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Conole creativity

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Conole creativity

  1. 1. Harnessing technologies to foster creativity Gráinne Conole, The Open University, UK Arhus University, 30th March 2011
  2. 2. Defining creativity • Derived from Lation ‘creo’ to create/make • About creating something new (physical artefact or concept) that is novel and valuable • Ability to transcend traditional ideas, rules, partners, relationships and create meaningful new ideas, forms, methods, interpretations
  3. 3. Why is it important? • Essential skill to deal with today’s complex, fast and changing soceity • Discourse and collaboration are mediated through a range of social and participatory media
  4. 4. Aspects • Process: mechanisms needed for creative thinking • Product: measuring creativity in people • Person: general intellectual habits (openness, ideas of ideation, autonomy, expertise, exploratory and behavioural) • Place: best circumstances to enable creativity to flourish
  5. 5. Stages • Preparation: identifying the problem • Incubation: internalisation of the problem • Intimation: getting a feeling for a solution • Illumination: creativity burst forth • Verification: idea is consciously verified, elaborated and applied
  6. 6. Technologies • Can promote creativity in new and innovative ways • Enable new forms of discourse, collaboration and coopertation • Access and repurpose knowledge in different forms of representation • Aggregation and scale - distributed and collective
  7. 7. Limitless • Unbounded intelligence • Unlocking potential • Distributed cognition (people and technologies) Trailer
  8. 8. Key questions • What is the nature of creativity? • What are its key characteristics? • What is the relationship between creativity and general intelligence? • How can creativity be fostered and supported? • What is the nature of collaborative creative practices? • How can technologies be used to promote and support creativity?
  9. 9. In terms of OER • What is the relationship between creativity and OER? • How can creativity be used in terms of the creation and use of OER? • What new creative practices might result through effective use of OER?
  10. 10. The future? • Limitless potential of technologies • Individual, tools and collective • Augmented and gesture technologies • Blurring the boundaries of real World Builder and virtual worlds
  11. 11. References • Loveless, A M (2007) Creativity, technology and learning – a review of recent literature Futurelab., http:// archive.futurelab.org.uk/resources/documents/lit_reviews/ Creativity_Review_update.pdf • (http://robwall.ca/2009/03/10/creativity-is-the-new- technology/) • http://www.youtube.com/watch?v=nvIQP-EBPqc • http://vimeo.com/3365942 • http://blogs.hbr.org/video/2010/05/andrew-klavan-on- how-21st-cent.html

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