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Contextual Inquiry




IFI7156 Interaction Design Methods
What is contextual inquiry?


•   Traditional narrow meaning: etnographic
    interviewing technique (Beyer, & Holtzblatt, 1997)

•   Wider meaning: first phase in the research-based
    design process (Leinonen, Toikkanen, & Silvfast,
    2008)
Research-based design process




                          (Leinonen et al, 2008)
Qualitative user research in
 Contextual Inquiry phase
          •   Stakeholder interviews

          •   Subject matter expert (SME)
              interviews

          •   User and customer interviews

          •   User observation/ethnographic
              field studies

          •   Literature review

          •   Competitive reviews


                                  (Cooper, Reimann, & Cronin, 2007)
The value of qualitative research

 Qualitative research helps to understand:

  •   Behaviors and attitudes of potential product
      users

  •   Technical, business, and environmental contexts
      — the domain — of the product to be designed

  •   Vocabulary and other social aspects of the
      domain in question

  •   How existing products are used

                                                   (Cooper et al, 2007)
Interviews
Stakeholder interviews


•   Preliminary product vision

•   Budget and schedule

•   Technical constraints and opportunities

•   Business drivers

•   Stakeholders’ perceptions of the user



                                              (Cooper et al, 2007)
Subject matter expert (SME)
         interviews

•   SMEs are often expert users

•   SMEs are knowledgeable, but they aren’t designers

•   SMEs are necessary in complex or specialized
    domains

•   You will want access to SMEs throughout the
    design process


                                                   (Cooper et al, 2007)
Customer interviews
When interviewing customers, you will want to
understand:

 •   Their goals in purchasing the product

 •   Their frustrations with current solutions

 •   Their decision process for purchasing a product of
     the type you’re designing

 •   Their role in installation, maintenance, and
     management of the product

 •   Domain-related issues and vocabulary

                                                     (Cooper et al, 2007)
User interviews
•   The context of how the product fits into their lives or
    workflow: when, why, and how the product is or will be used

•   Domain knowledge from a user perspective: What do users
    need to know to do their jobs?

•   Current tasks and activities: both those the current product is
    required to accomplish and those it doesn’t support

•   Goals and motivations for using the product

•   Mental model: how users think about their jobs and activities,
    as well as what expectations users have about the product

•   Problems and frustrations with current products

                                                             (Cooper et al, 2007)
Guidelines for user interviews
•   Interview where the interaction happens

•   Avoid a fixed set of questions

•   Focus on the goal first, tasks second

•   Avoid making the user a designer

•   Avoid discussion of technology

•   Avoid leading questions

•   Ask for stories, demonstrations and a tour

•   Direct the interview as new issues arise

•   Interpretation: read between the lines

                                                 (Cooper et al, 2007)
Goal-oriented questions


•   Goals — What makes a good day? A bad day?

•   Opportunity — What activities currently waste
    your time?

•   Priorities — What is most important to you?

•   Information — What helps you make decisions?



                                                  (Cooper et al, 2007)
System-oriented questions

•   Function — What are the most common things
    you do with the product?

•   Frequency — What parts of the product do you
    use most?

•   Preference — What are your favorite aspects of
    the product? What drives you crazy?

•   Failure — How do you work around problems?

•   Expertise — What shortcuts do you employ?

                                                (Cooper et al, 2007)
Workflow-oriented questions

•   Process — What did you do when you first came
    in today? And after that?

•   Occurrence and recurrence — How often do you
    do this? What things do you do weekly or
    monthly, but not every day?

•   Exception — What constitutes a typical day? What
    would be an unusual event?


                                               (Cooper et al, 2007)
Attitude-oriented questions


•   Aspiration — What do you see yourself doing five
    years from now?

•   Avoidance — What would you prefer not to do?
    What do you procrastinate on?

•   Motivation — What do you enjoy most about your
    job (or lifestyle)? What do you always tackle first?



                                                  (Cooper et al, 2007)
User observations
Planning


•   Establish objectives and information requirements

•   Establish the times, places, and people who will be
    observed

•   Decide on the recording technique that you will
    use
Running
•   Make sure that those being observed are aware of
    the study

•   Run a pilot observation

•   Try to be unobtrusive

•   Take notes and clarify later, if needed

•   If possible, take a photo of the observation area

•   Write down first impressions immediately after
    the observation
Literature review
Literature review

•   Business documents: marketing plans, brand
    strategy, market research, user surveys, customer
    support data

•   Technology specifications

•   Research articles

•   Related news in media, reviews

•   Related posts and discussions in social media
Competitive review
Reasons for competitive
        review
            •   Find out how other
                people solved the same
                design problems

            •   Validate desired
                features and priorities
                against a similar site

            •   Explore approaches to
                solving similar
                problems

                                      (Brown, 2010)
Guidelines


•   Focus: you can’t compare too many systems/
    features/problems

•   Create a set of criteria for comparison

•   Choose meaningful systems for comparison
Competitive review structure


•   Summary: objectives, study questions, and criteria

•   Conclusions: one sheet/slide per conclusion, with
    screenshot fragments

•   Competitor profiles
Competitor profile
Beatport.com Release Page
                            Beatport release page displays additional
                            information that is important for dj’s.

                            What works:
                             • Track length and BPM are displayed
                                on release page
                             • Waveform and key are displayed on
                                track details page
                             • Release description
                             • More releases from the same label

                            What doesn’t work:
                             • Release title is displayed in capital
                                letters
                             • Price is displayed without taxes

                            Take-aways:
                             • Display detailed metadata
                             • Make metadata easy to copy
                             • The system could recommend tracks
                                 with compatible key, tempo and style
References
• Beyer, H., & Holtzblatt, K. (1997). Contextual Design: Defining Customer-Centered
  Systems. San Francisco, CA: Morgan Kaufmann Publishers.

• Brown, D. M. (2010). Communicating Design: Developing Web Site Documentation for
  Design and Planning (2nd ed.). Berkley, CA: New Riders.

• Cooper, A., Reimann, R., & Cronin, D. (2007). About Face 3:The Essentials of
  Interaction Design. Indianapolis, IN: Wiley Publishing, Inc.

• Leinonen, T., Toikkanen, T., & Silvfast, K. (2008). Software as Hypothesis: Research-
  Based Design Methodology. In: Proceedings of the Tenth Anniversary Conference on
  Participatory Design 2008 (pp. 61–70). Indianapolis, IN: Indiana University.
Photos
• Brad Flickinger, http://www.flickr.com/photos/56155476@N08/6660040845/
Hans Põldoja
hans.poldoja@tlu.ee

Interaction Design Methods
http://ifi7156.wordpress.com

Tallinn University
Institute of Informatics

This work is licensed under the Creative Commons Attribution-ShareAlike 3.0
Unported License. To view a copy of this license, visit http://creativecommons.org/
licenses/by-sa/3.0/

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Contextual Inquiry

  • 2. What is contextual inquiry? • Traditional narrow meaning: etnographic interviewing technique (Beyer, & Holtzblatt, 1997) • Wider meaning: first phase in the research-based design process (Leinonen, Toikkanen, & Silvfast, 2008)
  • 3. Research-based design process (Leinonen et al, 2008)
  • 4. Qualitative user research in Contextual Inquiry phase • Stakeholder interviews • Subject matter expert (SME) interviews • User and customer interviews • User observation/ethnographic field studies • Literature review • Competitive reviews (Cooper, Reimann, & Cronin, 2007)
  • 5. The value of qualitative research Qualitative research helps to understand: • Behaviors and attitudes of potential product users • Technical, business, and environmental contexts — the domain — of the product to be designed • Vocabulary and other social aspects of the domain in question • How existing products are used (Cooper et al, 2007)
  • 7. Stakeholder interviews • Preliminary product vision • Budget and schedule • Technical constraints and opportunities • Business drivers • Stakeholders’ perceptions of the user (Cooper et al, 2007)
  • 8. Subject matter expert (SME) interviews • SMEs are often expert users • SMEs are knowledgeable, but they aren’t designers • SMEs are necessary in complex or specialized domains • You will want access to SMEs throughout the design process (Cooper et al, 2007)
  • 9. Customer interviews When interviewing customers, you will want to understand: • Their goals in purchasing the product • Their frustrations with current solutions • Their decision process for purchasing a product of the type you’re designing • Their role in installation, maintenance, and management of the product • Domain-related issues and vocabulary (Cooper et al, 2007)
  • 10. User interviews • The context of how the product fits into their lives or workflow: when, why, and how the product is or will be used • Domain knowledge from a user perspective: What do users need to know to do their jobs? • Current tasks and activities: both those the current product is required to accomplish and those it doesn’t support • Goals and motivations for using the product • Mental model: how users think about their jobs and activities, as well as what expectations users have about the product • Problems and frustrations with current products (Cooper et al, 2007)
  • 11. Guidelines for user interviews • Interview where the interaction happens • Avoid a fixed set of questions • Focus on the goal first, tasks second • Avoid making the user a designer • Avoid discussion of technology • Avoid leading questions • Ask for stories, demonstrations and a tour • Direct the interview as new issues arise • Interpretation: read between the lines (Cooper et al, 2007)
  • 12. Goal-oriented questions • Goals — What makes a good day? A bad day? • Opportunity — What activities currently waste your time? • Priorities — What is most important to you? • Information — What helps you make decisions? (Cooper et al, 2007)
  • 13. System-oriented questions • Function — What are the most common things you do with the product? • Frequency — What parts of the product do you use most? • Preference — What are your favorite aspects of the product? What drives you crazy? • Failure — How do you work around problems? • Expertise — What shortcuts do you employ? (Cooper et al, 2007)
  • 14. Workflow-oriented questions • Process — What did you do when you first came in today? And after that? • Occurrence and recurrence — How often do you do this? What things do you do weekly or monthly, but not every day? • Exception — What constitutes a typical day? What would be an unusual event? (Cooper et al, 2007)
  • 15. Attitude-oriented questions • Aspiration — What do you see yourself doing five years from now? • Avoidance — What would you prefer not to do? What do you procrastinate on? • Motivation — What do you enjoy most about your job (or lifestyle)? What do you always tackle first? (Cooper et al, 2007)
  • 17. Planning • Establish objectives and information requirements • Establish the times, places, and people who will be observed • Decide on the recording technique that you will use
  • 18. Running • Make sure that those being observed are aware of the study • Run a pilot observation • Try to be unobtrusive • Take notes and clarify later, if needed • If possible, take a photo of the observation area • Write down first impressions immediately after the observation
  • 20. Literature review • Business documents: marketing plans, brand strategy, market research, user surveys, customer support data • Technology specifications • Research articles • Related news in media, reviews • Related posts and discussions in social media
  • 22. Reasons for competitive review • Find out how other people solved the same design problems • Validate desired features and priorities against a similar site • Explore approaches to solving similar problems (Brown, 2010)
  • 23. Guidelines • Focus: you can’t compare too many systems/ features/problems • Create a set of criteria for comparison • Choose meaningful systems for comparison
  • 24. Competitive review structure • Summary: objectives, study questions, and criteria • Conclusions: one sheet/slide per conclusion, with screenshot fragments • Competitor profiles
  • 25. Competitor profile Beatport.com Release Page Beatport release page displays additional information that is important for dj’s. What works: • Track length and BPM are displayed on release page • Waveform and key are displayed on track details page • Release description • More releases from the same label What doesn’t work: • Release title is displayed in capital letters • Price is displayed without taxes Take-aways: • Display detailed metadata • Make metadata easy to copy • The system could recommend tracks with compatible key, tempo and style
  • 26. References • Beyer, H., & Holtzblatt, K. (1997). Contextual Design: Defining Customer-Centered Systems. San Francisco, CA: Morgan Kaufmann Publishers. • Brown, D. M. (2010). Communicating Design: Developing Web Site Documentation for Design and Planning (2nd ed.). Berkley, CA: New Riders. • Cooper, A., Reimann, R., & Cronin, D. (2007). About Face 3:The Essentials of Interaction Design. Indianapolis, IN: Wiley Publishing, Inc. • Leinonen, T., Toikkanen, T., & Silvfast, K. (2008). Software as Hypothesis: Research- Based Design Methodology. In: Proceedings of the Tenth Anniversary Conference on Participatory Design 2008 (pp. 61–70). Indianapolis, IN: Indiana University.
  • 27. Photos • Brad Flickinger, http://www.flickr.com/photos/56155476@N08/6660040845/
  • 28. Hans Põldoja hans.poldoja@tlu.ee Interaction Design Methods http://ifi7156.wordpress.com Tallinn University Institute of Informatics This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/ licenses/by-sa/3.0/