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Twice the Speed
         & Half the Cost
                  Interaction Design
                for fast-paced Startups

Greg Hochmuth                        November 6, 2007
zoo-m.com                              Web 2.0 Expo Berlin
In the context of this talk,

“Design is about defining how your
 users interact with your product,
 based on your understanding of
 who they are, why they use and
 what they want to achieve.”
Misconceptions
– Cost
– Process
– Expertise
“Easier Habits”
“Easier Habits”
– Code it first,
 design later
“Easier Habits”
– Feature creep
“Easier Habits”


Not
knowing
your users
Design is the difference between
Design is the difference between


               &
Design is the difference between


               &


               &
Good Design
doesn’t have to mean “pretty”
Good Design
doesn’t have to mean “pretty”
Good Design
doesn’t have to mean “pretty”
... and “pretty” is NOT
the same as good design.
Good Design, you say?



“I know it when I see it.”
                 -- Your boss
Good Design, you say?



“I know it when I see it.”
... It’s when you don’t see it.
But you can’t make
a cake just by looking at a picture.
So, how do you
make good design?
#1
#1



     KNOW
#1



     YOUR
#1




     USERS
> UCG
Users, Context, Goals.
• Who they are

• What they want to accomplish

• What context they are in
  What constraints they face

• Who else is involved
  What methods they use today

• What words do they use

• Ask Why 5 times
User
Research
“User
Research?
    ...You don’t
    have time
    for this.”


   < Your VC
“Me, interview people?”




  Your lead
   developer>
the real benefits
• Avoids the “Elastic user”

• Help you answer design questions

• Bring everyone on the same page

• Create a shared understanding
When you talk to people
• There is a difference between
  what people do and what people say

• Watch for “Post-Its”

• What do they use?

• People love to talk about themselves
#1. Know your users, know their goals

#2
“People don’t want features,
 they want outcomes.”
              -- Jason Fried, 37signals
#1. Know your users, know their goals

#2. Turn your features into stories
#1. Know your users, know their goals

#2. Turn your features into stories

#3
TEST
TEST
WHILE IT’S
 CHEAP
Paper is cheap.
Code is expensive.
(just like dead documentation)
Paper to Product
• Tips for testing
  – The less polished, the better
  – The secret life of PowerPoint
  – “Wizard of Oz” technique
  – Don’t make people “pretend” to be someone else

• Resources
  – www.paperprototyping.com/
  – www.alistapart.com/articles/paperprototyping
  – www.uie.com/articles/prototyping_tips/
Paper to Product
• Tips for testing
  – The less polished, the better
  – The secret life of PowerPoint
  – “Wizard of Oz” technique
  – Don’t make people “pretend” to be someone else
#1. Know your users, know their goals

#2. Turn your features into stories

#3. Test while it’s cheap
Summary
• Design for your users, not for yourself

• Know who your users are,
  why they will use your product,
  and what you’re helping them accomplish

• Maximize shared understanding
Get everyone
  involved
Be visual &
Keep making stuff
Have Fun
together
Extra Goodies (not enough time during Expo Presentation)
DESIGN ISSUES THAT
GET OVERLOOKED TOO OFTEN
Web Readability
Writing for the Web
www.useit.com/papers/webwriting/
First Experiences
  and Expectations
First Experiences & Expectations

The 5-second test
First Experiences & Expectations

The 5-second test
www.uie.com/articles/five_second_test/
First Experiences & Expectations
         10 seconds before
                [click!]
           5 seconds after
       30 seconds (2-3 pages)
              5 minutes
                   ...
             1 week later
                   ...
         Talking to a friend
Do you have a story
 for each of those moments?

Have you really thought about
 the context of your users at that point?
Thanks.
Thanks.
                          Get in touch at
                   grex@cs.stanford.edu

Psst!
        web2expo@mento.info
Photo Credits!
by * Beezy *
http://www.flickr.com/photos/53085837@N00/52666083




by e v i l
http://www.flickr.com/photos/91738385@N00/331663300




        Collected using FlickrStorm:
    www.zoo-m.com/flickr-storm/
Photo Credits!
by josef.stuefer
http://www.flickr.com/photos/20375052@N00/8173741


by Milovan
http://www.flickr.com/photos/ikero/382108642/




        Collected using FlickrStorm:
    www.zoo-m.com/flickr-storm/

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Interaction Design for fast-paced Startups