1. xDelia – 3-year EU Project
• It’s goal:
– To use bio-sensors and serious games to identify & address the
effects of emotional regulation on financial decision making
– Target audience private investors
6
4. Outcomes
• The D and E framework
• Three conference presentations/papers
• Mentioned in a number of keynotes
• Application of learning design representations
• Series of games on emotional regulation
produced and trialled, major study planned in
coming year
5. Impact
• D and E framework guides the work of the
other workpackages
• Well received at EU review meetings
• Insights into interdisciplinarity
• Cutting edge research on the use of games
and sensors in real-life contexts
• Sustainability through Saxo bank in
Denmark
7. Outcomes
Open Educational Practices
(OEP)
Practices around the creation, use and
management of Open Educational Resources
Approach
60 case studies of OER collected
Dimensions of OEP derived
Online consultation process
Guidelines for stakeholders
8. Impact 8
Strong consortium - including UNESCO, ICDE and EFQUEL
Well received by EU commission
High visibility and profile
Significant stakeholder engagement
Many presentations at key international conferences
Links to related OER initiatives
Likely to lead to follow on projects