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-- elements of a new type of computer-based instruction (eg. charts, diagrams, video clips, images,
                webpages,etc.) that can be reused numbers of times in different learning contexts;
                -- digital entities sent over the internet that can be accessed by numbers of people at the same time;
                -- updated from time to time from new versions;




                               learning object




2009   5   19
--fundamental: individual digital resource; visual; serving as an exhibit
                --combined-closed: small nos of digital resources combined; unrecoverable; serving as single
                purpose
                -combined-open: big nos of digital resources combined in real time; reused;
                -generative-presentation: combine network accessible objects; recreate presentations; reused;
                -generative-instructional : combine N evaluate student interaction with those combinations; reused;




                               5 different
                               learning object
                               types (D. Wiley)




2009   5   19
--instructional design(ID) theory

                -’prescriptive linking material’ : links ID to LO

                --learning object (LO) taxonomy includes 5 different learning objective types which have own features
                and share similarities too.
                 1. fundamental (jpg. image) 2.combined-closed (videoclip) 3. combined-open (dynamic webpage) 4.
                     generative-presentation (user interface) 5. generative-instructional (Merrill’s transaction shells)




                                 3 components of a
                                 successful
                                 learning object
                                 implementation(
                                 Wiley 2000)




2009   5   19
instructional design(ID)- generic process for analyzing human performance problems & determining
                appropriate solutions (incl who, what, when, where, why, and how of a learning program) to such
                problems;

                instructional designers are the persons who often predict future problems & likely organizational
                changes and project ways to prepare employees for the new situations (Pieters, 1997)




                               concept of
                               instructional
                               design(ID)




2009   5   19
The entire process cannot be known in advance, so designers are required to do ‘just-in-time
                analysis’ (p15), synthesis, evaluation and change at every stage in the ID process. To fit with the
                demands of the Information Age, the designer will also need to become more aware of the broader
                social context within which the instruction takes place,and will need to consult broadly with
                shareholder groups so that a common vision of the final instruction and the means to develop it is
                arrived. Learners should become ‘user-designers’ (p18) with much of the design happening at the
                point of delivery




                               ID theory in
                               Information Age:
                               ‘instruction needs to be
                               customized rather than
                               standardized’ (Reigeluth,
                               1997:45)




2009   5   19
there must be a link between skill and knowledge acquisition. ID focuses on both cognitive
                skills and multi-perspectival presentation of knowledge via multimedia authoring. it should
                provide easy access to information within an interactive environment which can be
                customized. without changing the overall structure, it is possible to make changes in reply to
                learner needs. it is also possible as a web structure it can grow and develop rapidly and easily,
                making learner control more feasible.




                              ID theory in
                              Information Age:
                              ID for multimedia authroing
                              (Gros et al.)




2009   5   19
ID theories              scope/LOs                                                                         sequence/LOs
                ET theory      not the same size,combined large enough to teach                    be presented in order of increasing complexity
                Work model    large enough to teach meaningful, real world performance             sequenced to simulate real-world performance
                Domain theory instructional N assessments, large enough to teach and assess sequenced as per unidimensional expertise scales
                                                                                                   of difficulty
                4C           in two sizes:skill clusters(sml to large) N specific problems(large only) sequenced as per level and type: part to
                                                                                                         whole;simple to complex




                       scope and sequence
                       decisions in 4 different ID
                       theories when designing
                       LOs




2009   5   19
hardware: VCR N Computers with basic office software, CD/DVD player, zip drive, speaker, internet
                access, network drive access, connection to cable tv network, connections to a laptop

                software: standardize digital formats; create a single database of instructional media

                faculty: trained to learn how to digitize their media and prepare it for viewing over the network;




                     media delivery & training




2009   5   19

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Current Trends In ID Through LOs

  • 1. -- elements of a new type of computer-based instruction (eg. charts, diagrams, video clips, images, webpages,etc.) that can be reused numbers of times in different learning contexts; -- digital entities sent over the internet that can be accessed by numbers of people at the same time; -- updated from time to time from new versions; learning object 2009 5 19
  • 2. --fundamental: individual digital resource; visual; serving as an exhibit --combined-closed: small nos of digital resources combined; unrecoverable; serving as single purpose -combined-open: big nos of digital resources combined in real time; reused; -generative-presentation: combine network accessible objects; recreate presentations; reused; -generative-instructional : combine N evaluate student interaction with those combinations; reused; 5 different learning object types (D. Wiley) 2009 5 19
  • 3. --instructional design(ID) theory -’prescriptive linking material’ : links ID to LO --learning object (LO) taxonomy includes 5 different learning objective types which have own features and share similarities too. 1. fundamental (jpg. image) 2.combined-closed (videoclip) 3. combined-open (dynamic webpage) 4. generative-presentation (user interface) 5. generative-instructional (Merrill’s transaction shells) 3 components of a successful learning object implementation( Wiley 2000) 2009 5 19
  • 4. instructional design(ID)- generic process for analyzing human performance problems & determining appropriate solutions (incl who, what, when, where, why, and how of a learning program) to such problems; instructional designers are the persons who often predict future problems & likely organizational changes and project ways to prepare employees for the new situations (Pieters, 1997) concept of instructional design(ID) 2009 5 19
  • 5. The entire process cannot be known in advance, so designers are required to do ‘just-in-time analysis’ (p15), synthesis, evaluation and change at every stage in the ID process. To fit with the demands of the Information Age, the designer will also need to become more aware of the broader social context within which the instruction takes place,and will need to consult broadly with shareholder groups so that a common vision of the final instruction and the means to develop it is arrived. Learners should become ‘user-designers’ (p18) with much of the design happening at the point of delivery ID theory in Information Age: ‘instruction needs to be customized rather than standardized’ (Reigeluth, 1997:45) 2009 5 19
  • 6. there must be a link between skill and knowledge acquisition. ID focuses on both cognitive skills and multi-perspectival presentation of knowledge via multimedia authoring. it should provide easy access to information within an interactive environment which can be customized. without changing the overall structure, it is possible to make changes in reply to learner needs. it is also possible as a web structure it can grow and develop rapidly and easily, making learner control more feasible. ID theory in Information Age: ID for multimedia authroing (Gros et al.) 2009 5 19
  • 7. ID theories scope/LOs sequence/LOs ET theory not the same size,combined large enough to teach be presented in order of increasing complexity Work model large enough to teach meaningful, real world performance sequenced to simulate real-world performance Domain theory instructional N assessments, large enough to teach and assess sequenced as per unidimensional expertise scales of difficulty 4C in two sizes:skill clusters(sml to large) N specific problems(large only) sequenced as per level and type: part to whole;simple to complex scope and sequence decisions in 4 different ID theories when designing LOs 2009 5 19
  • 8. hardware: VCR N Computers with basic office software, CD/DVD player, zip drive, speaker, internet access, network drive access, connection to cable tv network, connections to a laptop software: standardize digital formats; create a single database of instructional media faculty: trained to learn how to digitize their media and prepare it for viewing over the network; media delivery & training 2009 5 19