Aki Järvinen
324
Seguidores
Personal Information
Organização/Local de trabalho
Sheffield, United Kingdom United Kingdom
Cargo
VR &AR Trend Analyst & Futurist, Academic, Ph.D., Game Executive/Producer/Designer/Mentor
Sobre
When you look at my career path you can see I am a non-conformist. I have navigated my way through being a literature student on to working in game development and academic research, seamlessly adapting from one side of the table to the next. I have left highly secure jobs to pursue my passion and interest, in an ultimate quest to continually develop myself and think out of the box.
That's why I am hard to classify: I am at once a game designer, a scholar, a line manager, a product lead, a scrum manager, a PhD or Master's thesis supervisor, a creative director, a consultant, a mentor, a hobbyist programmer, and an innovator.
My expertise has been recognized through a number of invited ...
Marcadores
social games
game design
aki
game
facebook
social media
interaction design
social networks
design
järvinen
games
theory
monetization
free to play
f2p
metrics
cgo
design research
game research
design management
game studies
ux
gaming
experience
emotional
ludology
play
emotions
Ver mais
- Apresentações
- Documentos
- Infográficos
Elemental Experiential Design & Immersive Storytelling
Kent Bye
•
Há 6 anos
Drawing Futures Together. Diagrams for the Design of Scenarios of Liveable Cities
serena pollastri
•
Há 9 anos
Key Digital Trends for 2016
Ogilvy Consulting
•
Há 8 anos
Activate Tech and Media Outlook 2016
Activate
•
Há 8 anos
Foresight metaskills
Neil Houghton
•
Há 13 anos
Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
Erin Hoffman-John
•
Há 8 anos
The 7 Habits of Breakthrough Innovators
Amy Jo Kim
•
Há 9 anos
Cross Impact Analysis: Finding Emerging Opportunities
Peter Leighton
•
Há 10 anos
Scenario Building Workshop - How to Build and Use Scenarios
Adam Vigdor Gordon
•
Há 15 anos
Foresight scenario planning
atelier t*h
•
Há 11 anos
A swift introduction to Swift
Giordano Scalzo
•
Há 9 anos
Game Studio Management: Making It Great
Jesse Schell
•
Há 9 anos
3 years with Clojure
Michael Klishin
•
Há 9 anos
Gameful Design for Online Learning
Sebastian Deterding
•
Há 10 anos
5 tips for user research ppt
Laura Klein
•
Há 10 anos
Making Core Games in HTML5
Henric Suuronen
•
Há 11 anos
Paying To Win
Ben Cousins
•
Há 13 anos
Metrics Driven Design by Joshua Porter
Andrew Chen
•
Há 13 anos
Outside the Box (One critical question)
Sebastian Deterding
•
Há 12 anos
Scrum & Kanban for Social Games
Wooga
•
Há 12 anos