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Flying Pig Marathon & Gamification
Flying Pig Marathon
• 15th running of the Flying Pig Marathon
  – May 3-5, 2013
• 17th largest U.S. running festival
• 32,000+ total participants from all 50 states
  and 15 countries
• $1 million raised annually for charities
• $12 million economic impact in
Cincinnati USA: hotels, dining, shopping
Flying Pig Marathon
• Friday events
  – P&G Health and Fitness Expo
  – Little Kings Mile & Post-Race Party
• Saturday events
  – P&G Health and Fitness Expo continues
  – 10K, 5K, Kids One Mile, Piglet
• Sunday events
  – Marathon, Half, 4-Person Relay
  – Five-hour live broadcast, WLWT-NBC
Flying Pig Marathon
• The Class Challenge

• Determine opportunities to engage
  participants with Flying Pig Marathon brand
  using gamification to maintain/increase
  participation registration and/or create new
  sponsorship revenue opportunities.
Flying Pig Marathon
• The Class Challenge Project Expectations

• Business objective determined
• Research to support objective (both
   quantitative/qualitative)
• Major gamification initiative/process for engagement
• Behavioral analytics for collection/analysis
• Budget
• Engagement metrics and how can FPM use
for future marketing
Flying Pig Marathon

• Gamification is the use of game-thinking and
  game mechanics in non-game contexts in
  order to engage users and solve problems.
  Gamification is used in applications and
  processes to improve user engagement, ROI,
  data quality, timeliness, and learning.[4]
Flying Pig Marathon

• Gamification is the new “loyalty program” for
  organizations.

• Name existing loyalty programs in relation to
  brands.
Flying Pig Marathon

• Gamification will be involved in 25 percent of
  redesigned business processes by 2015, will
  grow to more than a $2.8 billion business by
  2016 and will have 70 percent of Global 2000
  businesses managing at least one “gamified”
  application or system by 2014.
  – Deloitte
Flying Pig Marathon
• Why Gamification?
• “The Engagement Economy,” Deloitte
   – http://www.deloitte.com/assets/Dcom-
     UnitedStates/Local%20Assets/Documents/Deloitte%20Rev
     iew/Deloitte%20Review%2011%20-
     %20Winter%202012/us_DR11_The_Engagement_Econom
     y_Jul12.pdf
• “Six Reasons Why Gamification will Rule the Business
  World,” Time
   – http://business.time.com/2012/08/28/six-reasons-why-
     gamification-will-rule-the-business-world/
Flying Pig Marathon
About the Flying Pig Marathon participant

•   Average age: 42
•   Total years running: 10
•   Run/Walk Events Finished: 7.3
•   Miles Run pre Week: 23.2
Flying Pig Marathon
About the Flying Pig Marathon participant

•   Average age: 42
•   Total years running: 10
•   Run/Walk Events Finished: 7.3
•   Miles Run pre Week: 23.2
Flying Pig Marathon
About the Flying Pig Marathon participant

•   Average age: 42
•   Total years running: 10
•   Run/Walk Events Finished: 7.3
•   Miles Run pre Week: 23.2
Flying Pig Marathon
About the Flying Pig Marathon participant

•   Average age: 42
•   Total years running: 10
•   Run/Walk Events Finished: 7.3
•   Miles Run pre Week: 23.2
Flying Pig Marathon
About the Flying Pig Marathon participant

•   Average age: 42
•   Total years running: 10
•   Run/Walk Events Finished: 7.3
•   Miles Run pre Week: 23.2
Flying Pig Marathon
Project Contact:

Jackie Reau
Game Day Communications
(513) 929-4263
jreau@gamedaypr.com

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Uc class, flying pig marathon & gamification

  • 1. Flying Pig Marathon & Gamification
  • 2. Flying Pig Marathon • 15th running of the Flying Pig Marathon – May 3-5, 2013 • 17th largest U.S. running festival • 32,000+ total participants from all 50 states and 15 countries • $1 million raised annually for charities • $12 million economic impact in Cincinnati USA: hotels, dining, shopping
  • 3. Flying Pig Marathon • Friday events – P&G Health and Fitness Expo – Little Kings Mile & Post-Race Party • Saturday events – P&G Health and Fitness Expo continues – 10K, 5K, Kids One Mile, Piglet • Sunday events – Marathon, Half, 4-Person Relay – Five-hour live broadcast, WLWT-NBC
  • 4. Flying Pig Marathon • The Class Challenge • Determine opportunities to engage participants with Flying Pig Marathon brand using gamification to maintain/increase participation registration and/or create new sponsorship revenue opportunities.
  • 5. Flying Pig Marathon • The Class Challenge Project Expectations • Business objective determined • Research to support objective (both quantitative/qualitative) • Major gamification initiative/process for engagement • Behavioral analytics for collection/analysis • Budget • Engagement metrics and how can FPM use for future marketing
  • 6. Flying Pig Marathon • Gamification is the use of game-thinking and game mechanics in non-game contexts in order to engage users and solve problems. Gamification is used in applications and processes to improve user engagement, ROI, data quality, timeliness, and learning.[4]
  • 7. Flying Pig Marathon • Gamification is the new “loyalty program” for organizations. • Name existing loyalty programs in relation to brands.
  • 8. Flying Pig Marathon • Gamification will be involved in 25 percent of redesigned business processes by 2015, will grow to more than a $2.8 billion business by 2016 and will have 70 percent of Global 2000 businesses managing at least one “gamified” application or system by 2014. – Deloitte
  • 9. Flying Pig Marathon • Why Gamification? • “The Engagement Economy,” Deloitte – http://www.deloitte.com/assets/Dcom- UnitedStates/Local%20Assets/Documents/Deloitte%20Rev iew/Deloitte%20Review%2011%20- %20Winter%202012/us_DR11_The_Engagement_Econom y_Jul12.pdf • “Six Reasons Why Gamification will Rule the Business World,” Time – http://business.time.com/2012/08/28/six-reasons-why- gamification-will-rule-the-business-world/
  • 10. Flying Pig Marathon About the Flying Pig Marathon participant • Average age: 42 • Total years running: 10 • Run/Walk Events Finished: 7.3 • Miles Run pre Week: 23.2
  • 11. Flying Pig Marathon About the Flying Pig Marathon participant • Average age: 42 • Total years running: 10 • Run/Walk Events Finished: 7.3 • Miles Run pre Week: 23.2
  • 12. Flying Pig Marathon About the Flying Pig Marathon participant • Average age: 42 • Total years running: 10 • Run/Walk Events Finished: 7.3 • Miles Run pre Week: 23.2
  • 13. Flying Pig Marathon About the Flying Pig Marathon participant • Average age: 42 • Total years running: 10 • Run/Walk Events Finished: 7.3 • Miles Run pre Week: 23.2
  • 14. Flying Pig Marathon About the Flying Pig Marathon participant • Average age: 42 • Total years running: 10 • Run/Walk Events Finished: 7.3 • Miles Run pre Week: 23.2
  • 15. Flying Pig Marathon Project Contact: Jackie Reau Game Day Communications (513) 929-4263 jreau@gamedaypr.com