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Fmp pitch

halo4robo
1 de Apr de 2014
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Fmp pitch

  1. Double World By Robert Hillard-Linney
  2. Double World Introduction Double world is a massive multiplayer open world game. The game is to be released on the Xbox one. Developed by remedy games. The game is set in the far future where technology is at an all time high. A device which called the dopple ganger has been created to serve human needs and wants. The device creates a version of that same human to serve basic needs. Gameplay Features - • The game is completely open world so that you can travel to where you want • Vehicles that include car, vans and motor cycles. • Weapons such as pistols and SMGs. • Enemies such as the police force and the doppelgangers • Customizable outfits for character • The Dopple ganger device • Many open buildings and locations to enter
  3. Inspiration For the Game The inspiration for my game came from the film I robot. The reason for this is because I robot is about robots that are created for basic human purpose. To serve humans with whatever they want, until one day they decide to turn against humans because of a machine. I thought this helped me a lot with the inspiration for my game as it is based around a man made device that creates a type of slave. Then they decide to turn against humans because of a machine which makes them independent. A game that inspired me to create my game was quantum break. I chose this because it was a lot about freezing time using a device or ability. This inspired me because it is about being able to help people through the means of a device.
  4. Game world
  5. Character Design Inspiration
  6. Target Audience The target audience for my game is generally aged 16+. This game contains a lot of strong language and violence from the outset. This game would be unsuitable for younger audiences because of the contents within the game. That is why I have decided to aim the game at young adults. When deciding on the target audience for the game I new from the outset that the game would have to be aimed at an older and more knowledgeable age group. The reason for this is that if I had decided to make it for younger audiences, it may become an influence for them to try and recreate the violence and language that is represented in the game.
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