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Tools and practices for developing open educational resources

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Presentation at University of Novi Sad, 10 December 2014

Publicada em: Educação

Tools and practices for developing open educational resources

  1. 1. Tools and practices for developing open educational resources Hans Põldoja, Tallinn University
  2. 2. Hans Põldoja! ! Lecturer of educational technology Tallinn University, Institute of Informatics ! Doctoral student Aalto University, School of Arts, Design and Architecture ! hans.poldoja@tlu.ee http://www.hanspoldoja.net
  3. 3. What are open educational resources?
  4. 4. What are OER’s? Open Educational Resources (OER) are digital materials that can be re-used for teaching, learning, research and more, made available free through open licenses, which allow uses of the materials that would not be easily permitted under copyright alone. (Wikipedia, 2012)
  5. 5. Creative Commons https://creativecommons.org
  6. 6. Creative Commons licenses • Attribution (CC BY) • Attribution-Share Alike (CC BY-SA) • Attribution-NoDerivs (CC BY-ND) • Attribution-Noncommercial (CC BY-NC) • Attribution-Noncommercial-Share Alike (CC BY-NC-SA) • Attribution-Noncommercial-NoDerivs (CC BY-NC-ND)
  7. 7. License conditions b Attribution — You must attribute the work in the manner specified by the author or licensor a Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one n Noncommercial — You may not use this work for commercial purposes d No Derivative Works — You may not alter, transform, or build upon this work
  8. 8. Rights s Share — to copy, distribute and transmit the work r Remix — to adapt the work
  9. 9. Three “Layers” of licenses (Creative Commons, n.d.)
  10. 10. Localized in 70+ countries https://wiki.creativecommons.org/CC_Affiliate_Network
  11. 11. Creative Commons Serbia https://wiki.creativecommons.org/Serbia
  12. 12. Creative Commons Serbia http://creativecommons.org.rs
  13. 13. How to recognize CC licensed works?
  14. 14. Marking licenses • If no license information is included with the work, then users must assume that all rights are reserved • Title of the license, icon and link are added to openly licensed content
  15. 15. Creative Commons icons
  16. 16. Where to find OER’s?
  17. 17. MIT OpenCourseWare http://ocw.mit.edu
  18. 18. The Open Education Consortium http://www.oeconsortium.org/courses/
  19. 19. OER Commons https://www.oercommons.org
  20. 20. OpenStax CNX http://cnx.org
  21. 21. Khan Academy https://www.khanacademy.org
  22. 22. Tools for developing OER
  23. 23. Tools for developing OER’s • Content package authoring tools • Online communities for creating learning resources • Personal Web 2.0 content management tools
  24. 24. eXe Learning
  25. 25. eXe Learning http://forja.cenatic.es/projects/iteexe/
  26. 26. udutu
  27. 27. udutu http://www.myudutu.com
  28. 28. Xerte Online Toolkits
  29. 29. Xerte Online Toolkits http://www.nottingham.ac.uk/xerte/toolkits.aspx
  30. 30. Xerte Online Toolkits
  31. 31. Online communities for creating OER’s
  32. 32. OpenStax CNX http://cnx.org
  33. 33. Wikiversity https://en.wikiversity.org
  34. 34. Wikiversity https://en.wikiversity.org/wiki/School:Computer_Science
  35. 35. Wikibooks http://en.wikibooks.org
  36. 36. Wikibooks http://en.wikibooks.org
  37. 37. Wikibooks http://en.wikibooks.org
  38. 38. WikiEducator http://wikieducator.org/Content
  39. 39. LeMill http://lemill.net
  40. 40. Finnish open textbooks http://avoinoppikirja.fi
  41. 41. GitHub https://github.com/avoimet-oppimateriaalit-ry
  42. 42. Personal Web 2.0 tools
  43. 43. Personal Web 2.0 tools • Blogs • Wikis • Simple web content management systems
  44. 44. WordPress https://wordpress.com
  45. 45. WordPress course example https://foundationsofhci.wordpress.com
  46. 46. WordPress course example http://ifi7156.wordpress.com
  47. 47. Weebly http://www.weebly.com
  48. 48. Weebly learning resource example
  49. 49. OER and new pedagogical scenarios
  50. 50. Pedagogical scenarios • Flipped classroom • Inquiry-based learning • Project-based learning • Problem-solving activity • Game-based learning (Väljataga, 2014)
  51. 51. Student blog as a learning resource
  52. 52. Course content co-authored by students http://www.cs.tlu.ee/IFI6023_oppematerjal/
  53. 53. References • Creative Commons (n.d.). About The Licenses. Loetud aadressil http:// creativecommons.org/licenses/ • Wikipedia (2012). Open educational resources. http://en.wikipedia.org/wiki/ Open_educational_resources • Väljataga, T. (2014). Learnmix intervening into current teaching and learning practices. http://learnmix.tlu.ee/WP/en/2014/05/16/learnmix-sekkumas-opetamis- ja-oppimispraktikatesse/
  54. 54. Used images • Jonathas Mello, Global OER logo: http://www.unesco.org/new/en/ communication-and-information/access-to-knowledge/open-educational-resources/ global-oer-logo/
  55. 55. Thank You! • hans.poldoja@tlu.ee • http://www.slideshare.net/hanspoldoja

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