Personal Information
Organização/Local de trabalho
Baltimore, MD United States
Cargo
Web and Social Media Manager
Setor
Photography / Arts
Sobre
I have experience coordinating public programs, implementing technology projects, developing digital and social media strategies, and creating interpretive content for museums and arts organizations. I have managed large, complex projects for the Smithsonian American Art Museum, including "The Art of Video Games" exhibition (2012), two innovative Alternate Reality Games (2010 and 2008), and the award-winning interpretive kiosks and website for the Luce Foundation Center (2006). In 2009, I received the Smithsonian Institution's "Secretary's Award for Excellence - Innovative Spirit" for my work in enlivening the visitor experience through transmedia games.
Marcadores
smithsonian american art museum
museum
art
museums
linked open data
games
alternate reality game
arg
technology
interactive
linked data
game
social media
video games
luce foundation center
ghosts of a chance
smithsonian
glam
education
alternate reality games
idaho falls
collections
pheon
new media
gamification
future of museums
fun
children's museum
art center
kids
lod
digital outreach
meme
internet
funny
wikipedia
narrative
failure
information systems
databases
data
university of maryland
digital humanities
outreach
robot
serious games
design
21st century literacies
fill the gap
citizen curator
visible storage
narratives
innovation
luce center
alternate
reality
american
luce
foundation
center
gaming
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Apresentações
(28)Documentos
(5)Personal Information
Organização/Local de trabalho
Baltimore, MD United States
Cargo
Web and Social Media Manager
Setor
Photography / Arts
Sobre
I have experience coordinating public programs, implementing technology projects, developing digital and social media strategies, and creating interpretive content for museums and arts organizations. I have managed large, complex projects for the Smithsonian American Art Museum, including "The Art of Video Games" exhibition (2012), two innovative Alternate Reality Games (2010 and 2008), and the award-winning interpretive kiosks and website for the Luce Foundation Center (2006). In 2009, I received the Smithsonian Institution's "Secretary's Award for Excellence - Innovative Spirit" for my work in enlivening the visitor experience through transmedia games.
Marcadores
smithsonian american art museum
museum
art
museums
linked open data
games
alternate reality game
arg
technology
interactive
linked data
game
social media
video games
luce foundation center
ghosts of a chance
smithsonian
glam
education
alternate reality games
idaho falls
collections
pheon
new media
gamification
future of museums
fun
children's museum
art center
kids
lod
digital outreach
meme
internet
funny
wikipedia
narrative
failure
information systems
databases
data
university of maryland
digital humanities
outreach
robot
serious games
design
21st century literacies
fill the gap
citizen curator
visible storage
narratives
innovation
luce center
alternate
reality
american
luce
foundation
center
gaming
Ver mais