻfiddlyʼ link to other media (marker to video, image to
        iTunes store or a building (image) to a website)

        2) Tiltʼilation models on their webcam




                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

                Value found in consumer need? Maslow’s Hierarchy




                                                                                               EXPERIENTIAL ERA




                                                                                                   CONNECTION ERA




                                                                                                       INTERFACE ERA


                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                                                           ©© GaryPHayes
                                                                                                                                                

                       Mapping 16 AUGMENTED REALITY BUSINESS MODELS to Eras
                         INTERFACE ERA                                          CONNECTION ERA                                               EXPERIENTIAL
         Popular




                                          3D VIRALS                                                                                                                       UTILITY
                                                                                                                                                                  Selling life enhancing AR
                             Branded company or personal promotion
                                                                                                                                                               applications perceived as useful.
                                   & ads using 'cool' 3D toys



                                                                                         LOCATION LAYERS                                                VIRTUAL DEMO
                                                                                                                                             Display to promote sale, of product in pre-
                                                                                   Blended guides to new places, tourism,
                                                                                                                                                release or remotely via catalogue etc
                                                                                    enhanced travelling or themed space
                                AUGMENTED EVENTS
                        Pay-per-use of enhanced sport or pop concerts


                                                                                                   BLENDED BRANDING                                          ENHANCED CLASSIFIEDS
                                                                                                                                                        An AR directory that promotes local 3rd parties
                                                                                           The equivalent of hoardings, virtual poster ads
                                                                                                                                                          product & services overlaid at the location
         ADOPTION




                                                               SOCIAL
                                                               GAMING                       INTERTAINMENT                                     PERSONALIZED SHOPPING
                          EXPERIENTIAL                     Pay-per-play mixed         New form experiential TV and films                  Walking around stores made relevant, opt in
                           EDUCATION                        reality games in                                                                    personalization and targeting
                    Pay-per-visit educational services       physical space
                      to museums, ancient sites etc

                                                                                                       IN SITU                                         RECOGNITION & TARGETING
                                                                                       Aiding sale by seeing projects placed in the
                                                                                                                                                    Pushing 'relevance' to outdoor consumers - facial
                                                                                             environment before completion
                                                                                                                                                            recognition linked to online data


                       UNDERSTANDING SYSTEMS
         Niche




                        Creating AR for internal or exploded                        COOPERATION
                             views of complex objects                           Service industry for augmented                                         TRAINING
                                                                                       virtual meetings                        Hands-on with complex equipment and work scenarios




                               Low                                              LIKELY COMMERCIAL VALUE                                                                      High

                                                               © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                                           @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

                  Valuable examples? Trying on glasses, tilting cameras etc:




       Myles Peyton of Total Immersion

                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               




       EXAMPLES OF REALLY
      BASIC VALUE - NOT YET
          REALISED?!

             PHYSICAL SEARCH




                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                        ©© GaryPHayes
                                                                                                       

    Useful examples? Locative AR Search. Finding product based on criteria



                                                                                                           Johnny Depp Articles
                                                                                                             Lifestyle Interview


                 Johnny Depp Articles
                Latest Film DVD Clips




                                         © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                        @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                 ©© GaryPHayes
                                                                                                

               Useful examples? Locative AR Search. Finding product period



                            Bickford’s Lime Juice
                                $1.69 bottle




                                  © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                 @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

       Useful examples? Locative AR Search. Finding product based on type




                                   45G Protein Bars
                                    PowerLift $2.49



                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                      ©© GaryPHayes
                                                                                                     

                   Physical Search - finding specific criteria product


                       Low Fat, Low Sodium
                        BRW Peanuts $0.89




                                       © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                      @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

                       Physical Search - Healthy Options & Recipe


                                                        Sugar Free Popcorn
                                                          $1.30 for 500g




                                       Lasagne Recipe
                                       Ingredient 4/15
                                         Pasta $3.28


                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

                       Physical Search - intelligent, overlay GPS?


                                                                                                               5 car pile-up
                                                             To avoid take                                    - estimated 45
                                                            this exit to I15                                   mins hold up
                                                             junction 221




                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               


                       The Value of AR Experience Design




     The Experiential Era 2014-the end of time
                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                   ©© GaryPHayes
                                                                                                  

                       Draft - WIP the value of experience from AR perspective




                                    © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                   @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

    Emotional story experiences – drama played out in the
    real world. A new form? - Locat-inima (Locative Cinema)




                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

    Emotional story experiences – drama played out in the
    real world. A new form? - Locat-inima (Locative Cinema)




                                                                               © ʻWitnessʼ 13th Street Universal

                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

  Pervasive entertainment – games played in true MMO style in real world
  this is one of MUVEDesignʼs Projects in progress




                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

  Lifestyle and aspirational - seeing experiences of others at location




                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               


  Note: All Experiential Usage Scenarios can develop revenue through
  promotional/advertorial, sponsorship, subscription, peer-to-peer, pay-
  per-play, expansion packs and most other key digital models




                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                            ©© GaryPHayes
                                                                                                           

  Other Examples of Experiential Usage Scenarios - Draft WIP again...

                                                                                                                 Hybrid experiences –
                         Social Community –                                                                     social/emotional, meet-ups
                        leaving rich media in location                                                                  flash groups
                       but also competitive (how I did
                       now you come here and try or
                         do better, gamify rich media
                              sharing in location
                                                                                                               Aspirational experiences
                                                                                                               already seen lots of discounts and
                                                                                                                 guides in location but here we
            Spiritual Experiences                                                                              buying ʻvirtualʼ goods to enhance
          elements of personal dev. Tracing                       See through the eyes                          and improve our augmented real
           your future or specific astrology                            of others...                                             life
            based on your current location



                            Gifting Experiences                                Mental Experiences
                           what things will people buy                   Learning by doing, accredited courses
                         virtually. Would they place gifts                  where the context makes sense –
                           for others in virtual space –                  literature/art/history – but again also
                           requiring them to go there?                     gamify to make the experience real



                                             © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                            @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               




                                                four final thoughts

                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               

  Next Steps if any to move into the CONNECTION & EXPERIENTIAL era?


                                                        • there needs to be a jump in the ease of use of
                                                          current AR for USERS not just the developers.
                                                          Away from clunky browsers, poor locative tech
                                                          etc: Smoother animation and video

                                                        • Standards are required for mass use and
                                                          interoperability - we canʼt expect each new
                                                          service to require users to download a new client

                                                        • The education of the consumer & content
                                                          creator base is critical to be clear on what AR
                                                          really is and the different types

                                                        • The brave new world we are evangelising
                                                          requires sustainability as a foundation and critical
                                                          to that is finding real value that consumers will
                                                          happily pay for

                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               


                                                                 THANKS QUESTIONS?




                                                                  These slides will soon be on
                                                slideshare.net/hayesg31
                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011
The Value of Experiential - New Augmented Reality Business Models                ©© GaryPHayes
                                                                                               




                                 © Gary Hayes CCO MUVEDesign & Founder StoryLabs
                                @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com
Tuesday, 17 May 2011

Mais conteúdo relacionado

Destaque

Personalized Home Entertainment and Human Behaviour
Personalized Home Entertainment and Human BehaviourPersonalized Home Entertainment and Human Behaviour
Personalized Home Entertainment and Human BehaviourGary Hayes
 
User Journeys, Personal Services, Natural Evolution
User Journeys, Personal Services, Natural EvolutionUser Journeys, Personal Services, Natural Evolution
User Journeys, Personal Services, Natural EvolutionGary Hayes
 
Something In The Air - The Future Of Personalization
Something In The Air - The Future Of PersonalizationSomething In The Air - The Future Of Personalization
Something In The Air - The Future Of PersonalizationGary Hayes
 
Navigating the Expanding Transmedia Multiplatform Universe and State of the I...
Navigating the Expanding Transmedia Multiplatform Universe and State of the I...Navigating the Expanding Transmedia Multiplatform Universe and State of the I...
Navigating the Expanding Transmedia Multiplatform Universe and State of the I...Gary Hayes
 
Killer 2nd Screen and Social TV: Production Methodology
Killer 2nd Screen and Social TV: Production MethodologyKiller 2nd Screen and Social TV: Production Methodology
Killer 2nd Screen and Social TV: Production MethodologyGary Hayes
 
Personalised Audiences, Immersive Services
Personalised Audiences, Immersive ServicesPersonalised Audiences, Immersive Services
Personalised Audiences, Immersive ServicesGary Hayes
 
What's Wrong with Transmedia Content? Where's the Funding?
What's Wrong with Transmedia Content? Where's the Funding?What's Wrong with Transmedia Content? Where's the Funding?
What's Wrong with Transmedia Content? Where's the Funding?Gary Hayes
 
Games: Seriously
Games: SeriouslyGames: Seriously
Games: SeriouslyGary Hayes
 
Personal Television Futures
Personal Television FuturesPersonal Television Futures
Personal Television FuturesGary Hayes
 
TV 2.0: Socialised & Participatory TV Online
TV 2.0: Socialised & Participatory TV OnlineTV 2.0: Socialised & Participatory TV Online
TV 2.0: Socialised & Participatory TV OnlineGary Hayes
 
Arresting Audiences, Co-creating Communities, Transmedia Storytelling
Arresting Audiences, Co-creating Communities, Transmedia StorytellingArresting Audiences, Co-creating Communities, Transmedia Storytelling
Arresting Audiences, Co-creating Communities, Transmedia StorytellingGary Hayes
 
What New Audiences Really Want
What  New Audiences  Really  WantWhat  New Audiences  Really  Want
What New Audiences Really WantGary Hayes
 
What's The ROI? Virtual Worlds Introduction
What's The ROI? Virtual Worlds IntroductionWhat's The ROI? Virtual Worlds Introduction
What's The ROI? Virtual Worlds IntroductionGary Hayes
 
RU Game? Games & Public Libraries
RU Game? Games & Public LibrariesRU Game? Games & Public Libraries
RU Game? Games & Public LibrariesGary Hayes
 
The Gamification of Social TV Inspiring the stories of tomorrow
The Gamification of Social TV Inspiring the stories of tomorrowThe Gamification of Social TV Inspiring the stories of tomorrow
The Gamification of Social TV Inspiring the stories of tomorrowGary Hayes
 

Destaque (15)

Personalized Home Entertainment and Human Behaviour
Personalized Home Entertainment and Human BehaviourPersonalized Home Entertainment and Human Behaviour
Personalized Home Entertainment and Human Behaviour
 
User Journeys, Personal Services, Natural Evolution
User Journeys, Personal Services, Natural EvolutionUser Journeys, Personal Services, Natural Evolution
User Journeys, Personal Services, Natural Evolution
 
Something In The Air - The Future Of Personalization
Something In The Air - The Future Of PersonalizationSomething In The Air - The Future Of Personalization
Something In The Air - The Future Of Personalization
 
Navigating the Expanding Transmedia Multiplatform Universe and State of the I...
Navigating the Expanding Transmedia Multiplatform Universe and State of the I...Navigating the Expanding Transmedia Multiplatform Universe and State of the I...
Navigating the Expanding Transmedia Multiplatform Universe and State of the I...
 
Killer 2nd Screen and Social TV: Production Methodology
Killer 2nd Screen and Social TV: Production MethodologyKiller 2nd Screen and Social TV: Production Methodology
Killer 2nd Screen and Social TV: Production Methodology
 
Personalised Audiences, Immersive Services
Personalised Audiences, Immersive ServicesPersonalised Audiences, Immersive Services
Personalised Audiences, Immersive Services
 
What's Wrong with Transmedia Content? Where's the Funding?
What's Wrong with Transmedia Content? Where's the Funding?What's Wrong with Transmedia Content? Where's the Funding?
What's Wrong with Transmedia Content? Where's the Funding?
 
Games: Seriously
Games: SeriouslyGames: Seriously
Games: Seriously
 
Personal Television Futures
Personal Television FuturesPersonal Television Futures
Personal Television Futures
 
TV 2.0: Socialised & Participatory TV Online
TV 2.0: Socialised & Participatory TV OnlineTV 2.0: Socialised & Participatory TV Online
TV 2.0: Socialised & Participatory TV Online
 
Arresting Audiences, Co-creating Communities, Transmedia Storytelling
Arresting Audiences, Co-creating Communities, Transmedia StorytellingArresting Audiences, Co-creating Communities, Transmedia Storytelling
Arresting Audiences, Co-creating Communities, Transmedia Storytelling
 
What New Audiences Really Want
What  New Audiences  Really  WantWhat  New Audiences  Really  Want
What New Audiences Really Want
 
What's The ROI? Virtual Worlds Introduction
What's The ROI? Virtual Worlds IntroductionWhat's The ROI? Virtual Worlds Introduction
What's The ROI? Virtual Worlds Introduction
 
RU Game? Games & Public Libraries
RU Game? Games & Public LibrariesRU Game? Games & Public Libraries
RU Game? Games & Public Libraries
 
The Gamification of Social TV Inspiring the stories of tomorrow
The Gamification of Social TV Inspiring the stories of tomorrowThe Gamification of Social TV Inspiring the stories of tomorrow
The Gamification of Social TV Inspiring the stories of tomorrow
 

Mais de Gary Hayes

Augmented Reality Barriers & Drivers for Widespread Adoption
Augmented Reality Barriers & Drivers for Widespread AdoptionAugmented Reality Barriers & Drivers for Widespread Adoption
Augmented Reality Barriers & Drivers for Widespread AdoptionGary Hayes
 
The Art & Craft of Machinima
The Art & Craft of MachinimaThe Art & Craft of Machinima
The Art & Craft of MachinimaGary Hayes
 
InGame Advertising, 3D Worlds Marketing
InGame Advertising, 3D Worlds MarketingInGame Advertising, 3D Worlds Marketing
InGame Advertising, 3D Worlds MarketingGary Hayes
 
Future Of Social Media Entertainment
Future Of Social Media EntertainmentFuture Of Social Media Entertainment
Future Of Social Media EntertainmentGary Hayes
 
Marketing Opportunities in Social Virtual Worlds
Marketing Opportunities in Social Virtual WorldsMarketing Opportunities in Social Virtual Worlds
Marketing Opportunities in Social Virtual WorldsGary Hayes
 
Growing Worlds - Turning Stories into Games
Growing Worlds - Turning Stories into GamesGrowing Worlds - Turning Stories into Games
Growing Worlds - Turning Stories into GamesGary Hayes
 
TV vs Metaverse - The Mixed Reality Perfect Storm
TV vs Metaverse - The Mixed Reality Perfect StormTV vs Metaverse - The Mixed Reality Perfect Storm
TV vs Metaverse - The Mixed Reality Perfect StormGary Hayes
 
New Roads, New Directions, New Markets
New Roads, New Directions, New MarketsNew Roads, New Directions, New Markets
New Roads, New Directions, New MarketsGary Hayes
 
360 thinking, experience designing, cross-media storytelling
360 thinking, experience designing, cross-media storytelling360 thinking, experience designing, cross-media storytelling
360 thinking, experience designing, cross-media storytellingGary Hayes
 

Mais de Gary Hayes (9)

Augmented Reality Barriers & Drivers for Widespread Adoption
Augmented Reality Barriers & Drivers for Widespread AdoptionAugmented Reality Barriers & Drivers for Widespread Adoption
Augmented Reality Barriers & Drivers for Widespread Adoption
 
The Art & Craft of Machinima
The Art & Craft of MachinimaThe Art & Craft of Machinima
The Art & Craft of Machinima
 
InGame Advertising, 3D Worlds Marketing
InGame Advertising, 3D Worlds MarketingInGame Advertising, 3D Worlds Marketing
InGame Advertising, 3D Worlds Marketing
 
Future Of Social Media Entertainment
Future Of Social Media EntertainmentFuture Of Social Media Entertainment
Future Of Social Media Entertainment
 
Marketing Opportunities in Social Virtual Worlds
Marketing Opportunities in Social Virtual WorldsMarketing Opportunities in Social Virtual Worlds
Marketing Opportunities in Social Virtual Worlds
 
Growing Worlds - Turning Stories into Games
Growing Worlds - Turning Stories into GamesGrowing Worlds - Turning Stories into Games
Growing Worlds - Turning Stories into Games
 
TV vs Metaverse - The Mixed Reality Perfect Storm
TV vs Metaverse - The Mixed Reality Perfect StormTV vs Metaverse - The Mixed Reality Perfect Storm
TV vs Metaverse - The Mixed Reality Perfect Storm
 
New Roads, New Directions, New Markets
New Roads, New Directions, New MarketsNew Roads, New Directions, New Markets
New Roads, New Directions, New Markets
 
360 thinking, experience designing, cross-media storytelling
360 thinking, experience designing, cross-media storytelling360 thinking, experience designing, cross-media storytelling
360 thinking, experience designing, cross-media storytelling
 

Último

Transcript: New from BookNet Canada for 2024: BNC SalesData and LibraryData -...
Transcript: New from BookNet Canada for 2024: BNC SalesData and LibraryData -...Transcript: New from BookNet Canada for 2024: BNC SalesData and LibraryData -...
Transcript: New from BookNet Canada for 2024: BNC SalesData and LibraryData -...BookNet Canada
 
Microservices, Docker deploy and Microservices source code in C#
Microservices, Docker deploy and Microservices source code in C#Microservices, Docker deploy and Microservices source code in C#
Microservices, Docker deploy and Microservices source code in C#Karmanjay Verma
 
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentEmixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentPim van der Noll
 
QCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesQCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesBernd Ruecker
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality AssuranceInflectra
 
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...Jeffrey Haguewood
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Hiroshi SHIBATA
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI AgeCprime
 
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Alkin Tezuysal
 
All These Sophisticated Attacks, Can We Really Detect Them - PDF
All These Sophisticated Attacks, Can We Really Detect Them - PDFAll These Sophisticated Attacks, Can We Really Detect Them - PDF
All These Sophisticated Attacks, Can We Really Detect Them - PDFMichael Gough
 
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfSo einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfpanagenda
 
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS:  6 Ways to Automate Your Data IntegrationBridging Between CAD & GIS:  6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integrationmarketing932765
 
Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Kaya Weers
 
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...JET Technology Labs White Paper for Virtualized Security and Encryption Techn...
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...amber724300
 
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...panagenda
 
2024 April Patch Tuesday
2024 April Patch Tuesday2024 April Patch Tuesday
2024 April Patch TuesdayIvanti
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...Wes McKinney
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesThousandEyes
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPathCommunity
 
Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Farhan Tariq
 

Último (20)

Transcript: New from BookNet Canada for 2024: BNC SalesData and LibraryData -...
Transcript: New from BookNet Canada for 2024: BNC SalesData and LibraryData -...Transcript: New from BookNet Canada for 2024: BNC SalesData and LibraryData -...
Transcript: New from BookNet Canada for 2024: BNC SalesData and LibraryData -...
 
Microservices, Docker deploy and Microservices source code in C#
Microservices, Docker deploy and Microservices source code in C#Microservices, Docker deploy and Microservices source code in C#
Microservices, Docker deploy and Microservices source code in C#
 
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentEmixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
 
QCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesQCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architectures
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
 
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI Age
 
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
 
All These Sophisticated Attacks, Can We Really Detect Them - PDF
All These Sophisticated Attacks, Can We Really Detect Them - PDFAll These Sophisticated Attacks, Can We Really Detect Them - PDF
All These Sophisticated Attacks, Can We Really Detect Them - PDF
 
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfSo einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
 
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS:  6 Ways to Automate Your Data IntegrationBridging Between CAD & GIS:  6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integration
 
Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)
 
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...JET Technology Labs White Paper for Virtualized Security and Encryption Techn...
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...
 
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
 
2024 April Patch Tuesday
2024 April Patch Tuesday2024 April Patch Tuesday
2024 April Patch Tuesday
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to Hero
 
Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...
 

The Value of Experiential - New Augmented Reality Business Models

  • 1. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 2. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes NEW AUGMENTED REALITY BUSINESS MODELS INTRO Gary Hayes AR Event 2011 Santa Clara © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 3. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes 16 AR Value Propositions & Usage Scenarios - 2009 probably why I was invited to speak :) © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 4. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes 16 AR Value Propositions & Usage Scenarios - 2009 1. IN SITU: Aiding sale by seeing projects & products placed in the environment before completion. 2. UTILITY: Selling life enhancing AR applications perceived as useful.  3. TRAINING: Hands-on with complex equipment and work scenarios. 4. SOCIAL GAMING: Both connotations of the word, pay-per-play mixed reality games in physical space. 5. LOCATION LAYERS: Blended guides to new places, tourism, enhanced travelling or themed space. 6. VIRTUAL DEMO: Display to promote sale, of product in pre-release or remotely via catalogue etc: 7. EXPERIENTIAL EDUCATION: Pay-per-visit educational services to museums, ancient sites etc: 8. ENHANCED CLASSIFIEDS: An AR directory that promotes local 3rd parties product & services overlaid at the location. 9. 3D VIRALS: Branded company or personal promotion & ads using ʻcoolʼ 3D toys. 10.PERSONALIZED SHOPPING: Walking around stores made relevant, opt in personalization and targeting. 11.COOPERATION: Service industry for augmented virtual meetings. 12.BLENDED BRANDING: The equivalent of hoardings, virtual poster ads. 13.AUGMENTED EVENTS: Pay-per-use of enhanced sport or pop concerts. 14.INTERTAINMENT: New form experiential TV and films. Blu-Ray seem so 18th century. 15.UNDERSTANDING SYSTEMS: Creating AR for internal or exploded views of complex objects. 16.RECOGNITION & TARGETING: Pushing ʻrelevanceʼ to outdoor consumers – facial recognition linked to online data. © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 5. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Since then there has been lots of talk about a $$ bill industry - #3 billion within 4 years? But what industry, what is it? © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 6. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes AR (technical & marketing) services already reach 100 000 s Can we define future markets if we don’t know what it is? © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 7. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes But still for most users - what the hell is AR? ʻthat webcam thingʼ - ʻdots floating in the skyʼ? Whats the value again? We, as a fledgling industry need to better educate and agree about the ʻvast potentialʼ and scope of AR beyond just 3 simple areas? •Intelligent surfaces - projection mapping, tables, kiosks etc: •Locative - device aware, overlayed content •Recognition - marker and image aware content All of the above can link to or pull in content from the cloud © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 8. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes My Definition of Augmented Reality (from a value proposition perspective) 1 AR is an INTERFACE that better enables 2 Insight & CONNECTION into Products, Places & People 3 then a ʻsense-of-place EXPERIENCE & STORYʼ There are 3 eraʼs - 1) INTERFACE 2) CONNECTION and 3) EXPERIENTIAL © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 9. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes The Augmented Reality Business Stakeholders Content creators EXPERIENTIAL ERA Content owners Content distributors Software developers INTERFACE ERA Advertisers, promoters & ad distributors Service providers Portal owners CONNECTION ERA Network operators Equipment manufacturers Equipment retailers Consumers :) ERA = Every Reality Augmented © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 10. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes So the rest of the talk I want to approach key questions 1 - How to make AR valuable to users, glue & connection 2 - The Value of Experiential but first what is it and who am I? © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 11. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes about me - context for this talk © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 12. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Content developer, consultant, service director •95-04 UK, BBC Senior Development Producer - Interactive & Broadband TV •95 - Standards body eg: Chair of Business Models TV-Anytime, MPEG, DVD •03-05 US, Interactive & Social TV Producer •05-10 Director - LAMP Advanced Media Production @ AFTRS •05- PersonalizeMedia Power 150 Media/Marketing Blog •06- MUVEDesign (Transmedia, Alternate & Augmented Reality, Virtual Worlds) •10- StoryLabs (Oz, US, UK, Canada) © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 13. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 14. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes The old un-welcome brand parallels with Second Life?! Will we see the equivalent of empty stores in #AR? © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 15. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes MUVEDesign - the most traffick’d, brand, sims in Second Life This one Telstra from 2006-2009 © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 16. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Worldwide Brand Statistics Second Life Figures based on more than 5min dwell and proportion of time inworld BigPond Pontiac ABC TV Australia Microsoft Nissan Mercedes-Benz IBM NetG Training MTVN 13819 BigPond - MUVEDesign PA Consulting Group Starwood Hotels 11447 Pontiac Showtime (L Word) 10807 ABC Australia - MUVEDesign The Weather Channel NBC Universal 7115 Microsoft Adidas Reebok 6314 Nissan Samsung Mazda 6056 Mercedes-Benz Sony Ericsson 4165 IBM Sony BMG Toyota Dell ABN AMRO BMW AOL Reuters http://nwn.blogs.com/nwn/2007/08/taterus-mixed-1.html 0 3,750 7,500 11,250 15,000 © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 17. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Why were these two sims (ABC, Telstra) so popular even though this had branding & advertising? 1 building community components 2 creating immersion 3 a place felt like home 4 events 5 variation/depth 6 authenticity © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 18. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Making AR Value-able The Connection Era © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 19. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes The Connection Era 2010-2015 Insight & CONNECTION into Products, Places & People The shift to truly valuable services that engage and enrich and glue the cloud to the world around us © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 20. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes More ‘engaging’ AR concepts already in regular use? © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 21. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes More ‘engaging’ AR concepts already in regular use? © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 22. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes What the heck will happen when the cloud really descends?! Will it be seen as gimmick vs the real potential The AR industry is not an industry until it provides value AR is cheapened if it is perceived just as a: 1) A ʻfiddlyʼ link to other media (marker to video, image to iTunes store or a building (image) to a website) 2) Tiltʼilation models on their webcam © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 23. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Value found in consumer need? Maslow’s Hierarchy EXPERIENTIAL ERA CONNECTION ERA INTERFACE ERA © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 24. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Mapping 16 AUGMENTED REALITY BUSINESS MODELS to Eras INTERFACE ERA CONNECTION ERA EXPERIENTIAL Popular 3D VIRALS UTILITY Selling life enhancing AR Branded company or personal promotion applications perceived as useful. & ads using 'cool' 3D toys LOCATION LAYERS VIRTUAL DEMO Display to promote sale, of product in pre- Blended guides to new places, tourism, release or remotely via catalogue etc enhanced travelling or themed space AUGMENTED EVENTS Pay-per-use of enhanced sport or pop concerts BLENDED BRANDING ENHANCED CLASSIFIEDS An AR directory that promotes local 3rd parties The equivalent of hoardings, virtual poster ads product & services overlaid at the location ADOPTION SOCIAL GAMING INTERTAINMENT PERSONALIZED SHOPPING EXPERIENTIAL Pay-per-play mixed New form experiential TV and films Walking around stores made relevant, opt in EDUCATION reality games in personalization and targeting Pay-per-visit educational services physical space to museums, ancient sites etc IN SITU RECOGNITION & TARGETING Aiding sale by seeing projects placed in the Pushing 'relevance' to outdoor consumers - facial environment before completion recognition linked to online data UNDERSTANDING SYSTEMS Niche Creating AR for internal or exploded COOPERATION views of complex objects Service industry for augmented TRAINING virtual meetings Hands-on with complex equipment and work scenarios Low LIKELY COMMERCIAL VALUE High © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 25. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Valuable examples? Trying on glasses, tilting cameras etc: Myles Peyton of Total Immersion © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 26. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes EXAMPLES OF REALLY BASIC VALUE - NOT YET REALISED?! PHYSICAL SEARCH © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 27. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Useful examples? Locative AR Search. Finding product based on criteria Johnny Depp Articles Lifestyle Interview Johnny Depp Articles Latest Film DVD Clips © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 28. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Useful examples? Locative AR Search. Finding product period Bickford’s Lime Juice $1.69 bottle © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 29. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Useful examples? Locative AR Search. Finding product based on type 45G Protein Bars PowerLift $2.49 © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 30. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Physical Search - finding specific criteria product Low Fat, Low Sodium BRW Peanuts $0.89 © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 31. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Physical Search - Healthy Options & Recipe Sugar Free Popcorn $1.30 for 500g Lasagne Recipe Ingredient 4/15 Pasta $3.28 © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 32. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Physical Search - intelligent, overlay GPS? 5 car pile-up To avoid take - estimated 45 this exit to I15 mins hold up junction 221 © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 33. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes The Value of AR Experience Design The Experiential Era 2014-the end of time © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 34. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Draft - WIP the value of experience from AR perspective © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 35. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Emotional story experiences – drama played out in the real world. A new form? - Locat-inima (Locative Cinema) © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 36. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Emotional story experiences – drama played out in the real world. A new form? - Locat-inima (Locative Cinema) © ʻWitnessʼ 13th Street Universal © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 37. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Pervasive entertainment – games played in true MMO style in real world this is one of MUVEDesignʼs Projects in progress © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 38. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Lifestyle and aspirational - seeing experiences of others at location © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 39. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Note: All Experiential Usage Scenarios can develop revenue through promotional/advertorial, sponsorship, subscription, peer-to-peer, pay- per-play, expansion packs and most other key digital models © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 40. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Other Examples of Experiential Usage Scenarios - Draft WIP again... Hybrid experiences – Social Community – social/emotional, meet-ups leaving rich media in location flash groups but also competitive (how I did now you come here and try or do better, gamify rich media sharing in location Aspirational experiences already seen lots of discounts and guides in location but here we Spiritual Experiences buying ʻvirtualʼ goods to enhance elements of personal dev. Tracing See through the eyes and improve our augmented real your future or specific astrology of others... life based on your current location Gifting Experiences Mental Experiences what things will people buy Learning by doing, accredited courses virtually. Would they place gifts where the context makes sense – for others in virtual space – literature/art/history – but again also requiring them to go there? gamify to make the experience real © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 41. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes four final thoughts © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 42. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Next Steps if any to move into the CONNECTION & EXPERIENTIAL era? • there needs to be a jump in the ease of use of current AR for USERS not just the developers. Away from clunky browsers, poor locative tech etc: Smoother animation and video • Standards are required for mass use and interoperability - we canʼt expect each new service to require users to download a new client • The education of the consumer & content creator base is critical to be clear on what AR really is and the different types • The brave new world we are evangelising requires sustainability as a foundation and critical to that is finding real value that consumers will happily pay for © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 43. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes THANKS QUESTIONS? These slides will soon be on slideshare.net/hayesg31 © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011
  • 44. The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes © Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - gary@personalizemedia.com - storylabs.com.au - muvedesign.com Tuesday, 17 May 2011