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@TypicalAppical talks #mobile revolution at #offshore #marine #crewing

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@TypicalAppical talks #mobile revolution at #offshore #marine #crewing

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Keynote on the adoption of mobile and the opportunities for the offshore industry. Including new hire training, recruitment and retention. The presentation sets out the trends and challenges of the new App generation, how to approach them and leverage this new generation to impact your company in a positive way. Including a poll that has been filled in online by over 60 senior crew managers, HR, and key decision makers in the offshore industry.

Keynote on the adoption of mobile and the opportunities for the offshore industry. Including new hire training, recruitment and retention. The presentation sets out the trends and challenges of the new App generation, how to approach them and leverage this new generation to impact your company in a positive way. Including a poll that has been filled in online by over 60 senior crew managers, HR, and key decision makers in the offshore industry.

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@TypicalAppical talks #mobile revolution at #offshore #marine #crewing

  1. 1. Don’t switch off your mobile VOTE 41 91 79
  2. 2. Introduction Mobile Revolution The new classroom Affordances The mobilized workforce Case study: mobile in action The Revolution for your business !
  3. 3. 75% of the employees are not effectively introduced to their work environment. “Type a quote here.” Brandon Hall Group, 2012-2014! !
  4. 4. Priority boarding for your workforce We aim to drastically improve the new hire experience and therefore make a new employee feel at home and engaged with the use of a mobile app.
  5. 5. What is Appical about? “Effectively leveraging gamification to improve the employee experience right from the start by tapping into the more meaningful elements of gaming: social and environmental interaction, forced progression.” ! Kyle Lagunas, ! Sr. Analyst Talent Acquisition Brandon Hall Group ! !
  6. 6. Introduction Mobile Revolution ! The new classroom Affordances The mobilized workforce Case study: mobile in action Conclusion !
  7. 7. The biggest platform in the history 7.0B Mobile Connections in 2014! 1 connection per head Gartner, Appical! !
  8. 8. 10 years of Facebook 1.5B Montly active users in 2014! 1.0B Mobile users! Facebook, Appical ! !
  9. 9. Enterprises are mobilized 1.0B Tablets in use in 2018 250M Enterprise stake in 2018 Forrester research, Appical! !
  10. 10. Mobile Learning opportunities >7.0B Potential endpoints >80% Minimum coverage Forrester research, Appical! !
  11. 11. Introduction Mobile Revolution The new classroom ! Affordances The mobilized workforce Case study: mobile in action Conclusion !
  12. 12. How we used to learn OKAY! Assessment Main source of external information Teacher Control Books Learner not mobile Classroom is the arena Exams, homework, observations Context No learning in context
  13. 13. The shift to mobile eLearning Mobile learning ‣ Software controls ‣ Learner is immobile ‣ Learner is not in context ‣ Static: information on laptop or desktop PC when needed ‣ Connectivity via web-browser (HTML5), limitation of data storage ‣ Information is pulled from browsing sessions ‣ Learner controls ‣ Learner is mobile ‣ Learner is in context ‣ Mobile device provides easy and immediate access ‣ Information is available anyplace anytime when required (no internet connection required) ‣ Connectivity via app using native features ‣ Native features of mobile device result in precise locational and behavioural data
  14. 14. Introduction Mobile Revolution Setting the Scene Affordances The Workforce Case Study Conclusion ! ! !
  15. 15. Some Theory Relationship - object - organism - action
  16. 16. OK - Got it! Let’s
  17. 17. Mobile affordances: A snapshot Camera’s Messaging Communication Clock Memory / Storage Cloud storage Geolocation External and internal sensors Document production Mapping Cinema Browsing Internet Microphone and audio Media viewer Individual addressability
  18. 18. What can we do with a camera?
  19. 19. What can we do with sensors? Measure distance Proximity Temperature & Weather Record lost weather days Share data
  20. 20. What can we do with geolocation?
  21. 21. What can we do with touchscreen? Identification of Employee Work with virtual objects Zoom-in Engage people to the context
  22. 22. Introduction Mobile Revolution The new class room Affordances The workforce Case Study Conclusion ! ! ! !
  23. 23. Born between 1994 and 2010! 23 million Watch more than 7 hours of mobile video per week! Sent an average of 3,364 texts per month! 78.7% visit social networks or blogs Watched 23 hours 41 minutes of TV per week! Well-educated and most technologically advanced! ! Next: The App Gen Premise Immersive Marketing, Qualcomm, Appical! !
  24. 24. Four key characteristics Personalize it! Technology Social Networks ! and UGC ME! Realtime Here and Now! What I want, ! when I want it Independent & ! Tech savvy Communication Preferably online
  25. 25. BYOD is here - Some facts In 2012, 50% of workers brought their own devices to work ! Today, 90% of companies are allowing employees to use personal devices at work Fifty percent of workers are using three or more devices for work and nearly twenty percent are using four or more devices! ! Gartner 2013, Cisco 2013, Forrester 2013, Appical Research! ! !
  26. 26. Enterprise learning opportunities Some opportunities Onboarding Leadership ! Development Mandatory ! Training Assessments Recruitment Gartner 2013, Cisco 2013, Forrester 2013, Appical Research! ! Employee life cycle
  27. 27. The Eve of the Mobile Revolution The new classroom Affordances The mobilized workforce Case Study Conclusion ! ! !
  28. 28. The challenge of Philips Healthcare 3,300 headcount plant High administrative burden (high indirect costs) Increase engagement with new hires (300 pa) Difficulties integrating personnel socially Baby boom gen retiring! No mobile experience, OMG ! ! !
  29. 29. What they did: Mobile experience
  30. 30. What has been achieved? “With the on boarding app we were able to reduce the indirect time spent on first line HR support with nearly 50%. Moreover, we have been able to communicate new production techniques more effectively as we have been able to integrate the feedback of our employees” “Type a quote here.” J. van Gerpot! Lean Deployment Leader ! Annual Win for Philips: > EUR 250,000! Indirect labour savings EUR 50k p.a. Productivity win of EUR 1,500 per FTE
  31. 31. The new class room Affordances The Mobilized workforce Case Study Conclusion ! ! ! ! !
  32. 32. The workforce is changing drastically Mobile is here to stay The App gen is greatly informed Increasing mobility of the workforce Flex workers will be the rule rather than the exception Baby boom gen will leave a knowledge gap ! War for talent will become a continuous challenge ! ! !
  33. 33. The workforce is changing drastically Mobile is here to stay The App gen is greatly informed Increasing mobility of the workforce Flex workers will be the rule rather than the exception Baby boom gen will leave a knowledge gap ! War for talent will become a continuous challenge ! ! !
  34. 34. Recommendations Utilize mobile: Make life easier for yourself and your employees Find opportunities to use mobile to boost productivity Put content in your employees hands Start small and preferably cross platform Launch then learn! ! ! ! !
  35. 35. Contact us gb@appical.net! ! Appical Linkedin! ! ! Gerrit ! Brouwer (35) Founder & CEO
  36. 36. Poll results
  37. 37. Poll results 1. Key HR Challenges 20%$ Getting the qualified talent in and keeping them in the organization is with nearly 60% the most important challenge in offshore! ! Retiring of key personnel leads to a knowledge and experience gap that will cause additional pressure in the market 39%$ 10%$ 2%$ 14%$ 6%$ 6%$ 4%$ Hiring$qualified$talent$ Reten8on$ Competency$development$ Budget$for$training$ Experienced$replacements$for$re8ring$colleagues$ Communicate$effec8vely$with$staff$ Managemement$of$crew$ Mo8vate$crew$
  38. 38. Poll results 2. How is mobile applied? Apart from checking emails, mobile is increasingly applied in attracting key talent. In a majority of cases mobile is used for checking e-mails, gaming and watching video’s. 15%$ 40%$ 5%$ 35%$ 5%$ Recrui.ng$talent$ Checking$e7mail$ Mandatory$training$ Other$(playing$games,$apps$etc.)$ Sales$improvements$
  39. 39. Poll results 3. Which devices? 40%$ Apple iOS leads the way within the offshore industry. Expecting the fingerprint technology to become a key feature for identity checks and the native functionalities driving engagement for mobile learning 19%$ 8%$ 19%$ 13%$ Apple$iOS$ Android$OS$ Microso7$Windows$Phone$ Don't$know$ Other$
  40. 40. Poll results 4. How is on boarding implemented For over 50% on boarding is done paper-based or blended, supported by F2F job related training by manager or experienced colleague. eLearning is seen as a challenge given the distance between remote workplace and training center ashore. 9%# 14%# 5%# 27%# 27%# 18%# As#a#workflow# eLearning# Mobile#Learning# Blended#(classroom#and#paper#and/or#eALearning)# Other# Paper#based#
  41. 41. Poll results 5. Which device for gaming? Mobile is taking over control, tablets and smartphones together already contribute for over 50%. However PC gaming is still popular in the offshore industry. Console gaming seem to be less relevant. 5%# 28%# 0%# 3%# 25%# 40%# 45%# 40%# 35%# 30%# 25%# 20%# 15%# 10%# 5%# 0%# A#Playsta1on# Smartphone# Nintendo# Xbox# Tablet# Other#(PC#etc)#
  42. 42. Poll results 6. How much gaming per week? Oh - Yeah! A staggering 88% plays games per week. Some hardcore gamers present in the industry 78%$ 10%$ 12%$ 0%$ 0%$ 90%$ 80%$ 70%$ 60%$ 50%$ 40%$ 30%$ 20%$ 10%$ 0%$ 0-8$hours$ 8-12$hours$ I$don't$game$ 12-24$hours$ More$than$24$hours$
  43. 43. Favourite games
  44. 44. Poll results 7. Which areas to apply gamification in your company? 36%$ Both future workers and employees can enjoy from the benefits of gamification, being ao:! ! Higher engagement levels! Higher return on training! Lower training drop-out levels 28%$ 8%$ 11%$ 6%$ 11%$ Training$of$ employees$ Educa:on$of$ students$ eLearning$ Skills$training$ Compliance$training$

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