Basketball Training 2006

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    (West Midlands United Kingdom)

    for players for next coming
    season,after the successful season

    seeking to employ the services of
    either a coach or player coach to help build
    towards the coming season with
    structured training sessions with a given target
    by the start of next season.
    From the commencement of the new season the
    successful candidate will be required to
    highlight areas of needed improvement and
    implement a training program to reach the
    required level.

    in the (West Midlands United Kingdom)
    surrounded by trees and gardens and is a
    basketball ball throw away from the
    town centre and seafront. There is no better
    place to play this great game.
    Our courts are favored by many world class
    basketball champions, why not come
    and play on our immaculate courts – often
    referred to as the courts in the world. To
    experience the beauty of playing on one of the
    finest surfaces in the world become a member or
    come and pay and play; our
    fees are modest, to find out how much see the

    to continuing their
    progress in coming season with both the men and
    women teams looking to
    build on the seasons which proceeded it.

    for its social atmosphere
    and welcoming both new players and social
    members We would like to hear
    from talented
    coaches / player coaches who can work as part of
    our comprehensive team
    and invite applications. CV and cover letter in
    the first instance to the


    If you would like a confidential discussion
    first, please call
    matt baker

    to continuing their
    progress in coming season with both the men and
    women teams looking to
    build on the seasons
    which proceeded it. Forward your CV?Resume to
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Basketball Training 2006

  1. 1. Miami University Intramural Basketball Program Training Presentation Revised Arnos – October 2007
  2. 2. The Officials’ M.A.P. • Mechanics • Fouls, Violations • Appearance • Positioning • Professionalism • Game Management * Review Evaluation Form
  3. 3. Calling the Foul 1. Blow the Whistle ► Sharp and Crisp ► Loud whistles 2. Extend your right arm straight up with a clenched fist. ► Freeze ► Move slowly and deliberately
  4. 4. Reporting a Foul •Color : Give the color of the fouling player (“RED”) •Number : give the # of the fouling player (“14”) •Foul : give the correct foul ( “BLOCKING”) •NEXT : report what will happen next (“2 Shots”) * If a made basket preceded the foul call say: “Count the basket” and then continue C.N.F.N.
  5. 5. Foul Reporting Area
  6. 6. Legal Guarding • GUARDING: it is the act of legally placing a body in the path of an offensive opponent. Every player is entitled to a spot on the floor provided such player gets there first without illegally contacting an opponent. A player who extends an arm, shoulder, hip, or leg into the path of an opponent is NOT considered to have a legal position if contact occurs. • Obtaining a legal guarding position: – The guard must have both feet touching the floor – The front of the guard’s torso must be facing the opponent.
  7. 7. Screens Screen: a legal action by a player who, without causing contact, delays or prevents an opponent from reaching a desired position. Establishing a legal screening position: The screener may face any direction The screener must be stationary Once the screener takes proper position it is the defensive players responsibility to avoid contact. If the defense does not see the screen there will be contact. This is considered incidental. If defense tries to force their way through the screen it is a foul on the defensive player.
  8. 8. Rebounding Fouls To obtain or maintain a legal rebounding position a player may not: • Displace, push or charge an opponent. • Bend their body in an abnormal way to hold or displace an opponent. • Violate the Principle of Verticality. * There really is no such thing as “over-the-back”: there must be contact – it must be either a pushing or holding foul.
  9. 9. Principle of Verticality • Players must remain in their “vertical plane” • Arms must be STRAIGHT UP • Player can jump vertically, but not out of vertical plane • Player must avoid contact with their lower body outside of their vertical plane • The offensive player may not “intrude” a defensive player’s vertical plane. • Players are not allowed to stick out an arm, leg, hip, or shoulder into the path of an opponent.
  10. 10. The Standard Foul • Hack : illegal contact with the ball handler. “White, #42, Hack. Black ball on the side.”
  11. 11. Push • PUSH: illegal contact by extending of arms which influences the movement of an opponent.
  12. 12. Holding • HOLDING: illegal contact that impedes the lateral or vertical movement of an opposing player.
  13. 13. Double Foul • DOUBLE FOUL: simultaneous personal fouls by a member of each team. • This is a great call to clean up overly aggressive post play • Results in alternating possession.
  14. 14. Block • BLOCK: Illegal personal contact which impedes the progress of an opponent. • ISSUES w/ CALLING BLOCKS – “Referee the Defense” – Principle of Verticality
  15. 15. Player Control Foul • PLAYER CONTROL: offensive player makes illegal contact with a defensive player in a previously established legal guarding position. • A player moving with the ball is required to stop or change direction to avoid contact with a defender in a legal position. PLAYER CONTROL FOULS = Loss of possession / no free throws
  16. 16. “The Blarge!” Block/Charge • “Referee the Defense” – This call is easy to make if you focus correctly. Ask Yourself… – Was the Defense there first? The Defense must get to the spot – Did the Defense have both in time to draw the foul… feet on the floor? IF IT IS UNCLEAR, IT’S A BLOCK – Was the Defense facing the player with the ball? Player Control Fouls also apply to an Airborne Shooter. Yes to all 3? It’s a Charge!
  17. 17. Hand Checks • HAND CHECKING: illegal personal contact by a defensive player, which impedes the forward or lateral movement of the ball holder. • Call the foul if the defender… – Impedes or restricts the movement – Dislodges or jabs an opponent – Continually leaves a hand on an opponent
  18. 18. Excessive Swinging of Elbows • ELBOWING: a player swings his elbows in an excessive and dangerous manner. If there is… – no contact = warning – contact = personal foul or technical foul, if severe
  19. 19. Intentional Foul • Foul committed with no attempt to play the ball – If severe enough it becomes a flagrant foul (ejection). • Result: 2 free throws (clear the lane) and possession.
  20. 20. Flagrant Fouls • This is an ejection and technical foul that is violent or savage in nature. • Includes but is not limited to: – Striking Penalty Player is ejected – Kicking and 2 foul shots with the – Kneeing lanes cleared for the opposing – Punching team.
  21. 21. Technical Fouls • Examples: • Excessive language • Excessive foul • Disrespect toward official or another player • Kicking, punching, or throwing the basketball • Taunting or harassment • Any unsportsmanlike conduct • Delay of game • Slapping the backboard to redirect a shot Result – 2 free throws and possession Two technical fouls = ejection and disciplinary action.
  22. 22. Calling a Violation • Blow Whistle – Give a sharp blast – Weak whistles = indecision • Raise arm – Open hand – Straight in the air • Give proper mechanic for the violation which occurred
  23. 23. Out of Bounds • Ball is out of bounds when it touches a player who is out of bounds, the floor beyond the boundary, the ceiling or backboard supports. • If a ball hits on the top of the backboard it is not out unless it contacts a support piece or fully goes over the backboard. • When the ball goes out of bounds the official should give a strong whistle, raise the arm with open palm and signal direction for possession.
  24. 24. Visible Counts • Develop a consistent count – arm slightly above your torso – make your count crisp and controlled • Counting situations: – Closely guarded (5) – In-bounding (5) – Back Court (10)
  25. 25. 10 Second Back Court Violation A team must advance the ball beyond the center court line in 10 seconds. The official will administer a visible 10 count.
  26. 26. 5 Second Violation • Five second violations occur for: – Throw-ins – Closely-guarded • Blow your whistle, signal the violation with open palm and give the 5-second violation mechanic.
  27. 27. Closely Guarded • Closely guarded is when a defensive player is “actively” guarding a player within six feet. • Closely guarded only applies to when the ball is across half court. The 5 count resets every time there is a change in the ball handler’s “status”: a player can hold the ball for 4 ½ seconds, then dribble for 4 ½ seconds, then hold the ball for 4 ½ seconds before they have to get rid of the ball.
  28. 28. Not Closely Guarded The 5 count resets every time there is a change in the ball handler’s “status”: a player can hold the ball for 4 ½ seconds, then dribble for 4 ½ seconds, then hold the ball for 4 ½ seconds before they have to get rid of the ball.
  29. 29. • Use preventive officiating Lane Violation before calling: (3 seconds) – “Get out of the key Red!” – If a player is on their way out don’t call it An offensive player may – If player doesn’t move after warning call the violation not have any part of their body in the lane, while the ball is in the front court, for more than three seconds. Count resets every time the ball is shot.
  30. 30. “Palming the Ball” or Carry • Player rolls his wrist over the ball in an attempt to gain an advantage controlling the ball. – Most players carry with their normal dribble. – Make sure you distinguish between a person’s normal dribble and an attempt to gain an advantage.
  31. 31. Traveling • Player is not allowed to travel or walk with the ball. – Pivot Foot: Player commits to a pivot foot by landing on that foot first • If player makes a good jump stop, they can establish either foot as their pivot foot. • Player may pick up their pivot foot, but must get rid of the ball before returning it to ground. • Player cannot jump with the ball and return to the ground with the ball without releasing it.
  32. 32. Double Dribble / Illegal Dribble Players cannot start a dribble after their first dribble has ended or put two hands on the ball while dribbling. – Not a Double Dribble: • Ball has been batted/contacted by opponent • Loose Balls • After a shot attempt, even if the shot does not hit the rim or backboard.
  33. 33. Kick Violation • It is a violation to INTENTIONALY kick the ball with any part of the leg or foot. • Results in loss of possession for the violating team.
  34. 34. “No Basket! No Basket!” • A basket, scored after a violation, must be waived off. • This call must be “sold”… – Be LOUD – Use emphatic signals – Show no indecision – Don’t hesitate
  35. 35. Jump Ball or Held Ball Held Ball – when the defense prevents an airborne shooter from • Jump Ball – when releasing the ball opponents each have their hands on the ball and neither can establish RESULT Alternating Possession possession
  36. 36. The Possession Arrow • The Possession Occurs for… – Jump Balls or Held Balls – Out of bounds off both teams – Official cannot determine correct possession – Simultaneous free-throw violations – Ball stuck between backboard and hoop – Double Foul (Personal or Technical)
  37. 37. Goaltending • FOUR REQUIRED ELEMENTS 1. A shot or tap 2. Downward flight 3. Ball above the level of the basket 4. The shot has a chance to go in AWARD THE POINTS AFTER A GOALTENDING CALL AGAINST THE DEFENSE
  38. 38. Basket Interference • Occurs when a player… – touches the ball, basket, or net when the ball is ON or within the basket – touches the ball while it is on the cylinder – touches the ball outside the cylinder while reaching through the basket from below. If committed by the Defense award the points If committed by the Offense disallow the points and grant possession to the defensive team
  39. 39. “Over-and-Back” Violation An offensive player with the ball may not cross back over half-court once they have advanced the ball beyond mid-court. A player is not considered • Its never a violation on a to be in the frontcourt throw-in. until they have established • If a player jumps from the 2 out of 3 “points” in the back court to the front court frontcourt: without establishing position it is considered over-and- THE POINTS: Right Foot, back. Left Foot, and Ball
  40. 40. Basic Positioning: Lead & Trail
  41. 41. Lead Referee LEAD OFFICIAL • Positioned on the base line at a good depth and distance, not under the basket. • Responsible for the endline boundary. • Watches primarily post play and rebounds. • An official should always be in position to see between defenders. Never get blocked by the players.
  42. 42. Trail Referee TRAIL OFFICIAL • Position on the opposite side as the lead. • Watches front court action: – Closely guarded – 3 Pointers – Ball handling action • Responsible for sideline and halfcourt line. • An official should always be in position to see between defenders. Never get blocked by the players.
  43. 43. Three Man Coverage Areas
  44. 44. Placement of Throw-ins • Administer the throw-in closest to the spot of the foul or violation. • Never allow a throw-in from under the back board • Fouls in the key are administered as shown in the blue highlighted area
  45. 45. Throw Ins • Ball is to be thrown in from the nearest spot to the infraction/foul. • Never allow a player to throw the ball in from underneath the basket. • Player gets one step in every direction. – Exception: After a made basket the team may run the baseline to throw the ball in
  46. 46. Throw In Violations • Player has five seconds to release the ball once they have been given it by the official. • Official should show a visible count. • Defensive team cannot reach over the sideline/baseline to defend the ball. – If any contact is made, delay of game is called – 2 delay of games result in a technical foul
  47. 47. Free Throw Administration The Defense… – Maximum 6 players – Must occupy bottom 2 slots The Offense… – Maximum 4 players – Shooter that was fouled Players can be in the top 2 spaces nearest the shooter
  48. 48. Free Throw Violations • Try must be attempted between the foul line and within the free throw semi-circle. • A player taking a free throw cannot fake a shot or do anything to cause an opponent to violate the lane. • No opponent can “disconcert” or distract the shooter. • No player can enter or leave a space once the shooter has the ball. • Players cannot enter the key until the ball has left the hand of the shooter. Players outside the three point line cannot enter the key until the ball hits the rim. • The player taking the free throw must shoot the ball within 10 seconds, otherwise it is a violation.
  49. 49. Free Throw Violations If Shooting team violates… – Ball is immediately dead and any basket is disallowed. • If shots remain, continue to the next shot • If it is the final attempt, the opposing team gets the ball out of bounds on the side. If Defensive team violates… – Delayed dead ball is signaled. • If the basket is made the violation is ignored. • If the basket is missed the violation is called and re-tried.
  50. 50. Substitutions • Substitutes can only enter the game on a dead ball, after being waved in by an official. • Substitutes during free throws – Bring players in only before the last certain free throw. – Subbing for the shooter • If the last free throw is made, stop play and allow substitution to happen. • If last free throw is missed, play continues and substitute has to wait until the next dead ball.
  51. 51. Jump Ball Administration • Players jumping will position themselves facing their basket and will have both feet within their half of the center circle. • All other players will take a position outside of the center circle and must be set at the time of the jump. • Teammates may not have adjacent positions if the opposing team indicates the desire to fill that spot. • The tossed ball cannot be touched until it reaches its highest point, but must be touched before returning to the ground. • The jumper may not: – Catch the jump ball – Touch the ball more than twice – Leave the center circle before the ball is secured – Control the ball before a non-jumper has had the opportunity
  52. 52. Jump Ball Violations Ball is re-jumped if… • Referee makes a bad toss. • Teams commit simultaneous violations. • If one team commits any violation the ball is given out of bounds to the opposing team. • If ball is knocked out of bounds on the jump, opposing team gains possession.
  53. 53. The Clock There are two 20 minute halves • Clock runs continuously until… – Stops last in the 1:00 minute. – The clock stops on dead balls in these situations • Fouls, Violations, Free Throws, Out-of-bounds, etc etc • Clock will otherwise only stop for time-outs, injuries, and at the official’s discretion. • 30 point mercy rule under 5 minutes left in the second half. • Half-time is 2 minutes.
  54. 54. Intramural Basics • No jewelry – officials should check everyone before the game. • Elastic headbands and armbands are legal. • Three timeouts per game (1-20 second, 2-full). One in each OT session. • Teams must start with 4 players. • Co-Rec teams must have more or an equal amount of females on the court at all times.
  55. 55. Overtime (OT) • Teams will have one 30 sec possession. • Teams each have 1 timeout per OT. • Any defensive fouls = 1 foul shot + possession. • Technical fouls = 2 foul shots + possession. • Personal fouls continue to accumulate. • Odd / even choice for offense / defense. • Any turnover, offensive foul, defensive rebound, or jump ball results in end of possession. • Playoffs – 2 minute, running clock to last minute • Championship – 5 minute, running clock to last minute
  56. 56. Game MGT: Captain’s Meeting • Set The Tone For The Entire Game – This is your first chance to let the teams know what kind of game they are going to have. – Take control but don’t be pushy. – If their team has any questions or concerns make sure it goes through the captain. – Create your own agenda for the captains meeting. Keep consistent throughout the year.
  57. 57. Basketball Officiating Principles “Referee the Defense” “Don’t Ball Watch” “Advantage / Disadvantage” “Use Preventive Officiating” “Clean up the Game”
  58. 58. “Cleaning up a Game” Fouls to look for: 1. Hand Checks – in the back court and cutters 2. The Post – look for double fouls, displacement 3. Screens – moving screens, aggressive contact 4. Blocks/charges – call the obvious collisions 5. Rebounding – over-the-back, pushing/shoving 6. Technical Fouls – slows the game (2 shots) ► Listen for taunting / baiting. ► Pay attention to player’s reaction after the call.